Custom Query (2020 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Ticket Summary Owner Type Status Milestone Resolution
#1187 Opening chests from a stack Chud bug closed 3.4.0 fixed (in master)
#1508 Mimics need full camouflage in tile mode CunningGabe bug closed 3.3.1 fixed (in master)
#39 Bring back player ghosts GabeCunningham change assigned v4
#488 Make monster status changes (confuse/sleep/scare) effective and useful GabeCunningham change assigned 4.2
#518 Maintain savefile compatibility when editing monster.txt GabeCunningham change assigned v4
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player GabeCunningham change assigned v4
#1324 Add help files for editing monster.txt etc. GabeCunningham change closed Future fixed (in master)
#1332 Add more mimic/lurker types GabeCunningham change confirmed v4
#1367 Add [c]ursed option to the "tweak object" wizmode command GabeCunningham change closed 3.4.0 fixed (in master)
#1368 wizmode: cope with negative values when tweaking objects GabeCunningham bug closed Triage worksforme
#1479 Unaware mimics not showing up in the right places GabeCunningham bug closed 3.3.0 fixed (in master)
#1489 Monster.txt typos/inconsistencies GabeCunningham bug closed 3.3.0 fixed (in master)
#1526 Mimics and monster attacks GabeCunningham bug closed 3.4.0 fixed (in master)
#1601 monster.txt and poison resistance GabeCunningham bug closed 3.5.0 fixed (in master)
#1624 Lurker display issues GabeCunningham bug new Future
#1633 Unignoring status not saved GabeCunningham bug closed 3.4.0 fixed (in master)
#561 Repeat command ('n') interactions with confusion and @f1 Mangojuice bug closed 3.1.1 beta fixed (in master)
#68 Improve the scorefile format, and the method of scoring MarbleDice change assigned v4
#229 Empty wands/staffs sold to stores should be recharged MarbleDice bug closed 3.1.2 beta fixed (in master)
#288 General store too restrictive in buying habits. MarbleDice bug closed 3.1.2 beta fixed (in master)
#541 Monster recall needs better vulnerablity display MarbleDice bug closed 3.1.2 beta fixed (in master)
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details MarbleDice bug closed 3.1.2 beta fixed (in master)
#744 Making the object list more useful MarbleDice change assigned Future
#782 Launchers of power should always give a chunky damage bonus MarbleDice bug closed 3.1.2 beta fixed (in master)
#861 Sell list prices in shops. MarbleDice change closed 3.1.2 beta fixed (in master)
#884 Turn used when using wand/staff with no charges. MarbleDice bug closed 3.1.2 beta fixed (in master)
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects MarbleDice bug closed 3.1.2 beta fixed (in master)
#937 Quality squelching levels overflow from box on quality squelch screen MarbleDice bug closed 3.1.2 beta fixed (in master)
#954 Ring of Damage display. MarbleDice change closed 3.1.2 beta fixed (in master)
#980 Having nothing to ID, or cancelling use of ID, should not take a turn MarbleDice bug closed 3.1.2 beta fixed (in master)
#982 Extra dice should not be displayed from afar MarbleDice change closed 3.1.2 beta fixed (in master)
#990 inventory weights could be closer to the items MarbleDice bug closed 3.1.2 beta fixed (in master)
#997 Monster list should use columns and display direction MarbleDice change closed Future fixed (in master)
#998 Windows compiler warnings MarbleDice bug closed 3.2.0 fixed (in master)
#1011 Gain-one-lose-one potions behave funny on failure MarbleDice bug closed 3.1.2 beta fixed (in master)
#1016 Some jewelry doesn't ID on the first wield MarbleDice bug closed 3.1.2 beta fixed (in master)
#1034 Town should not interrupt level feelings MarbleDice bug closed 3.1.2 beta fixed (in master)
#1038 object.txt should accept random values MarbleDice bug closed 3.1.2 beta fixed (in master)
#1043 Stacked rods recharge faster on the ground MarbleDice bug closed 3.1.2 beta fixed (in master)
#1047 Detect Invisible should detect invisible and normal monsters MarbleDice change closed 3.1.2 beta fixed (in master)
#1048 Display fail rate instead of weight when aiming, zapping, or using MarbleDice change closed 3.1.2 beta fixed (in master)
#1051 Item list doesn't display squelched items when hide_squelchable is off MarbleDice bug closed 3.1.2 beta fixed (in master)
#1055 Ring of Escaping and (+4 to speed) display MarbleDice bug closed 3.1.2 beta fixed (in master)
#1056 Strange display errors MarbleDice bug closed 3.1.2 beta fixed (in master)
#1064 'o'pening a non-door square repeats 100 times MarbleDice bug closed 3.1.2 beta fixed (in master)
#1068 Get rid of item_tester_unknown in spells2.c MarbleDice task closed Future fixed (in master)
#1070 Auto-repeat the search command MarbleDice change closed 3.1.2 beta fixed (in master)
#1081 Correct origin text for chest items MarbleDice bug closed 3.1.2 beta fixed (in master)
#1082 Roll beneath your feet message with squelched items MarbleDice bug closed 3.1.2 beta fixed (in master)
#1086 Items in home identified on game load MarbleDice bug closed 3.1.2 beta fixed (in master)
#1089 Magic missile visual effect is messed up MarbleDice bug closed 3.1.2 beta fixed (in master)
#1090 Shields and gloves have the wrong colors MarbleDice bug closed 3.1.2 beta fixed (in master)
#1099 Berserk strength glitch MarbleDice bug closed 3.1.2v2 fixed (in master)
#1101 Clean up and document savefiles MarbleDice task closed 3.3.0 fixed (in master)
#1102 Fix large bit flag fields MarbleDice task closed 3.2.0 fixed (in master)
#1103 Unarmed attacks do not teach attack plusses MarbleDice bug closed 3.1.2v2 fixed (in master)
#1111 Item lists are right aligned MarbleDice bug closed 3.5.0 wontfix
#1119 Add burden stats to inventory sub-window MarbleDice change closed 3.2.0 fixed (in master)
#1120 Clean up squelch messages MarbleDice change confirmed Future
#1122 Incorrect number indication when item dropped in home MarbleDice bug closed 3.2.0 fixed (in master)
#1125 r1950 .. just moving around, got this error MarbleDice bug closed 3.2.0 fixed (in master)
#1129 Modified launcher multipliers not displayed in stores MarbleDice bug closed 3.2.0 fixed (in master)
#1130 Forgotten spells may still be cast MarbleDice bug closed 3.2.0 fixed (in master)
#1131 Sort out squelch_worthless inconsistencies MarbleDice bug closed 3.2.0 fixed (in master)
#1140 Eddie's squelch worthless and miscellany patch MarbleDice change closed 3.2.0 fixed (in master)
#1076 Gentoo Ebuild for Angband Widget task closed 3.2.0 fixed (in master)
#61 Improve autotools support (use OMK) aerdan change closed 3.0.8 fixed (in master)
#36 Use a better random name generator ajps change closed 3.0.8 fixed (in master)
#87 Prompt for overwriting an existing savefile ajps bug closed 3.0.8 fixed (in master)
#108 Fix RISC OS port ajps bug closed 3.0.8 fixed (in master)
#162 Macro issues ajps bug closed 3.0.8 fixed (in master)
#164 Add option for turning on/off mouse pathfinding support ajps bug closed 3.0.8 fixed (in master)
#169 Self knowledge display ('~') revealing too much ajps bug closed 3.0.8 fixed (in master)
#170 UI niggles ajps bug closed 3.0.8 fixed (in master)
#175 Help problems in the birth screen. ajps bug closed 3.0.8 fixed (in master)
#185 Monster knowledge ('~') display incorrect if no uniques have been found ajps bug closed 3.0.8 fixed (in master)
#186 Targeting incorrectly describes objects ajps bug closed 3.0.8 fixed (in master)
#189 Autoinscriptions can be used to pre-ID items ajps bug closed 3.0.8 fixed (in master)
#212 Spellbook doesn't start in object knowledge at turn 0 ajps bug closed 3.0.9 fixed (in master)
#215 When using roguelike, commands, 'h' in stores doesn't work ajps bug closed 3.0.9 fixed (in master)
#217 self_knowledge() faulty ajps bug closed 3.0.9 fixed (in master)
#219 Silver jellies not absorbing light ajps bug closed 3.0.9 fixed (in master)
#220 Worthless stuff is being marked as (squelch) without being ID'd ajps bug closed 3.0.9 fixed (in master)
#227 Put consumables before weapons and armour in the object knowledge screen ajps bug closed 3.0.9 fixed (in master)
#231 Purchase report in store is wrong ajps bug closed 3.0.9 fixed (in master)
#233 -more- in shops is not quite right ajps bug closed 3.0.9 fixed (in master)
#239 Monster memory display glitch ajps bug closed 3.0.9 fixed (in master)
#242 High score menu missing from knowledge display screen ajps bug closed 3.0.9 fixed (in master)
#245 !d inscribed on an object should mean "never drop" ajps bug closed 3.0.9 fixed (in master)
#246 Artifact knowledge bugs ajps bug closed 3.0.9 worksforme
#247 prt_welcome() in store.c sometimes oversteps array bounds ajps bug closed 3.0.9 fixed (in master)
#249 Detect object/enchantment should not show squelched items ajps bug closed 3.0.9 fixed (in master)
#255 Knowledge screen recall inconsistency ajps bug closed 3.0.9 fixed (in master)
#268 RISC OS port needs realloc hook ajps bug closed 3.2.0 invalid
#348 Improve UI abstractions ajps task closed Future fixed (in master)
#413 game-event.c segfaults ajps bug closed 3.1.0 fixed (in master)
#876 Check for format-string based security holes ajps task confirmed Future
#908 Repeat last command when firing and previous target died fires at oneself (no prompt) ajps bug closed 3.1.1 beta fixed (in master)
#23 256 colour support andrewdoull change closed 3.1.2 beta fixed (in master)
#547 Trap detection should detect traps on chests. artes bug closed 3.4.0 fixed (in master)
#614 Nicer warning for {!foo}-inscribed items artes change closed 3.4.0 fixed (in master)
#631 Incoherent behavior when enchanting/disenchanting items artes bug closed 3.4.0 fixed (in master)
#778 Objects on the floor should not stop trap creation artes change closed 3.4.0 fixed (in master)
#851 Drain EXP should drain XP in proportion to total XP, not a constant artes change closed 3.4.0 fixed (in master)
#1094 Make all items pseudo on pickup at clev20 artes change closed 3.4.0 fixed (in master)
#1171 Turn off "Study" message when there are no available spells in currently carried books artes change closed 3.4.0 fixed (in master)
#1194 Changes to doors and spikes artes change closed 3.3.0 fixed (in master)
#1381 Split up describe_combat() in obj-info.c artes task closed 3.4.0 fixed (in master)
#1447 Help on birth options not available during gameplay artes bug closed 3.3.0 fixed (in master)
#1480 Docs need updating to reflect new door locking behaviour artes bug closed 3.3.0 fixed (in master)
#1575 Make lanterns refill each other again artes bug closed 3.4.0 fixed (in master)
#1582 To-hit values not revealed by shooting artes bug closed 3.4.0 fixed (in master)
#875 player_has_los_bold() is not working in some situations chrisc bug closed 3.1.1 beta fixed (in master)
#302 Monster order in monsters.txt versus monster memory behavior ctate change closed 3.1.0 fixed (in master)
#308 Wands of wonder no longer IDing their flavor when aimed ctate bug closed 3.1.0 fixed (in master)
#29 Store gold that monsters steal in their inventory d_m change closed 3.1.1 beta fixed (in master)
#34 Add the quiver d_m change closed 3.1.2 beta fixed (in master)
#46 Create missing directories on startup d_m change closed 3.1.2 beta fixed (in master)
#77 Add new room and level types d_m change closed 3.3.0 fixed (in master)
#136 Make Windows use libpng d_m task closed 3.3.0 fixed (in master)
#328 *_lore functions should also write to subwindows when appropriate d_m bug closed 3.1.1 beta fixed (in master)
#697 There should be an autotarget nearest monster command d_m change closed 3.1.2 beta fixed (in master)
#776 Collect statistics on dungeon generation d_m task assigned Future
#847 After killing Morgoth, staircase can appear in wall d_m bug closed 3.5.0 fixed (in master)
#855 Running and Disturb DTrap d_m bug closed 3.3.0 fixed (in master)
#893 Pickup fails when hitpoints low d_m bug closed 3.1.1 beta fixed (in master)
#912 creeping coins dropping invisible gold d_m bug closed 3.1.1 beta fixed (in master)
#956 printf formatting issues in dumps d_m bug closed 3.1.2 beta fixed (in master)
#1007 Decouple curse-breaking from enchanting for enchant X scrolls d_m change closed 3.1.2 beta fixed (in master)
#1017 Throwing from the quiver d_m change closed 4.0 fixed (in master)
#1018 Cursed ammo doesn't make sense d_m bug closed 3.5.0 fixed (in master)
#1019 Make quiver play nice with equipment subwindow d_m bug closed 3.1.2 beta fixed (in master)
#1020 equip/takeoff ammo reduces burden d_m bug closed 3.1.2 beta fixed (in master)
#1025 Fire at nearest monster should respect confusion. d_m bug closed 3.1.2 beta fixed (in master)
#1026 Display quiver in char dumps d_m bug closed 3.1.2 beta fixed (in master)
#1027 Items in quiver do not pseudo-ID d_m bug closed 3.1.2 beta fixed (in master)
