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Resolution: None (10 matches)

Ticket Summary Keywords Owner Type Status Milestone
#850 Look at making use-by-ID of consumables even more viable id interesting change confirmed Future
#1315 Shopkeeps overpay for partial ID'd =Mouse stores id bug confirmed Future
#1449 Throwing should not ID-by-use for non-throwing items id change confirmed Future
#1573 Tidy up ID and everseen layers id noz bug confirmed v4
#1579 ID-by-use shows ? for obvious-on-wield effects id bug new v4
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items id bug new v4
#1598 Replace pseudoID id change new v4
#1605 Learning an attribute sometimes does not learn its rune id bug new v4
#1622 Fix describe_damage recall id magnate bug new v4
#1797 Rename potions of Intellect id bug new Future

Resolution: fixed (in v4) (2 matches)

Ticket Summary Keywords Owner Type Status Milestone
#1574 Use random names for runes id recall change closed v4
#1576 Make sure that learning the absence of a rune does not mark it known id magnate bug closed v4

Resolution: worksforme (2 matches)

Ticket Summary Keywords Owner Type Status Milestone
#936 Pseudo-ID triggers on already-known items id bug closed 3.2.0
#1334 Items can be psuedo'd after ID-by-throwing id bug closed Triage

Resolution: duplicate (1 match)

Ticket Summary Keywords Owner Type Status Milestone
#967 Some artifacts not placed into history when found/ID'd id bug closed 3.1.2 beta

Resolution: wontfix (3 matches)

Ticket Summary Keywords Owner Type Status Milestone
#655 Priests are now horribly unfair. {Psuedo-ID} id bug closed 3.1.1 beta
#751 Pseudo level {strange} does not work fully — Longbow of the Nagzul pseudos as {worthless} id bug closed 3.1.1 beta
#1093 un-ID'd average items stack if there are previously ID'd average items id bug closed 3.2.0

Resolution: invalid (1 match)

Ticket Summary Keywords Owner Type Status Milestone
#1021 ID-by-use doesn't work properly for Defenders id bug closed 3.1.2 beta

Resolution: fixed (in master) (46 matches)

Ticket Summary Keywords Owner Type Status Milestone
#357 Smaller pseudo-ID changes tmj id change closed 3.1.0
#557 autosquelch squelches 'good' cursed items id bug closed 3.1.1 beta
#589 Identify spell should check that there are items to identify before checking mana id magnate bug closed 3.5.0
#622 Un-identified Item's Special Powers are visible in Your Home. Home, Identify, Look bug closed 3.1.0
#629 Acid Immunity doesn't prevent Acid Damage. Thorin, Acid Immunity bug closed 3.1.0
#654 Resting not giving Pseudo-id is pointless id bug closed 3.1.1 beta
#664 refactor get_brand_mult() & pseudo-by-use in attack.c id magnate bug closed 3.1.1 beta
#699 New pseudo and squelch do not fit well together id bug closed 3.1.1 beta
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details id recall MarbleDice bug closed 3.1.2 beta
#735 Remove weak pseudo-ID id bug closed 3.1.0
#739 Bonuses for {excellent]/{artifact} items that have been wielded should show up on the character screen and info dump id bug closed 3.1.1 beta
#761 No need to include {uncursed} if curses are largely separate from items pseudo id bug closed 3.1.1 beta
#787 Allow arrows slays to be learnt on shoot id bug closed 3.1.1 beta
#788 Learn activations by use id bug closed 3.1.1 beta
#789 Add learn-resists-by-use code id bug closed 3.1.1 beta
#790 Learn item flags by use id change closed 3.1.1 beta
#791 Learn AC bonuses after n monster hits/attempted-hits id bug closed 3.1.1 beta
#809 Use arrays instead of separate variables for object flags id bug closed 3.1.1 beta
#821 Easy Know Missing rod easy know identify bug closed 3.1.1 beta
#824 Learn weapon dice and bonuses after attacking id bug closed 3.1.1 beta
#844 OoD should not destroy cursed items anymore magic id curses change closed 4.1
#852 Torches of Brightness description wrong id takkaria bug closed 3.1.1 beta
#873 auto-inscription prevents stacking of arrows id bug closed 3.2.0
#933 auto-identify doesn't update AC id combat player bug closed 3.1.2 beta
#945 Scrolls of Darkness don't ID rDark. id bug closed 3.1.2 beta
#980 Having nothing to ID, or cancelling use of ID, should not take a turn id MarbleDice bug closed 3.1.2 beta
#999 Artifacts that ID-by-use do not show up in character history id recall bug closed 3.1.2 beta
#1010 Ammo branded by spell doesn't show that in inventory id bug closed 3.1.2 beta
#1016 Some jewelry doesn't ID on the first wield id MarbleDice bug closed 3.1.2 beta
#1037 inventory should be sorted before items remaining is displayed id molybdenum bug closed 3.5.0
#1052 Picking up an artifact should mark it as {special} id blocker takkaria change closed 3.1.2 beta
#1068 Get rid of item_tester_unknown in spells2.c id MarbleDice task closed Future
#1086 Items in home identified on game load stores id MarbleDice bug closed 3.1.2 beta
#1094 Make all items pseudo on pickup at clev20 id artes change closed 3.4.0
#1103 Unarmed attacks do not teach attack plusses id MarbleDice bug closed 3.1.2v2
#1133 Rods marked {tried} on failed zap id bug closed 3.2.0
#1181 Make general store buying habits consistent id bug closed 3.3.0
#1201 Inspecting ammo reveals unknown brands on launchers id magnate bug closed 3.2.0
#1208 Pval shown for unIDd known rings id bug closed 3.2.0
#1346 Pseudo-id / id-by-use issues id bug closed 3.3.0
#1353 ring of the dog cannot be id'ed id bug closed 3.3.0
#1366 wand of dragon breath not learned with use id myshkin bug closed 3.3.0
#1515 Devices IDd on unseen monsters should give feedback id magnate bug closed 3.3.1
#1582 To-hit values not revealed by shooting id artes bug closed 3.4.0
#1818 Examining fails after a lack of item to identify UI, ID bug closed 3.5.1
#1886 Temple buys sharp weapons identify bug closed 4.0
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