Ticket #283: object.txt

File object.txt, 70.4 KB (added by takkaria, 12 years ago)

New object file

Line 
1# File: object.txt
2
3
4# This file is used to initialize the "lib/data/object.raw" file, which is
5# used to initialize the "object kind" information for the Angband game.
6
7# Do not modify this file unless you know exactly what you are doing,
8# unless you wish to risk possible system crashes and broken savefiles.
9# After modifying this file, delete the "lib/data/object.raw" file.
10
11# Add some "IGNORE_XXX" flags to Rings, Amulets, etc.  XXX XXX
12
13# === Understanding object.txt ===
14
15# N: serial number : & object name~
16# G: symbol : color
17# I: tval : sval : pval
18# W: depth : rarity : weight : cost
19# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
20# A: depth/rarity : depth/rarity : etc
21# C: charges
22# M: chance of being generated in a pile : dice for number of items
23# F: flag | flag | etc
24# D: description
25
26# 'N' indicates the beginning of an entry. The serial number must
27# increase for each new item. The '&' and '~' symbols are use to
28# include articles and pluralization as necessary to ensure
29# grammatical correctness in object descriptions.
30#
31# For non-English and irregular plurals, the '|' symbol may be used
32# instead, as in "|singular|plural|". The part between the first and
33# second | symbol is used for singular, and the part between the second
34# and third | for plural.  The number of | symbols in the name must
35# always be a multiple of 3.
36
37# 'G' is for graphics - symbol and color. There are 15 colors, as
38# follows:
39
40# D - Dark Gray    w - White          s - Gray          o - Orange
41# r - Red          g - Green          b - Blue          u - Brown
42# W - Light Gray   v - Violet         y - Yellow        R - Light Red
43# G - Light Green  B - Light Blue     U - Light Brown
44# Another color, "d", is used for "flavoured" items.
45
46# 'I' is for basic information. The tval is for the type of item, the
47# sval identifies the subtype and the pval indicates the amount of
48# effect the item has, if applicable (a fixed value: variable pvals
49# are currently hard-coded.)
50
51# 'W' is for extra information. Depth is the depth the object is normally
52# found at (and defines what "level" the object is, when determining how easy
53# it is to use a wand, staff or rod, rarity determines how common the object
54# is (currently unused, thanks to the A: allocation lines), weight is in
55# tenth-pounds and cost is the item's base value.
56
57# 'P' is for power information. The items base armor class, its base
58# damage and pluses to-hit, to-dam and to-ac (assuming the latter
59# three numbers to be fixed: variable bonuses must be hard-coded.)
60
61# 'A' is for allocation - depth and rarity, in pairs. This allows an
62# item to have multiple natural depths and rarities. It is used to
63# ensure that certain vital items such as food and identify scrolls
64# are found throughout the dungeon. The "allocation" depth need not
65# match the depth as specified in the "W:" line.
66
67# 'C' is for charges (wands and staves only).  It specifies, in the form x+ydz,
68# the number of charges a wand or staff should have on creation.
69
70# 'F' is for flags. These are fairly self-explanatory. As many F:
71# lines may be used as are needed to specify all the flags and flags
72# are separated by the '|' symbol.
73
74# 'D' is for description. As many D: lines may be used as are needed
75# to describe the object. Note that lines will need spaces at their
76# ends or the beginning of the next line to prevent words from running
77# together.
78
79
80
81# Version stamp (required)
82
83V:3.0.10
84
85
86##### Non-kind (contains the "pile" picture) #####
87
88N:0:<pile>
89G:&:w
90
91
92##### Mushrooms #####
93
94N:1:Blindness
95G:,:d
96I:80:1:500
97W:5:0:1:0
98A:5/1
99F:EASY_KNOW
100D:It causes blindness that lasts for 199+1d200 turns, unless you have
101D: resistance to blindness.
102D:  Mushrooms provide nourishment for about 250 turns under normal
103D: conditions.
104
105N:2:Paranoia
106G:,:d
107I:80:2:500
108W:5:0:1:0
109A:5/1
110F:EASY_KNOW
111D:It induces fear that lasts for 9+1d10 turns, unless you have
112D: resistance to fear.
113D:  Mushrooms provide nourishment for about 250 turns under normal
114D: conditions.
115
116N:3:Confusion
117G:,:d
118I:80:3:500
119W:5:0:1:0
120A:5/1
121F:EASY_KNOW
122D:It induces confusion that lasts for 9+1d10 turns, unless you have
123D: resistance to confusion.
124D:  Mushrooms provide nourishment for about 250 turns under normal
125D: conditions.
126
127N:4:Hallucination
128G:,:d
129I:80:4:500
130W:10:0:1:0
131A:10/1
132F:EASY_KNOW
133D:It causes you to hallucinate for 249+1d250 turns, unless you have
134D: resistance to chaos.
135D:  Mushrooms provide nourishment for about 250 turns under normal
136D: conditions.
137
138N:5:Cure Poison
139G:,:d
140I:80:12:500
141W:10:0:1:60
142A:10/1
143F:EASY_KNOW
144D:It neutralizes poison.
145D:  Mushrooms provide nourishment for about 250 turns under normal
146D: conditions.
147
148N:6:Cure Blindness
149G:,:d
150I:80:13:500
151W:10:0:1:50
152A:10/1
153F:EASY_KNOW
154D:It cures blindness.
155D:  Mushrooms provide nourishment for about 250 turns under normal
156D: conditions.
157
158N:7:Cure Paranoia
159G:,:d
160I:80:14:500
161W:10:0:1:25
162A:10/1
163F:EASY_KNOW
164D:It removes your fear.
165D:  Mushrooms provide nourishment for about 250 turns under normal
166D: conditions.
167
168N:8:Cure Confusion
169G:,:d
170I:80:15:500
171W:10:0:1:50
172A:10/1
173F:EASY_KNOW
174D:It cures confusion.
175D:  Mushrooms provide nourishment for about 250 turns under normal
176D: conditions.
177
178N:9:Weakness
179G:,:d
180I:80:6:500
181W:10:0:1:0
182A:10/1
183F:EASY_KNOW
184D:It inflicts 6d6 points of damage, and also reduces strength unless you
185D: have sustain strength.
186D:  Mushrooms provide nourishment for about 250 turns under normal
187D: conditions.
188
189N:10:Unhealth
190G:,:d
191I:80:10:500
192W:15:0:1:50
193A:15/1
194P:0:10d10:0:0:0
195F:EASY_KNOW
196D:It inflicts 10d10 points of damage, and also reduces constitution
197D: unless you have sustain constitution.
198D:  It may also be thrown to inflict 10d10 points of damage.
199D:  Mushrooms provide nourishment for about 250 turns under normal
200D: conditions.
201
202N:11:Restore Constitution
203G:,:d
204I:80:18:500
205W:20:0:1:350
206A:20/1
207F:EASY_KNOW
208D:It restores constitution to maximum if it is currently below maximum.
209D:  Mushrooms provide nourishment for about 250 turns under normal
210D: conditions.
211
212N:12:Restoring
213G:,:d
214I:80:19:500
215W:20:0:1:1000
216A:20/8:30/4:40/1
217F:EASY_KNOW
218D:It restores to maximum all stats that are currently below maximum.
219D:  Mushrooms provide nourishment for about 250 turns under normal
220D: conditions.
221
222N:13:Stupidity
223G:,:d
224I:80:8:500
225W:15:0:1:0
226A:15/1
227F:EASY_KNOW
228D:It inflicts 8d8 points of damage, and also reduces intelligence unless
229D: you have sustain intelligence.
230D:  Mushrooms provide nourishment for about 250 turns under normal
231D: conditions.
232
233N:14:Naivety
234G:,:d
235I:80:9:500
236W:15:0:1:0
237A:15/1
238F:EASY_KNOW
239D:It inflicts 8d8 points of damage, and also reduces wisdom unless you
240D: have sustain wisdom.
241D:  Mushrooms provide nourishment for about 250 turns under normal
242D: conditions.
243
244N:15:Poison
245G:,:d
246I:80:0:500
247W:5:0:1:0
248A:5/1:5/1
249F:EASY_KNOW
250D:It poisons you (adding 9+1d10 points to the poison counter), unless
251D: you have resistance to poison.
252D:  Mushrooms provide nourishment for about 250 turns under normal
253D: conditions.
254
255N:16:Sickness
256G:,:d
257I:80:7:500
258W:10:0:1:0
259A:10/1
260F:EASY_KNOW
261D:It inflicts 6d6 points of damage, and also reduces constitution unless
262D: you have sustain constitution.
263D:  Mushrooms provide nourishment for about 250 turns under normal
264D: conditions.
265
266N:17:Paralysis
267G:,:d
268I:80:5:500
269W:20:0:1:0
270A:20/1
271F:EASY_KNOW
272D:It induces paralysis that lasts for 9+1d10 turns, unless you have free
273D: action.
274D:  Mushrooms provide nourishment for about 250 turns under normal
275D: conditions.
276
277N:18:Restore Strength
278G:,:d
279I:80:17:500
280W:20:0:1:350
281A:20/1
282F:EASY_KNOW
283D:It restores strength to maximum if it is currently below maximum.
284D:  Mushrooms provide nourishment for about 250 turns under normal
285D: conditions.
286
287N:19:Disease
288G:,:d
289I:80:11:500
290W:20:0:1:50
291A:20/1
292P:0:10d10:0:0:0
293F:EASY_KNOW
294D:It inflicts 10d10 points of damage, and also reduces strength unless
295D: you have sustain strength.
296D:  It may also be thrown to inflict 10d10 points of damage.
297D:  Mushrooms provide nourishment for about 250 turns under normal
298D: conditions.
299
300N:20:Cure Serious Wounds
301G:,:d
302I:80:16:500
303W:15:0:1:75
304A:15/1
305F:EASY_KNOW
306D:It cures 4d8 points of damage.
307D:  Mushrooms provide nourishment for about 250 turns under normal
308D: conditions.
309
310##### Normal Food #####
311
312N:21:& Ration~ of Food
313G:,:U
314I:80:35:5000
315W:0:0:10:3
316A:0/1:5/1:10/1
317F:EASY_KNOW
318D:It provides nourishment for about 2500 turns under normal conditions.
319
320N:22:& Hard Biscuit~
321G:,:U
322I:80:32:500
323W:0:0:2:1
324F:EASY_KNOW
325D:It provides nourishment for about 250 turns under normal conditions.
326
327N:23:& Strip~ of Beef Jerky
328G:,:u
329I:80:33:1500
330W:0:0:2:2
331F:EASY_KNOW
332D:It provides nourishment for about 750 turns under normal conditions.
333
334N:24:& Slime Mold~
335G:,:g
336I:80:36:3000
337W:1:0:5:2
338A:1/1
339F:EASY_KNOW
340D:It provides nourishment for about 1500 turns under normal conditions.
341
342N:25:& Piece~ of Elvish Waybread
343G:,:B
344I:80:37:7500
345W:5:0:3:10
346A:5/1:10/1:20/1
347F:EASY_KNOW
348D:It cures 4d8 points of damage and neutralizes poison.
349D:  It provides nourishment for about 3750 turns under normal
350D: conditions.
351
352N:26:& Pint~ of Fine Ale
353G:,:y
354I:80:38:500
355W:0:0:5:1
356F:EASY_KNOW
357D:It provides nourishment for about 250 turns under normal conditions.
358
359N:27:& Pint~ of Fine Wine
360G:,:r
361I:80:39:1000
362W:0:0:10:2
363F:EASY_KNOW
364D:It provides nourishment for about 500 turns under normal conditions.
