Custom Query (319 matches)


Show under each result:

Results (201 - 300 of 319)

1 2 3 4
Ticket Summary Status Owner Type Milestone Ticket
#1568 Policy on alloc_prob == 0 new change v4
#1569 Store o_ptr->num_affixes new magnate task v4
#1573 Tidy up ID and everseen layers confirmed noz bug v4
#1579 ID-by-use shows ? for obvious-on-wield effects new bug v4
#1585 Add bool no_arts to artifact_type new magnate change v4
#1586 Win client: handle special keys properly new bug Future
#1588 Separate monster casting power from monster level new change v4
#1589 Heuristic for obviousness of item properties confirmed magnate change v4
#1590 Recalibrate level feelings assigned magnate bug Future
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug v4
#1598 Replace pseudoID new change v4
#1599 Split up improve_attack_modifier confirmed magnate task Future
#1600 Create master table for legal affixes new magnate task v4
#1605 Learning an attribute sometimes does not learn its rune new bug v4
#1607 Summary flag screens for inventory and home new change v4
#1611 itemlist subwindow interferes with list item command reopened molybdenum bug Future
#1612 Detect trap border interacting poorly with solid walls in GCU new d_m bug Future
#1622 Fix describe_damage new magnate bug v4
#1624 Lurker display issues new GabeCunningham bug Future
#1638 Unable to build GCU on OpenBSD new bug Future
#1639 Visual artifacts left on the screen with tiles new bug Future
#1656 Convert archery to the new combat system new magnate change v4
#1659 Handle flags which trigger at random new bug v4
#1673 Add the Club of Bullroarer new change v4
#1682 Build without ncursesw5-config new change Ongoing
#1693 Playable (full) troll race new change Future
#1697 Seen mimics disappear too early when squelched new bug Future
#1698 Windows does not remember tile size on restart new bug Future
#1700 New playable race: Pixie new change Future
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list new bug Future
#1714 Accidental Earthquakes aren't fun new change Future
#1720 The player race "Dunadan" ought to have an accented "u". new change Future
#1721 Graphical touches to add to the ASCII interface new change Future
#1726 Crash in SDL port on exit new bug Future
#1728 Add a buildbot builder to exercise the build system new task Future
#1745 Add passive LOS searching new change Future
#1748 Missing sounds new bug Future
#1749 Make caverns have a better risk:reward ratio new d_m change Future
#1760 Changing font size on Windows doesn't refresh terms properly new bug Future
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags new bug Future
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted new bug Future
#1784 Add prompt_direction option back for Timo new change Future
#1793 Inven/equip context menus fail to allow dropping new bug Future
#1797 Rename potions of Intellect new bug Future
#1805 More intelligent starting kit for birth_no_recall characters new change Future
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. new bug Future
#1812 Keymap bug under Linux, unknown port new bug v4
#1814 Get rid of z-virt new change Future
#1816 Windows port font changing is dodgy new bug Future
#1830 Update SDL frontend to SDL 2.x new noz task v4
#1836 Restoring "highlight player with cursor" would improve accessibility new change Future
#1840 Ensure Visual Studio compatibility assigned nckmccnnll bug Future
#1881 Object list delay reopened bug Future
#1914 Messages running together confirmed task Ongoing
#1927 Missing messages confirmed bug Ongoing
#1940 Error in configure script. new bug Future
#1949 OSX crash on moving monster list window assigned molybdenum bug Future
#1954 Assertion fail in square_istrap() new bug Future
#1975 New item property grid new task Future
#1976 Incorrect ncursesw detection on OpenBSD new bug Future
#1977 Playing sounds freezes game new bug Future
#1992 Strange door placement new bug Future
#2020 Disconnected dungeon new bug Ongoing
#2038 Amulet of & Amulet~ new bug Ongoing
#2041 Randarts reported of wrong type in history new bug Ongoing
#2045 PowerWyrm's pathfinding improvements confirmed change Ongoing
#2049 Interaction between selling prices and curses confirmed bug Ongoing
#2054 macOS fullscreen issues confirmed bug Ongoing
#2094 Careful check of monster movement AI vs 4GAI confirmed task Ongoing
#2102 Standardise order of lines in data files new task Ongoing
#2104 Flicker on shapechange new change Future
#2117 Corridor connection issues new bug Future
#2123 Check what should wake monsters reopened bug 4.2
#2127 SDL2 possible memory problems new bug Ongoing
#2129 Lore has some black spells new bug Ongoing
#2130 Fully known object showing ? in player display confirmed bug 4.2
#2131 Digging message spam confirmed bug 4.2
#2132 Player terrain changing silently confirmed bug 4.2
#2133 Make sure all elemental attack effects have custom messages confirmed bug 4.2
#2135 Runes not learned new bug 4.2
#2137 Improve throwing new change 4.2
#2138 Possible incorrect behaviour or message for monster vulnerability new bug 4.2
#2140 Fail to pick up when running new bug 4.2
#2142 Monster memory not updating fully new bug 4.2
#2144 Sound not working in new game new bug 4.2
#2145 Detected traps show as floor until you see them new bug 4.2
#2146 Negative duration display new bug 4.2
#2147 No Shockbolt tiles for new dwarves new bug 4.2
#2148 Noxious Cloud listed damage inaccurate new bug 4.2
#2150 Stair placement new bug 4.2
#2155 Improvement to town layout new change 4.2
#2156 Unnecessary lines in object_property.txt new bug 4.2
#2157 Game hang on targeting new bug 4.2
#2158 Problem with positioning in Windows new bug 4.2
#2159 Monsters breathe at squares they can't hit new bug 4.2
#2161 Alchemist's Gloves, what are they good for? new bug 4.2
#2162 Recall, repeat, crash new bug 4.2
#2163 Query when running into lava with fire immunity new bug 4.2
#2165 Pile integrity failure crash new bug Triage
#2166 Weird visuals new bug Triage
1 2 3 4
Note: See TracQuery for help on using queries.