#1028 Quiver possibly overwrites/deletes/loses/combines average,good,great ammo d_m bug closed 3.1.2v2 fixed (in master)
#1029 Make "fire at nearest" command work for rogue key bindings also d_m bug closed 3.1.2v2 fixed (in master)
#1059 Get the buildsystem working on OpenBSD again d_m bug closed 3.4.0 fixed (in master)
#1087 Crash with autopickup and full inv and non-empty quiver d_m bug closed 3.1.2 beta fixed (in master)
#1097 Drop 16-colour support d_m change closed 3.2.0 wontfix
#1118 Use a more accurate distance function d_m change reopened Future
#1149 load of gtk-settings.prf does not accept nonpositive window positions. d_m change closed 3.3.0 fixed (in master)
#1176 Monster recall fails in subwindow with flickering monsters d_m bug assigned Future
#1178 Monster light comes through walls d_m bug closed 3.2.0 fixed (in master)
#1222 Fix main-gcu to display ASCII if terminal does not support Latin-1 xchars d_m bug closed 3.2.0 fixed (in master)
#1232 Improve -mgcu behaviour in 16-colour xterms d_m change confirmed Future
#1254 Game crashes when examining an artifact d_m bug closed 3.2.0 fixed (in master)
#1258 segfault under GTK on Gentoo d_m bug closed 3.2.0 fixed (in master)
#1271 Fix or remove variance in gold drops d_m task closed 3.2.0 duplicate
#1298 Update races d_m change confirmed v4
#1383 earthquake weapons + fractional blows = weirdness d_m bug closed 3.3.0 fixed (in master)
#1427 Monster saves are too powerful versus sleep d_m bug closed 3.3.0 fixed (in master)
#1455 Vaults are occasionally being messed up d_m bug closed 3.3.0 fixed (in master)
#1457 Improve the run command d_m change confirmed Future
#1484 can't exit keymap editor on windows d_m bug closed 3.3.0 fixed (in master)
#1498 Update Nomad's tiles d_m change closed 3.3.1 fixed (in master)
#1564 Add libtermkey to the GCU port d_m change new Future
#1583 Labyrinths sometimes have no up stairs d_m bug closed 3.4.0 fixed (in master)
#1612 Detect trap border interacting poorly with solid walls in GCU d_m bug new Future
#1615 Note-taking buffer should match history dump buffer exactly d_m bug closed 3.5.0 fixed (in master)
#1637 unknown items should by grouped at top of item list d_m bug closed 3.4.0 fixed (in master)
#1645 Lighting coloration is amiss in the gcu port. d_m bug closed 3.4.0 fixed (in master)
#1746 Remove annoying/useless terrain d_m change closed 4.1 fixed (in master)
#1749 Make caverns have a better risk:reward ratio d_m change new Future
#1756 shift-run does not work in gcu d_m bug closed 3.5.0 fixed (in master)
#1523 Keymaps (e.g. the rogue-like keys) can be disabled by Num Lock in trunk david3x3x3 bug closed 3.4.0 fixed (in master)
#1577 Movement delay breaks movement david3x3x3 bug closed 3.4.0 fixed (in master)
#137 File handling cleanup elly bug closed 3.1.0 fixed (in master)
#147 Fix the "vinfo_type" hack in cave.c elly task closed 3.5.0 fixed (in master)
#221 Switch to using cave_info2[][] for player-specific bits elly task assigned v4
#269 Sort out "message package" elly task closed 3.3.0 fixed (in master)
#377 Too many hacks? elly task assigned Future
#769 Assertions elly task assigned Future
#1202 Sensible array for artifact creation elly task new Future
#1237 Remove hard-coded limits elly task closed Future fixed (in master)
#1283 Move to C99 types elly change pending Future
#1331 Ensure map updates do not give away info elly change closed 4.1 fixed (in master)
#1451 Fix random_value parsing so that you can specify certain negative values elly bug assigned v4
#1458 Add a borg elly change closed v4 fixed (in v4)
#1151 max object level generation not always enforced fizzix bug closed 3.2.0 fixed (in master)
#1393 lev < MAX_DEPTH assert may fail deep in the dungeon fizzix bug closed 3.3.0 fixed (in master)
#1402 backspace command is doubled on windows fizzix bug closed 3.3.0 fixed (in master)
#1417 Return key registers as ^J on (OS X, X11, SDL, gcu) fizzix bug closed 3.4.0 fixed (in master)
#1492 Add more ESCORT / FRIEND improvements fizzix change closed 3.5.0 fixed (in master)
#1506 Feeling tiles should be invisible fizzix bug closed 3.3.1 fixed (in master)
#1544 Proof in-game help for typos and obsolete refs fizzix bug closed 3.4.0 fixed (in master)
#1666 chests don't disappear after opening (screen refresh issue) fizzix bug closed 3.5.0 fixed (in master)
#1718 Move hellhounds deeper fizzix bug closed 3.5.0 fixed (in master)
#1740 Documentation: Explain how protection interacts with resists fizzix bug closed 3.5.0 fixed (in master)
#1744 Monster pathfinding is weird and wrong fizzix bug closed 3.5.0 fixed (in master)
#1750 Update help on birth options fizzix bug closed 3.5.0 fixed (in master)
#1755 Pushing or trampling should reveal mimics fizzix bug closed 3.5.0 fixed (in master)
#1771 Stop ability to rest for just 1 turn fizzix bug closed 3.5.0 fixed (in master)
#1782 Store UI is broken for no selling fizzix bug closed 3.5.0 fixed (in master)
#20 SDL frontend iainmcfall change closed 3.0.8 fixed (in master)
#54 Sangband-style object handling lmarrick change closed 3.0.8 fixed (in master)
#31 Add a "start kit" option (a la Ey) magnate change confirmed Future
#40 Add autopackage files for Linux magnate change closed 3.1.2 beta fixed (in master)
#43 Move random name lists into an external file magnate task closed 3.1.2 beta fixed (in master)
#48 Fix randarts magnate change closed 3.1.1 beta fixed (in master)
#50 Fix level feelings magnate change closed 3.3.0 fixed (in master)
#63 Add support for automatically numbering characters ("Rocky IV") magnate change closed 3.1.1 beta fixed (in master)
#71 A "give me a random, reasonably playable character" button magnate change confirmed Future
#120 Move object flags back to object_type magnate task closed 3.3.0 fixed (in master)
#134 Comply with the FHS for multi-user installations magnate bug closed 3.1.2 beta fixed (in master)
#256 Allow review of store and home contents via the knowledge menu magnate change closed 3.2.0 fixed (in master)
#261 Revisit the split between resists and abilities magnate change closed 3.3.0 fixed (in master)
#294 Dummy object recall issues magnate bug closed 3.1.2 beta fixed (in master)
#334 Power comparison in 'l'ook magnate change assigned v4
#353 Make dungeon spellbooks into artifacts magnate change closed v4 fixed (in v4)
#419 Wands and rods should scale damage in proportion with user's magic device skill magnate change closed 3.1.2 beta fixed (in master)
#448 Propagate the CLW/CSW/CCW changes to the spellbooks magnate bug closed 3.1.1 beta fixed (in master)
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) magnate bug closed 3.1.2 beta fixed (in master)
#503 Resuscitate screen dumps from within stores magnate change closed 3.2.0 wontfix
#519 Get the debian bits to the point where they can be autobuilt magnate bug closed 3.1.1 beta fixed (in master)
#526 Purge some artifacts magnate change closed 3.1.2 beta fixed (in master)
#527 Add a monster light patch magnate change closed 3.2.0 fixed (in master)
#534 Rework critical hits magnate change closed v4 fixed (in v4)
#571 Multiple pval support magnate change closed 3.3.0 fixed (in master)
#572 Avoid unavoidable deaths magnate bug closed 3.4.0 fixed (in master)
#587 Think about adding EyAngband item prefixes magnate change closed v4 fixed (in v4)
#589 Identify spell should check that there are items to identify before checking mana magnate bug closed 3.5.0 fixed (in master)
#663 r1071: Wrong article in hostile summons magnate bug closed 3.1.1 beta fixed (in master)
#664 refactor get_brand_mult() & pseudo-by-use in attack.c magnate bug closed 3.1.1 beta fixed (in master)
#671 Loading the same gamefile should load preferences, even with a different character name magnate bug closed 3.5.0 fixed (in master)
#677 r1099: Provide a way to extract history without copy&paste magnate change closed 3.1.1 beta fixed (in master)
#679 High-level mages get told they can learn 1 more spell when there are no more spells left to learn magnate bug closed 3.3.0 fixed (in master)
#705 Randart activations make reference to the artifacts they are derived from magnate bug closed 3.1.1 beta fixed (in master)
#706 Number of Blows not Correct (again!) magnate bug closed 3.1.1 beta fixed (in master)
#715 Use a better algorithm for magic devices fail rate magnate bug closed 3.1.2 beta fixed (in master)
#720 Changes to item generation magnate task closed v4 fixed (in v4)
#726 Rationalize damage/effects simultaneously applied magnate change confirmed v4
#743 Add damage estimates for monster spells and spell-like abilities magnate change closed 3.1.2 beta fixed (in master)
#754 Egos with extra powers need to be priced better magnate bug closed 3.1.1 beta fixed (in master)
#762 Alchemist's Gloves should be wearable by mages magnate bug closed 3.1.1 beta fixed (in master)
#792 Make arriving on new levels safe magnate bug closed 3.1.1 beta fixed (in master)
#798 Randart todo list magnate bug closed invalid
#800 Sort out bucklers magnate change closed v4 fixed (in v4)
#803 Create elem_table (slay_table for elements) magnate task closed 3.3.0 fixed (in master)
#806 Make it clear what brands on rings do magnate bug closed 3.1.1 beta fixed (in master)
#808 Savefile: save monster memory records sparsely magnate task closed Future fixed (in master)
#810 Add character templates magnate change closed 3.2.0 wontfix
#811 Update thanks file with new info magnate task closed 3.2.0 fixed (in master)
#818 Revise definition and operation of cache in slay_power() magnate task closed 3.1.1 beta fixed (in master)
#819 Secret Frosty Westernesse magnate bug closed 3.1.1 beta fixed (in master)
#823 Include brands on rings in various places magnate task closed 3.1.1 beta fixed (in master)
#826 Add power term for object activations magnate task closed 3.1.1 beta fixed (in master)
#827 Add power term for multiple resists magnate task closed 3.1.1 beta fixed (in master)
#828 Make to-hit formula more intuitive magnate change closed v4 fixed (in v4)
#829 809-branch: Remove waste in init1.c magnate bug closed 3.1.1 beta fixed (in master)
#831 Rewrite or remove self_knowledge() magnate bug closed 3.1.2 beta fixed (in master)
#833 (r1362) Random Artifact Names on Standard Artifacts magnate bug closed 3.1.1 beta fixed (in master)
#834 Truncate pricing.log (to zero length) at startup magnate bug closed 3.1.1 beta fixed (in master)
#837 Give a meaning to object colors magnate change new v4
#839 Tone down XP for old FORCE_MAXHP monsters that aren't uniques magnate bug closed 3.1.1 beta fixed (in master)
#840 Minor typo in weapon descriptions magnate bug closed 3.1.1 beta fixed (in master)
#846 Numbers in item description neglect item's own pval magnate bug closed 3.1.1 beta duplicate
#848 Make the monster list more useful magnate change closed 3.1.1 beta fixed (in master)
#853 Pricing anomalies magnate bug closed 3.1.1 beta fixed (in master)
#863 Allow home inventory to be accessible from knowledge menu magnate change closed duplicate
#868 Update rings of escaping description/display info magnate bug closed 3.1.1 beta fixed (in master)
#869 Check and revise monster power algorithm magnate change assigned v4
#874 Monster list window not updating when monsters woken by combat magnate bug closed 3.1.1 beta fixed (in master)
#879 Search the home magnate change assigned Future
#883 Angband spends too much time updating the item list. magnate bug closed 3.1.1 beta fixed (in master)
#885 Add verbose argument to object_value_real() magnate task closed 3.1.1 beta fixed (in master)
#890 Prevent generation of 'damaged' items in stores magnate bug closed 3.1.1 beta fixed (in master)
#891 Display player-turns in dumps magnate change closed 3.2.0 fixed (in master)
#919 Create angband-audio package for Debian magnate task closed 3.2.0 fixed (in master)
#921 Torches only restocked in general store as quantity 1 magnate bug closed 3.1.2 beta fixed (in master)
#922 Add "with +str/+dex you will get an extra blow" to object description screens magnate change closed 3.1.2 beta fixed (in master)
#926 Mention artifact activations in character dumps magnate bug closed 3.1.2 beta fixed (in master)
#929 "I"nspect leaks info the player hasn't learned yet magnate bug closed 3.1.2 beta fixed (in master)
#931 Turn off pricing.log magnate change closed 3.1.2v2 fixed (in master)
#950 Save monster + everseen info to a player-specific knowledge file magnate task closed Future fixed (in master)
#951 Increase base AC on heavy armour items magnate change closed 3.2.0 fixed (in master)
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES magnate bug closed 3.1.2 beta wontfix
#957 Display effect durations in player turns magnate change closed 3.1.2 beta wontfix
#958 re-add broken/worn weapon/armor types magnate change closed v4 fixed (in v4)
