Custom Query (19 matches)


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Resolution: None (8 matches)

Ticket Summary Keywords Owner Type Status Milestone
#574 Enable the good bits of adult_ai_smart without the brokenness ai takkaria change assigned Future
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player monster ai GabeCunningham change assigned v4
#300 Remove monster AI options, replace with flag-controlled AI ai change confirmed v4
#601 Monster AI needs to understand player vulnerabilities ai change confirmed v4
#1113 Take a look at stealth and monster detection ai change confirmed v4
#1279 Introduce monster mana monster,ai,combat change confirmed v4
#78 Improve monster behaviour and AI ai change new v4
#963 Pathfinding ai change new v4

Resolution: worksforme (2 matches)

Ticket Summary Keywords Owner Type Status Milestone
#385 Player position moves sometimes when opening player file waiting bug closed 3.1.0
#392 Savefile crashes GTK port waiting bug closed 3.1.0

Resolution: wontfix (1 match)

Ticket Summary Keywords Owner Type Status Milestone
#355 High Charisma should make monsters more likely to flee from player damage ai change closed 3.2.0

Resolution: fixed (in master) (8 matches)

Ticket Summary Keywords Owner Type Status Milestone
#335 SDL port can't find font files when installed globally waiting bug closed 3.1.0
#344 p_ptr->command_wrk not reset in get_item() waiting ui bug closed 3.1.0
#745 monster group movement bug(s) ai bug closed 3.1.1 beta
#1347 Make monster haste/slow temporary status effects monster ai interesting takkaria change closed 3.3.0
#1431 Implement m_ptr->known_player_flags ai magnate change closed 3.3.0
#1433 AI: monsters with passwall get confused by permarock ai bug closed v4
#1744 Monster pathfinding is weird and wrong monster ai fizzix bug closed 3.5.0
#1773 Re-enable some of the old smart spellcasting sometimes ai change closed 4.2
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