Timeline
07/03/09: Today
- 22:14 Changeset [1464] by
- - Stop requiring full knowledge to merge various item kinds. (Eddie Grove) …
- 22:03 Changeset [1463] by
- Add some more object knowledge accessor functions. (Eddie Grove)
- 21:26 Changeset [1462] by
- Use accessor functions for IDENT_ATTACK and IDENT_DEFENCE. (Eddie Grove)
07/02/09: Yesterday
- 22:14 Changeset [1461] by
- Rough sketch of using the object knowledge menu for setting sval squelch.
- 21:42 Changeset [1460] by
- Make teleport level work in ironman before DL 99, always moving downward. …
- 21:40 Changeset [1459] by
- Notice the IMPAIR_* and REGEN flags when regenerating HP/mana. (Eddie …
- 21:33 Changeset [1458] by
- s/object_notice_flag/wieldeds_notice_flag/ (Eddie Grove)
- 21:27 Changeset [1457] by
- Separate squelch birth init stuff into squelch.c. (Eddie Grove)
06/29/09:
- 14:05 Ticket #877 (Let me disable townspeople) closed by
- wontfix: Sorry, I'm not adding an option for this, nor removing them for everyone.
- 13:31 Ticket #660 (Allow New Game/Load Game without Quitting) closed by
- duplicate: See #138.
- 13:19 Ticket #516 (Feature Request: Make 'repeat last command' only repeat in-game commands) closed by
- fixed: Fixed in r1436 (and the numerous bugfixes since). The only commands …
- 13:13 Ticket #760 ('n' interacts oddly with inscribed ammo) closed by
- fixed: Fixed in r1456.
- 13:13 Changeset [1456] by
- Put checks for launchers and ammo being available when firing and …
06/28/09:
- 21:12 Ticket #890 (Prevent generation of 'damaged' items in stores) created by
- By this I mean armour and weapons with negative modifiers to hit/dam/ac.
- 09:37 Ticket #889 (Wielding firestar causes it to prompt for a direction.) closed by
- fixed: Fixed in 1455. Not the nicest solution possible maybe, but fixed all the …
- 09:36 Changeset [1455] by
- Stop requesting an aim for wielding, etc, items with an activation. …
06/26/09:
- 01:47 Ticket #889 (Wielding firestar causes it to prompt for a direction.) created by
- Not sure why, perhaps the activation? Save attached.
06/24/09:
- 15:33 Changeset [1454] by
- Fix staves (thanks for Erik Osheim).
- 15:01 Changeset [1453] by
- Amend Cammithrim's description to stop is breaking the fourth wall (thanks …
06/23/09:
- 20:08 Ticket #888 (CCW and CMW (almost) replicated) created by
- The CCW and CMortalW priest/paladin spells are replicated in ?PB3 and …
- 19:02 Changeset [1452] by
- Make the drop command functional again, as reported on oook by zen0. And …
06/22/09:
- 21:10 Changeset [1451] by
- Update the monster list window a little more often (per Oook)
- 20:20 Ticket #886 (repeat command ignores prompts) closed by
- fixed: Should be fixed in r1449 (for the low mana check) and r1448 (for the lost …
- 20:18 Changeset [1450] by
- Only ask for an aim when casting spells that require it.
- 20:13 Changeset [1449] by
- Move the check for low mana when casting spells back into the 'effect' …
- 19:46 Changeset [1448] by
- Change the command system so that it prompts for missing directions, etc, …
- 08:05 Ticket #887 (Windows "open" and "new" hotkeys) created by
- In the Windows version, File|New and File|Open should have a hotkey (and …
06/21/09:
- 22:09 Changeset [1447] by
- Update the make system to a modified "ACBS" (with thanks to Aerdan).