#960 init_store_txt crashes the linker if ALLOW_TEMPLATES is off magnate bug closed 3.1.2 beta wontfix
#974 Randarts: dragon scale mail magnate change closed 3.1.2 beta fixed (in master)
#976 Artifact recall via knowledge menu should use known_flags magnate bug closed 3.1.2 beta fixed (in master)
#981 Problems with randart light source activations magnate bug closed 3.1.2 beta invalid
#983 Get rid of .raw files and the data/ dir magnate task closed 3.1.2 beta fixed (in master)
#984 Make artifacts (and egos?) use the alloc_prob system like base objects magnate change closed 3.1.2 beta fixed (in master)
#987 Move to fractional blows magnate change closed 3.2.0 fixed (in master)
#991 attacks/round confused if wielding different weapon magnate bug closed 3.1.2 beta fixed (in master)
#992 Make multi-breath effects better than single breath effects magnate change confirmed v4
#993 Fully implement HURT_FIRE and HURT_COLD magnate change closed v4 fixed (in v4)
#995 Update references to copyrights and licences magnate change closed 3.1.2 beta fixed (in master)
#1001 Calculate depth and rarity of randarts in proportion with power magnate change closed 3.1.2 beta fixed (in master)
#1002 Re-do curses in randart.c magnate change new v4
#1003 obj-power.c: calculate values for resists based on monster power magnate change new v4
#1004 obj-power.c: address weight properly magnate change closed v4 fixed (in v4)
#1005 obj-power.c: make power slot-dependent magnate change closed 3.3.0 fixed (in master)
#1006 Rewrite randart.c for fully comprehensive tracking of combinations magnate change assigned v4
#1009 Crash after character birth when randarts are enabled magnate bug closed 3.1.2 beta fixed (in master)
#1013 Multiple brands/slays should print only one message magnate bug closed 3.1.2 beta fixed (in master)
#1014 Get rid of the hard limit for artifact lights and jewelry magnate change closed v4 fixed (in v4)
#1031 Check difficulties of various devices magnate change closed 3.2.0 worksforme
#1032 Add lights to quality squelch menu magnate change closed 3.1.2 beta fixed (in master)
#1033 Randart activations should be proportional to overall power magnate change closed 3.1.2 beta fixed (in master)
#1039 Make OF_LIGHT granular magnate change closed 3.4.0 fixed (in master)
#1041 Refactor effects to allow variables magnate task assigned v4
#1045 Randart activation messages sometimes inappropriate magnate bug assigned v4
#1050 Finer controll for item squelch magnate change closed v4 fixed (in v4)
#1075 Make -r option work properly again magnate bug closed 3.2.0 fixed (in master)
#1078 configure should honour --bindir= setting magnate bug closed 3.1.2 beta fixed (in master)
#1080 Add min/max depths for ego types magnate change closed Triage duplicate
#1092 Look at unique monster colouring again magnate change closed 3.2.0 fixed (in master)
#1124 Consolidate flag data into list-* files magnate task assigned v4
#1127 Options not sticking across generations magnate bug closed 3.5.0 fixed (in master)
#1134 Update spoilers and angband-doc package magnate task confirmed Future
#1150 Inhibit overly powerful randarts magnate change closed 3.4.0 fixed (in master)
#1154 Number of blows wrong when examining +blows items magnate bug closed 3.2.0 fixed (in master)
#1155 Persistent randarts magnate change closed 3.3.0 fixed (in master)
#1156 Revisit stacks of consumables. magnate change closed 3.4.0 fixed (in master)
#1163 Separate damage resistance from effect resistance magnate change closed 3.3.0 fixed (in master)
#1165 Collect stats on randarts magnate task assigned v4
#1167 Fix preserve off mode magnate bug closed 3.2.0 fixed (in master)
#1173 Multiple Allocation lines broken magnate bug confirmed v4
#1179 Move ego types to the alloc_prob system magnate task closed v4 fixed (in v4)
#1180 Slay power problems magnate bug closed 3.2.0 fixed (in master)
#1184 Bug (possible) with rating (level feelings) for OOD objects in r2038 magnate bug closed 3.2.0 fixed (in master)
#1185 [r2040] Unarmed attacks that hit get no message. magnate bug closed 3.2.0 fixed (in master)
#1186 object_is_jewelry() defined twice in defines.h magnate bug closed 3.2.0 fixed (in master)
#1188 obj-power.c needs to rate intrinsic light radius magnate change closed 3.3.0 fixed (in master)
#1189 wrong damage info magnate bug closed 3.2.0 fixed (in master)
#1190 squelch_bad accesses knowledge the player does not have magnate bug closed 3.2.0 fixed (in master)
#1201 Inspecting ammo reveals unknown brands on launchers magnate bug closed 3.2.0 fixed (in master)
#1205 Rework armour penalties magnate change confirmed v4
#1207 Show to-hit chance in monster recall magnate change closed 3.2.0 fixed (in master)
#1224 Fix randart gen chances magnate bug closed 3.2.0 fixed (in master)
#1227 Staffs not stacking magnate bug closed 3.2.0 fixed (in master)
#1228 Code cleanup: o_ptr->pval still used for rods in some places magnate bug closed 3.2.0 fixed (in master)
#1233 Replace +blows with -epb magnate change confirmed v4
#1242 Rework additional STR/DEX display in weapon info magnate bug closed 3.2.0 worksforme
#1270 Display damager per round rather than per blow magnate change closed 3.2.0 fixed (in master)
#1277 Add a "hints and tips" doc to the in-game help magnate change closed 3.2.0 fixed (in master)
#1310 Hide non-standard base AC on armour items magnate bug closed 3.3.0 fixed (in master)
#1369 Rebalance ego DSMs magnate change closed 3.3.0 fixed (in master)
#1370 Pricing overflow magnate bug closed 3.3.0 fixed (in master)
#1376 Extract text strings for monster spells to an edit file magnate change assigned v4
#1386 Sort brands by damage magnate change confirmed Future
#1394 Allow ego_min_pval to be zero magnate change closed 3.3.0 fixed (in master)
#1395 Allow ego types to affect item weight magnate change closed v4 fixed (in v4)
#1399 Additional ORIGIN_ values magnate task closed 3.3.0 fixed (in master)
#1403 Outstanding refactoring magnate task confirmed v4
#1404 Check for existing pval flags during ego item creation magnate bug closed 3.3.0 fixed (in master)
#1407 randarts: ensure that activations do not duplicate flags magnate bug confirmed v4
#1411 Poison can ignore TMD_OPP_POIS magnate bug closed 3.3.0 fixed (in master)
#1414 randarts: show origin standart in the spoiler magnate change closed 3.4.0 fixed (in master)
#1415 Create OF_GOOD to distinguish high-level wearables magnate task closed v4 fixed (in v4)
#1428 [Proposal] Monster Recall Highlighting for Troublesome Monsters magnate change assigned Future
#1431 Implement m_ptr->known_player_flags magnate change closed 3.3.0 fixed (in master)
#1437 Distinguish side effects from damage for monster melee attacks magnate change new v4
#1441 Randarts not properly generated the first time magnate bug closed 3.3.0 fixed (in master)
#1442 Set bonuses for artifacts magnate change confirmed v4
#1466 Make sure carried artifacts don't give special feelings magnate bug closed 3.3.0 fixed (in master)
#1467 Weapons with mixed to_hit and to_dam values confuse quality squelching magnate bug closed 3.3.0 fixed (in master)
#1472 Rings of Dog squelched as "bad" magnate bug closed 3.3.0 fixed (in master)
#1485 Remove skill-name from object descriptions magnate change closed 3.4.0 fixed (in master)
#1487 Randart base kinds appearing in object knowledge menu magnate bug closed 3.3.1 fixed (in master)
#1507 Rebalance to-hit vs AC magnate bug closed 3.3.1 fixed (in master)
#1510 Package 3.3.x for Debian magnate task closed 3.3.2 fixed (in master)
#1513 Ensure that PDSM can't get Resistance ego magnate bug closed 3.3.1 fixed (in master)
#1514 Nerf object detection magnate change closed 3.4.0 fixed (in master)
#1515 Devices IDd on unseen monsters should give feedback magnate bug closed 3.3.1 fixed (in master)
#1518 Logic error in randart slay frequency calc magnate bug closed 3.3.1 fixed (in master)
#1525 create_needed_dirs() should not try to create anything under /usr or /etc magnate bug assigned Future
#1527 Fix gold from chests under no_selling magnate bug closed Triage invalid
#1531 Protect against phantom pvals magnate bug closed 3.4.0 fixed (in master)
#1535 Limit blows with very heavy weapons magnate bug closed Triage invalid
#1537 Toggling birth_randarts is broken magnate bug closed 3.4.0 fixed (in master)
#1540 Remove bogus pvals magnate task closed v4 fixed (in v4)
#1545 Fix monster speed adjustments magnate bug closed 3.3.2 fixed (in master)
#1548 Review artifact.txt magnate task assigned v4
#1550 Socket system magnate change assigned Future
#1551 Remove SHOW_MODS magnate task closed 3.4.0 fixed (in master)
#1553 Quick fixes to randarts for 3.3.2 magnate bug closed 3.3.2 fixed (in master)
#1558 Changes to tvals and svals magnate task assigned v4
#1559 Make themes more random magnate change closed v4 fixed (in v4)
#1560 Racial equipment bonuses/penalties magnate task new v4
#1562 Get cleverer about affix compatibility magnate change new v4
#1563 Save everseen info somewhere sensible magnate bug closed v4 fixed (in v4)
#1565 Use affixes in artifact names magnate bug closed v4 fixed (in v4)
#1567 Allow affixes and themes to grant activations magnate change new v4
#1569 Store o_ptr->num_affixes magnate task new v4
#1571 describe_combat() needs to use known dice & sides magnate bug closed 3.4.0 fixed (in master)
#1576 Make sure that learning the absence of a rune does not mark it known magnate bug closed v4 fixed (in v4)
#1580 Elemental physical monster attacks should do damage regardless of immune status magnate bug closed 3.5.0 fixed (in master)
#1581 Make alloc_max checks use p_ptr->depth magnate bug closed v4 fixed (in v4)
#1585 Add bool no_arts to artifact_type magnate change new v4
#1587 Turn slays/brands into pvals magnate change closed v4 fixed (in v4)
#1589 Heuristic for obviousness of item properties magnate change confirmed v4
#1590 Recalibrate level feelings magnate bug assigned Future
#1592 obj-power: beware negative pvals when considering extra_stat_bonus magnate bug closed 3.4.0 fixed (in master)
#1593 Fix ghost pvals on randarts magnate bug closed 3.4.0 fixed (in master)
#1599 Split up improve_attack_modifier magnate task confirmed Future
#1600 Create master table for legal affixes magnate task new v4
#1622 Fix describe_damage magnate bug new v4
#1623 Monster memory not updated if brand is resisted magnate bug closed v4 fixed (in v4)
#1627 Allow affixes to affect balance and heft magnate change closed v4 fixed (in v4)
#1631 Artifact spellbooks don't show up purple in item list magnate bug closed v4 fixed (in v4)
#1636 Randart phial getting +4 light radius magnate bug closed 3.4.0 fixed (in master)
#1644 Tidy up slays magnate bug closed v4 fixed (in v4)
#1656 Convert archery to the new combat system magnate change new v4
#612 Cursed weapons show incorrect damage mikon bug closed 3.1.0 fixed (in master)
#1037 inventory should be sorted before items remaining is displayed molybdenum bug closed 3.5.0 fixed (in master)
#1611 itemlist subwindow interferes with list item command molybdenum bug reopened Future
#1628 New spell display covers too much screen molybdenum bug closed 3.5.0 fixed (in master)
#1646 Make special art rings/amulets fixed flavors molybdenum bug closed 3.5.0 fixed (in master)
#1665 Incorrect pickup behaviour in the dark molybdenum bug closed 3.5.0 fixed (in master)
#1694 Veins don't light up properly under some circumstances in text mode. molybdenum bug closed 3.5.0 worksforme
#1765 Chaos breath sometimes crashes game molybdenum bug closed 3.5.0 worksforme
#1770 mouse_buttons option broken molybdenum bug closed 3.5.0 fixed (in master)
#1776 Object context menu items say 'grey' instead of being greyed out molybdenum bug closed 3.5.0 fixed (in master)
#1780 Monster recall drop information faulty molybdenum bug closed 3.5.0 fixed (in master)
#1781 Put mace of disruption, scythe of slicing and blade of chaos in their own weapons category for squelch molybdenum bug closed 3.5.0 fixed (in master)
#1786 New solid_walls option doesn't show up veins well molybdenum bug closed 3.5.0 fixed (in master)
#1790 Monsters 'cackling evilly about traps' can delete runes of protection molybdenum bug closed 3.5.0 fixed (in master)
#1798 MSG_BOLD missing in messages.prf molybdenum bug closed 3.5.0 fixed (in master)
#1803 Random crash when going up (monster list subwindow) molybdenum bug closed 3.5.0 fixed (in master)
#1804 Make one line textblocks wrap properly. molybdenum bug closed Future fixed (in master)
#1949 OSX crash on moving monster list window molybdenum bug assigned Future
#1966 Map window issues molybdenum bug closed 4.0 fixed (in master)
#1970 Object and monster list updates molybdenum bug closed 4.1 fixed (in master)
#12 Distribute helpfiles as HTML, PDF myshkin change closed 3.5.0 fixed (in master)
