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Ticket Summary Status Owner Type Milestone Ticket
#8 Find-as-you-type monster recall new change Future normal
#11 Help changes new -- change 3.1.3 normal
#12 Distribute helpfiles as HTML, PDF new task 3.1.3 normal
#13 Replace current "interactive" help with context help new change 3.1.3 normal
#14 Add "tutorial mode" new change 3.1.3 normal
#21 Add NPP "path to target" feature new change 3.2.0 normal
#31 Add a "start kit" option (a la Ey) new change 3.2.0 normal
#35 Allow selection of character hair/eye colour and character background new takkaria change Future normal
#38 Import UIAngband's wizard mode screen editor new takkaria change Future normal
#39 Bring back player ghosts (may not make it for 3.1) new change Future normal
#42 Make all terminal access/printing functions use (x, y) co-ordinates new change Future normal
#45 Minimise usage of standard string functions new change 3.2.0 normal
#50 Fix level feelings new change Future normal
#51 Universal use command new change Future normal
#53 Allow keyset-agnostic macros new -- change Future normal
#55 Introduce unit testing new change Future normal
#57 Do spells with edit files (like UnAngband) new change Future normal
#64 Add reference counting for inscriptions new change Future low
#65 Split up source files more, make names meaningful new takkaria task 3.2.0 normal
#66 "Panic saves" shouldn't overwrite normal savefiles new change 3.2.0 normal
#67 Throwing potions should cause the potions effect on the target new change Future normal
#68 Improve the scorefile format, and the method of scoring assigned MarbleDice task 3.1.3 low
#71 A "give me a random, reasonably playable character" button new bug Future low
#73 Unify line of sight and projection paths new change Future normal
#76 Assign graphical tiles to the new monsters and objects new change Future normal
#77 Add new room and level types new change Future normal
#78 Improve monster behaviour and AI new change Future normal
#79 Add main-net.c new change Future normal
#80 Add main-gba.c new change Future normal
#81 Allow Angband to work on 16-row displays new -- change 3.2.0 normal
#83 Make @m1 a synonym also for @b1 new change Future low
#84 Remove cptr from the game, replace with const char * everywhere new change Future normal
#85 Use Mr. Att logo on all platforms confirmed -- task 3.1.3 normal
#97 Outstanding menus to fix new pmac task 3.2.0 normal
#101 Improve messages a la NPP new -- change Future normal
#105 Better macro UI new -- bug Future normal
#106 Make graphics, sound options in-game options new -- bug Future normal
#115 Movement by mouse doesn't work very well. new bug 3.2.0 normal
#119 Flicker of a direction prompt from 3.0.5 new -- bug 3.2.0 normal
#120 Move object flags back to object_type confirmed takkaria task 3.1.3 normal
#121 Inventory listings should respond to the term size they are in new -- bug Future normal
#123 Switch to new info file format new -- change Future normal
#135 Don't use C reserved identifiers new -- bug Future normal
#136 Make Windows and X11 builds use libpng new -- task 3.2.0 normal
#138 Game should be re-entrant new bug Future normal
#139 Command handling code is hard to grok new bug 3.2.0 normal
#142 Windows font handling bug new -- bug 3.2.0 normal
#144 Add main-qt.c new bug Future normal
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. new bug 3.2.0 normal
#147 Fix the "vinfo_type" hack in cave.c new task Future normal
#150 In-game savefile selector (a la ToME) new change 3.2.0 normal
#156 Review and incorporate Leon's dungeon patch reopened task 3.2.0 normal
#183 Full mouse playability new -- change 3.2.0 normal
#192 Create an item distribution visualiser new takkaria task 3.2.0 normal
#197 Clicking to refocus window should ignore that click new bug Future normal
#221 Switch to using cave_info2[][] for player-specific bits new bug 3.2.0 --
#223 Add support for paragraphs to text_out() new change 3.2.0 --
#226 More clearly distinguish multi-user and POSIX/Unix systems new bug 3.2.0 --
#230 Automatic hiding of sidebar and statusbar new bug 3.2.0 --
#232 Solid block characters are invisible under Windows Vista confirmed -- bug 3.1.3 --
#234 Unify useable/eatable/spell code new change 3.1.3 --
#256 Allow review of store and home contents via the knowledge menu assigned magnate bug 3.1.3 --
#258 More useful monster recall new change 3.2.0 --
#261 Timo's wishlist of not-radical gameplay changes new -- bug 3.2.0 --
#264 Should be able to identify items in your home new -- bug Future --
#268 RISC OS port needs realloc hook assigned ajps bug 3.1.3 --
#269 Sort out "message package" new bug 3.2.0 --
#277 Mini-map overlay/seperate window new -- change 3.2.0 --
#291 Delay factor should affect running speed new change Future --
#296 Shutdown bug on Windows new bug 3.2.0 --
#298 Add option to not autopickup with monsters in LOS new bug Future --
#300 Remove monster AI options, replace with flag-controlled AI new bug Future --
#301 Make disturbance options better new bug Future --
#303 Detect monster creates 'visible' monsters that interrupts R* new -- bug Future --
#309 Why are there separate 'p' and 'm' commands? new -- bug Future --
#314 Consider allowing user "notes" in various places in the game new change Future --
#317 Fix overly powerful missile weapons new takkaria bug 3.2.0 --
#318 Consolidate monster entries new -- change 3.1.3 --
#325 Single items on floor require extra prompt new bug Future --
#334 Power comparison in 'l'ook assigned magnate change Future --
#339 Squelch help missing, and no rogue-key new -- bug 3.1.3 --
#340 Add tests and documentation for z-msg new takkaria bug 3.2.0 --
#342 Collect stats on player confirmed -- change 3.1.3 --
#348 Improve UI abstractions new ajps change 3.2.0 --
#353 Make dungeon spellbooks into artifacts new change 3.2.0 --
#354 Add keep_room_on_screen option new change 3.2.0 --
#355 High Charisma should make monsters more likely to flee from player damage new bug 3.2.0 --
#362 Running over long corridors triggers redraw bug new bug 3.2.0 --
#370 Rangers should have reduced chance of arrow breakage new bug Future --
#371 Make Banishment and Mass Banishment sound less alike new bug Future --
#372 New panel change behaviour new bug 3.2.0 --
#373 Help prevent offscreen deaths new bug Future --
#377 Too many hacks? new -- task Future --
#379 Average spell damage when browsing. new -- change Future --
#398 Enhance the Gtk2 port new shanoah task Future --
#400 Make graphics less hardcoded new change Future --
#414 Import UnAngband's easy_more option new bug 3.2.0 --
#418 Add timed detections (i.e. non-monster ESP) new bug Future --
#421 z-tests.h missing confirmed -- bug 3.1.3 --
#425 Full mouse support in character creation new change Future --
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