Milestone v4

GabeCunningham

0 / 4

KZK

0 / 1

MarbleDice

1 / 2

PowerWyrm

0 / 1

Tobias

1 / 1

Tom

0 / 1

anonymous

1 / 6

ctate@…

0 / 1

d_m

1 / 2

fph

0 / 1

magnate

24 / 72

myshkin

2 / 2

stefanor@…

1 / 1

takkaria

9 / 36

This milestone refers to the "v4" fork of the game, which contains many changes which may or may not end up in the mainline (3.x) releases. It has no scheduled release date, and is likely to remain in long-term development. These changes may or may not include:

  • sort out the LOS/FOV/projection mess (#757, #768)
  • monster flow/AI/detection (#78, #300, #574, #591, #963, #1113, #1433), including importing elements of 4GAI
  • rework armour effects on attacks (#1205)
  • other combat changes (#1279, #1436, #1437)
  • detection changes (#298, #418, #509, #1015, #1161, #1408, #1450)
  • reworked magic (#1421 and implications for classes/skills)
  • more changes to dungeon generation (room types, traps, terrain)
  • changes to stores (maybe dungeon stores)
  • rebalancing/redistributing monsters (#443, #488, #595, #1492)
  • ego monsters
  • new cursed items with quest-like connotations
  • changes to races and classes (#594, #1024, #1298)
  • any other tickets appearing on the DifficultGame page

Intended changes by owner:

Note: See TracRoadmap for help on using the roadmap.