#506 MacOS: Keep SVN Angband from interfering with other versions myshkin change closed 3.5.0 fixed (in master)
#786 Collect better statistics on items myshkin task closed 3.3.0 fixed (in master)
#1261 OS X port extended characters are wrong myshkin bug closed 3.3.0 fixed (in master)
#1273 Squelch menu and knowledge menu show different objects at start of game myshkin change assigned Future
#1322 Crash: o_ptr->kind not initialized when redrawing inventory term myshkin bug closed 3.3.0 fixed (in master)
#1330 Crash using @Z1 inscription myshkin bug closed 3.3.0 fixed (in master)
#1342 <player> appears on monster list myshkin bug closed 3.3.0 fixed (in master)
#1358 numpad keys now broken myshkin bug closed 3.3.0 fixed (in master)
#1360 High scores list title improperly formatted myshkin bug closed 3.3.0 fixed (in master)
#1366 wand of dragon breath not learned with use myshkin bug closed 3.3.0 fixed (in master)
#1373 Special artifacts appearing in squelch menus? myshkin bug closed 3.3.0 fixed (in master)
#1375 Add Mac OS X support to configure.ac and version.sh support to the Mac build myshkin change assigned Future
#1389 Keymap editor doesn't save '\' properly myshkin bug closed 3.3.0 fixed (in master)
#1396 Keymaps interaction menu has wrong title myshkin bug closed 3.3.0 fixed (in master)
#1397 ^E doesn't toggle inven/equip subwindow if character is in a store. myshkin bug closed 3.3.0 fixed (in master)
#1401 parser_parse() fails to parse "char str" specifications properly. myshkin bug closed 3.3.0 fixed (in master)
#1409 Certain types of summons produce no monsters. myshkin bug closed 3.3.0 fixed (in master)
#1424 Various issues with plural handling myshkin change closed Future fixed (in master)
#1435 Poison resistance does not protect against POISON melee attacks. myshkin bug closed 3.3.0 fixed (in master)
#1438 Multi-hued and flickering monsters' initial color myshkin change closed 3.3.0 fixed (in master)
#1439 Capitalization of definite articles in artifact descriptions is inconsistent. myshkin bug closed 3.3.0 fixed (in master)
#1440 Zero-sized stacks do not get described as plural. myshkin bug closed 3.3.0 fixed (in master)
#1445 Tunnelling broken myshkin bug closed 3.3.0 fixed (in master)
#1476 Improve stats collection for items myshkin change assigned Future
#1488 Too many actions are possible while confused myshkin change confirmed 4.2
#1490 Stat coloring / message bugs myshkin bug assigned Future
#1493 At launch, main Angband window appears beneath OS X menubar myshkin bug closed 3.4.0 fixed (in master)
#1549 OSX support for double-height tiles myshkin change assigned Future
#1594 Fix random names myshkin bug closed v4 fixed (in master)
#1596 Artifact knowledge menu lists never found artifacts myshkin bug closed v4 fixed (in v4)
#1597 Chardumps and artifact spoilers do not display object descriptions. myshkin bug closed v4 fixed (in v4)
#1602 The Mac OS X ports do not handle UTF-8 correctly. myshkin bug closed 3.4.0 fixed (in master)
#1610 OS X build crashes at startup for PPC 10.5.8 myshkin bug closed 3.4.0 wontfix
#1621 Crash associated with Nar the Dwarf myshkin bug closed Triage worksforme
#1650 Wizmode full recall does not actually supply recall for all monsters myshkin bug closed 3.4.0 fixed (in master)
#1652 Cocoa port crashes on trying to identify some non-alphanumeric keys myshkin bug closed 3.4.0 fixed (in master)
#1653 OS X build of tests prints ld warnings myshkin bug closed 3.5.0 fixed (in master)
#1660 Cocoa port fails to create needed dirs myshkin bug closed 3.4.0 fixed (in master)
#1661 Refill command offers recharging Rod of Treasure Detection as choice myshkin bug closed 3.4.0 fixed (in master)
#1662 Cocoa port: in standard keyset, shift + arrow does not run. myshkin bug closed 3.4.0 fixed (in master)
#1663 Game crashes when launched in OSX myshkin bug closed 3.4.1 wontfix
#1664 Cocoa port subwindows unclosable myshkin change closed 3.5.0 fixed (in master)
#1669 Lots of extraneous Term_refresh calls impacting performance on OS X Lion (10.7) myshkin bug closed 3.4.1 fixed (in master)
#1671 Tweaking ego items applies random stat bonuses myshkin bug closed 3.4.0 fixed (in master)
#1678 Movement by mouse click doesn't work in the Cocoa port. myshkin bug closed 3.4.1 fixed (in master)
#1679 In the roguelike keyset, no keypress or command works to toggle squelch. myshkin bug closed 3.4.1 fixed (in master)
#1690 Typo in "freeze and shatter" myshkin bug closed 3.5.0 fixed (in master)
#1691 Typo in description for Greater Maia myshkin bug closed Triage fixed (in master)
#1695 Cocoa port hangs when user quits during prompt myshkin bug closed 3.4.1 fixed (in master)
#1701 OS X release cleanup myshkin bug closed 3.5.0 fixed (in master)
#1708 Simple typo in p_race.txt comments myshkin bug closed 3.5.0 fixed (in master)
#1709 OS X: Font selection crash myshkin bug closed 3.5.0 fixed (in master)
#1710 Monster recall descriptions don't print special characters myshkin bug closed 3.5.0 fixed (in master)
#1743 Cocoa port doesn't support window resizing myshkin bug closed 3.5.0 fixed (in master)
#1840 Ensure Visual Studio compatibility nckmccnnll bug assigned Future
#1971 Adjust mushroom effect times nckmccnnll change closed 4.1 fixed (in master)
#979 Object knowledge menus give away artifact flavours noz bug closed 3.2.0 fixed (in master)
#1012 Show build version in dumps noz change closed 3.3.0 fixed (in master)
#1071 Itemlist leaks info noz bug closed 3.2.0 fixed (in master)
#1098 make 'distclean' cleans too much, 'clean' too little noz bug assigned Future
#1128 Subwindows not refreshing when loaded from prf file noz bug closed 3.3.0 fixed (in master)
#1221 Use UTF-8 noz change closed 3.4.0 fixed (in master)
#1225 Gold Remaining often fails to show up in stores noz bug closed 3.2.0 fixed (in master)
#1263 Add desktop entries to the source and buildsystem noz change closed 3.4.0 fixed (in master)
#1280 Allow --with-varpath to override PRIVATE_USER_DIR noz bug assigned Future
#1307 'n' throws oil at feet noz bug closed 3.3.0 fixed (in master)
#1313 'n' keeps target when confused noz bug closed 3.3.0 fixed (in master)
#1336 Cursed rings don't always present option to squelch noz bug closed 3.3.0 fixed (in master)
#1379 Ctrl-x should have the same behaviour as the Quit button noz bug closed 3.3.0 fixed (in master)
#1380 Problem with 5x8x font noz bug closed 3.3.0 fixed (in master)
#1387 Charged items thrown from a stack have too many charges noz bug closed 3.3.0 fixed (in master)
#1454 Fix spell ordering noz bug closed 3.3.0 fixed (in master)
#1462 Crash loading a graphics .prf file in ascii mode noz bug closed 3.3.1 fixed (in master)
#1464 Spell browser lost its header noz bug closed 3.3.0 fixed (in master)
#1475 Gold remaining not updated in stores noz bug closed 3.3.0 fixed (in master)
#1538 Spoiler generation needs utf8 support noz bug closed 3.4.0 fixed (in master)
#1542 Get Windows build working again post-UTF8 noz bug closed 3.4.0 fixed (in master)
#1543 Use standard configure variables noz task closed 3.4.0 fixed (in master)
#1561 Overhaul knowledge menus noz bug closed v4 fixed (in v4)
#1566 Rewrite tile-picker code noz bug confirmed v4
#1573 Tidy up ID and everseen layers noz bug confirmed v4
#1608 Barahir has duplicate level info noz bug closed Triage invalid
#1625 Autotools/buildsys build fails by default noz bug closed 3.4.0 fixed (in master)
#1632 Slay cache sometimes runs out of room(?) noz bug closed Triage invalid
#1830 Update SDL frontend to SDL 2.x noz task new v4
#1831 autoconf needs to check for rst2latex as well noz bug closed 3.5.1 fixed (in master)
#5 Unify in-game menus as far as possible pmac change closed 3.0.8 fixed (in master)
#7 Import the UnAngband knowledge screens pmac task closed 3.0.8 fixed (in master)
#96 Fix macro screen pmac bug closed 3.0.8 fixed (in master)
#98 Allow squelch of unknown flavors. pmac change closed 3.1.1 beta fixed (in master)
#100 Remove '@' macro command; replace with submenu in options menu pmac task closed 3.0.8 fixed (in master)
#107 OS X UI bugs pmac bug closed 3.1.0 fixed (in master)
#92 Fix GTK2 port shanoah bug closed 3.1.0 fixed (in master)
#398 Enhance the Gtk2 port shanoah change closed Future wontfix
#583 lib/xtra/graf/mr_att.png is not installed with "make install" shanoah bug closed 3.1.0 worksforme
#2 Ease makefiles proliferation takkaria change closed 3.0.8 fixed (in master)
#3 Remove script.c takkaria change closed 3.0.8 fixed (in master)
#4 Create ui.c and z-file.c takkaria change closed 3.0.8 fixed (in master)
#6 Incorporate takkaria's new store code takkaria change closed 3.0.8 fixed (in master)
#9 Import Hengband's command menu takkaria change closed 3.0.8 fixed (in master)
#10 Notes patch takkaria change closed 3.1.0 fixed (in master)
#15 Move windows-specific files to win/ subdirectory takkaria task closed 3.0.8 fixed (in master)
#16 Create proper website takkaria change closed 3.0.8 duplicate
#18 Fix magic mapping and detection takkaria change closed 3.1.0 fixed (in master)
#22 Turn next_xp option on permanently takkaria change closed 3.0.8 duplicate
#24 Auto-wield birth items takkaria change closed 3.1.0 fixed (in master)
#25 Add "always_show_list" option takkaria change closed 3.1.0 fixed (in master)
#26 Display weapon damage when 'I'nspecting weapons takkaria change closed 3.1.0 fixed (in master)
#27 Cut down and rearrange options takkaria task closed 3.0.8 fixed (in master)
#28 Add the quickstart patch takkaria change closed 3.1.0 fixed (in master)
#30 Write/import new savefile code takkaria change closed 3.1.1 beta fixed (in master)
#32 Replace the current autoroller with Antiband/Zangband's takkaria change closed Triage wontfix
#33 Flasks of oil and torches should have firebrand takkaria change closed 3.1.1 beta fixed (in master)
#41 Make item destruction always take 0 time takkaria change closed 3.0.8 fixed (in master)
#47 Audit memory code takkaria task closed 3.1.0 fixed (in master)
#53 Allow keyset-agnostic keymaps takkaria change assigned Future
#56 Make squelch simpler and cleaner takkaria task closed 3.0.8 fixed (in master)
#58 Revert the panel change behavior to 3.0.5 behaviour. takkaria change closed 3.0.8 fixed (in master)
#60 Simplify the code for timed player effects takkaria change closed 3.0.8 fixed (in master)
#76 Assign graphical tiles to the new monsters and objects takkaria change closed 3.2.0 worksforme
#88 Change lantern/torch behaviour and features takkaria change closed 3.0.8 fixed (in master)
#91 Store bugs takkaria bug closed 3.0.8 fixed (in master)
#93 Add mouse support for other platforms takkaria change closed 3.0.8 fixed (in master)
#97 Outstanding menus to fix takkaria task assigned Future
#104 show_file() needs fixing takkaria bug closed 3.1.0 fixed (in master)
#105 Better keymap UI takkaria change assigned Future
#110 Slim down number of ports further takkaria task closed 3.0.8 duplicate
#112 Package Windows console mode port with release takkaria change closed 3.0.8 fixed (in master)
#116 Add monster list display on main term using '[' takkaria change closed 3.0.8 fixed (in master)
#117 Integrate autoroller menu better for 3.0.8 takkaria bug closed 3.0.8 fixed (in master)
#119 Flicker of a direction prompt from 3.0.5 takkaria bug closed 3.5.0 worksforme
#122 Incorporate SDL sound patch sensibly takkaria task closed 3.0.8 fixed (in master)
#130 Project admin takkaria task closed 3.1.1 beta fixed (in master)
#139 Command handling code is hard to grok takkaria bug closed 3.3.0 fixed (in master)
#146 Using "show_piles" in graphics mode should use a tile, not the ampersand. takkaria bug closed 3.3.0 fixed (in master)
#149 Add item histories (from Ey; "found on xxx", "dropped by xxx") takkaria change closed 3.1.0 fixed (in master)
#152 Common approach to monster/object recall takkaria task closed 3.1.0 fixed (in master)
#166 Reconsider which monsters have amnesia takkaria bug closed 3.0.8 fixed (in master)
#168 Squelch issues takkaria bug closed 3.0.8 fixed (in master)
#173 autoconf: make install not working takkaria bug closed 3.0.8 fixed (in master)
#177 Fix pickup system takkaria bug closed 3.0.8 fixed (in master)
#179 Lanterns of everburning should not be fuellable or useable as fuel takkaria bug closed 3.0.8 fixed (in master)
#181 12x20 font lacks block char takkaria bug closed 3.0.8 fixed (in master)
#182 Casting resistance/resist poison crashes the game takkaria bug closed 3.0.8 fixed (in master)
#184 Some colors missing in GTK2 port takkaria bug closed 3.0.8 fixed (in master)
#188 Fix object compaction takkaria bug closed 3.0.8 fixed (in master)
#191 Make the status bar at the bottom display all timed effects takkaria change closed 3.1.0 fixed (in master)
#196 Items marked as squelch in shops takkaria bug closed 3.0.8 fixed (in master)