365
366
367## XXX 28 XXX ##
368
369## XXX 29 XXX ##
370
371
372##### Edged Weapons #####
373
374N:30:& Broken Dagger~
375G:|:D
376I:23:1:0
377W:0:0:5:1
378A:0/2:5/2
379P:0:1d1:-2:-4:0
380F:SHOW_MODS
381
382N:31:& Bastard Sword~
383G:|:W
384I:23:21:0
385W:15:0:140:350
386A:15/1
387P:0:3d4:0:0:0
388F:SHOW_MODS
389
390N:32:& Scimitar~
391G:|:W
392I:23:18:0
393W:10:0:130:250
394A:10/1
395P:0:2d5:0:0:0
396F:SHOW_MODS
397
398N:33:& Tulwar~
399G:|:W
400I:23:15:0
401W:5:0:100:200
402A:5/1
403P:0:2d4:0:0:0
404F:SHOW_MODS
405
406N:34:& Broad Sword~
407G:|:W
408I:23:16:0
409W:10:0:150:255
410A:10/1:15/1
411P:0:2d5:0:0:0
412F:SHOW_MODS
413
414N:35:& Short Sword~
415G:|:W
416I:23:10:0
417W:5:0:80:90
418A:5/1
419P:0:1d7:0:0:0
420F:SHOW_MODS
421
422N:36:& Blade~ of Chaos
423G:|:v
424I:23:30:0
425W:70:0:180:4000
426A:70/5
427P:0:6d5:0:0:0
428F:RES_CHAOS | SHOW_MODS
429
430N:37:& Two-Handed Sword~
431G:|:W
432I:23:25:0
433W:30:0:200:775
434A:30/1:40/1
435P:0:3d6:0:0:0
436F:SHOW_MODS
437
438N:38:& Main Gauche~
439G:|:W
440I:23:5:0
441W:3:0:30:25
442A:3/1
443P:0:1d5:0:0:0
444F:SHOW_MODS
445
446N:39:& Cutlass~
447G:|:W
448I:23:12:0
449W:5:0:110:85
450A:5/1
451P:0:1d7:0:0:0
452F:SHOW_MODS
453
454N:40:& Executioner's Sword~
455G:|:r
456I:23:28:0
457W:40:0:260:850
458A:40/1
459P:0:4d5:0:0:0
460F:SHOW_MODS
461
462N:41:& Katana~
463G:|:W
464I:23:20:0
465W:20:0:120:400
466A:20/1
467P:0:3d4:0:0:0
468F:SHOW_MODS
469
470N:42:& Long Sword~
471G:|:W
472I:23:17:0
473W:10:0:130:300
474A:10/1:20/1
475P:0:2d5:0:0:0
476F:SHOW_MODS
477
478N:43:& Dagger~
479G:|:W
480I:23:4:0
481W:0:0:12:10
482A:0/1:5/1:10/1:20/1
483P:0:1d4:0:0:0
484F:SHOW_MODS
485
486N:44:& Rapier~
487G:|:W
488I:23:7:0
489W:5:0:40:42
490A:5/1
491P:0:1d6:0:0:0
492F:SHOW_MODS
493
494N:45:& Sabre~
495G:|:W
496I:23:11:0
497W:5:0:50:50
498A:5/1
499P:0:1d7:0:0:0
500F:SHOW_MODS
501
502N:46:& Small Sword~
503G:|:W
504I:23:8:0
505W:5:0:75:48
506A:5/1
507P:0:1d6:0:0:0
508F:SHOW_MODS
509
510N:47:& Broken Sword~
511G:|:D
512I:23:2:0
513W:0:0:30:2
514A:0/2:5/2
515P:0:1d2:-2:-4:0
516F:SHOW_MODS
517
518##### Blunt Weapons #####
519
520N:48:& Ball-and-Chain~
521G:\:D
522I:21:6:0
523W:20:0:150:200
524A:20/1
525P:0:2d4:0:0:0
526F:SHOW_MODS
527
528N:49:& Whip~
529G:\:D
530I:21:2:0
531W:3:0:30:30
532A:3/1
533P:0:1d3:0:0:0
534F:SHOW_MODS
535
536N:50:& Flail~
537G:\:D
538I:21:13:0
539W:10:0:150:353
540A:10/1
541P:0:2d6:0:0:0
542F:SHOW_MODS
543
544N:51:& Two-Handed Flail~
545G:\:y
546I:21:18:0
547W:45:0:280:590
548A:45/1
549P:0:3d6:0:0:0
550F:SHOW_MODS
551
552N:52:& Morning Star~
553G:\:D
554I:21:12:0
555W:10:0:150:396
556A:10/1
557P:0:2d6:0:0:0
558F:SHOW_MODS
559
560N:53:& Mace~
561G:\:D
562I:21:5:0
563W:5:0:120:130
564A:5/1
565P:0:2d4:0:0:0
566F:SHOW_MODS
567
568N:54:& Quarterstaff~
569G:\:U
570I:21:3:0
571W:10:0:150:200
572A:10/1
573P:0:1d9:0:0:0
574F:SHOW_MODS
575
576N:55:& War Hammer~
577G:\:D
578I:21:8:0
579W:5:0:120:225
580A:5/1
581P:0:3d3:0:0:0
582F:SHOW_MODS
583
584N:56:& Lead-Filled Mace~
585G:\:D
586I:21:15:0
587W:15:0:180:502
588A:15/1
589P:0:3d4:0:0:0
590F:SHOW_MODS
591
592N:57:& Mace~ of Disruption
593G:\:v
594I:21:20:0
595W:80:0:400:4300
596A:80/5
597P:0:5d8:0:0:0
598F:SLAY_UNDEAD | SHOW_MODS
599
600N:58:& Lucerne Hammer~
601G:\:B
602I:21:10:0
603W:10:0:120:376
604A:10/1
605P:0:2d5:0:0:0
606F:SHOW_MODS
607
608##### Polearms and Axes #####
609
610N:59:& Beaked Axe~
611G:/:s
612I:22:10:0
613W:15:0:180:408
614A:15/1
615P:0:2d6:0:0:0
616F:SHOW_MODS
617
618N:60:& Glaive~
619G:/:s
620I:22:13:0
621W:20:0:190:363
622A:20/1
623P:0:2d6:0:0:0
624F:SHOW_MODS
625
626N:61:& Halberd~
627G:/:s
628I:22:15:0
629W:25:0:190:430
630A:25/1
631P:0:3d5:0:0:0
632F:SHOW_MODS
633
634N:62:& Awl-Pike~
635G:/:s
636I:22:4:0
637W:10:0:160:340
638A:10/1
639P:0:1d8:0:0:0
640F:SHOW_MODS
641
642N:63:& Pike~
643G:/:s
644I:22:8:0
645W:15:0:160:358
646A:15/1
647P:0:2d5:0:0:0
648F:SHOW_MODS
649
650N:64:& Spear~
651G:/:s
652I:22:2:0
653W:5:0:50:36
654A:5/1
655P:0:1d6:0:0:0
656F:SHOW_MODS
657
658N:65:& Trident~
659G:/:y
660I:22:5:0
661W:5:0:70:120
662A:5/1
663P:0:1d8:0:0:0
664F:SHOW_MODS
665
666N:66:& Lance~
667G:/:s
668I:22:20:0
669W:10:0:300:230
670A:10/1
671P:0:2d8:0:0:0
672F:SHOW_MODS
673
674N:67:& Great Axe~
675G:/:s
676I:22:25:0
677W:40:0:230:500
678A:40/1
679P:0:4d4:0:0:0
680F:SHOW_MODS
681
682N:68:& Battle Axe~
683G:/:s
684I:22:22:0
685W:15:0:170:334
686A:15/1
687P:0:2d8:0:0:0
688F:SHOW_MODS
689
690N:69:& Lochaber Axe~
691G:/:D
692I:22:28:0
693W:45:0:250:750
694A:45/1
695P:0:3d8:0:0:0
696F:SHOW_MODS
697
698N:70:& Broad Axe~
699G:/:s
700I:22:11:0
701W:15:0:160:304
702A:15/1
703P:0:2d6:0:0:0
704F:SHOW_MODS
705
706N:71:& Scythe~
707G:/:s
708I:22:17:0
709W:45:0:250:800
710A:45/1
711P:0:5d3:0:0:0
712F:SHOW_MODS
713
714N:72:& Scythe~ of Slicing
715G:/:r
716I:22:30:0
717W:60:0:250:3500
718A:60/3
719P:0:8d4:0:0:0
720F:SHOW_MODS
721
722
723##### Bows, Crossbows, Slings #####
724
725N:73:& Short Bow~
726G:}:U
727I:19:12:0
728W:3:0:30:50
729A:3/1:50/2
730F:SHOW_MODS
731
732N:74:& Long Bow~
733G:}:U
734I:19:13:0
735W:10:0:40:120
736A:10/1:70/2
737F:SHOW_MODS
738
739N:75:& Light Crossbow~
740G:}:s
741I:19:23:0
742W:15:0:110:140
743A:15/1:60/2
744F:SHOW_MODS
745
746N:76:& Heavy Crossbow~
747G:}:s
748I:19:24:0
749W:30:0:200:300
750A:30/1:80/2
751F:SHOW_MODS
752
753N:77:& Sling~
754G:}:u
755I:19:2:0
756W:1:0:5:5
757A:1/1:40/2
758F:SHOW_MODS
759
760
761##### Missiles #####
762
763N:78:& Arrow~
764G:{:U
765I:17:1:0
766W:3:0:2:1
767M:100:6d7
768A:3/1:15/1:50/1
769P:0:1d4:0:0:0
770F:SHOW_MODS
771D:It can be shot with a bow.
772
773N:79:& Seeker Arrow~
774G:{:G
775I:17:2:0
776W:55:0:2:20
777A:55/2:80/2
778M:100:6d7
779P:0:4d4:0:0:0
780F:SHOW_MODS
781D:It can be shot with a bow.
782
783N:80:& Bolt~
784G:{:s
785I:18:1:0
786W:3:0:3:2
787M:100:6d7
788A:3/1:25/1:60/1
789P:0:1d5:0:0:0
790F:SHOW_MODS
791D:It can be shot with a crossbow.
792
793N:81:& Seeker Bolt~
794G:{:g
795I:18:2:0
796W:65:0:3:25
797M:100:6d7
798A:65/2:90/2
799P:0:4d5:0:0:0
800F:SHOW_MODS
801D:It can be shot with a crossbow.
802
803N:82:& Rounded Pebble~
804G:{:s
805I:16:0:0
806W:0:0:4:1
807M:100:6d7
808A:0/1:10/2
809P:0:1d2:0:0:0
810F:SHOW_MODS
811D:It can be shot with a sling.
812
813N:83:& Iron Shot~
814G:{:s
815I:16:1:0
816W:3:0:5:2
817M:100:6d7
818A:3/1:40/2
819P:0:1d4:0:0:0
820F:SHOW_MODS
821D:It can be shot with a sling.
822
823
824##### Digging Tools #####
825
826N:84:& Shovel~
827G:\:s
828I:20:1:1
829W:1:0:60:10
830A:5/2
831P:0:1d2:0:0:0
832F:SHOW_MODS | TUNNEL
833
834N:85:& Gnomish Shovel~
835G:\:G
836I:20:2:2
837W:20:0:60:100
838A:20/3
839P:0:1d2:0:0:0
840F:SHOW_MODS | TUNNEL
841
842N:86:& Dwarven Shovel~
843G:\:B
844I:20:3:3
845W:40:0:120:200
846A:40/4
847P:0:1d3:0:0:0
848F:SHOW_MODS | TUNNEL
849
850N:87:& Pick~
851G:\:s
852I:20:4:1
853W:5:0:150:50
854A:10/2
855P:0:1d3:0:0:0
856F:SHOW_MODS | TUNNEL
857
858N:88:& Orcish Pick~
859G:\:g
860I:20:5:2
861W:30:0:180:300
862A:30/3
863P:0:1d3:0:0:0
864F:SHOW_MODS | TUNNEL
865
866N:89:& Dwarven Pick~
867G:\:b
868I:20:6:3
869W:50:0:200:600
870A:50/4
871P:0:1d4:0:0:0
872F:SHOW_MODS | TUNNEL
873
874N:90:& Mattock~
875G:\:D
876I:20:7:3
877W:50:0:250:700
878A:50/2
879P:0:1d8:0:0:0
880F:SHOW_MODS | TUNNEL
881
882
883##### Armor #####
884
885N:91:& Pair~ of Soft Leather Boots
886G:]:U
887I:30:2:0
888W:3:0:20:7
889A:3/1
890P:2:1d1:0:0:0
891
892N:92:& Pair~ of Hard Leather Boots
893G:]:U
894I:30:3:0
895W:5:0:40:12
896A:5/1
897P:3:1d1:0:0:0
898
899N:93:& Pair~ of Metal Shod Boots
900G:]:s
901I:30:6:0
902W:20:0:80:50
903A:20/1
904P:6:1d1:0:0:0
905
906N:94:& Hard Leather Cap~
907G:]:u
908I:32:2:0
909W:3:0:15:12
910A:3/1
911P:2:0d0:0:0:0
912
913N:95:& Metal Cap~
914G:]:s
915I:32:3:0
916W:10:0:20:30
917A:10/1
918P:3:1d1:0:0:0
919
920N:96:& Iron Helm~
921G:]:s
922I:32:5:0
923W:20:0:75:75
924A:20/1
925P:5:1d3:0:0:0
926
927N:97:& Steel Helm~
928G:]:W
929I:32:6:0
930W:40:0:60:200
931A:40/1
932P:6:1d3:0:0:0
933
934N:98:& Iron Crown~
935G:]:s
936I:33:10:0
937W:45:0:20:500
938A:45/1
939P:0:1d1:0:0:0
940
941N:99:& Golden Crown~
942G:]:y
943I:33:11:0
944W:45:0:30:1000
945A:45/1
946P:0:1d1:0:0:0
947F:IGNORE_ACID
948
949N:100:& Jewel Encrusted Crown~
950G:]:v
951I:33:12:0
952W:50:0:40:2000
953A:50/1
954P:0:1d1:0:0:0
955F:IGNORE_ACID
956
957N:101:& Robe~
958G:(:b
959I:36:2:0
960W:1:0:20:4
961A:1/1:50/1
962P:2:0d0:0:0:0
963
964N:102:& Filthy Rag~
965G:(:D
966I:36:1:0
967W:0:0:20:1
968A:0/1
969P:1:0d0:0:0:-1
970
971N:103:Soft Leather Armour~
972G:(:U
973I:36:4:0
974W:3:0:80:18
975A:3/1
976P:4:0d0:0:0:0
977
978N:104:Soft Studded Leather~
979G:(:U
980I:36:5:0
981W:3:0:90:35
982A:3/1
983P:5:1d1:0:0:0
984
985N:105:Hard Leather Armour~
986G:(:U
987I:36:6:0
988W:5:0:100:150
989A:5/1
990P:6:1d1:-1:0:0
991
992N:106:Hard Studded Leather~
993G:(:U
994I:36:7:0
995W:10:0:110:200
996A:10/1
997P:7:1d2:-1:0:0
998
999N:107:Leather Scale Mail~
1000G:(:U
1001I:36:11:0
1002W:15:0:140:450
1003A:15/1
1004P:11:1d1:-1:0:0
1005
1006N:108:Metal Scale Mail~
1007G:[:s
1008I:37:3:0
1009W:25:0:250:550
1010A:25/1
1011P:13:1d4:-2:0:0
1012
1013N:109:Chain Mail~
1014G:[:s
1015I:37:4:0
1016W:25:0:220:750
1017A:25/1
1018P:14:1d4:-2:0:0
1019
1020N:110:Rusty Chain Mail~
1021G:[:r
1022I:37:1:0
1023W:25:0:200:550
1024A:25/1
1025P:14:1d4:-5:0:-8
1026
1027N:111:Augmented Chain Mail~
1028G:[:s
1029I:37:6:0
1030W:30:0:270:900
1031A:30/1
1032P:16:1d4:-2:0:0
1033
1034N:112:Bar Chain Mail~
1035G:[:s
1036I:37:8:0
1037W:35:0:280:950
1038A:35/1
1039P:18:1d4:-2:0:0
1040
1041N:113:Metal Brigandine Armour~
1042G:[:s
1043I:37:9:0
1044W:35:0:290:1100
1045A:35/1
1046P:19:1d4:-3:0:0
1047
1048N:114:Partial Plate Armour~
1049G:[:W
1050I:37:12:0
1051W:45:0:260:1200
1052A:45/1
1053P:22:1d6:-3:0:0
1054
1055N:115:Metal Lamellar Armour~
1056G:[:W
1057I:37:13:0
1058W:45:0:340:1250
1059A:45/1
1060P:23:1d6:-3:0:0
1061
1062N:116:Full Plate Armour~
1063G:[:W
1064I:37:15:0
1065W:45:0:380:1350
1066A:45/1
1067P:25:2d4:-3:0:0
1068
1069N:117:Ribbed Plate Armour~
1070G:[:W
1071I:37:18:0
1072W:50:0:380:1500
1073A:50/1
1074P:28:2d4:-3:0:0
1075
1076N:118:Adamantite Plate Mail~
1077G:[:G
1078I:37:30:0
1079W:75:0:420:20000
1080A:75/4
1081P:40:2d4:-4:0:0
1082F:IGNORE_ACID
1083
1084N:119:Mithril Plate Mail~
1085G:[:B
1086I:37:25:0
1087W:60:0:300:15000
1088A:60/3
1089P:35:2d4:-3:0:0
1090F:IGNORE_ACID
1091
1092N:120:Mithril Chain Mail~
1093G:[:B
1094I:37:20:0
1095W:55:0:150:7000
1096A:55/3
1097P:28:1d4:-1:0:0
1098F:IGNORE_ACID
1099
1100N:121:Double Chain Mail~
1101G:[:s
1102I:37:7:0