- 11:45 Ticket #886 (repeat command ignores prompts) created by
- Since some revisions, the repeat command does not show any prompts …
- 09:27 Changeset [1446] by
- Fix typo in object_value, causing unIDed defensive items to be overvalued …
- 08:41 Ticket #885 (Add verbose argument to object_value_real()) created by
- This will help solve two problems: the slow-down when redrawing the item …
06/20/09:
- 21:29 Ticket #884 (Turn used when using wand/staff with no charges.) created by
- If you use a wand or staff with no charges left, it uses up a turn, …
- 21:22 Ticket #882 (Repeat command on zap ignores uncharged rods) closed by
- fixed: Fixed in r1445 - was an artifact of the repeat command directly using the …
- 21:20 Changeset [1445] by
- Fix bug allowing repeated use of rods and activatable objects before they …
- 15:50 Ticket #883 (Angband spends too much time updating the item list.) created by
- Well, I accidently overwrote my savefile with my testing svn version, so …
- 01:42 Ticket #882 (Repeat command on zap ignores uncharged rods) created by
- When using the repeat command (default key 'n') after zapping a rod, the …
06/17/09:
- 21:06 Changeset [1444] by
- Remove accidentally committed debug printf()
06/16/09:
- 13:37 Ticket #881 (Inpsect needs a more prompt) created by
- The new inspect format is more verbose and can for some items (artifacts …
- 11:36 Ticket #880 (Dead keys do not work in OS X port) created by
- When using for example a swedish keyboard layout, the ~ key is a dead key, …
- 11:26 Ticket #879 (Search the home) created by
- I could really use some way to search my home. Say for example that I …
06/15/09:
- 22:53 Ticket #878 (auto squelch worthless items breaks on restarted character) created by
- When starting a new character based on a previously died one, and the auto …
- 12:47 Changeset [1443] by
- Fix for bug reported on oook by zen0 where charged items bought from shops …
06/14/09:
- 21:46 Ticket #877 (Let me disable townspeople) created by
- It would be very nice to have a birth option to disable the townspeople. …
06/13/09:
- 22:50 Changeset [1442] by
- Fix selling-to-store bug reported by Timo on rgra - we should check the …
- 22:07 Ticket #876 (Check for format-string based security holes) created by
- Look for more security holes like the ones fixed in r1437 where we're …
- 16:00 Changeset [1441] by
- Give up and use projectable() to show ESP'd monsters correctly and fix …
- 13:37 Ticket #874 (Monster list window not updating when monsters woken by combat) closed by
- fixed: r1440
- 13:36 Changeset [1440] by
- Update the monster list when monsters wake up - fixes #874
- 13:22 Ticket #875 (player_has_los_bold() is not working in some situations) closed by
- fixed: r1439. We should have been using m_ptr->mflag instead.
- 13:18 Changeset [1439] by
- Set MFLAG_VIEW when a monster detected by ESP is in LOS, fixing #875
- 12:58 Changeset [1438] by
- Change monlist to use player_can_see_bold rather than player_has_los_bold. …
- 10:00 Changeset [1437] by
- Fix spell description bug reported by Timo on rgra. Sorts out various …
- 07:59 Ticket #875 (player_has_los_bold() is not working in some situations) created by
- http://angband.oook.cz/forum/showthread.php?p=20456
06/10/09:
- 10:46 Changeset [1436] by
- Change how we define which commands are repeatable - this is now declared …
06/08/09:
- 21:17 Changeset [1435] by
- Move the store commands (buying, selling, and home equivalents) to the new …
- 19:55 Changeset [1434] by
- Spell description changes which I forgot in r1392 (sorry).
- 19:27 Ticket #63 (Add support for automatically numbering characters ("Rocky IV")) closed by
- fixed: r1433. Thanks to Pete Denison for the patch. For caveats see …
- 19:19 Changeset [1433] by
- Dynastic character numbering support - closes #63
- 10:10 Changeset [1432] by
- Fix use of unitialiased spell pointer (bug from r1431)
06/07/09:
- 18:22 Changeset [1431] by
- Move the aiming of aimable spells to be passed as an argument with the …
- 13:54 Ticket #874 (Monster list window not updating when monsters woken by combat) created by
- http://angband.oook.cz/forum/showthread.php?t=1959
06/05/09:
- 19:24 Ticket #873 (auto-inscription prevents stacking of arrows) created by
- This has happened to me twice. I fire all of some arrows and then when I …
06/04/09:
- 23:28 Changeset [1430] by
- Fix for bug which allowed the destruction of wielded cursed items.
- 22:51 Changeset [1429] by
- Should be the last of the input checking for game commands.
- 21:57 Changeset [1428] by
- Add input-checking on drop command. Change it to take number of items to …
- 21:17 Changeset [1427] by
- Bugfix: Make sure we reset the item_tester hooks when we've used them. …
- 20:27 Changeset [1426] by
- Bit of input-checking on spell-casting 'command'.
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