#210 "make install" on SuSE Linux 10 fails due to /usr/local permissions takkaria bug closed 3.0.9 worksforme
#213 .depend errors when using ./configure && make takkaria bug closed 3.0.9 fixed (in master)
#214 Import all of Ey's object examination niceties takkaria change closed 3.1.0 fixed (in master)
#218 Misleading summary for torches takkaria bug closed 3.0.9 fixed (in master)
#234 Unify useable/eatable/spell code takkaria task closed Future fixed (in master)
#235 DEFAULT_PATH does not get expanded by ./configure takkaria bug closed 3.0.9 fixed (in master)
#236 object.txt does not get installed takkaria bug closed 3.0.9 fixed (in master)
#238 SDL-mixer compilation broken with autoconf takkaria bug closed 3.0.9 fixed (in master)
#244 Always allow use of wrapping and space to advance in menus takkaria bug closed 3.1.0 fixed (in master)
#250 'K' should be a "mark item as squelch" command takkaria change closed 3.0.9 fixed (in master)
#263 DET_RADIUS should be a function of caster level takkaria change closed 3.1.0 fixed (in master)
#281 Path never used for X11 library lookups takkaria bug closed 3.0.9 fixed (in master)
#299 Add squelch_worthless option to determine whether worthless potions, etc get squelched takkaria bug closed 3.0.9 fixed (in master)
#310 New item allocation system with gradients takkaria change closed 3.1.0 fixed (in master)
#311 Fix mushrooms takkaria bug closed 3.1.0 fixed (in master)
#313 Potion changes takkaria change closed 3.1.0 fixed (in master)
#316 Rebalance wands/rods/staffs takkaria bug closed 3.1.0 fixed (in master)
#329 Object Description Tweaks & Other Minor Quibbles takkaria bug closed 3.1.0 fixed (in master)
#340 Add tests and documentation for z-msg takkaria task confirmed Future
#356 Test rig for dungeon generation takkaria change closed 3.1.0 fixed (in master)
#367 Prompt for which ring to replace when wearing two takkaria change closed 3.1.1 beta fixed (in master)
#400 Make graphics less hardcoded takkaria task closed 3.4.0 fixed (in master)
#417 Move death code to death.c and clean it up takkaria bug closed 3.1.0 fixed (in master)
#426 Make traps more interesting takkaria change closed 4.1 fixed (in master)
#430 Rewrite object_desc() in a clean, safe, sane manner takkaria bug closed 3.1.0 fixed (in master)
#437 Inscriptions shouldn't ignore roguelike keyset option takkaria bug closed 3.5.0 fixed (in master)
#552 Highscores busted takkaria bug closed 3.1.0 fixed (in master)
#574 Enable the good bits of adult_ai_smart without the brokenness takkaria change assigned Future
#641 Morgoth arts messed up takkaria bug closed 3.1.2 beta fixed (in master)
#700 Running should not run into immobile monsters takkaria bug closed 3.1.1 beta fixed (in master)
#731 No selling option takkaria change closed 3.2.0 fixed (in master)
#746 Replace branding spells and prayers with temporary brand takkaria change assigned 4.2
#752 Re-examine ID from first principles takkaria bug closed 3.1.1 beta fixed (in master)
#820 Adam Bolt Element Tiles Wrong takkaria bug closed 3.3.0 fixed (in master)
#852 Torches of Brightness description wrong takkaria bug closed 3.1.1 beta fixed (in master)
#856 Shop shouldn't honour keymaps takkaria bug closed 3.3.0 fixed (in master)
#865 The Trident of Ulmo (and other weapons) does not fit on the object info screen takkaria bug closed 3.2.0 fixed (in master)
#887 Windows "open" and "new" hotkeys takkaria bug closed 3.5.0 fixed (in master)
#905 Some Monster Tiles Mapped to Wrong Graphic takkaria bug closed 3.5.0 fixed (in master)
#914 Display a detection radius marker in graphics mode takkaria change closed 3.4.0 fixed (in master)
#946 Find a licence for the current sound files which is acceptable to Debian takkaria change closed Triage wontfix
#966 Repeat and Scrolls takkaria bug assigned Future
#1036 Deleting a Macro can break things takkaria bug closed 3.3.0 fixed (in master)
#1052 Picking up an artifact should mark it as {special} takkaria change closed 3.1.2 beta fixed (in master)
#1100 Tell the player where character dumps get saved to takkaria change confirmed Future
#1116 Changing squelch options should trigger item drops takkaria bug closed 3.3.0 fixed (in master)
#1157 SDL interface: 8x8 tiles show no floor because floor is treated as the transparency colour. takkaria bug closed 3.3.0 fixed (in master)
#1203 Repeated messages in shops takkaria bug closed 3.2.0 fixed (in master)
#1212 Too many confirmations by {!x} inscriptions takkaria bug closed 3.2.0 fixed (in master)
#1218 Remove more options takkaria change closed 3.3.0 fixed (in master)
#1219 Preference loading fails takkaria bug closed 3.2.0 fixed (in master)
#1252 Rogue keyset does not work with Enter command takkaria bug closed 3.4.0 fixed (in master)
#1287 Check up on licences of fonts takkaria task confirmed Future
#1288 Remove cheat options, move them to wizard mode takkaria change confirmed Future
#1289 Remove cheat options, move them to wizard mode takkaria change closed 3.3.0 duplicate
#1300 Need a way to walk into trapdoors in roguelike keyset takkaria bug closed 3.4.0 fixed (in master)
#1347 Make monster haste/slow temporary status effects takkaria change closed 3.3.0 fixed (in master)
#1378 Keymap adding is a bit screwy, doesn't let you input 'Return' in a keymap takkaria bug closed 3.3.0 fixed (in master)
#1452 Need documentation for new keymaps takkaria bug closed 3.4.0 fixed (in master)
#1453 Document pref file syntax & fix in-game interfaces takkaria bug assigned Future
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X takkaria bug reopened Future
#1469 Non-working keys on Windows takkaria bug closed 3.3.0 fixed (in master)
#1470 Saving keymaps shouldn't save game-specified keymaps takkaria bug closed 3.3.0 fixed (in master)
#1474 Keymaps should be able to clear -more- prompts takkaria bug closed 3.4.0 fixed (in master)
#1504 Tidy up lighting code takkaria change assigned Future
#1572 Capitalisation glitch in chardumps and spoilers takkaria bug closed Triage worksforme
#1584 Use orange asterisks for unseen gold takkaria bug closed 3.4.0 fixed (in master)
#1707 Refactor get_obj_num_by_kind takkaria change closed 3.5.0 fixed (in master)
#1768 Sync across 3.5's borg changes with APW's 3.4.1 takkaria change closed Future wontfix
#1811 Dropping artifacts causes crashes. takkaria bug closed 3.5.1 fixed (in master)
#11 Help changes change closed 3.5.0 wontfix
#49 Fix object pricing change closed 3.1.1 beta fixed (in master)
#62 Game should be fully dual-licenced change closed 3.1.1 beta fixed (in master)
#70 Use a new file header for all-GPL files change closed 3.1.0 fixed (in master)
#81 Allow Angband to work on 16-row displays change new Future
#85 Use Mr. Att logo on all platforms task closed 4.0 fixed (in master)
#86 testing ability to ticket anonymously change closed invalid
#89 Current equipment not redrawn properly in stats panel change closed 3.0.8 fixed (in master)
#94 birth screen bugs bug closed 3.0.8 fixed (in master)
#101 Improve messages a la NPP change closed 3.3.0 fixed (in master)
#106 Make graphics, sound options in-game options change closed Future fixed (in master)
#111 Record a new set of sound effects, under a permissive BSD-style licence task closed 3.1.1 beta fixed (in master)
#113 Build/Package win console mode angband along with windows binaries change closed duplicate
#118 Picking up money results in garbled messages bug closed 3.0.8 fixed (in master)
#121 Inventory listings should respond to the term size they are in bug closed 3.5.0 fixed (in master)
#124 Update documentation bug closed 3.0.8 fixed (in master)
#125 No prompt to destroy known worthless items change closed 3.0.8 wontfix
#128 Menu bugs bug closed 3.0.8 fixed (in master)
#129 Angband 3.0.7s3 code cleanup. change closed 3.0.8 fixed (in master)
#131 Code documentation solution task closed 3.1.1 beta fixed (in master)
#133 Delete .keep files, use delete.me instead bug closed 3.0.8 fixed (in master)
#135 Don't use C reserved identifiers bug confirmed Ongoing
#142 Windows font handling bug bug closed 3.5.0 fixed (in master)
#148 Fix the fonts bug closed 3.0.8 fixed (in master)
#157 Comment cleanups bug closed 3.0.8 fixed (in master)
#159 Trimming down the number of compile-time options task closed 3.0.8 fixed (in master)
#160 player_egid needs to be set for all SET_UID systems bug closed 3.0.8 fixed (in master)
#161 [Regression] Cannot feel objects dropped under blind (or in the dark) player bug closed 3.0.8 fixed (in master)
#180 main-x11.c can only be run with graphics mode bug closed 3.0.8 fixed (in master)
#183 Full mouse playability change new Future
#193 infinite loop bug closed 3.0.8 fixed (in master)
#194 'm' no longer shows the 'which magic book prompt' bug closed 3.0.8 worksforme
#195 Macros append an odd letter to messages bug closed 3.0.8 fixed (in master)
#201 picking up gold in the dark creates items in inventory, cant drop/destroy? bug closed 3.0.8 fixed (in master)
#202 Shops with multiple inventory pages require "_" command to enter bug closed 3.0.9 fixed (in master)
#203 Scrolls labeled... "fellatio"??? bug closed 3.0.8 wontfix
#205 3232.bmp and mask32.bmp not included with Windows version bug closed 3.0.8 wontfix
#209 GTK port does not remember user's font preference bug closed 3.0.9 fixed (in master)
#232 Solid block characters are invisible under Windows Vista bug closed 3.2.0 fixed (in master)
#237 Windows Angband reacts to clicks while in the background bug closed duplicate
#240 Not all monster types show up in the "Display monster knowledge" detailed UI bug closed 3.0.9 fixed (in master)
#262 Weird output when quaffing a Cure Light Wounds potion bug closed 3.1.0 fixed (in master)
#264 Should be able to identify items in your home change confirmed v4
#265 '-' key not working bug closed 3.0.9 fixed (in master)
#266 Innate infravision not shown in character info matrix bug closed 3.1.0 fixed (in master)
#267 message displays wrong total count after purchasing items that you already have bug closed 3.0.9 duplicate
#270 No transparency for items/player/monsters bug closed 3.1.0 fixed (in master)
#271 Stairs rarely generated under player bug closed 3.0.8 fixed (in master)
#272 Windows port term windows z-order wrong bug closed 3.0.9 fixed (in master)
#273 Banishment crashes game bug closed 3.0.9 fixed (in master)
#274 Walking over objects while blinded doesn't mark them bug closed 3.0.9 fixed (in master)
#275 Remove/redo "social class" change closed 3.1.0 fixed (in master)
#277 Mini-map overlay/seperate window change new Future
#278 Lights measured in player-turns, not game-turns bug closed wontfix
#279 Wand of Wonder always has maximal effect, not random bug closed 3.1.0 fixed (in master)
#280 Variable used without being initialized bug closed 3.0.9 fixed (in master)
#282 Angband relies on RGB colours in curses port bug closed 3.0.9 fixed (in master)
#303 Detect monster creates 'visible' monsters that interrupts R* bug closed Triage wontfix
#304 Shouldn't allow more than one selection for subwindow options bug closed Triage wontfix
#305 hide_squelchable acts odd for items in your inventory bug closed 3.1.0 fixed (in master)
#306 run isn't working bug closed duplicate
#307 Innate infravision shown as equipment modifier in self-knowledge bug closed 3.1.0 fixed (in master)
#309 Why are there separate 'p' and 'm' commands? change confirmed Future
#318 Consolidate monster entries change closed 3.3.0 fixed (in master)
#319 problem with autopickup bug closed 3.1.0 fixed (in master)
#320 Fix rings bug closed 3.1.0 fixed (in master)
#322 Savefile importing strange between rev 408 and rev 435 bug closed 3.1.0 fixed (in master)
#323 Phantom staff in [436] bug closed Triage worksforme
#332 Target no longer clears when targeted monster dies bug closed 3.5.0 fixed (in master)
#333 Fixes for window positions in main-x11 change closed 3.1.0 worksforme
#335 SDL port can't find font files when installed globally bug closed 3.1.0 fixed (in master)
#336 Installer does not copy angband.glade to proper directory bug closed 3.1.0 fixed (in master)
#337 GTK port shows no animations bug closed 3.1.0 fixed (in master)
#338 Mac OS X Open Dialogbox bug closed 3.1.0 fixed (in master)
#339 Squelch help missing, and no rogue-key bug closed 3.2.0 fixed (in master)
#341 Missing full stops bug closed 3.1.0 fixed (in master)
#342 Collect stats on player change confirmed v4
#343 Autosave feature change closed 3.1.1 beta fixed (in master)
#344 p_ptr->command_wrk not reset in get_item() bug closed 3.1.0 fixed (in master)
#346 IDing rods by use bug closed 3.1.0 fixed (in master)
#347 Won't autopickup items autoinscribed with !* bug closed 3.1.0 fixed (in master)
#378 Clone and Fear effect switched bug closed 3.1.0 fixed (in master)