1103W:30:0:250:850
1104A:30/1
1105P:16:1d4:-2:0:0
1106
1107
1108# This shield does not belong here
1109
1110N:122:& Shield~ of Deflection
1111G:):B
1112I:34:10:0
1113W:70:0:100:10000
1114A:70/4
1115P:10:1d1:0:0:10
1116F:IGNORE_ACID
1117
1118
1119### The Cloaks ###
1120
1121N:123:& Cloak~
1122G:(:g
1123I:35:1:0
1124W:1:0:10:3
1125A:1/1:20/1
1126P:1:0d0:0:0:0
1127
1128N:124:& Shadow Cloak~
1129G:(:D
1130I:35:6:0
1131W:60:0:5:4000
1132A:60/2
1133P:6:0d0:0:0:4
1134
1135
1136### The Gloves ###
1137
1138N:125:& Set~ of Leather Gloves
1139G:]:U
1140I:31:1:0
1141W:1:0:5:3
1142A:1/1
1143P:1:0d0:0:0:0
1144
1145N:126:& Set~ of Gauntlets
1146G:]:U
1147I:31:2:0
1148W:10:0:25:35
1149A:10/1
1150P:2:1d1:0:0:0
1151
1152N:127:& Set~ of Cesti
1153G:]:W
1154I:31:5:0
1155W:50:0:40:100
1156A:50/1
1157P:5:1d1:0:0:0
1158
1159
1160### The shields ###
1161
1162N:128:& Small Leather Shield~
1163G:):U
1164I:34:2:0
1165W:3:0:50:30
1166A:3/1
1167P:2:1d1:0:0:0
1168
1169N:129:& Large Leather Shield~
1170G:):U
1171I:34:4:0
1172W:15:0:100:120
1173A:15/1
1174P:4:1d2:0:0:0
1175
1176N:130:& Small Metal Shield~
1177G:):s
1178I:34:3:0
1179W:10:0:65:50
1180A:10/1
1181P:3:1d2:0:0:0
1182
1183N:131:& Large Metal Shield~
1184G:):s
1185I:34:5:0
1186W:30:0:120:200
1187A:30/1
1188P:5:1d3:0:0:0
1189
1190
1191##### Rings #####
1192
1193N:132:Strength
1194G:=:d
1195I:45:24:0
1196W:30:0:2:500
1197A:30/1
1198F:STR | SUST_STR | HIDE_TYPE
1199
1200N:133:Dexterity
1201G:=:d
1202I:45:26:0
1203W:30:0:2:500
1204A:30/1
1205F:DEX | SUST_DEX | HIDE_TYPE
1206
1207N:134:Constitution
1208G:=:d
1209I:45:27:0
1210W:30:0:2:500
1211A:30/1
1212F:CON | SUST_CON | HIDE_TYPE
1213
1214N:135:Intelligence
1215G:=:d
1216I:45:25:0
1217W:30:0:2:500
1218A:30/1
1219F:INT | SUST_INT | HIDE_TYPE
1220
1221N:136:Speed
1222G:=:d
1223I:45:31:0
1224W:75:0:2:100000
1225A:75/1
1226F:SPEED | HIDE_TYPE
1227
1228N:137:Searching
1229G:=:d
1230I:45:23:0
1231W:5:0:2:250
1232A:5/1
1233F:SEARCH | HIDE_TYPE
1234
1235N:138:Teleportation
1236G:=:d
1237I:45:4:0
1238W:5:0:2:0
1239A:5/1
1240F:LIGHT_CURSE | TELEPORT | EASY_KNOW
1241
1242N:139:Slow Digestion
1243G:=:d
1244I:45:6:0
1245W:5:0:2:250
1246A:5/1
1247F:SLOW_DIGEST | EASY_KNOW
1248
1249N:140:Resist Fire
1250G:=:d
1251I:45:8:0
1252W:10:0:2:250
1253A:10/1
1254F:RES_FIRE | IGNORE_FIRE | EASY_KNOW
1255
1256N:141:Resist Cold
1257G:=:d
1258I:45:9:0
1259W:10:0:2:250
1260A:10/1
1261F:RES_COLD | IGNORE_COLD | EASY_KNOW
1262
1263N:142:Feather Falling
1264G:=:d
1265I:45:7:0
1266W:5:0:2:200
1267A:5/1
1268F:FEATHER | EASY_KNOW
1269
1270N:143:Resist Poison
1271G:=:d
1272I:45:20:0
1273W:40:0:2:16000
1274A:40/2
1275F:RES_POIS | EASY_KNOW
1276
1277N:144:Free Action
1278G:=:d
1279I:45:21:0
1280W:20:0:2:1500
1281A:20/1
1282F:FREE_ACT | EASY_KNOW
1283
1284N:145:Weakness
1285G:=:d
1286I:45:2:-5
1287W:5:0:2:0
1288A:5/1
1289F:LIGHT_CURSE | STR | HIDE_TYPE
1290
1291N:146:Flames
1292G:=:d
1293I:45:18:0
1294W:50:0:2:3000
1295A:50/2
1296P:0:0d0:0:0:15
1297F:RES_FIRE | IGNORE_FIRE |
1298F:ACTIVATE
1299
1300N:147:Acid
1301G:=:d
1302I:45:17:0
1303W:50:0:2:3000
1304A:50/2
1305P:0:0d0:0:0:15
1306F:RES_ACID | IGNORE_ACID |
1307F:ACTIVATE
1308
1309N:148:Ice
1310G:=:d
1311I:45:19:0
1312W:50:0:2:3000
1313A:50/2
1314P:0:0d0:0:0:15
1315F:RES_COLD | IGNORE_COLD |
1316F:ACTIVATE
1317
1318N:149:Woe
1319G:=:d
1320I:45:0:-5
1321W:50:0:2:0
1322A:50/1
1323F:LIGHT_CURSE | TELEPORT | WIS | CHR | HIDE_TYPE
1324
1325N:150:Stupidity
1326G:=:d
1327I:45:3:-5
1328W:5:0:2:0
1329A:5/1
1330F:LIGHT_CURSE | INT | HIDE_TYPE
1331
1332N:151:Damage
1333G:=:d
1334I:45:29:0
1335W:20:0:2:500
1336A:20/1
1337D:It boosts your to-dam value.
1338
1339N:152:Accuracy
1340G:=:d
1341I:45:28:0
1342W:20:0:2:500
1343A:20/1
1344D:It boosts your to-hit value.
1345
1346N:153:Protection
1347G:=:d
1348I:45:16:0
1349W:10:0:2:500
1350A:10/1
1351D:It increases your armor class.
1352
1353N:154:Aggravate Monster
1354G:=:d
1355I:45:1:0
1356W:5:0:2:0
1357A:5/1
1358F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW
1359
1360N:155:See Invisible
1361G:=:d
1362I:45:22:0
1363W:30:0:2:340
1364A:30/1
1365F:SEE_INVIS | EASY_KNOW
1366
1367N:156:Sustain Strength
1368G:=:d
1369I:45:10:0
1370W:20:0:2:400
1371A:20/1
1372F:SUST_STR | EASY_KNOW
1373
1374N:157:Sustain Intelligence
1375G:=:d
1376I:45:11:0
1377W:20:0:2:400
1378A:20/1
1379F:SUST_INT | EASY_KNOW
1380
1381N:158:Sustain Wisdom
1382G:=:d
1383I:45:12:0
1384W:20:0:2:400
1385A:20/1
1386F:SUST_WIS | EASY_KNOW
1387
1388N:159:Sustain Constitution
1389G:=:d
1390I:45:13:0
1391W:20:0:2:400
1392A:20/1
1393F:SUST_CON | EASY_KNOW
1394
1395N:160:Sustain Dexterity
1396G:=:d
1397I:45:14:0
1398W:20:0:2:400
1399A:20/1
1400F:SUST_DEX | EASY_KNOW
1401
1402N:161:Sustain Charisma
1403G:=:d
1404I:45:15:0
1405W:20:0:2:400
1406A:20/1
1407F:SUST_CHR | EASY_KNOW
1408
1409N:162:Slaying
1410G:=:d
1411I:45:30:0
1412W:40:0:2:1000
1413A:40/1
1414F:SHOW_MODS
1415D:It boosts your to-hit and to-dam values.
1416
1417##### Amulets #####
1418
1419N:163:Wisdom
1420G:":d
1421I:40:6:0
1422W:30:0:3:500
1423A:30/1
1424F:WIS | SUST_WIS | HIDE_TYPE
1425
1426N:164:Charisma
1427G:":d
1428I:40:7:0
1429W:30:0:3:500
1430A:30/1
1431F:CHR | SUST_CHR | HIDE_TYPE
1432
1433N:165:Searching
1434G:":d
1435I:40:5:0
1436W:15:0:3:600
1437A:15/1
1438F:SEARCH | HIDE_TYPE
1439
1440N:166:Teleportation
1441G:":d
1442I:40:1:0
1443W:10:0:3:0
1444A:10/1
1445F:LIGHT_CURSE | TELEPORT | EASY_KNOW
1446
1447N:167:Slow Digestion
1448G:":d
1449I:40:3:0
1450W:15:0:3:200
1451A:15/1
1452F:SLOW_DIGEST | EASY_KNOW
1453
1454N:168:Resist Acid
1455G:":d
1456I:40:4:0
1457W:10:0:3:300
1458A:10/1
1459F:RES_ACID | IGNORE_ACID | EASY_KNOW
1460
1461N:169:Adornment
1462G:":d
1463I:40:2:0
1464W:10:0:3:20
1465A:10/1
1466F:EASY_KNOW
1467
1468N:170:Sustenance
1469G:":d
1470I:40:9:0
1471W:60:0:3:20000
1472A:60/6
1473F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR |
1474F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW |
1475F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
1476
1477N:171:the Magi
1478G:":d
1479I:40:8:0
1480W:70:0:3:30000
1481A:70/8
1482P:0:0d0:0:0:3
1483F:FREE_ACT | SEE_INVIS | SEARCH | SUST_INT | INT | RES_CONFU |
1484F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
1485F:HIDE_TYPE
1486
1487N:172:DOOM
1488G:":d
1489I:40:0:-5
1490W:50:0:3:0
1491A:50/1
1492F:LIGHT_CURSE | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE
1493
1494
1495##### Scrolls #####
1496
1497N:173:Enchant Weapon To-Hit
1498G:?:w
1499I:70:17:0
1500W:15:0:5:125
1501A:15/1
1502F:EASY_KNOW
1503D:It attempts to magically enhance a weapon's to-hit bonus once.
1504
1505N:174:Enchant Weapon To-Dam
1506G:?:w
1507I:70:18:0
1508W:15:0:5:125
1509A:15/1
1510F:EASY_KNOW
1511D:It attempts to magically enhance a weapon's to-dam bonus once.
1512
1513N:175:Enchant Armor
1514G:?:w
1515I:70:16:0
1516W:15:0:5:125
1517A:15/1
1518F:EASY_KNOW
1519D:It attempts to enchant a piece of armor once.
1520
1521N:176:Identify
1522G:?:w
1523I:70:12:0
1524W:1:0:5:50
1525A:1/1:5/1:10/1:30/1
1526F:EASY_KNOW
1527D:It reveals all normal (magical but non-hidden) powers of one object.
1528D:  (The spell may be aborted without using up the scroll.)
1529
1530N:177:*Identify*
1531G:?:w
1532I:70:13:0
1533W:30:0:5:1000
1534A:25/1:40/1:70/1
1535F:EASY_KNOW
1536D:It reveals all normal and hidden powers of one object.
1537D:  (The spell may be aborted without using up the scroll.)
1538
1539## XXX 178 XXX ##
1540
1541## XXX 179 XXX ##
1542
1543N:180:Remove Curse
1544G:?:w
1545I:70:14:0
1546W:10:0:5:100
1547A:10/1
1548F:EASY_KNOW
1549D:It removes all ordinary curses from all equipped items.
1550D:  Heavy or permanent curses are unaffected.
1551
1552N:181:Light
1553G:?:w
1554I:70:24:0
1555W:0:0:5:15
1556A:0/1:3/1:10/1
1557F:EASY_KNOW
1558D:It lights up an area with a radius of 2 squares, plus the entire room
1559D: if you are currently in one.
1560D:  This inflicts 2d8 points of damage on any light-sensitive creatures
1561D: within the radius of the spell.
1562
1563## XXX 182 XXX ##
1564
1565## XXX 183 XXX ##
1566
1567N:184:Summon Monster
1568G:?:w
1569I:70:4:0
1570W:1:0:5:0
1571A:1/1
1572F:EASY_KNOW
1573D:It summons 1d3 monsters that are generated at the current dungeon
1574D: level.
1575D:  If a monster normally appears in groups, a whole group will appear.
1576D:  If a monster normally has escorts, it will appear with escorts.
1577
1578N:185:Phase Door
1579G:?:w
1580I:70:8:0
1581W:1:0:5:15
1582A:1/1
1583F:EASY_KNOW
1584D:It teleports you randomly up to 10 squares away.
1585
1586N:186:Teleportation
1587G:?:w
1588I:70:9:0
1589W:10:0:5:40
1590A:10/1
1591F:EASY_KNOW
1592D:It teleports you randomly up to 100 squares away.
1593
1594N:187:Teleport Level
1595G:?:w
1596I:70:10:0
1597W:20:0:5:50
1598A:20/1
1599F:EASY_KNOW
1600D:It teleports you 1 level up or down (chosen at random).
1601D:  The direction will always be down from the town level, and up from
1602D: level 99 if Sauron has not been killed or level 100 if Morgoth has
1603D: not been killed.
1604D:  This scroll has no effect when the "Ironman" option is set.
1605
1606N:188:Monster Confusion
1607G:?:w
1608I:70:36:0
1609W:5:0:5:30
1610A:5/1
1611F:EASY_KNOW
1612D:It enchants you with an aura of confusion that causes your hands to
1613D: glow red.  The enchantment is dissipated when you strike a monster;
1614D: at that moment an attempt is made to confuse the monster.
1615
1616N:189:Magic Mapping
1617G:?:w
1618I:70:25:0
1619W:5:0:5:40
1620A:5/1
1621F:EASY_KNOW
1622D:It maps out a portion of the level centered on you.
1623
1624N:190:Rune of Protection
1625G:?:w
1626I:70:38:0
1627W:60:0:5:500
1628A:60/4:90/1
1629F:EASY_KNOW
1630D:It inscribes a glyph of warding beneath you.  Monsters can't move onto
1631D: the glyph, though they do have a (monster level) in 550 chance of
1632D: breaking the glyph when they try to move there.  Note that you can
1633D: still be attacked if you are standing on the glyph!
1634
1635N:191:*Remove Curse*
1636G:?:w
1637I:70:15:0
1638W:50:0:5:8000
1639A:50/2:95/1
1640F:EASY_KNOW
1641D:It removes all ordinary and heavy curses from all equipped objects.
1642D:  Permanent curses are unaffected.
1643
1644N:192:Treasure Detection
1645G:?:w
1646I:70:26:0
1647W:0:0:5:15
1648A:0/1
1649F:EASY_KNOW
1650D:It detects all treasure in the immediate area.
1651
1652N:193:Object Detection
1653G:?:w
1654I:70:27:0
1655W:0:0:5:15
1656A:0/1
1657F:EASY_KNOW
1658D:It detects all objects in the immediate area.
