#357 |
Smaller pseudo-ID changes
|
tmj id
|
|
change
|
closed
|
3.1.0
|
#557 |
autosquelch squelches 'good' cursed items
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#589 |
Identify spell should check that there are items to identify before checking mana
|
id
|
magnate
|
bug
|
closed
|
3.5.0
|
#622 |
Un-identified Item's Special Powers are visible in Your Home.
|
Home, Identify, Look
|
|
bug
|
closed
|
3.1.0
|
#629 |
Acid Immunity doesn't prevent Acid Damage.
|
Thorin, Acid Immunity
|
|
bug
|
closed
|
3.1.0
|
#654 |
Resting not giving Pseudo-id is pointless
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#664 |
refactor get_brand_mult() & pseudo-by-use in attack.c
|
id
|
magnate
|
bug
|
closed
|
3.1.1 beta
|
#699 |
New pseudo and squelch do not fit well together
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#708 |
Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details
|
id recall
|
MarbleDice
|
bug
|
closed
|
3.1.2 beta
|
#735 |
Remove weak pseudo-ID
|
id
|
|
bug
|
closed
|
3.1.0
|
#739 |
Bonuses for {excellent]/{artifact} items that have been wielded should show up on the character screen and info dump
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#761 |
No need to include {uncursed} if curses are largely separate from items
|
pseudo id
|
|
bug
|
closed
|
3.1.1 beta
|
#787 |
Allow arrows slays to be learnt on shoot
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#788 |
Learn activations by use
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#789 |
Add learn-resists-by-use code
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#790 |
Learn item flags by use
|
id
|
|
change
|
closed
|
3.1.1 beta
|
#791 |
Learn AC bonuses after n monster hits/attempted-hits
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#809 |
Use arrays instead of separate variables for object flags
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#821 |
Easy Know Missing
|
rod easy know identify
|
|
bug
|
closed
|
3.1.1 beta
|
#824 |
Learn weapon dice and bonuses after attacking
|
id
|
|
bug
|
closed
|
3.1.1 beta
|
#844 |
OoD should not destroy cursed items anymore
|
magic id curses
|
|
change
|
closed
|
4.1
|
#852 |
Torches of Brightness description wrong
|
id
|
takkaria
|
bug
|
closed
|
3.1.1 beta
|
#873 |
auto-inscription prevents stacking of arrows
|
id
|
|
bug
|
closed
|
3.2.0
|
#933 |
auto-identify doesn't update AC
|
id combat player
|
|
bug
|
closed
|
3.1.2 beta
|
#945 |
Scrolls of Darkness don't ID rDark.
|
id
|
|
bug
|
closed
|
3.1.2 beta
|
#980 |
Having nothing to ID, or cancelling use of ID, should not take a turn
|
id
|
MarbleDice
|
bug
|
closed
|
3.1.2 beta
|
#999 |
Artifacts that ID-by-use do not show up in character history
|
id recall
|
|
bug
|
closed
|
3.1.2 beta
|
#1010 |
Ammo branded by spell doesn't show that in inventory
|
id
|
|
bug
|
closed
|
3.1.2 beta
|
#1016 |
Some jewelry doesn't ID on the first wield
|
id
|
MarbleDice
|
bug
|
closed
|
3.1.2 beta
|
#1037 |
inventory should be sorted before items remaining is displayed
|
id
|
molybdenum
|
bug
|
closed
|
3.5.0
|
#1052 |
Picking up an artifact should mark it as {special}
|
id blocker
|
takkaria
|
change
|
closed
|
3.1.2 beta
|
#1068 |
Get rid of item_tester_unknown in spells2.c
|
id
|
MarbleDice
|
task
|
closed
|
Future
|
#1086 |
Items in home identified on game load
|
stores id
|
MarbleDice
|
bug
|
closed
|
3.1.2 beta
|
#1094 |
Make all items pseudo on pickup at clev20
|
id
|
artes
|
change
|
closed
|
3.4.0
|
#1103 |
Unarmed attacks do not teach attack plusses
|
id
|
MarbleDice
|
bug
|
closed
|
3.1.2v2
|
#1133 |
Rods marked {tried} on failed zap
|
id
|
|
bug
|
closed
|
3.2.0
|
#1181 |
Make general store buying habits consistent
|
id
|
|
bug
|
closed
|
3.3.0
|
#1201 |
Inspecting ammo reveals unknown brands on launchers
|
id
|
magnate
|
bug
|
closed
|
3.2.0
|
#1208 |
Pval shown for unIDd known rings
|
id
|
|
bug
|
closed
|
3.2.0
|
#1346 |
Pseudo-id / id-by-use issues
|
id
|
|
bug
|
closed
|
3.3.0
|
#1353 |
ring of the dog cannot be id'ed
|
id
|
|
bug
|
closed
|
3.3.0
|
#1366 |
wand of dragon breath not learned with use
|
id
|
myshkin
|
bug
|
closed
|
3.3.0
|
#1515 |
Devices IDd on unseen monsters should give feedback
|
id
|
magnate
|
bug
|
closed
|
3.3.1
|
#1582 |
To-hit values not revealed by shooting
|
id
|
artes
|
bug
|
closed
|
3.4.0
|
#1818 |
Examining fails after a lack of item to identify
|
UI, ID
|
|
bug
|
closed
|
3.5.1
|
#1886 |
Temple buys sharp weapons
|
identify
|
|
bug
|
closed
|
4.0
|