#379 Average spell damage when browsing. change new Future
#380 OS X: Cannot open player file outside of Angband itself bug closed 3.1.0 fixed (in master)
#381 OS X: Player open dialog cannot be targetted by keyboard bug closed 3.1.0 fixed (in master)
#382 When a shop does not want anything, a message should be displayed when hitting 's' bug closed 3.1.0 fixed (in master)
#383 Need ability to disable navigation in stores change closed 3.0.9b fixed (in master)
#384 OS X: Problem opening Angband using Quicksilver bug closed 3.1.0 fixed (in master)
#385 Player position moves sometimes when opening player file bug closed 3.1.0 worksforme
#386 Monster flow has no range to speak of bug closed 3.1.0 fixed (in master)
#388 The saving of colours in the .prf file seems to be broken bug closed 3.1.0 fixed (in master)
#389 "d" used twice in options menu bug closed 3.1.0 fixed (in master)
#390 X11 and GTK ports use 100% CPU bug closed 3.1.0 worksforme
#391 crash in message_add bug closed 3.1.0 fixed (in master)
#392 Savefile crashes GTK port bug closed 3.1.0 worksforme
#393 crash in 9-14 build bug closed 3.1.0 worksforme
#394 keymap/option files no longer append. bug closed 3.1.0 fixed (in master)
#395 buying cure serious wounds doen't indicate how many you have bug closed 3.1.0 fixed (in master)
#396 Preserve flag mislabelled in character dumps bug closed 3.1.0 fixed (in master)
#397 can't activate objects bug closed 3.1.0 fixed (in master)
#401 Gondolin's light description is wrong bug closed 3.1.0 fixed (in master)
#402 svn missing file wizard.h bug closed 3.1.0 fixed (in master)
#403 Phial's description is wrong bug closed 3.1.0 fixed (in master)
#404 crash when squelching floor object bug closed 3.1.0 worksforme
#406 Indestructible pseudoid endows later items with heavy pseudoid bug closed 3.1.0 fixed (in master)
#407 Messages when not sensing anything? bug closed 3.1.0 fixed (in master)
#408 Small ID bug bug closed 3.1.0 fixed (in master)
#409 Infinite glyphs of warding when reading from floor bug closed 3.1.0 fixed (in master)
#410 Period missing after charging rod message bug closed 3.1.0 fixed (in master)
#412 Monster list is hallucination-proof bug closed 3.1.1 beta fixed (in master)
#421 z-tests.h missing bug closed 3.2.0 fixed (in master)
#422 The new dungeon code seems to have broken the connected stair code bug closed 3.1.0 fixed (in master)
#423 Bigscreen support for self-knowledge screen bug closed 3.1.0 fixed (in master)
#424 Reorder Monster List bug closed 3.1.0 fixed (in master)
#427 When screen is above a certain length, text is limited to 15 characters bug closed 3.5.0 fixed (in master)
#429 Unused flags in defines.h bug closed 3.1.0 fixed (in master)
#436 RiscOS Gravity Hound Bug bug closed 3.2.0 invalid
#452 Min gold not always 200 bug closed 3.1.0 fixed (in master)
#453 Normal hard studded leather pseudo-ids as {magical} bug closed 3.1.0 fixed (in master)
#456 {tried} inscription in store items bug closed 3.1.0 fixed (in master)
#459 Potions of Brawn sometimes have bad description, lower strength bug closed 3.1.0 fixed (in master)
#460 CLW etc description misleading bug closed 3.1.0 fixed (in master)
#481 Char History Screen Incorrect Starting Turn bug closed 3.1.0 fixed (in master)
#487 OS X: Complicated 'Open Game' bug bug closed 3.1.0 fixed (in master)
#494 Some typos bug closed 3.1.0 fixed (in master)
#497 store.c: buy with g/p broken in roguelike keyset bug closed 3.0.9b fixed (in master)
#498 Average damage not correct for items in pack [Was: Number of blows not always correct] bug closed 3.1.0 fixed (in master)
#499 Many wrong effect descriptions bug closed 3.1.0 fixed (in master)
#500 Some of the help files have CR+LF and some have only LF bug closed 3.1.0 fixed (in master)
#501 Add method of death to the character dump. change closed 3.1.0 fixed (in master)
#502 Using the new flavours proposed on the forum? change new Future
#504 Compiler warnings (MacOS, r754) change closed 3.1.0 fixed (in master)
#505 OS X: Beachball crash for r754 opening v3.0.9 savefile with randarts bug closed 3.1.0 fixed (in master)
#508 MacOS: main-x11.c uses #define rather than typedef to define uint bug closed 3.1.0 fixed (in master)
#511 OS X: Problem "Hiding" Angband bug closed 3.1.0 fixed (in master)
#512 Make browsing the knowledge screen easier bug closed 3.1.0 fixed (in master)
#515 Disallow debug chars on the high score list bug closed 3.1.0 fixed (in master)
#516 Feature Request: Make 'repeat last command' only repeat in-game commands change closed 3.1.1 beta fixed (in master)
#521 strange startup hang problem on XP bug closed 3.1.1 beta fixed (in master)
#544 Show coloured dot at edge of dtrap areas broken at map edge bug closed 3.1.0 fixed (in master)
#545 Add "Open Recent" support for the Mac OS X port change closed 3.1.0 fixed (in master)
#546 Allow Enter to work on options menu bug closed 3.1.0 fixed (in master)
#548 OS X port should remember the "antialias" setting in the menus bug closed 3.1.0 fixed (in master)
#549 OS X port should reorganise the Windows menu change closed 3.1.0 fixed (in master)
#550 Show all monsters when using '[' change closed 3.1.0 fixed (in master)
#551 Shop Owners no longer rotate bug closed invalid
#553 Merging prayer books bug closed wontfix
#555 Break up visually what happens each "turn" change closed 3.2.0 fixed (in master)
#556 Need a 'reset squelch' option at creation change closed 3.1.1 beta fixed (in master)
#557 autosquelch squelches 'good' cursed items bug closed 3.1.1 beta fixed (in master)
#558 Vaults don't have good objects bug closed 3.2.0 fixed (in master)
#559 ID store items change closed Triage invalid
#560 Limit char dumps to 80 characters wide bug closed 3.1.0 fixed (in master)
#562 Ego items shouldn't be 'average' or 'cursed' for squelching bug closed 3.1.1 beta fixed (in master)
#565 can't sell a staff bug closed Triage invalid
#566 Minor display update issue in point-based chargen bug closed 3.1.0 fixed (in master)
#567 MacOS: new application icon change closed 3.1.0 fixed (in master)
#568 Objects on ground show up in shops bug closed 3.1.0 fixed (in master)
#570 Minor display issue: 'l'ooking at money on the ground bug closed 3.1.0 fixed (in master)
#573 Update comments in tables.c to match p_class.txt change closed 3.1.0 fixed (in master)
#584 There should be an error message if save game cannot be overwritten bug closed 3.1.0 fixed (in master)
#585 Orc with bad item in 880 bug closed 3.1.0 invalid
#586 Allow restriction of auto pickup to consumables change confirmed Future
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current bug closed 3.1.1 beta fixed (in master)
#606 Macro's still use normal keyset when game is set for roguelike keys bug closed duplicate
#607 Rings of Escaping should impair spellcasting and ranged attacks bug closed 3.1.0 fixed (in master)
#608 Object knowledge causes assertion to fail bug closed 3.1.0 fixed (in master)
#609 Invisible traps can be shown via "change visuals" bug closed 3.1.0 fixed (in master)
#610 No room to pick up gold bug closed 3.1.0 fixed (in master)
#611 No object ("scroll", "enchant armor") bug closed 3.1.0 fixed (in master)
#613 "Harmless" actions prevented by {!*} inscription bug closed 3.1.1 beta fixed (in master)
#616 No way to compile on OpenBSD bug closed 3.1.1 beta fixed (in master)
#618 Using the Mouse to look around. change new Future
#619 Potion of flight rather than ring of escape change new v4
#621 Mushrooms of resist confusion are not obvious bug closed 3.1.0 fixed (in master)
#622 Un-identified Item's Special Powers are visible in Your Home. bug closed 3.1.0 fixed (in master)
#623 tele_to should check the destination more carefully change new v4
#624 Fear problems. bug closed 3.1.0 fixed (in master)
#625 Autosquelch attacking new items bug closed Triage worksforme
#626 Adamantite pieces cannot be picked up when Inventory is full. bug closed 3.1.0 fixed (in master)
#627 Priest Spell "Slow Poison" must be relearned after restarting save file. bug closed 3.1.1 beta fixed (in master)
#628 minor tweak needed in torch info (3.0.9b) bug closed 3.1.0 fixed (in master)
#629 Acid Immunity doesn't prevent Acid Damage. bug closed 3.1.0 fixed (in master)
#632 Detect Enchantment should be more consistent change closed Triage duplicate
#633 Mushrooms of Clear Mind don't get IDed bug closed 3.1.0 fixed (in master)
#634 Light breathers should light up the room change closed 3.1.1 beta invalid
#643 Compile issues due to folder reorg bug closed 3.1.0 fixed (in master)
#644 Targeting only targets closest monsters bug closed 3.1.0 fixed (in master)
#645 Incorrect handling of amnesia when computing spell fail rate bug closed 3.1.1 beta fixed (in master)
#646 Scroll of Door/Stair Detection Shouldn't cost more than Scroll of Magic Mapping bug closed 3.1.0 fixed (in master)
#649 My Paladin forgets "Slow Poison" on restart? (weird) bug closed 3.1.0 fixed (in master)
#650 Infinite Scroll of Rune of Protection bug closed 3.1.0 duplicate
#651 Cannot reload randart saves in developmental versions bug closed 3.1.1 beta fixed (in master)
#652 Knowledge - press any continue - arrow keys not regarded as "any key" bug closed 3.1.0 fixed (in master)
#653 Playing.txt need '[' and ']' commands updated bug closed 3.1.0 fixed (in master)
#654 Resting not giving Pseudo-id is pointless bug closed 3.1.1 beta fixed (in master)
#655 Priests are now horribly unfair. {Psuedo-ID} bug closed 3.1.1 beta wontfix
#656 r1069: r908 missed monster list bug closed 3.1.0 fixed (in master)
#657 r1069: messages out of sync for oppose poison bug closed 3.1.0 fixed (in master)
#658 r1069: Rods have variable weight bug closed 3.1.0 fixed (in master)
#660 Allow New Game/Load Game without Quitting change closed duplicate
#661 "You have x number of y" message in store sometimes incorrect bug closed 3.1.1 beta fixed (in master)
#662 r1071: Ancient gold dragons drop gold bug closed 3.1.0 fixed (in master)
#669 r1099: control-E doesn't work well bug closed 3.1.1 beta fixed (in master)
#670 r1099: reading ?acquirement off floor does not acquire bug closed 3.1.1 beta worksforme
#672 r1099: Activating Evenstar gives wrong message bug closed 3.1.1 beta fixed (in master)
#673 Description of Identification Spell Wrong bug closed 3.1.1 beta fixed (in master)
#676 Help on Character Creation Screen Broken bug closed 3.1.1 beta fixed (in master)
#678 r1099: gcu port leaves terminal colors damaged bug closed 3.1.1 beta fixed (in master)
#684 Looking at object.txt, new item "Great Hammer" has 8d1 damage bug closed 3.1.1 beta invalid
#689 Squelch items in stores bug closed Triage wontfix
#690 r1099: Effect timeout display should correct for player speed bug closed 3.1.1 beta fixed (in master)
#691 r1099: Ring of Open Wounds needs EASY_KNOW (?) bug closed 3.1.1 beta fixed (in master)
#695 r1099: Deleting macros breaks bug closed 3.1.1 beta worksforme
#707 r1099: Display glitch with large overmap windows and town bug closed 3.1.1 beta fixed (in master)
#711 Rod of Detection description is wrong bug closed 3.1.1 beta fixed (in master)
#723 main-gcu.c compile errors bug closed 3.1.1 beta fixed (in master)
#724 Critical hit messages out of order in 3.1.0. bug closed 3.1.1 beta fixed (in master)
#734 Nonsensical slot displayed while shopping bug closed 3.1.1 beta fixed (in master)
#736 k! to squelch does not work immediately bug closed 3.1.1 beta wontfix
#737 dwarf priest got killed by light bug closed 3.1.1 beta invalid
#742 Feedback on tunneling success change closed 3.1.1 beta fixed (in master)
#745 monster group movement bug(s) bug closed 3.1.1 beta fixed (in master)
#747 'Start Over' command during character creation doesn't redraw screen properly bug closed 3.1.1 beta fixed (in master)
#748 rings of delving don't activate bug closed 3.1.1 beta fixed (in master)
#749 A uniform way to access player knowledge of player state task closed 3.3.0 fixed (in master)
#755 Fully identified item gets feeling appended to name, no longer stacks with others bug closed 3.1.1 beta fixed (in master)
#756 More flexible windowing in the gcu-port change new Future
#757 Look into reducing LOS/LOF change closed v4 fixed (in master)
#759 Number of blows not right on birth screen bug closed 3.2.0 fixed (in master)
#763 command.txt grammar error change closed 3.1.1 beta fixed (in master)
#764 Magic Mapping Description wrong bug closed 3.1.1 beta fixed (in master)
#768 FOV code is hideous bug closed 3.5.0 fixed (in master)
#770 item pickup energy inconsistency bug closed 3.1.1 beta fixed (in master)
#772 Rings of searching do not display bug closed 3.1.1 beta fixed (in master)
#793 crazy kobold crash! bug closed Triage invalid
#794 Artifact spoiler does not list slays/brands on weapons bug closed 3.1.1 beta fixed (in master)