1659
1660N:194:Trap Detection
1661G:?:w
1662I:70:28:0
1663W:5:0:5:35
1664A:5/1:10/1
1665F:EASY_KNOW
1666D:It detects all traps in the immediate area.
1667
1668## XXX 195 XXX ##
1669
1670## XXX 196 XXX ##
1671
1672N:197:Door/Stair Location
1673G:?:w
1674I:70:29:0
1675W:5:0:5:35
1676A:5/1:10/1:15/1
1677F:EASY_KNOW
1678D:It detects all stairs and doors in the immediate area.
1679
1680N:198:Acquirement
1681G:?:w
1682I:70:46:0
1683W:20:0:5:100000
1684A:20/8
1685F:EASY_KNOW
1686D:It creates one good object on the floor near you.
1687
1688N:199:*Acquirement*
1689G:?:w
1690I:70:47:0
1691W:60:0:5:200000
1692A:60/16
1693F:EASY_KNOW
1694D:It creates 1+1d2 good objects on the ground near you.
1695
1696N:200:Mass Banishment
1697G:?:w
1698I:70:45:0
1699W:50:0:5:1000
1700A:50/4:95/4
1701F:EASY_KNOW
1702D:It removes all monsters within 20 squares of you.
1703D:  Uniques are unaffected.
1704D:  You take 1d3 points of damage for every monster removed.
1705
1706N:201:Detect Invisible
1707G:?:w
1708I:70:30:0
1709W:1:0:5:15
1710A:1/1
1711F:EASY_KNOW
1712D:It detects all invisible monsters in the immediate area.
1713
1714N:202:Aggravate Monster
1715G:?:w
1716I:70:1:0
1717W:5:0:5:0
1718A:5/1
1719F:EASY_KNOW
1720D:It awakens all sleeping monsters within 40 squares of you, and hastes
1721D: all monsters within line of sight unless they are already hasted.
1722
1723N:203:Trap Creation
1724G:?:w
1725I:70:7:0
1726W:10:0:5:0
1727A:10/1
1728F:EASY_KNOW
1729D:It creates traps on all empty squares within a 1-square radius of you.
1730
1731N:204:Trap/Door Destruction
1732G:?:w
1733I:70:39:0
1734W:10:0:5:50
1735A:10/1
1736F:EASY_KNOW
1737D:It destroys all traps and doors within a 1-square radius of you.
1738
1739## XXX 205 XXX ##
1740
1741N:206:Recharging
1742G:?:w
1743I:70:22:0
1744W:40:0:5:200
1745A:40/1
1746F:EASY_KNOW
1747D:It recharges a wand or a staff.
1748D:  If successful, a wand or staff gains 2+1d(60/((level of
1749D: wand/staff)+2)+1) charges; failure occurs 1 time in (160-(level of
1750D: wand/staff)-(10*(# of charges)))/15, and destroys one wand or staff from the stack.
1751
1752N:207:Banishment
1753G:?:w
1754I:70:44:0
1755W:40:0:5:750
1756A:40/4:80/2
1757F:EASY_KNOW
1758D:It removes all monsters represented by a chosen symbol from the level.
1759D:  Uniques are unaffected.
1760D:  You take 1d4 points of damage for every monster removed.
1761
1762N:208:Darkness
1763G:?:w
1764I:70:0:0
1765W:1:0:5:0
1766A:1/1
1767F:EASY_KNOW
1768D:It darkens all squares within 3 squares of you, plus the entire room
1769D: if you are currently in one; and blinds you for 3+1d5 turns unless
1770D: you have resistance to blindness.
1771
1772N:209:Protection from Evil
1773G:?:w
1774I:70:37:0
1775W:30:0:5:50
1776A:30/1
1777F:EASY_KNOW
1778D:It grants you the enchantment of protection from evil for a duration
1779D: equal to 1d25 plus three times your character level.
1780
1781N:210:Satisfy Hunger
1782G:?:w
1783I:70:32:0
1784W:5:0:5:10
1785A:5/1
1786F:EASY_KNOW
1787D:It magically renders you well-fed (but not satiated).
1788D:  This will also cure a bloated stomach.
1789
1790N:211:Dispel Undead
1791G:?:w
1792I:70:42:0
1793W:40:0:5:200
1794A:40/1
1795F:EASY_KNOW
1796D:It inflicts 60 points of damage on all undead creatures within line of
1797D: sight.
1798
1799N:212:*Enchant Weapon*
1800G:?:w
1801I:70:21:0
1802W:50:0:5:500
1803A:50/1
1804F:EASY_KNOW
1805D:It attempts to magically enhance a weapon's to-dam and to-hit bonuses
1806D: 1d3 times each.
1807
1808N:213:Curse Weapon
1809G:?:w
1810I:70:3:0
1811W:50:0:5:0
1812A:50/1
1813F:EASY_KNOW
1814D:It curses the currently wielded melee weapon, removing all of its
1815D: special powers and changing the weapon's to-hit and to-dam bonuses
1816D: both to -2d5.
1817D:  Artifacts have a 1 in 2 chance to resist.
1818
1819N:214:*Enchant Armor*
1820G:?:w
1821I:70:20:0
1822W:50:0:5:500
1823A:50/1:50/1
1824F:EASY_KNOW
1825D:It attempts to enchant a piece of armor 2+1d3 times.
1826
1827N:215:Curse Armor
1828G:?:w
1829I:70:2:0
1830W:50:0:5:0
1831A:50/1
1832F:EASY_KNOW
1833D:It curses the currently equipped body armor, removing all of its
1834D: special powers, reducing the base AC of the armor to 0, and changing
1835D: the magical AC bonus of the armor to -2d5.
1836D:  Artifacts have a 1 in 2 chance to resist.
1837
1838N:216:Summon Undead
1839G:?:w
1840I:70:5:0
1841W:15:0:5:0
1842A:15/1
1843F:EASY_KNOW
1844D:It summons 1d3 non-unique undead monsters that are generated at the
1845D: current dungeon level.
1846D:  If a monster normally appears in groups, a whole group will appear.
1847D:  If a monster normally has escorts, it will appear with escorts.
1848
1849N:217:Blessing
1850G:?:w
1851I:70:33:0
1852W:1:0:5:15
1853A:1/1
1854F:EASY_KNOW
1855D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
1856D: 6+1d12 turns.
1857
1858N:218:Holy Chant
1859G:?:w
1860I:70:34:0
1861W:10:0:5:40
1862A:10/1
1863F:EASY_KNOW
1864D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
1865D: 12+1d24 turns.
1866
1867N:219:Holy Prayer
1868G:?:w
1869I:70:35:0
1870W:25:0:5:80
1871A:25/1
1872F:EASY_KNOW
1873D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
1874D: 24+1d48 turns.
1875
1876N:220:Word of Recall
1877G:?:w
1878I:70:11:0
1879W:5:0:5:150
1880A:5/1
1881F:EASY_KNOW
1882D:It invokes the spell of recall, which takes you from the dungeon to
1883D: the town or from the town to the deepest level you have visited in
1884D: the dungeon.  It takes a while for the spell to act.  Until then, the
1885D: spell can be canceled by reading a second scroll.
1886
1887N:221:*Destruction*
1888G:?:w
1889I:70:41:0
1890W:40:0:5:250
1891A:40/1
1892F:EASY_KNOW
1893D:It destroys a circular area centered at you with a radius of 15
1894D: squares, randomly placing new walls and floor space (stairs are
1895D: immune).  All monsters and objects (excluding artifacts) are removed
1896D: from the affected area.
1897D:  This effect will also cause blindness lasting for 10+1d10 turns
1898D: unless you have resistance to either blindness or light.
1899
1900##### Potions #####
1901
1902N:222:Slime Mold Juice
1903G:!:d
1904I:75:2:400
1905W:0:0:4:2
1906A:0/1
1907P:0:1d1:0:0:0
1908F:EASY_KNOW
1909D:It has no effect apart from providing nourishment (for about 200 turns
1910D: under normal conditions).
1911D:  Note: These are always Icky Green Potions.
1912
1913N:223:Apple Juice
1914G:!:d
1915I:75:1:250
1916W:0:0:4:1
1917A:0/1
1918P:0:1d1:0:0:0
1919F:EASY_KNOW
1920D:It has no effect apart from providing nourishment (for about 125 turns
1921D: under normal conditions).
1922D:  Note: These are always Light Brown Potions.
1923
1924N:224:Water
1925G:!:d
1926I:75:0:200
1927W:0:0:4:1
1928A:0/1
1929P:0:1d1:0:0:0
1930F:EASY_KNOW
1931D:It has no effect apart from providing nourishment (for about 100 turns
1932D: under normal conditions).
1933D:  Note: These are always Clear Potions.
1934
1935N:225:Strength
1936G:!:d
1937I:75:48:0
1938W:30:0:4:8000
1939A:30/1
1940P:0:1d1:0:0:0
1941F:EASY_KNOW
1942D:It first acts as a Potion of Restore Strength, then permanently
1943D: increases strength.
1944
1945N:226:Weakness
1946G:!:d
1947I:75:16:0
1948W:3:0:4:0
1949A:3/1
1950P:0:1d1:0:0:0
1951F:EASY_KNOW
1952D:It reduces strength (unless you have sustain strength).
1953
1954N:227:Restore Strength
1955G:!:d
1956I:75:42:0
1957W:25:0:4:300
1958A:25/1
1959P:0:1d1:0:0:0
1960F:EASY_KNOW
1961D:It restores strength to maximum if it is currently below maximum.
1962
1963N:228:Intelligence
1964G:!:d
1965I:75:49:0
1966W:30:0:4:8000
1967A:30/1
1968P:0:1d1:0:0:0
1969F:EASY_KNOW
1970D:It first acts as a Potion of Restore Intelligence, then permanently
1971D: increases intelligence.
1972
1973N:229:Stupidity
1974G:!:d
1975I:75:17:0
1976W:20:0:4:0
1977A:20/1
1978P:0:1d1:0:0:0
1979F:EASY_KNOW
1980D:It reduces intelligence (unless you have sustain intelligence).
1981
1982N:230:Restore Intelligence
1983G:!:d
1984I:75:43:0
1985W:25:0:4:300
1986A:25/1
1987P:0:1d1:0:0:0
1988F:EASY_KNOW
1989D:It restores intelligence to maximum if it is currently below maximum.
1990
1991N:231:Wisdom
1992G:!:d
1993I:75:50:0
1994W:30:0:4:8000
1995A:30/1
1996P:0:1d1:0:0:0
1997F:EASY_KNOW
1998D:It first acts as a Potion of Restore Wisdom, then permanently
1999D: increases wisdom.
2000
2001N:232:Naivety
2002G:!:d
2003I:75:18:0
2004W:20:0:4:0
2005A:20/1
2006P:0:1d1:0:0:0
2007F:EASY_KNOW
2008D:It reduces wisdom (unless you have sustain wisdom).
2009
2010N:233:Restore Wisdom
2011G:!:d
2012I:75:44:0
2013W:25:0:4:300
2014A:25/1
2015P:0:1d1:0:0:0
2016F:EASY_KNOW
2017D:It restores wisdom to maximum if it is currently below maximum.
2018
2019N:234:Charisma
2020G:!:d
2021I:75:53:0
2022W:20:0:4:1000
2023A:20/1
2024P:0:1d1:0:0:0
2025F:EASY_KNOW
2026D:It first acts as a Potion of Restore Charisma, then permanently
2027D: increases charisma.
2028
2029N:235:Ugliness
2030G:!:d
2031I:75:21:0
2032W:20:0:4:0
2033A:20/1
2034P:0:1d1:0:0:0
2035F:EASY_KNOW
2036D:It reduces charisma (unless you have sustain charisma).
2037
2038N:236:Restore Charisma
2039G:!:d
2040I:75:47:0
2041W:20:0:4:300
2042A:20/1
2043P:0:1d1:0:0:0
2044F:EASY_KNOW
2045D:It restores charisma to maximum if it is currently below maximum.
2046
2047N:237:Cure Light Wounds
2048G:!:d
2049I:75:34:50
2050W:0:0:4:15
2051A:0/1:1/1:3/1
2052P:0:1d1:0:0:0
2053F:EASY_KNOW
2054D:It cures 2d8 points of damage, heals 10 points worth of cuts, and
2055D: cures blindness.
2056D:  It also provides nourishment for about 25 turns under normal
2057D: conditions.
2058
2059N:238:Clumsiness
2060G:!:d
2061I:75:19:0
2062W:5:0:4:0
2063A:5/1
2064P:0:1d1:0:0:0
2065F:EASY_KNOW
2066D:It reduces dexterity (unless you have sustain dexterity).
2067
2068N:239:Sickliness
2069G:!:d
2070I:75:20:0
2071W:10:0:4:0
2072A:10/1
2073P:0:1d1:0:0:0
2074F:EASY_KNOW
2075D:It reduces constitution (unless you have sustain constitution).
2076
2077N:240:Cure Serious Wounds
2078G:!:d
2079I:75:35:100
2080W:3:0:4:40
2081A:3/1
2082P:0:1d1:0:0:0
2083F:EASY_KNOW
2084D:It cures 4d8 points of damage, heals half of all cut damage plus
2085D: another 50 points, and cures blindness and confusion.
2086D:  It also provides nourishment for about 50 turns under normal
2087D: conditions.
2088
2089N:241:Cure Critical Wounds
2090G:!:d
2091I:75:36:100
2092W:5:0:4:100
2093A:5/1
2094P:0:1d1:0:0:0
2095F:EASY_KNOW
2096D:It cures 6d8 points of damage, cures all stunning, heals all cut
2097D: damage, neutralizes poison, and cures blindness, confusion, and amnesia.
2098D:  It also provides nourishment for about 50 turns under normal
2099D: conditions.
2100
2101N:242:Healing
2102G:!:d
2103I:75:37:200
2104W:15:0:4:300
2105A:15/1:60/1
2106P:0:1d1:0:0:0
2107F:EASY_KNOW
2108D:It cures 300 points of damage, cures all stunning, heals all cut
2109D: damage, neutralizes poison, and cures blindness, confusion, and amnesia.
2110D:  It also provides nourishment for about 100 turns under normal
2111D: conditions.
2112
2113N:243:Constitution
2114G:!:d
2115I:75:52:0
2116W:30:0:4:8000
2117A:30/1
2118P:0:1d1:0:0:0
2119F:EASY_KNOW
2120D:It first acts as a Potion of Restore Constitution, then permanently
2121D: increases constitution.
2122
2123N:244:Experience
2124G:!:d
2125I:75:59:0
2126W:65:0:4:25000
2127A:65/1
2128P:0:1d1:0:0:0
2129F:EASY_KNOW
2130D:It grants either 100000 experience points or half the current
2131D: experience point total plus 10, whichever is less.
2132
2133N:245:Sleep
2134G:!:d
2135I:75:11:100
2136W:0:0:4:0
2137A:0/1
2138P:0:1d1:0:0:0
2139F:EASY_KNOW
2140D:It induces paralyzation for 3+1d4 turns, unless you have free action.