#795 Port to Symbian S60 using SDL task closed Future wontfix
#796 NumPad does not work properly when using PuTTY (main-gcu) bug closed 3.1.2 beta fixed (in master)
#797 Some activation descriptions now clumsy bug closed 3.1.1 beta fixed (in master)
#802 Priest is uncomfortable with lucerne hammer bug closed Triage wontfix
#812 Help handler missing from ui-birth.c bug closed 3.1.1 beta fixed (in master)
#814 Lose turn when unable to attack bug closed 3.1.1 beta fixed (in master)
#815 Lose turn when unable to attack bug closed duplicate
#816 Random teleport and stores bug closed 3.1.2 beta fixed (in master)
#817 Subwindows are completely blank bug closed 3.2.0 worksforme
#821 Easy Know Missing bug closed 3.1.1 beta fixed (in master)
#822 Whip of Valain activation string bug closed 3.1.1 beta fixed (in master)
#836 General Comments change closed invalid
#838 isolated initial room bug closed 3.3.0 fixed (in master)
#841 Angband crashes on 'File->New' bug closed 3.1.1 beta fixed (in master)
#854 Can't sell unidentified scroll of darkness bug closed 3.1.1 beta fixed (in master)
#857 ^t, !*, !d, !g, and \s change new Future
#858 Insribing objects Max=# change confirmed Future
#859 Batch Reading of Scrolls change closed Future wontfix
#860 Simplify Commands T, t, and X (macro) change closed 3.5.0 fixed (in master)
#866 Tunneling should damage normal weapons change closed Triage wontfix
#867 r1405 has object flag error on startup bug closed 3.1.1 beta fixed (in master)
#870 No yeeks in monster knowledge browser bug closed 3.1.1 beta fixed (in master)
#871 / misidentifies ' as Angel bug closed 3.1.2 beta invalid
#872 = Command, Current Hitpoint warning bug closed 3.1.1 beta fixed (in master)
#873 auto-inscription prevents stacking of arrows bug closed 3.2.0 fixed (in master)
#877 Let me disable townspeople change closed Triage wontfix
#878 auto squelch worthless items breaks on restarted character bug closed 3.1.1 beta wontfix
#880 Dead keys do not work in OS X port bug closed 3.5.0 fixed (in master)
#881 Inpsect needs a more prompt bug closed duplicate
#882 Repeat command on zap ignores uncharged rods bug closed 3.1.1 beta fixed (in master)
#886 repeat command ignores prompts bug closed 3.1.1 beta fixed (in master)
#888 CCW and CMW (almost) replicated bug closed 3.5.0 fixed (in master)
#889 Wielding firestar causes it to prompt for a direction. bug closed 3.1.1 beta fixed (in master)
#907 Changing starting gold/eq birth option messes up w/ previous character bug closed 3.1.1 beta fixed (in master)
#909 Character screen doesn't update correctly while you are in shop or home bug closed 3.1.1 beta fixed (in master)
#910 /lib/help has the wrong Makefile bug closed 3.1.1 beta invalid
#913 Character dumps have some stats on a new line when they shouldn't be bug closed Triage invalid
#927 Change look/target command output change closed 3.1.2 beta fixed (in master)
#928 I can't attack while afraid, but mobs won't attack either. bug closed 3.1.2 beta invalid
#933 auto-identify doesn't update AC bug closed 3.1.2 beta fixed (in master)
#938 Non-maximise mode does not work bug closed 3.2.0 fixed (in master)
#939 Should color*255 be color*257? bug closed 3.1.2 beta fixed (in master)
#942 Move angband.ico to src\win task closed 3.3.0 fixed (in master)
#943 Wand of teleport other has wrong symbol. bug closed 3.1.2 beta fixed (in master)
#945 Scrolls of Darkness don't ID rDark. bug closed 3.1.2 beta fixed (in master)
#947 Angband crashes on exit if an edit file contains a syntax error bug closed worksforme
#948 Corrupted messages when droping in the home bug closed 3.1.2 beta fixed (in master)
#955 Smeagol should have HURT_LITE change closed 3.1.2 beta fixed (in master)
#962 Method for detecting some cheating task closed Triage wontfix
#963 Pathfinding change new v4
#964 Keymap overwriting bug bug closed worksforme
#965 Importing savefile from previous version screws up objects in home bug closed 3.1.2 beta wontfix
#967 Some artifacts not placed into history when found/ID'd bug closed 3.1.2 beta duplicate
#968 character creation broken in nightly build bug closed Triage worksforme
#970 Wrong check when tracking a dead monster in monster_health_attr() bug closed 3.1.2 beta fixed (in master)
#971 inconsitency in monster info and rod information bug closed Triage duplicate
#972 description of itens in store bug closed 3.1.2 beta fixed (in master)
#973 Wildcard (*) in stores accepts anykey bug closed 3.2.0 wontfix
#985 Crash when running ends next to the dungeon wall bug closed Triage worksforme
#994 Imprecise messages bug closed 3.1.2 beta fixed (in master)
#996 Changing color to farmer Maggot's dogs bug closed 3.1.2 beta fixed (in master)
#999 Artifacts that ID-by-use do not show up in character history bug closed 3.1.2 beta fixed (in master)
#1010 Ammo branded by spell doesn't show that in inventory bug closed 3.1.2 beta fixed (in master)
#1022 sdl version sometimes crashes when lighting rooms bug closed 3.1.2 beta fixed (in master)
#1023 Stores won't buy bug closed Triage invalid
#1040 Object orgin won't display for item from chest. bug closed 3.1.2 beta fixed (in master)
#1042 A better fix for the lite room bug. bug closed 3.1.2 beta fixed (in master)
#1044 "this can never happen!" happens whenever a rod recharges. bug closed 3.1.2 beta duplicate
#1053 Chest and ring mimics do not show up in monster knowledge menu bug closed 3.1.2 beta fixed (in master)
#1054 Sensing reveals some ego items bug closed 3.1.2 beta invalid
#1065 Bad names for lost artifacts in knowledge bug closed 3.1.2 beta fixed (in master)
#1066 Truncated window names in Mac OS X build bug closed 3.1.2 beta fixed (in master)
#1067 Monster list term doesn't update for some actions. bug closed 3.1.2 beta fixed (in master)
#1069 Checking out lost artifact information now puts entries into char history. bug closed 3.1.2 beta fixed (in master)
#1073 Make Char dumps include more information change closed 3.5.0 fixed (in master)
#1074 More colors in monster recall. change closed 3.3.0 fixed (in master)
#1079 Monster list in gtk client causes errors in terminal window bug closed 3.1.2 beta fixed (in master)
#1085 Large memory leak in gtk client bug closed 3.1.2 beta fixed (in master)
#1112 Invisible Kobolds and Cave Bears on OSX bug closed 3.2.0 worksforme
#1117 Error parsing users prf bug closed 3.2.0 fixed (in master)
#1123 Monster list incorrectly telling "aware" when a monster is seen bug closed 3.2.0 fixed (in master)
#1126 Enchant scrolls do not remember the selected item when repeating with 'n' bug closed duplicate
#1132 Refueling a normal torch with a torch of Brightness bug closed 3.2.0 fixed (in master)
#1135 No sound plays in shops bug closed 3.3.0 worksforme
#1136 Feature Req: Quick option to resize the graphics to match the tileset. change closed 3.2.0 fixed (in master)
#1137 graphic glitch while running bug closed 3.2.0 worksforme
#1138 Cheap potions of *healing* bug closed 3.2.0 fixed (in master)
#1139 actions menu doesn't work with repeating actions bug closed 3.2.0 fixed (in master)
#1141 Unable to leave shop after selling bug closed 3.2.0 worksforme
#1142 Full screen takes all resources bug closed 3.2.0 fixed (in master)
#1143 Darkness only works in the dungeon at night bug closed 3.2.0 fixed (in master)
#1144 Player not told when timed effect increases bug closed 3.2.0 fixed (in master)
#1145 Afraid monsters should fail to cast spells change closed 3.3.0 fixed (in master)
#1146 Rings of Escaping too powerful for Rangers change closed wontfix
#1147 don't reduce energy on load bug closed duplicate
#1148 Detect Enchantment Not Shown in Resistance of Scarabtarices Magic Book bug closed worksforme
#1152 Slays broken for randarts bug closed 3.2.0 fixed (in master)
#1153 Link on Linux with new binutils fails bug closed Triage worksforme
#1158 Message bug: Bad count when dropping from stacks? bug closed 3.2.0 worksforme
#1159 Problems with html screendumps bug closed 3.2.0 wontfix
#1162 Press a key to make @ flash briefly change new Future
#1166 [patch] Add option to disable <enter> command menu change closed 3.2.0 wontfix
#1168 Patch for message color vs 3.1.2r1980 change closed 3.2.0 fixed (in master)
#1169 (#1168) Small bugfix for the message color patch (r1981) bug closed 3.2.0 fixed (in master)
#1170 v3.1.2r1981 Small bug with Player History and drained levels. bug closed 3.2.0 fixed (in master)
#1172 Suggestion for change to monster memory display format change new v4
#1177 Weapon damage description can show 2 figures if *slay* and slay are present bug closed 3.2.0 fixed (in master)
#1195 Blessed diggers are not accepted in the temple bug closed 3.2.0 fixed (in master)
#1618 Hellhäutige LiveCams task closed Triage invalid
#1620 Windows Kernel32 Dll change closed v4 invalid
#1 SVN should contain the same stuff as the source archive change closed 3.0.8 fixed (in master)
#8 Find-as-you-type monster recall change new Future
#13 Replace current "interactive" help with context help change new Future
#14 Add "tutorial mode" change new Future
#17 Add mouse support change closed 3.0.8 duplicate
#19 Add trap detection indicator change closed 3.1.0 fixed (in master)
#21 Add NPP "path to target" feature change closed 3.3.0 fixed (in master)
#35 Allow selection of character hair/eye colour and character background change closed Future fixed (in master)
#37 Split up externs.h into other headers, to allow less recompiling change closed duplicate
#38 Import UIAngband's wizard mode screen editor change closed Triage wontfix
#42 Make all terminal access/printing functions use (y, x) co-ordinates task new Future
#44 Change rand_int() to randint0(); randint() to randint1() change closed 3.1.0 fixed (in master)
#45 Minimise usage of standard string functions task new Ongoing
#51 Universal use command change closed 3.4.0 fixed (in master)
#52 Simplify (at least condense) obscure options change closed 3.0.8 fixed (in master)
#55 Introduce unit testing change closed 3.2.0 fixed (in master)
#57 Do spells with edit files (like UnAngband) change closed Future wontfix
#59 angband.rogueforge.net needs a homepage change closed 3.0.8 fixed (in master)
#64 Add reference counting for inscriptions task new Future
#65 Split up source files more, make names meaningful task closed Ongoing fixed (in master)
#66 "Panic saves" shouldn't overwrite normal savefiles task new Future
#67 Throwing potions should cause the potions effect on the target change new Future
#69 Unify Makefile.dos, Makefile.ibm, and Makefile.con change closed 3.0.8 wontfix
#72 Remove CHECK_TIME option change closed 3.0.8 fixed (in master)
#73 Unify line of sight and projection paths change new Future
#74 Add reference counting to the quarks package change closed duplicate
#75 Panic saves shouldn't overwrite normal savefiles change closed duplicate
#78 Improve monster behaviour and AI change new v4
#79 Add main-net.c task closed Future wontfix
#80 Add main-gba.c task closed Future worksforme
#82 Write Angband coding guidelines task closed 3.0.8 fixed (in master)
#83 Always use numbers for the labels of spellbooks in the inventory change new Future
#84 Remove cptr from the game, replace with const char * everywhere task closed 3.3.0 fixed (in master)
#90 Save file consistency broken change closed 3.0.8 fixed (in master)
#95 Create a cross-platform API for directory scanning change closed 3.0.8 fixed (in master)
#99 Add angband.rogueforge.net to splash page. task closed 3.0.8 fixed (in master)
#102 compile.txt is badly out of date (wrong), and the wiki BuildSystem needs updating bug closed 3.0.8 fixed (in master)
#103 Have a DOS/IBM port available change closed wontfix
#109 Remove unused ports task closed 3.0.8 duplicate
#114 count of items found in monster drops is broken by r110 bug closed 3.0.8 worksforme
#115 Movement by mouse doesn't work very well. bug closed 3.4.0 fixed (in master)
#126 Change amnesia into a timed effect change closed 3.0.8 fixed (in master)
#127 '5' key no longer works bug closed 3.0.8 fixed (in master)
#132 Release checklist bug closed 3.1.0 wontfix
#138 Game should be re-entrant task confirmed Future
#140 Externalise store stocking lists change closed 3.1.0 fixed (in master)
#141 Remove hardcoded values for p_ptr->noscore bug closed 3.0.8 fixed (in master)
#144 Add main-qt.c change closed Triage wontfix
#145 Move m4/ contents into aclocal.ac bug closed 3.0.8 fixed (in master)
#150 In-game savefile selector (a la ToME) change new Future
#151 "Purchase how many (you have 12)? " in stores change closed 3.1.0 fixed (in master)
#153 Get autoconf system working under BSD make bug closed 3.0.8 fixed (in master)
#154 Andrew Doull's inventory destruction changes bug closed 3.0.8 fixed (in master)
#155 Add a working autoinscribe interface back in bug closed 3.0.8 fixed (in master)