2141D:  It also provides nourishment for about 50 turns under normal
2142D: conditions.
2143
2144N:246:Blindness
2145G:!:d
2146I:75:7:0
2147W:0:0:4:0
2148A:0/1
2149P:0:1d1:0:0:0
2150F:EASY_KNOW
2151D:It induces blindness for 99+1d100 turns, unless you have resistance to
2152D: blindness.
2153
2154N:247:Confusion
2155G:!:d
2156I:75:9:50
2157W:0:0:4:0
2158A:0/1
2159P:0:1d1:0:0:0
2160F:EASY_KNOW
2161D:It induces confusion for 14+1d20 turns, unless you have resistance to
2162D: confusion.
2163D:  It also provides nourishment for about 25 turns under normal
2164D: conditions.
2165
2166N:248:Poison
2167G:!:d
2168I:75:6:0
2169W:3:0:4:0
2170A:3/1
2171P:0:1d1:0:0:0
2172F:EASY_KNOW
2173D:It poisons you (adding 9+1d15 points to the poison counter), unless
2174D: you have resistance to poison.
2175
2176N:249:Speed
2177G:!:d
2178I:75:29:0
2179W:1:0:4:75
2180A:1/1:40/1
2181P:0:1d1:0:0:0
2182F:EASY_KNOW
2183D:It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns
2184D: if you already are under the effect of a temporary haste
2185D: enchantment).
2186
2187N:250:Slowness
2188G:!:d
2189I:75:4:50
2190W:1:0:4:0
2191A:1/1
2192P:0:1d1:0:0:0
2193F:EASY_KNOW
2194D:It slows you down (-10 to speed) for 15+1d25 turns; this duration is
2195D: cumulative with other temporary slowing enchantments.
2196D:  It also provides nourishment for about 25 turns under normal
2197D: conditions.
2198
2199N:251:Dexterity
2200G:!:d
2201I:75:51:0
2202W:30:0:4:8000
2203A:30/1
2204P:0:1d1:0:0:0
2205F:EASY_KNOW
2206D:It first acts as a Potion of Restore Dexterity, then permanently
2207D: increases dexterity.
2208
2209N:252:Restore Dexterity
2210G:!:d
2211I:75:45:0
2212W:25:0:4:300
2213A:25/1
2214P:0:1d1:0:0:0
2215F:EASY_KNOW
2216D:It restores dexterity to maximum if it is currently below maximum.
2217
2218N:253:Restore Constitution
2219G:!:d
2220I:75:46:0
2221W:25:0:4:300
2222A:25/1
2223P:0:1d1:0:0:0
2224F:EASY_KNOW
2225D:It restores constution to maximum if it is currently below maximum.
2226
2227N:254:Lose Memories
2228G:!:d
2229I:75:13:0
2230W:10:0:4:0
2231A:10/1
2232P:0:1d1:0:0:0
2233F:EASY_KNOW
2234D:It drains 25% of your experience total, unless you have hold life.
2235
2236N:255:Salt Water
2237G:!:d
2238I:75:5:0
2239W:0:0:4:0
2240A:0/1
2241P:0:1d1:0:0:0
2242F:EASY_KNOW
2243D:It induces vomiting, which will result in severe hunger but will also
2244D: clear away all poison.
2245D:  This will also cause 4 turns of paralysis, even if you have free
2246D: action.
2247
2248N:256:Enlightenment
2249G:!:d
2250I:75:56:0
2251W:25:0:4:800
2252A:25/1
2253P:0:1d1:0:0:0
2254F:EASY_KNOW
2255D:It completely lights up and magically maps the current dungeon level.
2256
2257N:257:Heroism
2258G:!:d
2259I:75:32:0
2260W:1:0:4:35
2261A:1/1
2262P:0:1d1:0:0:0
2263F:EASY_KNOW
2264D:It cures 10 points of damage, removes fear and grants you heroism
2265D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.
2266
2267N:258:Berserk Strength
2268G:!:d
2269I:75:33:0
2270W:3:0:4:100
2271A:3/1
2272P:0:1d1:0:0:0
2273F:EASY_KNOW
2274D:It cures 30 points of damage, removes fear and grants you berserk
2275D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty of
2276D: -10 to AC) for 25+1d25 turns.
2277
2278N:259:Boldness
2279G:!:d
2280I:75:28:0
2281W:1:0:4:10
2282A:1/1
2283P:0:1d1:0:0:0
2284F:EASY_KNOW
2285D:It removes fear.
2286
2287N:260:Restore Life Levels
2288G:!:d
2289I:75:41:0
2290W:40:0:4:400
2291A:40/1
2292P:0:1d1:0:0:0
2293F:EASY_KNOW
2294D:It restores experience to maximum if it is currently below maximum.
2295
2296N:261:Resist Heat
2297G:!:d
2298I:75:30:0
2299W:1:0:4:30
2300A:1/1
2301P:0:1d1:0:0:0
2302F:EASY_KNOW
2303D:It grants you temporary resistance to fire for 10+1d10 turns.
2304D:  Temporary resistance is cumulative with permanent resistance, if one
2305D: of your equipped items provides that.  The duration is cumulative
2306D: with other magic providing temporary fire resistance.
2307
2308N:262:Resist Cold
2309G:!:d
2310I:75:31:0
2311W:1:0:4:30
2312A:1/1
2313P:0:1d1:0:0:0
2314F:EASY_KNOW
2315D:It grants you temporary resistance to cold for 10+1d10 turns.
2316D:  Temporary resistance is cumulative with permanent resistance, if one
2317D: of your equipped items provides that.  The duration is cumulative
2318D: with other magic providing temporary cold resistance.
2319
2320N:263:Detect Invisible
2321G:!:d
2322I:75:25:0
2323W:3:0:4:50
2324A:3/1
2325P:0:1d1:0:0:0
2326F:EASY_KNOW
2327D:It enables you to see invisible creatures for 12+1d12 turns.
2328
2329N:264:Slow Poison
2330G:!:d
2331I:75:26:0
2332W:1:0:4:25
2333A:1/1
2334P:0:1d1:0:0:0
2335F:EASY_KNOW
2336D:It halves the severity of any current poisoning.
2337
2338N:265:Neutralize Poison
2339G:!:d
2340I:75:27:0
2341W:5:0:4:75
2342A:5/1
2343P:0:1d1:0:0:0
2344F:EASY_KNOW
2345D:It neutralizes poison.
2346
2347N:266:Restore Mana
2348G:!:d
2349I:75:40:0
2350W:25:0:4:350
2351A:25/1:70/1
2352P:0:1d1:0:0:0
2353F:EASY_KNOW
2354D:It restores mana points to maximum if they are currently below
2355D: maximum.
2356
2357N:267:Infravision
2358G:!:d
2359I:75:24:0
2360W:3:0:4:20
2361A:3/1
2362P:0:1d1:0:0:0
2363F:EASY_KNOW
2364D:It extends the radius of your infravision by 50 feet for 100+1d100
2365D: turns.
2366
2367## XXX 268 XXX ##
2368
2369
2370##### Wands #####
2371
2372N:269:Light
2373G:-:d
2374I:65:7:0
2375W:3:0:10:200
2376A:3/1
2377P:0:1d1:0:0:0
2378C:6+d10
2379D:It lights up a line of squares, inflicting 6d8 points of damage on
2380D: light-sensitive creatures on the line.
2381
2382N:270:Lightning Bolts
2383G:-:d
2384I:65:17:0
2385W:15:0:10:600
2386A:15/1
2387P:0:1d1:0:0:0
2388C:6+d8
2389D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
2390D: 20% chance of getting a lightning beam.
2391
2392N:271:Frost Bolts
2393G:-:d
2394I:65:19:0
2395W:20:0:10:800
2396A:20/1
2397P:0:1d1:0:0:0
2398C:6+d5
2399D:It shoots a frost bolt that inflicts 6d8 points of damage, with a 20%
2400D: chance of getting a cold beam.
2401
2402N:272:Fire Bolts
2403G:-:d
2404I:65:18:0
2405W:30:0:10:1000
2406A:30/1
2407P:0:1d1:0:0:0
2408C:6+d8
2409D:It shoots a fire bolt that inflicts 12d8 points of damage, with a 20%
2410D: chance of getting a fire beam.
2411
2412N:273:Stone to Mud
2413G:-:d
2414I:65:6:0
2415W:10:0:10:300
2416A:10/1
2417P:0:1d1:0:0:0
2418C:3+d4
2419D:It turns the first section of wall encountered by the beam shot by
2420D: this spell into mud.
2421D:  Permanent walls are not affected.
2422D:  If a monster that is susceptible to rock remover is caught in the
2423D: beam, it will take 20+1d30 points of damage.
2424
2425N:274:Polymorph
2426G:-:d
2427I:65:13:0
2428W:20:0:10:400
2429A:20/1
2430P:0:1d1:0:0:0
2431C:6+d8
2432D:It attempts to polymorph a single monster.
2433D:  Uniques are unaffected.
2434
2435N:275:Heal Monster
2436G:-:d
2437I:65:0:0
2438W:3:0:10:0
2439A:3/1
2440P:0:1d1:0:0:0
2441C:8+d20
2442D:It cures a single monster for 4d6 points of damage.
2443
2444N:276:Haste Monster
2445G:-:d
2446I:65:1:0
2447W:3:0:10:0
2448A:3/1
2449P:0:1d1:0:0:0
2450C:8+d20
2451D:It hastes a single monster.
2452
2453N:277:Slow Monster
2454G:-:d
2455I:65:9:0
2456W:5:0:10:500
2457A:5/1
2458P:0:1d1:0:0:0
2459C:6+d10
2460D:It attempts to slow down a single monster.
2461D:  Uniques are unaffected.
2462
2463N:278:Confuse Monster
2464G:-:d
2465I:65:10:0
2466W:5:0:10:500
2467A:5/1
2468P:0:1d1:0:0:0
2469C:6+d12
2470D:It attempts to confuse a single monster.
2471D:  Uniques are unaffected.
2472
2473N:279:Sleep Monster
2474G:-:d
2475I:65:8:0
2476W:5:0:10:500
2477A:5/1
2478P:0:1d1:0:0:0
2479C:8+d15
2480D:It attempts to put a single monster to sleep.
2481D:  Uniques are unaffected.
2482
2483N:280:Drain Life
2484G:-:d
2485I:65:12:0
2486W:50:0:10:1200
2487A:50/1
2488P:0:1d1:0:0:0
2489C:3+d3
2490D:It inflicts 150 points of damage on a single monster that is not
2491D: undead, a demon, an elemental, a golem, or a vortex.
2492
2493N:281:Trap/Door Destruction
2494G:-:d
2495I:65:5:0
2496W:10:0:10:100
2497A:10/1
2498P:0:1d1:0:0:0
2499C:6+d8
2500D:It destroys all doors and disarms all traps in a line.
2501
2502N:282:Magic Missile
2503G:-:d
2504I:65:15:0
2505W:3:0:10:200
2506A:3/1
2507P:0:1d1:0:0:0
2508C:6+d10
2509D:It fires a magic missile that inflicts 3d4 points of damage, with a
2510D: 20% chance of getting a magic beam.
2511
2512N:283:Clone Monster
2513G:-:d
2514I:65:2:0
2515W:15:0:10:0
2516A:15/1:50/1
2517P:0:1d1:0:0:0
2518C:3+d5
2519D:It hastes and fully heals a single monster.  If the monster is next to
2520D: an empty space and not a unique, a new monster of the same type will
2521D: be created.
2522
2523N:284:Scare Monster
2524G:-:d
2525I:65:11:0
2526W:10:0:10:500
2527A:10/4
2528P:0:1d1:0:0:0
2529C:3+d5
2530D:It attempts to scare a single monster.
2531D:  Uniques are unaffected.
2532
2533N:285:Teleport Other
2534G:-:d
2535I:65:3:0
2536W:20:0:10:350
2537A:20/1
2538P:0:1d1:0:0:0
2539C:6+d5
2540D:It produces a beam that teleports all monsters caught in it up to 100
2541D: squares away.
2542
2543N:286:Disarming
2544G:-:d
2545I:65:4:0
2546W:20:0:10:700
2547A:20/1
2548P:0:1d1:0:0:0
2549C:4+d5
2550D:It produces a beam that disarms all traps, unlocks all locked doors
2551D: and reveals all secret doors.
2552
2553N:287:Lightning Balls
2554G:-:d
2555I:65:21:0
2556W:35:0:10:1200
2557A:35/1
2558P:0:1d1:0:0:0
2559C:4+d8
2560F:IGNORE_ELEC
2561D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
2562D: at its center.
2563
2564N:288:Cold Balls
2565G:-:d
2566I:65:23:0
2567W:40:0:10:1500
2568A:40/1
2569P:0:1d1:0:0:0
2570C:2+d6
2571F:IGNORE_COLD
2572D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
2573D: its center.
2574
2575N:289:Fire Balls
2576G:-:d
2577I:65:22:0
2578W:50:0:10:1800
2579A:50/1
2580P:0:1d1:0:0:0
2581C:2+d4
2582F:IGNORE_FIRE
2583D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
2584D: its center.
2585
2586N:290:Stinking Cloud
2587G:-:d
2588I:65:14:0
2589W:5:0:10:400
2590A:5/1
2591P:0:1d1:0:0:0
2592C:6+d8
2593D:It shoots a radius-2 poison cloud that inflicts 12 points of damage at
2594D: its center.
2595
2596N:291:Acid Balls
2597G:-:d
2598I:65:20:0
2599W:50:0:10:1650
2600A:50/1
2601P:0:1d1:0:0:0
2602C:2+d5
2603F:IGNORE_ACID
2604D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
2605D: its center.
2606
2607N:292:Wonder
2608G:-:d
2609I:65:24:0
2610W:3:0:10:250
2611A:3/1
2612P:0:1d1:0:0:0
2613C:8+d15
2614F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2615D:It has a random effect chosen from the various wand effects, except
2616D: Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation.
2617
2618## XXX 293 XXX ##
2619
2620N:294:Acid Bolts
2621G:-:d
2622I:65:16:0
2623W:30:0:10:950
2624A:30/1
2625P:0:1d1:0:0:0
2626C:6+d8
2627D:It shoots an acid bolt that inflicts 10d8 points of damage, with a 20%
2628D: chance of getting an acid beam.
2629
2630N:295:Dragon's Flame
2631G:-:d
2632I:65:26:0
2633W:50:0:10:2400
2634A:50/4
2635P:0:1d1:0:0:0
2636C:1+d3
2637F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2638D:It shoots a radius-3 fire ball that inflicts 200 points of damage at
2639D: its center.
2640
2641N:296:Dragon's Frost
2642G:-:d
2643I:65:27:0
2644W:50:0:10:2400
2645A:50/4
2646P:0:1d1:0:0:0
2647C:1+d3
2648F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2649D:It shoots a radius-3 frost ball that inflicts 160 points of damage at
2650D: its center.
2651
2652N:297:Dragon's Breath
2653G:-:d
2654I:65:28:0
2655W:60:0:10:2400
2656A:60/4
2657P:0:1d1:0:0:0
2658C:1+d3
2659F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2660D:It shoots a radius-3 fire/frost/acid/lightning/poison ball that
2661D: inflicts 200/160/200/180/120 points of damage at its center (damage
2662D: type chosen at random).
2663
2664N:298:Annihilation
2665G:-:d
2666I:65:25:0
2667W:60:0:10:3000
2668A:60/4
2669P:0:1d1:0:0:0
2670C:1+d2
2671F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
2672D:It inflicts 250 points of damage on a single monster that is not
2673D: undead, a demon, an elemental, a golem, or a vortex.
2674
2675## XXX 299 XXX ##
2676
2677
2678##### Staffs #####
2679
2680N:300:Trap Location
2681G:_:d
2682I:55:12:0
2683W:10:0:50:350
2684A:10/1
2685P:0:1d2:0:0:0
2686C:6+d5
2687D:It detects all traps in the immediate area.
2688
2689N:301:Treasure Location
2690G:_:d
2691I:55:10:0
2692W:5:0:50:200
2693A:5/1
2694P:0:1d2:0:0:0
2695C:8+d20
2696D:It detects all treasure in the immediate area.
2697
2698N:302:Object Location
2699G:_:d
2700I:55:11:0
2701W:5:0:50:200
2702A:5/1
2703P:0:1d2:0:0:0
2704C:6+d15
2705D:It detects all objects in the immediate area.
2706
2707N:303:Teleportation
2708G:_:d
2709I:55:4:0
2710W:20:0:50:2000
2711A:20/1
2712P:0:1d2:0:0:0
2713C:5+d4
2714D:It teleports you randomly with a maximum range of 100 squares.
2715
2716N:304:Earthquakes
2717G:_:d
2718I:55:28:0
2719W:40:0:50:350
2720A:40/1
2721P:0:1d2:0:0:0
2722C:3+d5
2723D:It causes an earthquake centered on you that has a 10-square radius;
2724D: this randomly places new walls and floor space.  Monsters can be
2725D: caught by a newly created wall; this does not affect monsters that
2726D: can bore through rock or pass through walls, but otherwise monsters
2727D: take 4d8 points of damage if they can evade the falling rock, or are
2728D: lost inside the rock forever if they cannot.
2729
2730N:305:Summoning
2731G:_:d
2732I:55:3:0
2733W:10:0:50:0
2734A:10/1:50/1
2735P:0:1d2:0:0:0
2736C:1+d3
2737D:It summons 1d4 monsters that are generated at the current dungeon
2738D: level.
2739D:  If a monster normally appears in groups, a whole group will appear.
2740D:  If a monster normally has escorts, it will appear with escorts.
2741
2742N:306:Light
2743G:_:d
2744I:55:8:0
2745W:5:0:50:250
2746A:5/1
2747P:0:1d2:0:0:0
2748C:8+d20
2749D:It lights up an area with a radius of 2 squares, plus the entire room
2750D: if you are currently in one.
2751D:  This inflicts 2d8 points of damage on any light-sensitive creatures
2752D: within the radius of the spell.
2753
2754N:307:*Destruction*
2755G:_:d
2756I:55:29:0
2757W:50:0:50:2500
2758A:50/1:70/1
2759P:0:1d2:0:0:0
2760C:1+d3
2761D:It destroys a circular area centered at you with a radius of 15
2762D: squares, randomly placing new walls and floor space (stairs are
2763D: immune).  All monsters and objects (excluding artifacts) are removed
2764D: from the affected area.
2765D:  This effect will also cause blindness lasting for 10+1d10 turns
2766D: unless you have resistance to either blindness or light.
2767
2768N:308:Starlight
2769G:_:d
2770I:55:7:0
2771W:20:0:50:800
2772A:20/1
2773P:0:1d2:0:0:0
2774C:6+d5
2775D:It fires a line of light in all eight cardinal directions;
2776D: light-sensitive monsters caught in one of the lines take 6d8 points
2777D: of damage.
2778
2779N:309:Haste Monsters
2780G:_:d
2781I:55:2:0
2782W:10:0:50:0
2783A:10/1
2784P:0:1d2:0:0:0
2785C:8+d8
2786D:It hastes all monsters within line of sight.
2787
2788N:310:Slow Monsters
2789G:_:d
2790I:55:21:0
2791W:10:0:50:800
2792A:10/1
2793P:0:1d2:0:0:0
2794C:6+d5
2795D:It attempts to slow down all monsters within line of sight.
2796D:  Uniques are unaffected.
2797
2798N:311:Sleep Monsters
2799G:_:d
2800I:55:20:0
2801W:10:0:50:700
2802A:10/1
2803P:0:1d2:0:0:0
2804C:6+d5
2805D:It attempts to put all monsters within line of sight to sleep.
2806D:  Uniques are unaffected.
2807
2808N:312:Cure Light Wounds
2809G:_:d
2810I:55:16:0
2811W:5:0:50:350
2812A:5/1
2813P:0:1d2:0:0:0
2814C:6+d5
2815D:It cures 1d8 points of damage.
2816
2817N:313:Detect Invisible
2818G:_:d
2819I:55:14:0
2820W:5:0:50:200
2821A:5/1
2822P:0:1d2:0:0:0
2823C:8+d15
2824D:It detects all invisible monsters in the immediate area.
2825
2826N:314:Speed
2827G:_:d
2828I:55:22:0
2829W:40:0:50:1000
2830A:40/1
2831P:0:1d2:0:0:0
2832C:4+d3
2833D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
2834D: if you already are under the effect of a temporary haste
2835D: enchantment).
2836
2837N:315:Slowness
2838G:_:d
2839I:55:1:0
2840W:40:0:50:0
2841A:40/1
2842P:0:1d2:0:0:0
2843C:8+d8
2844D:It slows you down (-10 to speed) for 15+1d30 turns; this duration is
2845D: cumulative with other temporary slowing enchantments.
2846
2847N:316:Door/Stair Location
2848G:_:d
2849I:55:13:0
2850W:10:0:50:350
2851A:10/1
2852P:0:1d2:0:0:0
2853C:6+d8
2854D:It detects all doors and stairs in the immediate area.
2855
2856N:317:Remove Curse
2857G:_:d
2858I:55:6:0
2859W:40:0:50:500
2860A:40/1
2861P:0:1d2:0:0:0
2862C:4+d3
2863D:It removes all ordinary curses from all equipped items.
2864D:  Heavy or permanent curses are unaffected.
2865
2866N:318:Detect Evil
2867G:_:d
2868I:55:15:0
2869W:20:0:50:350
2870A:20/1
2871P:0:1d2:0:0:0
2872C:8+d15
2873D:It detects all evil monsters in the immediate area.
2874
2875N:319:Curing
2876G:_:d
2877I:55:17:0
2878W:25:0:50:1000
2879A:25/1
2880P:0:1d2:0:0:0
2881C:4+d3
2882D:It cures all stunning, heals all cut damage, neutralizes poison, and
2883D: cures blindness and confusion.
2884
2885N:320:Dispel Evil
2886G:_:d
2887I:55:24:0
2888W:50:0:50:1200
2889A:50/1
2890P:0:1d2:0:0:0
2891C:4+d3
2892D:It inflicts 60 points of damage on all evil monsters within line of
2893D: sight.
2894
2895N:321:Probing
2896G:_:d
2897I:55:23:0
2898W:30:0:50:2000
2899A:30/1
2900P:0:1d2:0:0:0
2901C:2+d6
2902D:It probes all monsters within line of sight, giving information both
2903D: on the current hit points of the monsters and many of their
2904D: characteristics and abilities (excluding melee, spellcasting, and
2905D: breath attacks).
2906
2907N:322:Darkness
2908G:_:d
2909I:55:0:0
2910W:5:0:50:0
2911A:5/1:50/1
2912P:0:1d2:0:0:0
2913C:8+d8
2914D:It darkens all squares within 3 squares of you, plus the entire room
2915D: if you are currently in one; and blinds you for 3+1d5 turns, unless
2916D: you have resistance to blindness.
2917
2918N:323:Banishment
2919G:_:d
2920I:55:27:0
2921W:70:0:50:3500
2922A:70/4
2923P:0:1d2:0:0:0
2924C:1+d2
2925D:It removes all monsters represented by a chosen symbol from the level.
2926D:  Uniques are unaffected.
2927D:  You take 1d4 points of damage for every monster removed.
2928
2929N:324:Power
2930G:_:d
2931I:55:25:0
2932W:70:0:50:4000
2933A:70/2
2934P:0:1d2:0:0:0
2935C:1+d3
2936D:It inflicts 120 points of damage on all monsters within line of sight.
2937
2938N:325:the Magi
2939G:_:d
2940I:55:19:0
2941W:70:0:50:4500
2942A:70/2
2943P:0:1d2:0:0:0
2944C:2+d2
2945D:It restores both intelligence and mana points to maximum if either or
2946D: both are currently below maximum.
2947
2948N:326:Perception
2949G:_:d
2950I:55:5:0
2951W:10:0:50:400
2952A:10/1
2953P:0:1d2:0:0:0
2954C:5+d15
2955D:It reveals all normal (magical but non-hidden) powers of one object.
2956D:  (The spell may be aborted without using up a charge.)
2957
2958N:327:Holiness
2959G:_:d
2960I:55:26:0
2961W:70:0:50:4500
2962A:70/2
2963P:0:1d2:0:0:0
2964C:2+d2
2965D:It inflicts 120 points of damage on all evil monsters within line of
2966D: sight, cures 50 points of damage, cures all stunning, heals all cut
2967D: damage, neutralizes poison, removes fear, and also grants you the
2968D: enchantment of protection from evil for a duration equal to 1d25 plus
2969D: three times your character level.
2970
2971N:328:Enlightenment
2972G:_:d
2973I:55:9:0
2974W:20:0:50:750
2975A:20/1
2976P:0:1d2:0:0:0
2977C:5+d5
2978D:It maps out a portion of the level centered on you.
2979
2980N:329:Healing
2981G:_:d
2982I:55:18:0
2983W:70:0:50:5000
2984A:70/2
2985P:0:1d2:0:0:0
2986C:1+d2
2987D:It cures 300 points of damage, cures all stunning, and heals all cut
2988D: damage.
2989
2990
2991##### Basic Books #####
2992
2993N:330:[Magic for Beginners]
2994G:?:R
2995I:90:0:0
2996W:5:0:30:25
2997A:5/1
2998P:0:1d1:0:0:0
2999F:EASY_KNOW
3000
3001N:331:[Conjurings and Tricks]
3002G:?:R
3003I:90:1:0
3004W:10:0:30:100
3005A:10/1
3006P:0:1d1:0:0:0
3007F:EASY_KNOW
3008
3009N:332:[Incantations and Illusions]
3010G:?:R
3011I:90:2:0
3012W:20:0:30:400
3013A:20/1
3014P:0:1d1:0:0:0
3015F:EASY_KNOW
3016
3017N:333:[Sorcery and Evocations]
3018G:?:R
3019I:90:3:0
3020W:30:0:30:800
3021A:30/1
3022P:0:1d1:0:0:0
3023F:EASY_KNOW
3024
3025N:334:[Beginners Handbook]
3026G:?:G
3027I:91:0:0
3028W:5:0:30:25
3029A:5/1
3030P:0:1d1:0:0:0
3031F:EASY_KNOW
3032
3033N:335:[Words of Wisdom]
3034G:?:G
3035I:91:1:0
3036W:10:0:30:100
3037A:10/1
3038P:0:1d1:0:0:0
3039F:EASY_KNOW
3040
3041N:336:[Chants and Blessings]
3042G:?:G
3043I:91:2:0
3044W:20:0:30:300
3045A:20/1
3046P:0:1d1:0:0:0
3047F:EASY_KNOW
3048
3049N:337:[Exorcism and Dispelling]
3050G:?:G
3051I:91:3:0
3052W:30:0:30:900
3053A:30/1
3054P:0:1d1:0:0:0
3055F:EASY_KNOW
3056
3057##### Chests #####
3058
3059N:338:& Small wooden chest~
3060G:~:s
3061I:7:1:0
3062W:5:0:250:20
3063A:5/1
3064P:0:2d3:0:0:0
3065
3066N:339:& Large wooden chest~
3067G:~:s
3068I:7:5:0
3069W:15:0:500:60
3070A:15/1
3071P:0:2d5:0:0:0
3072
3073N:340:& Small iron chest~
3074G:~:s
3075I:7:2:0
3076W:25:0:300:100
3077A:25/1
3078P:0:2d4:0:0:0
3079
3080N:341:& Large iron chest~
3081G:~:s
3082I:7:6:0
3083W:35:0:1000:150
3084A:35/1
3085P:0:2d6:0:0:0
3086
3087N:342:& Small steel chest~
3088G:~:s
3089I:7:3:0
3090W:45:0:500:200
3091A:45/1
3092P:0:2d4:0:0:0
3093
3094N:343:& Large steel chest~
3095G:~:s
3096I:7:7:0
3097W:55:0:1000:250
3098A:55/1
3099P:0:2d6:0:0:0
3100
3101N:344:& Ruined chest~
3102G:~:s
3103I:7:0:0
3104W:0:0:250:0
3105A:75/1
3106
3107
3108##### Various Stuff #####
3109
3110N:345:& Iron Spike~
3111G:~:W
3112I:5:0:0
3113W:1:0:10:1
3114M:100:6d7
3115A:1/1
3116P:0:1d1:0:0:0
3117F:EASY_KNOW
3118D:These can be placed in doors to make them harder to open.  Multiple
3119D: spikes may be used on a single door.  Each of the first 7 spikes will
3120D: increase the door's resistance to bashing.  Placing more than 7
3121D: spikes in one door will not have any further effect.
3122
3123N:346:& Wooden Torch~
3124G:~:u
3125I:39:0:0
3126W:1:0:30:2
3127A:1/1
3128P:0:1d1:0:0:0
3129F:EASY_KNOW
3130D:It is equippable as a light source with a radius of 2 squares,
3131D: or 1 square if it has less than 1500 turns of light remaining.
3132D:  It may also be used to fuel another torch, up to a maximum of 6000
3133D: turns of light.
3134
3135N:347:& Lantern~
3136G:~:U
3137I:39:1:0
3138W:3:0:50:35
3139A:3/1
3140P:0:1d1:0:0:0
3141F:EASY_KNOW | IGNORE_FIRE
3142D:It is equippable as a light source with a radius of 2 squares.
3143D:  It may also be used to fuel another lantern.
3144
3145N:348:& Flask~ of oil
3146G:!:y
3147I:77:0:7500
3148W:1:0:10:3
3149A:1/1
3150P:0:2d6:0:0:0
3151F:EASY_KNOW
3152D:It can be used to fuel a lantern with 7500 turns of light, up to
3153D: a maximum of 15000 turns of light.