#156 Review and incorporate Leon's dungeon patch change reopened v4
#158 Remove *ID* bug closed 3.1.0 fixed (in master)
#163 'n' no longer repeats last action bug closed 3.0.8 fixed (in master)
#165 Windows sound support ropey bug closed 3.0.8 fixed (in master)
#167 Fix help text bug closed 3.0.8 fixed (in master)
#171 Broken pseudo-ID bug closed 3.0.8 fixed (in master)
#172 Ego-item knowledge ('~') doesn't work bug closed 3.0.8 fixed (in master)
#174 Artifact knowledge ('~') crashes using attached savefile bug closed 3.0.8 fixed (in master)
#176 GTK2 port fixes bug closed 3.0.8 fixed (in master)
#178 Lanterns of everburning should not be fuellable or useable as fuel bug closed duplicate
#187 Prayer books lose spells bug closed 3.0.8 fixed (in master)
#190 Pseudo-ID inscriptions are lost on saving & loading bug closed 3.0.8 fixed (in master)
#192 Create an item distribution visualiser task closed v4 wontfix
#197 Clicking to refocus window should ignore that click bug closed 3.5.0 wontfix
#198 Destroying items no longer asks for confirmation bug closed 3.0.8 fixed (in master)
#199 Wrong damage values displayed in the character screen bug closed 3.0.8 fixed (in master)
#200 Item squelching doesn't work properly on jewelry or rechargeables bug closed 3.0.8 fixed (in master)
#204 r290: bad interaction between pseudo-ID and money on floor bug closed 3.0.8 fixed (in master)
#206 hide_squelchable still not removing all traces of items bug closed 3.0.8 fixed (in master)
#207 Documentation problems bug closed 3.0.8 fixed (in master)
#208 Squelch of books and misc items bug closed 3.0.8 fixed (in master)
#211 "z-file.c:40: warning: implicit declaration of function ‘setresgid" bug closed 3.0.9 fixed (in master)
#216 Documentation for birth_no_preserve may be incorrect bug closed 3.0.9 fixed (in master)
#222 Display trap detection borders as a coloured dot change closed 3.1.0 fixed (in master)
#223 Add support for paragraphs to textblock change new Future
#224 Change game option checks to use OPT() syntax task closed 3.1.1 beta fixed (in master)
#225 Dungeon levels too big bug closed 3.1.2 beta fixed (in master)
#226 More clearly distinguish multi-user and POSIX/Unix systems task closed 3.5.0 fixed (in master)
#228 Too many food varieties bug closed 3.1.0 fixed (in master)
#230 Automatic hiding of sidebar and statusbar change new Future
#241 Restore '-' command and '*' to 'g' command change closed 3.0.9 fixed (in master)
#243 Monster knowledge issues (more!) bug closed 3.0.9 fixed (in master)
#248 Hiding squelcables interacts badly with glyph of warding bug closed 3.0.9 fixed (in master)
#251 Acid damage of inventory items broken bug closed 3.0.9 fixed (in master)
#252 Miscellaneous issues bug closed 3.0.9 fixed (in master)
#253 The NO_FUEL flag isn't described in obj-info.c bug closed 3.0.9 fixed (in master)
#254 Item drops when there are lots of squelched items on the floor bug closed 3.0.9 fixed (in master)
#257 Prompts should be updated with mouse support notes (xtra2.c) bug closed 3.0.9 fixed (in master)
#258 More useful monster recall change closed v4 fixed (in master)
#259 Macros not being saved/loaded properly? bug closed 3.0.9 worksforme
#260 LITE flag behaviour changed bug closed 3.0.9 fixed (in master)
#276 Fix monster drops bug closed 3.1.0 fixed (in master)
#283 Update object and spell descriptions bug closed 3.0.9 fixed (in master)
#284 TMJ tracking bug bug closed 3.1.2v2 fixed (in master)
#285 disturb_panel doesn't work, and hasn't worked since at least 3.0.6. bug closed 3.0.9 fixed (in master)
#286 In bigtile mode, sometimes the sides of the command menu aren't removed properly. bug closed 3.0.9 fixed (in master)
#287 Too many identical entries for magma veins/dart traps/jammed doors in the knowledge screens. bug closed 3.1.0 fixed (in master)
#289 The monster pictures on the '[' command are only half-displayed in bigtile mode. bug closed 3.0.9 fixed (in master)
#290 Stat reduction attacks reduce already-minimum stats bug closed 3.1.0 worksforme
#291 Delay factor should affect running speed change new Future
#292 Menus should use 1234567890 as little as possible for "tags". bug closed 3.1.0 fixed (in master)
#293 Graphics for flavoured items wrong in knowledge browser bug closed 3.0.9 fixed (in master)
#295 Ego knowledge ('~') doesn't talk about possible hidden attributes bug closed 3.1.0 fixed (in master)
#296 Shutdown bug on Windows bug closed 3.5.0 fixed (in master)
#297 Problems on NetBSD bug closed 3.0.9 fixed (in master)
#298 Add option to not autopickup with monsters in LOS change confirmed v4
#300 Remove monster AI options, replace with flag-controlled AI change confirmed v4
#301 Make disturbance options better change confirmed Future
#312 Consumables should appear in piles bug closed 3.1.0 fixed (in master)
#314 Consider allowing user "notes" in various places in the game change new Future
#315 Hidden squelchables show up in the "get item" menu when part of piles. bug closed 3.1.0 fixed (in master)
#317 Fix overly powerful missile weapons change closed 3.2.0 fixed (in master)
#321 Fix amulets bug closed 3.1.0 fixed (in master)
#324 Debug command 'v' (create very good obj) always creates a Mushroom of Blindness at dlevel >= 90 bug closed 3.1.0 fixed (in master)
#325 Using single items on floor requires extra prompt bug closed Triage invalid
#326 Targetting with mouse does odd things bug closed 3.1.0 fixed (in master)
#327 Fix mouse behaviour when using the 'l'ook command bug closed 3.1.0 fixed (in master)
#330 Remove "object_level" and "monster_level" globals bug closed 3.1.0 fixed (in master)
#331 Specify monster HP in monster.txt as an average, not with hitdice bug closed 3.1.0 fixed (in master)
#345 Review item recall task closed 3.1.1 beta fixed (in master)
#349 Add lib/xtra/mr_att.png to lib/xtra/graf bug closed 3.1.0 fixed (in master)
#350 Scroll changes bug closed 3.1.0 fixed (in master)
#351 Food changes (again) bug closed 3.1.0 fixed (in master)
#352 Change probing behaviour change closed 3.1.1 beta fixed (in master)
#354 Add keep_room_on_screen option change new Future
#355 High Charisma should make monsters more likely to flee from player damage change closed 3.2.0 wontfix
#357 Smaller pseudo-ID changes change closed 3.1.0 fixed (in master)
#358 Need some indication of maximum burden in UI bug closed 3.1.0 fixed (in master)
#359 Light descriptions misleading bug closed 3.1.0 fixed (in master)
#360 Pickup issue with full inventory and no light bug closed 3.1.0 fixed (in master)
#361 'K' key doesn't drop things with squelch bug closed 3.1.0 fixed (in master)
#362 Running over long corridors triggers redraw bug bug closed 3.5.0 worksforme
#363 Stores should have their own "examine" command bug closed 3.1.0 fixed (in master)
#364 Weapons need to be priced in line with their damage-dealing ability bug closed 3.1.1 beta fixed (in master)
#365 Autoconf issues bug closed 3.1.0 fixed (in master)
#366 Different effects should have different names, and the same effect should have the same name bug closed 3.1.0 worksforme
#368 main-gcu should support dynamic resizing bug closed 3.1.2 beta fixed (in master)
#369 Reconsider healing potion arrangement bug closed 3.1.1 beta fixed (in master)
#370 Rangers should have reduced chance of arrow breakage change confirmed Future
#371 Make Banishment and Mass Banishment sound less alike change confirmed Future
#372 New panel change behaviour change confirmed Future
#373 Help prevent offscreen deaths change confirmed Future
#374 Add "closest valid target" action when targetting bug closed 3.1.2 beta fixed (in master)
#375 Remove autoscum bug closed 3.1.0 fixed (in master)
#376 Odd stacking bug bug closed 3.1.0 worksforme
#387 No obvious indication of whether SDL sound is turned on using ./configure bug closed 3.1.0 fixed (in master)
#399 Make object descriptions somewhat more terse change closed 3.1.0 fixed (in master)
#405 Fix the pesky "overwrite existing savefile?" prompt so it doesn't appear all the time. bug closed 3.1.0 fixed (in master)
#411 ./angband -s no longer displays highscores bug closed 3.1.0 fixed (in master)
#414 Import UnAngband's easy_more option change new Future
#415 Move from !randint() or randint() == 0 to one_in_() bug closed 3.1.0 fixed (in master)
#416 Make the death display use a scrollable menu bug closed 3.1.0 fixed (in master)
#418 Add timed detections (i.e. non-monster ESP) change confirmed v4
#420 Fix ammo display details after missile changes bug closed 3.1.0 fixed (in master)
#425 Full mouse support in character creation change new Future
#428 Sort out torch behaviour bug closed 3.1.0 fixed (in master)
#431 [CLOSE] Uniques keep on coming back bug closed 3.1.0 worksforme
#432 Negative gold when buying from store bug closed 3.1.0 fixed (in master)
#433 Remove individual-shopkeeper and race-based discrimination from the store code bug closed 3.1.0 fixed (in master)
#434 Rearrange stores change closed 3.5.0 fixed (in master)
#435 "Conducts" system change new v4
#438 Using 'K' on a floor item tries to drop it anyway, resulting in (nothing)s bug closed 3.1.0 fixed (in master)
#439 Armour with negative to-hit gets classed as "magical" bug closed 3.1.0 duplicate
#440 Add a potion of resist poison? change closed 3.1.0 fixed (in master)
#441 Ego-item weapons sometimes get generated with absurdly large negative or positive to-dam bug closed 3.1.0 worksforme
#442 Allow squelching of flasks of oil bug closed 3.1.0 fixed (in master)
#443 Refresh monster list change confirmed v4
#444 Store selling ignores warning inscriptions bug closed 3.1.0 fixed (in master)
#445 Rebalance the combat gear items bug closed 3.1.0 fixed (in master)
#446 (?) Add Scroll of Charge Mastery bug closed 3.1.0 wontfix
#447 Pseudo-ID lengths decrease too rapidly with character level bug closed 3.1.0 fixed (in master)
#449 Improve vulnerability and immunity display in object descriptions change closed 3.4.0 fixed (in master)
#450 Level feelings broken bug closed 3.1.0 fixed (in master)
#451 Message window doesn't update when buying in store bug closed 3.1.1 beta fixed (in master)
#454 Button patch: buttons not redrawn in inventory/equip/etc mode bug closed 3.5.0 wontfix
#455 Button patch: string and number entry do not have buttons bug closed 3.5.0 wontfix
#457 Keep the files required to make a debian distribution in SVN bug closed 3.1.0 fixed (in master)
#484 Add new curses: cannot-drop curse change closed 4.1 wontfix
#485 Add new curses: pval-flipping curse change confirmed Future
#486 Stop Enter in shops buying items bug closed 3.1.0 fixed (in master)
#489 DTrap status indicator should be a more visible colour than dark green bug closed 3.1.0 fixed (in master)
#490 !CCW too rare bug closed 3.1.0 fixed (in master)
#491 Inventory should be the default display when selling or dropping regardless of previous screen used bug closed 3.1.0 fixed (in master)
#492 !*!*!* only prompts once on an inscription bug closed 3.1.0 fixed (in master)
#493 Windows port doesn't save when computer shut down bug closed Triage duplicate
#495 Not all effects are handled bug closed 3.1.0 fixed (in master)
#496 Awareness of wand/staff kind should give info about # of charges bug closed 3.1.1 beta fixed (in master)
#507 ./configure doesn't seem to detect the lack of ncurses development libraries bug closed 3.1.0 fixed (in master)
#509 Make "detect magic" a useful spell change confirmed v4
#510 Monsters shouldn't be able to drop items branded against them. change closed v4 fixed (in v4)
#513 Allow platform ports to provide a native save-box for character dumps. bug closed 3.1.1 beta fixed (in master)
#514 Carry across autoconfigure fix bug closed 3.0.9b fixed (in master)
#517 Make money depth and value less hard-coded bug closed 3.1.0 wontfix
#520 Pref files seem not to be being saved properly bug closed 3.1.0 fixed (in master)
#522 Reconsider the three-potion system bug closed 3.1.0 fixed (in master)
#523 Import FA's get_item() and get_spell() menu-ified functions bug closed 3.2.0 duplicate
#524 Avoid using atexit() task confirmed Future
#525 Remove gain charisma/lose another stat potion with earlier Charisma potions bug closed 3.1.0 fixed (in master)
#528 Nearby objects should be listed in the monster list, a la Sangband change closed 3.1.0 fixed (in master)
#529 Make the object recall term window far more useful bug closed 3.1.1 beta fixed (in master)
#530 Allow reviewing the contents of the home from the knowledge screens. change closed duplicate
#531 Show more direct statistics on the character screen, incl. Energy change confirmed v4
#532 Monster recall should make better use of colour bug closed 3.1.2 beta fixed (in master)
#533 Chart the mana-vs.-damage distribution for mages and priests