3154D:  When thrown, it is considered lit, so it does more than nominal
3155D: damage (which occurs even against creatures resistant to fire).
3156
3157# Empty Bottles are no longer generated (no 'A'llocation line)
3158# Keep the entry for savefile compatibility
3159
3160N:349:& Empty Bottle~
3161G:!:w
3162I:2:1:0
3163W:0:0:2:0
3164P:0:1d1:0:0:0
3165F:EASY_KNOW
3166
3167
3168##### Here are the Rods #####
3169
3170## XXX 350 XXX ##
3171
3172N:351:Door/Stair Location
3173G:-:d
3174I:66:1:70
3175W:15:0:15:1000
3176A:15/1
3177P:0:1d1:0:0:0
3178F:EASY_KNOW
3179D:It detects all secret doors and stairs in the immediate area.
3180
3181N:352:Trap Location
3182G:-:d
3183I:66:0:50
3184W:5:0:15:100
3185A:5/1
3186P:0:1d1:0:0:0
3187F:EASY_KNOW
3188D:It detects all traps in the immediate area.
3189
3190N:353:Probing
3191G:-:d
3192I:66:7:50
3193W:40:0:15:4000
3194A:40/4
3195P:0:1d1:0:0:0
3196F:EASY_KNOW
3197D:It probes all monsters within line of sight, giving information both
3198D: on the current hit points of the monsters and many of their
3199D: characteristics and abilities (excluding melee, spellcasting, and
3200D: breath attacks).
3201
3202N:354:Recall
3203G:-:d
3204I:66:3:60
3205W:30:0:15:4000
3206A:30/4
3207P:0:1d1:0:0:0
3208F:EASY_KNOW | IGNORE_ELEC
3209D:It invokes the spell of recall.
3210
3211N:355:Illumination
3212G:-:d
3213I:66:4:30
3214W:20:0:15:1000
3215A:20/1
3216P:0:1d1:0:0:0
3217F:EASY_KNOW
3218D:It lights up an area with a radius of 2 squares, plus the entire room
3219D: if you are currently in one.
3220D:  This inflicts 2d8 points of damage on any light-sensitive creatures
3221D: within the radius of the spell.
3222
3223N:356:Light
3224G:-:d
3225I:66:15:9
3226W:10:0:15:500
3227A:10/1
3228P:0:1d1:0:0:0
3229F:EASY_KNOW
3230D:It lights up a line of squares, inflicting 6d8 points of damage on any
3231D: light-sensitive creatures on the line.
3232
3233N:357:Lightning Bolts
3234G:-:d
3235I:66:21:11
3236W:20:0:15:2000
3237A:20/1
3238P:0:1d1:0:0:0
3239F:EASY_KNOW
3240D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
3241D: 10% chance of getting a lightning beam.
3242
3243N:358:Frost Bolts
3244G:-:d
3245I:66:23:13
3246W:25:0:15:2500
3247A:25/1
3248P:0:1d1:0:0:0
3249F:EASY_KNOW
3250D:It shoots a frost bolt that inflicts 10d8 points of damage, with a 10%
3251D: chance of getting a frost beam.
3252
3253N:359:Fire Bolts
3254G:-:d
3255I:66:22:15
3256W:30:0:15:3000
3257A:30/1
3258P:0:1d1:0:0:0
3259F:EASY_KNOW
3260D:It shoots a fire bolt that inflicts 16d8 points of damage, with a 10%
3261D: chance of getting a fire beam.
3262
3263N:360:Polymorph
3264G:-:d
3265I:66:19:25
3266W:35:0:15:1200
3267A:35/1
3268P:0:1d1:0:0:0
3269F:EASY_KNOW
3270D:It attempts to polymorph a single monster.
3271D:  Uniques are unaffected.
3272
3273N:361:Slow Monster
3274G:-:d
3275I:66:17:20
3276W:30:0:15:1500
3277A:30/1
3278P:0:1d1:0:0:0
3279F:EASY_KNOW
3280D:It attempts to slow down a single monster.
3281D:  Uniques are unaffected.
3282
3283N:362:Sleep Monster
3284G:-:d
3285I:66:16:18
3286W:30:0:15:1500
3287A:30/1
3288P:0:1d1:0:0:0
3289F:EASY_KNOW
3290D:It attempts to put a single monster to sleep.
3291D:  Uniques are unaffected.
3292
3293N:363:Drain Life
3294G:-:d
3295I:66:18:23
3296W:75:0:15:3600
3297A:75/4
3298P:0:1d1:0:0:0
3299F:EASY_KNOW
3300D:It inflicts 150 points of damage on a single monster that is not
3301D: undead, a demon, an elemental, a golem, or a vortex.
3302
3303N:364:Teleport Other
3304G:-:d
3305I:66:13:25
3306W:45:0:15:1400
3307A:45/2
3308P:0:1d1:0:0:0
3309F:EASY_KNOW
3310D:It produces a beam that teleports all monsters caught in it up to 100
3311D: squares away.
3312
3313N:365:Disarming
3314G:-:d
3315I:66:14:30
3316W:35:0:15:2100
3317A:35/1
3318P:0:1d1:0:0:0
3319F:EASY_KNOW
3320D:It produces a beam that disarms all traps, unlocks all locked doors
3321D: and reveals all secret doors.
3322
3323N:366:Lightning Balls
3324G:-:d
3325I:66:25:23
3326W:55:0:15:4000
3327A:55/1
3328P:0:1d1:0:0:0
3329F:EASY_KNOW
3330D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
3331D: at its center.
3332
3333N:367:Cold Balls
3334G:-:d
3335I:66:27:25
3336W:60:0:15:4500
3337A:60/1
3338P:0:1d1:0:0:0
3339F:EASY_KNOW
3340D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
3341D: its center.
3342
3343N:368:Fire Balls
3344G:-:d
3345I:66:26:30
3346W:75:0:15:5000
3347A:75/1
3348P:0:1d1:0:0:0
3349F:EASY_KNOW
3350D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
3351D: its center.
3352
3353N:369:Acid Balls
3354G:-:d
3355I:66:24:27
3356W:70:0:15:5500
3357A:70/1
3358P:0:1d1:0:0:0
3359F:EASY_KNOW
3360D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
3361D: its center.
3362
3363N:370:Acid Bolts
3364G:-:d
3365I:66:20:12
3366W:40:0:15:3500
3367A:40/1
3368P:0:1d1:0:0:0
3369F:EASY_KNOW
3370D:It shoots an acid bolt that inflicts 12d8 points of damage, with a 10%
3371D: chance of getting an acid beam.
3372
3373N:371:Enlightenment
3374G:-:d
3375I:66:5:99
3376W:65:0:15:10000
3377A:65/4
3378P:0:1d1:0:0:0
3379F:EASY_KNOW
3380D:It maps out a portion of the level centered on you.
3381
3382N:372:Perception
3383G:-:d
3384I:66:2:10
3385W:50:0:15:13000
3386A:50/8
3387P:0:1d1:0:0:0
3388F:EASY_KNOW | IGNORE_ELEC
3389D:It reveals all normal (magical but non-hidden) powers of one object.
3390D:  (The spell may be aborted without using up a charge.)
3391
3392N:373:Curing
3393G:-:d
3394I:66:8:999
3395W:65:0:15:15000
3396A:65/8
3397P:0:1d1:0:0:0
3398F:EASY_KNOW | IGNORE_ELEC
3399D:It cures all stunning, heals all cut damage, neutralizes poison, and
3400D: cures blindness and confusion.
3401
3402N:374:Healing
3403G:-:d
3404I:66:9:999
3405W:80:0:15:20000
3406A:80/8
3407P:0:1d1:0:0:0
3408F:EASY_KNOW | IGNORE_ELEC
3409D:It cures 500 points of damage, cures all stunning, and heals all cut
3410D: damage.
3411
3412N:375:Detection
3413G:-:d
3414I:66:6:99
3415W:30:0:15:5000
3416A:30/8
3417P:0:1d1:0:0:0
3418F:EASY_KNOW | IGNORE_ELEC
3419D:It detects all treasure, objects, secret doors, stairs, traps, and
3420D: monsters in the immediate area.
3421
3422N:376:Restoration
3423G:-:d
3424I:66:10:999
3425W:80:0:15:25000
3426A:80/16
3427P:0:1d1:0:0:0
3428F:EASY_KNOW | IGNORE_ELEC
3429D:It restores experience points and all stats to maximum if any of them
3430D: are below maximum.
3431
3432N:377:Speed
3433G:-:d
3434I:66:11:99
3435W:95:0:15:50000
3436A:95/16
3437P:0:1d1:0:0:0
3438F:EASY_KNOW | IGNORE_ELEC
3439D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
3440D: if you already are under the effect of a temporary haste
3441D: enchantment).
3442
3443
3444##### Special Books (note resistances) #####
3445
3446N:379:[Resistances of Scarabtarices]
3447G:?:r
3448I:90:4:0
3449W:40:0:30:10000
3450A:40/1
3451P:0:1d1:0:0:0
3452F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3453F:EASY_KNOW
3454
3455N:380:[Raal's Tome of Destruction]
3456G:?:r
3457I:90:5:0
3458W:50:0:30:20000
3459A:50/1
3460P:0:1d1:0:0:0
3461F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3462F:EASY_KNOW
3463
3464N:381:[Mordenkainen's Escapes]
3465G:?:r
3466I:90:6:0
3467W:60:0:30:30000
3468A:60/1
3469P:0:1d1:0:0:0
3470F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3471F:EASY_KNOW
3472
3473N:382:[Tenser's Transformations]
3474G:?:r
3475I:90:7:0
3476W:70:0:30:50000
3477A:70/2
3478P:0:1d1:0:0:0
3479F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3480F:EASY_KNOW
3481
3482N:383:[Kelek's Grimoire of Power]
3483G:?:r
3484I:90:8:0
3485W:80:0:30:90000
3486A:80/4
3487P:0:1d1:0:0:0
3488F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3489F:EASY_KNOW
3490
3491N:384:[Ethereal Openings]
3492G:?:g
3493I:91:4:0
3494W:40:0:30:5000
3495A:40/1
3496P:0:1d1:0:0:0
3497F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3498F:EASY_KNOW
3499
3500N:385:[Godly Insights]
3501G:?:g
3502I:91:5:0
3503W:50:0:30:10000
3504A:50/1
3505P:0:1d1:0:0:0
3506F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3507F:EASY_KNOW
3508
3509N:386:[Purifications and Healing]
3510G:?:g
3511I:91:6:0
3512W:60:0:30:30000
3513A:60/1
3514P:0:1d1:0:0:0
3515F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3516F:EASY_KNOW
3517
3518N:387:[Holy Infusions]
3519G:?:g
3520I:91:7:0
3521W:80:0:30:50000
3522A:80/2
3523P:0:1d1:0:0:0
3524F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3525F:EASY_KNOW
3526
3527N:388:[Wrath of God]
3528G:?:g
3529I:91:8:0
3530W:100:0:30:100000
3531A:100/4
3532P:0:1d1:0:0:0
3533F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3534F:EASY_KNOW
3535
3536
3537##### Junk #####
3538
3539# Junk items are no longer generated (no 'A'llocation lines)
3540# Keep the entries for savefile compatibility
3541
3542N:389:& Shard~ of Pottery
3543G:~:r
3544I:3:3:0
3545W:0:0:5:0
3546P:0:1d1:0:0:0
3547F:EASY_KNOW
3548
3549N:390:& Broken Stick~
3550G:~:r
3551I:3:6:0
3552W:0:0:3:0
3553P:0:1d1:0:0:0
3554F:EASY_KNOW
3555
3556
3557##### Skeletons #####
3558
3559# Skeleton items are no longer generated (no 'A'llocation lines)
3560# Keep the entries for savefile compatibility
3561
3562N:391:& Broken Skull~
3563G:~:w
3564I:1:1:0
3565W:0:0:1:0
3566P:0:1d1:0:0:0
3567F:EASY_KNOW
3568
3569N:392:& Broken Bone~
3570G:~:w
3571I:1:2:0
3572W:0:0:2:0
3573P:0:1d1:0:0:0
3574F:EASY_KNOW
3575
3576N:393:& Canine Skeleton~
3577G:~:w
3578I:1:4:0
3579W:1:0:10:0
3580P:0:1d1:0:0:0
3581F:EASY_KNOW
3582
3583N:394:& Rodent Skeleton~
3584G:~:w
3585I:1:3:0
3586W:1:0:10:0
3587P:0:1d1:0:0:0
3588F:EASY_KNOW
3589
3590N:395:& Human Skeleton~
3591G:~:w
3592I:1:8:0
3593W:5:0:60:0
3594P:0:1d2:0:0:0
3595F:EASY_KNOW
3596
3597N:396:& Dwarf Skeleton~
3598G:~:w
3599I:1:7:0
3600W:5:0:50:0
3601P:0:1d2:0:0:0
3602F:EASY_KNOW
3603
3604N:397:& Elf Skeleton~
3605G:~:w
3606I:1:6:0
3607W:5:0:40:0
3608P:0:1d2:0:0:0
3609F:EASY_KNOW
3610
3611N:398:& Gnome Skeleton~
3612G:~:w
3613I:1:5:0
3614W:5:0:30:0
3615P:0:1d2:0:0:0
3616F:EASY_KNOW
3617
3618## XXX 399 XXX ##
3619
3620
3621##### Dragon Scale Mail #####
3622
3623N:400:Black Dragon Scale Mail~
3624G:[:s
3625I:38:1:0
3626W:50:0:200:40000
3627A:50/8
3628P:30:2d4:-2:0:10
3629F:RES_ACID |
3630F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3631
3632N:401:Blue Dragon Scale Mail~
3633G:[:b
3634I:38:2:0
3635W:50:0:200:40000
3636A:50/8
3637P:30:2d4:-2:0:10
3638F:RES_ELEC |
3639F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3640
3641N:402:White Dragon Scale Mail~
3642G:[:w
3643I:38:3:0
3644W:50:0:200:40000
3645A:50/8
3646P:30:2d4:-2:0:10
3647F:RES_COLD |
3648F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3649
3650N:403:Red Dragon Scale Mail~
3651G:[:r
3652I:38:4:0
3653W:50:0:200:40000
3654A:50/8
3655P:30:2d4:-2:0:10
3656F:RES_FIRE |
3657F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3658
3659N:404:Green Dragon Scale Mail~
3660G:[:g
3661I:38:5:0
3662W:60:0:200:60000
3663A:60/8
3664P:30:2d4:-2:0:10
3665F:RES_POIS |
3666F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3667
3668N:405:Multi-Hued Dragon Scale Mail~
3669G:[:v
3670I:38:6:0
3671W:90:0:200:150000
3672A:90/32
3673P:30:2d4:-2:0:10
3674F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
3675F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3676
3677N:406:Pseudo-Dragon Scale Mail~
3678G:[:o
3679I:38:10:0
3680W:65:0:200:60000
3681A:65/16
3682P:30:2d4:-2:0:10
3683F:RES_LITE | RES_DARK |
3684F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3685
3686N:407:Law Dragon Scale Mail~
3687G:[:B
3688I:38:12:0
3689W:80:0:200:80000
3690A:80/16
3691P:30:2d4:-2:0:10
3692F:RES_SOUND | RES_SHARD |
3693F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3694
3695N:408:Bronze Dragon Scale Mail~
3696G:[:U
3697I:38:14:0
3698W:50:0:200:40000
3699A:50/8
3700P:30:2d4:-2:0:10
3701F:RES_CONFU |
3702F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3703
3704N:409:Gold Dragon Scale Mail~
3705G:[:y
3706I:38:16:0
3707W:50:0:200:40000
3708A:50/8
3709P:30:2d4:-2:0:10
3710F:RES_SOUND |
3711F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3712
3713N:410:Chaos Dragon Scale Mail~
3714G:[:v
3715I:38:18:0
3716W:80:0:200:80000
3717A:80/16
3718P:30:2d4:-2:0:10
3719F:RES_CHAOS | RES_DISEN |
3720F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3721
3722N:411:Balance Dragon Scale Mail~
3723G:[:v
3724I:38:20:0
3725W:95:0:200:100000
3726A:95/32
3727P:30:2d4:-2:0:10
3728F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN |
3729F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3730
3731N:412:Power Dragon Scale Mail~
3732G:[:v
3733I:38:30:0
3734W:100:0:200:300000
3735A:100/64
3736P:40:2d4:-3:0:15
3737F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
3738F:RES_CONFU | RES_DISEN | RES_SOUND | RES_SHARD | RES_BLIND |
3739F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS |
3740F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3741
3742## XXX 413 XXX ##
3743
3744## XXX 414 XXX ##
3745
3746
3747##### Extra potions #####
3748
3749N:415:Death
3750G:!:d
3751I:75:23:0
3752W:55:0:4:0
3753A:55/4
3754P:0:1d1:0:0:0
3755F:EASY_KNOW
3756D:It inflicts 5000 points of damage.
3757D:  Death can only be avoided if you have magical invulnerability, which
3758D: just happens to be unavailable in the current version of Angband.
3759
3760N:416:Ruination
3761G:!:d
3762I:75:15:0
3763W:40:0:4:0
3764A:40/8
3765P:0:1d1:0:0:0
3766F:EASY_KNOW
3767D:It inflicts 10d10 points of damage and permanently decreases all stats
3768D: (even if you have stat sustains).
3769
3770N:417:Detonations
3771G:!:d
3772I:75:22:0
3773W:60:0:4:10000
3774A:60/8
3775P:0:25d25:0:0:0
3776F:EASY_KNOW
3777D:It inflicts 50d20 points of damage from massive explosions, severe
3778D: cuts (+5000 to the cut counter), and stunning (+75 to the stun
3779D: counter).
3780D:  It can also be thrown for 25d25 points of damage.
3781
3782N:418:Augmentation
3783G:!:d
3784I:75:55:0
3785W:40:0:4:60000
3786A:40/16
3787P:0:1d1:0:0:0
3788F:EASY_KNOW
3789D:It first restores to maximum any stats below maximum, then permanently
3790D: increases all stats.
3791
3792N:419:*Healing*
3793G:!:d
3794I:75:38:0
3795W:40:0:4:1500
3796A:40/4:80/2
3797P:0:1d1:0:0:0
3798F:EASY_KNOW
3799D:It cures 1200 points of damage, cures all stunning, heals all cut
3800D: damage, neutralizes poison, and cures blindness, confusion, and amnesia.
3801
3802N:420:Life
3803G:!:d
3804I:75:39:0
3805W:60:0:4:5000
3806A:60/4:100/4
3807P:0:1d1:0:0:0
3808F:EASY_KNOW
3809D:It restores experience and all stats to maximum, cures 5000 points of
3810D: damage, cures all stunning, heals all cut damage, neutralizes poison,
3811D: stops hallucination, and cures blindness, confusion, and amnesia.
3812
3813N:421:Self Knowledge
3814G:!:d
3815I:75:58:0
3816W:40:0:4:2000
3817A:40/1
3818P:0:1d1:0:0:0
3819F:EASY_KNOW
3820D:It grants knowledge of all special powers (whether intrinsic,
3821D: temporary, or provided by a magical item) that you currently possess.
3822
3823N:422:*Enlightenment*
3824G:!:d
3825I:75:57:0
3826W:70:0:4:80000
3827A:70/4
3828P:0:1d1:0:0:0
3829F:EASY_KNOW
3830D:It has the powers of the Potions of Enlightenment, Intelligence,
3831D: Wisdom, and Self Knowledge; also identifies all items you are
3832D: carrying, and detects all treasure, objects, secret doors, stairs,
3833D: and traps in the immediate area.
3834
3835##### Items 423 to 430 are new amulets thought up by JLE #####
3836
3837N:423:ESP
3838G:":d
3839I:40:13:0
3840W:50:0:3:25000
3841A:60/8
3842F:TELEPATHY | SEARCH |
3843F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD |
3844F:HIDE_TYPE
3845
3846N:424:Resistance
3847G:":d
3848I:40:14:0
3849W:60:0:3:20000
3850A:60/8
3851F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW |
3852F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
3853# Note: It looks useless at its depth. In fact, it isn't: it allows the player
3854# to now wear a combination of armor and shield, neither of which has the basic
3855# four resists, without having to find Colluin or Dor-Lomin first. To have this
3856# power too early in the game would make it too easy.
3857
3858
3859N:425:Regeneration
3860G:":d
3861I:40:15:0
3862W:30:0:3:600
3863A:30/3
3864F:REGEN | EASY_KNOW
3865
3866N:426:Devotion
3867G:":d
3868I:40:18:0
3869W:70:0:3:30000
3870A:70/8
3871F:WIS | CHR | SUST_WIS | SUST_CHR | LITE |
3872F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE |
3873F:HIDE_TYPE
3874
3875N:427:Weaponmastery
3876G:":d
3877I:40:19:0
3878W:70:0:3:30000
3879P:0:0d0:0:0:0
3880A:70/8
3881F:STR | SUST_STR | SUST_CON | FREE_ACT |
3882F:RES_FEAR | RES_DISEN | HIDE_TYPE
3883
3884N:428:Trickery
3885G:":d
3886I:40:20:1
3887W:70:0:3:30000
3888A:70/8
3889F:DEX | SUST_DEX | STEALTH | SPEED | SEARCH | INFRA |
3890F:RES_NEXUS | RES_POIS | HIDE_TYPE
3891
3892N:429:Infravision
3893G:":d
3894I:40:21:0
3895W:10:0:3:200
3896A:10/2
3897F:INFRA | HIDE_TYPE
3898
3899N:430:Resist Lightning
3900G:":d
3901I:40:22:0
3902W:10:0:3:300
3903A:10/1
3904F:RES_ELEC | IGNORE_ELEC | EASY_KNOW
3905
3906### And a ring ###
3907
3908N:431:Lightning
3909G:=:d
3910I:45:38:0
3911W:50:0:2:5000
3912A:50/2
3913F:RES_ELEC | IGNORE_ELEC | ACTIVATE
3914
3915### Items 432-436 unused ###
3916
3917### Three new types of ammo ###
3918
3919N:437:& Mithril Shot~
3920G:{:B
3921I:16:2:0
3922W:40:0:4:20
3923M:100:6d7
3924A:40/4:65/1
3925P:0:2d4:5:5:0
3926F:SHOW_MODS | IGNORE_ACID
3927D:It can be shot with a sling.
3928
3929N:438:& Mithril Arrow~
3930G:{:B
3931I:17:3:0
3932W:55:0:2:25
3933M:100:6d7
3934A:50/4:90/3
3935P:0:3d4:0:0:0
3936F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
3937D:It can be shot with a bow.
3938
3939N:439:& Mithril Bolt~
3940G:{:B
3941I:18:3:0
3942W:50:0:2:30
3943M:100:6d7
3944A:60/4:95/3
3945P:0:3d5:0:0:0
3946F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
3947D:It can be shot with a crossbow.
3948
3949##### Objects 440 - 479 are unused #####
3950
3951##### And here starts the gold/gems #####
3952
3953N:480:copper
3954G:$:u
3955I:100:1:0
3956W:1:0:0:3
3957
3958N:481:copper
3959G:$:u
3960I:100:2:0
3961W:1:0:0:4
3962
3963N:482:copper
3964G:$:u
3965I:100:3:0
3966W:1:0:0:5
3967
3968N:483:silver
3969G:$:s
3970I:100:4:0
3971W:1:0:0:6
3972
3973N:484:silver
3974G:$:s
3975I:100:5:0
3976W:1:0:0:7
3977
3978N:485:silver
3979G:$:s
3980I:100:6:0
3981W:1:0:0:8
3982
3983N:486:garnets
3984G:$:r
3985I:100:7:0
3986W:1:0:0:9
3987
3988N:487:garnets
3989G:$:r
3990I:100:8:0
3991W:1:0:0:10
3992
3993N:488:gold
3994G:$:y
3995I:100:9:0
3996W:1:0:0:12
3997
3998N:489:gold
3999G:$:y
4000I:100:10:0
4001W:1:0:0:14
4002
4003N:490:gold
4004G:$:y
4005I:100:11:0
4006W:1:0:0:16
4007
4008N:491:opals
4009G:$:W
4010I:100:12:0
4011W:1:0:0:18
4012
4013N:492:sapphires
4014G:$:b
4015I:100:13:0
4016W:1:0:0:20
4017
4018N:493:rubies
4019G:$:r
4020I:100:14:0
4021W:1:0:0:24
4022
4023N:494:diamonds
4024G:$:w
4025I:100:15:0
4026W:1:0:0:28
4027
4028N:495:emeralds
4029G:$:g
4030I:100:16:0
4031W:1:0:0:32
4032
4033N:496:mithril
4034G:$:B
4035I:100:17:0
4036W:1:0:0:40
4037
4038N:497:adamantite
4039G:$:G
4040I:100:18:0
4041W:1:0:0:80
4042
4043
4044##### Objects 498 and 499 are the "Morgoth Artifacts" #####
4045
4046# These objects, like objects 500 to 511, are never created
4047# without being turned into artifacts.  This simplifies the
4048# code for "killing the winner monster".
4049
4050N:498:& Mighty Hammer~
4051G:\:D
4052I:21:50:0
4053W:15:0:200:1000
4054P:0:3d9:0:0:0
4055F:SHOW_MODS | INSTA_ART
4056
4057N:499:& Massive Iron Crown~
4058G:]:D
4059I:33:50:0
4060W:44:0:20:1000
4061P:0:1d1:0:0:0
4062F:INSTA_ART
4063
4064
4065##### Objects 500 to 514 are the "Special Artifacts" #####
4066
4067# These objects do not specify "full names" because the artifact name
4068# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
4069#
4070# These objects do specify a "base name", which is used when the object
4071# is "aware" (always true for lites)
4072#
4073# The Lites (and the One Ring) specify "physical colors", which
4074# over-ride the "flavor" colors, if any.  Note that the "One Ring"
4075# also has a specific check for "unknown" in which it changes its
4076# name to "a plain gold ring".  See "obj-desc.c"
4077#
4078# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
4079# so we do not need to specify that here.
4080#
4081# Note that the "INSTA_ART" flag is used to prevent these objects from
4082# being created without also turning them into artifacts.  This flag
4083# must be specified both here and in the artifact template.
4084#
4085# The reason for having six different "ring" templates and three
4086# different "amulet" templates is to allow each "special artifact" to
4087# have a different "color" and "flavor", and also to allow the use of
4088# special "base names" (such as "Necklace").
4089
4090
4091# The Phial of Galadriel -- see artifact list
4092
4093N:500:& Phial~
4094G:~:y
4095I:39:4:0
4096W:5:0:10:10000
4097P:0:1d1:0:0:0
4098F:INSTA_ART
4099
4100# The Star of Elendil -- see artifact list
4101
4102N:501:& Star~
4103G:~:y
4104I:39:5:0
4105W:30:0:5:25000
4106P:0:1d1:0:0:0
4107F:INSTA_ART
4108
4109# The Arkenstone of Thrain -- see artifact list
4110
4111N:502:& Arkenstone~
4112G:~:y
4113I:39:6:0
4114W:50:0:5:50000
4115P:0:1d1:0:0:0
4116F:INSTA_ART
4117
4118# The Amulet of Carlammas -- see artifact list
4119
4120N:503:& Amulet~
4121G:":d
4122I:40:10:0
4123W:50:0:3:60000
4124F:INSTA_ART
4125
4126# The Amulet of Ingwe -- see artifact list
4127
4128N:504:& Amulet~
4129G:":d
4130I:40:11:0
4131W:65:0:3:90000
4132F:INSTA_ART
4133
4134# The Necklace of the Dwarves -- see artifact list
4135
4136N:505:& Necklace~
4137G:":y
4138I:40:12:0
4139W:70:0:3:75000
4140F:INSTA_ART
4141
4142# The Ring of Barahir -- see artifact list
4143
4144N:506:& Ring~
4145G:=:d
4146I:45:32:0
4147W:50:0:2:65000
4148F:INSTA_ART
4149
4150# The Ring of Tulkas -- see artifact list
4151
4152N:507:& Ring~
4153G:=:d
4154I:45:33:0
4155W:70:0:2:150000
4156F:INSTA_ART
4157
4158# The Ring of Power 'Narya' -- see artifact list
4159
4160N:508:& Ring~
4161G:=:d
4162I:45:34:0
4163W:70:0:2:100000
4164F:INSTA_ART
4165
4166# The Ring of Power 'Nenya' -- see artifact list
4167
4168N:509:& Ring~
4169G:=:d
4170I:45:35:0
4171W:80:0:2:200000
4172F:INSTA_ART
4173
4174# The Ring of Power 'Vilya' -- see artifact list
4175
4176N:510:& Ring~
4177G:=:d
4178I:45:36:0
4179W:90:0:2:300000
4180F:INSTA_ART
4181
4182# The Ring of Power 'The One Ring' -- see artifact list
4183
4184N:511:& Ring~
4185G:=:y
4186I:45:37:0
4187W:100:0:2:5000000
4188F:INSTA_ART
4189
4190# The Palantir of Westernesse -- see artifact list
4191
4192N:512:& Palantir~
4193G:~:y
4194I:39:7:0
4195W:75:0:200:100000
4196P:0:10d10:0:0:0
4197F:INSTA_ART
4198
4199# The Elfstone 'Elessar' -- see artifact list
4200
4201N:513:& Elfstone~
4202G:":g
4203I:40:16:0
4204W:60:0:3:50000
4205F:INSTA_ART
4206
4207# The Jewel 'Evenstar' -- see artifact list
4208
4209N:514:& Jewel~
4210G:":w
4211I:40:17:0
4212W:40:0:3:25000
4213F:INSTA_ART