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Results (201 - 300 of 307)

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Ticket Summary Status Owner Type Milestone Created
#2038 Amulet of & Amulet~ new bug Ongoing 2 years
#2041 Randarts reported of wrong type in history new bug Ongoing 2 years
#2045 PowerWyrm's pathfinding improvements confirmed change Ongoing 2 years
#2049 Interaction between selling prices and curses confirmed bug Ongoing 2 years
#2054 macOS fullscreen issues confirmed bug Ongoing 2 years
#2094 Careful check of monster movement AI vs 4GAI confirmed task Ongoing 11 months
#2102 Standardise order of lines in data files new task Ongoing 10 months
#2127 SDL2 possible memory problems new bug Ongoing 6 months
#2129 Lore has some black spells new bug Ongoing 4 months
#2165 Pile integrity failure crash new bug Triage 2 months
#2166 Weird visuals new bug Triage 2 months
#2167 Typos in help new bug Triage 2 months
#2168 Pack should combine after curse removal new bug Triage 7 weeks
#2169 Better datafile documentation new bug Triage 7 weeks
#2171 Mac port graphics and other issues new bug Triage 5 weeks
#2172 Persistent levels issues new bug Triage 4 weeks
#39 Bring back player ghosts assigned GabeCunningham change v4 13 years
#68 Improve the scorefile format, and the method of scoring assigned MarbleDice change v4 13 years
#78 Improve monster behaviour and AI new change v4 13 years
#156 Review and incorporate Leon's dungeon patch reopened change v4 12 years
#221 Switch to using cave_info2[][] for player-specific bits assigned elly task v4 12 years
#264 Should be able to identify items in your home confirmed change v4 12 years
#298 Add option to not autopickup with monsters in LOS confirmed change v4 12 years
#300 Remove monster AI options, replace with flag-controlled AI confirmed change v4 12 years
#334 Power comparison in 'l'ook assigned magnate change v4 12 years
#342 Collect stats on player confirmed change v4 12 years
#418 Add timed detections (i.e. non-monster ESP) confirmed change v4 12 years
#435 "Conducts" system new change v4 12 years
#443 Refresh monster list confirmed change v4 12 years
#509 Make "detect magic" a useful spell confirmed change v4 12 years
#518 Maintain savefile compatibility when editing monster.txt assigned GabeCunningham change v4 12 years
#531 Show more direct statistics on the character screen, incl. Energy confirmed change v4 12 years
#564 Need some analysis of mage spells new task v4 12 years
#578 Possibly implement a "targetted teleport" feature? new change v4 12 years
#580 Cut down dungeon depth confirmed change v4 12 years
#581 Use a flag-based terrain system new task v4 12 years
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned GabeCunningham change v4 12 years
#594 Try and make all stats more relevant to all classes confirmed change v4 12 years
#595 Add more monster race and slay types confirmed change v4 12 years
#599 Linearise the stat system confirmed change v4 12 years
#601 Monster AI needs to understand player vulnerabilities confirmed change v4 12 years
#619 Potion of flight rather than ring of escape new change v4 11 years
#623 tele_to should check the destination more carefully new change v4 11 years
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change v4 11 years
#726 Rationalize damage/effects simultaneously applied confirmed magnate change v4 11 years
#765 Document and improve debug commands confirmed change v4 11 years
#775 Assess distance of missile weapons and magics confirmed change v4 11 years
#837 Give a meaning to object colors new magnate change v4 11 years
#869 Check and revise monster power algorithm assigned magnate change v4 11 years
#963 Pathfinding new change v4 10 years
#992 Make multi-breath effects better than single breath effects confirmed magnate change v4 10 years
#1002 Re-do curses in randart.c new magnate change v4 10 years
#1003 obj-power.c: calculate values for resists based on monster power new magnate change v4 10 years
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned magnate change v4 10 years
#1015 Granular ESP confirmed change v4 10 years
#1024 Rebalance classes new change v4 10 years
#1041 Refactor effects to allow variables assigned magnate task v4 10 years
#1045 Randart activation messages sometimes inappropriate assigned magnate bug v4 10 years
#1113 Take a look at stealth and monster detection confirmed change v4 10 years
#1115 Improve squelch UI confirmed change v4 10 years
#1124 Consolidate flag data into list-* files assigned magnate task v4 10 years
#1161 Split the object list into LOS and aware new change v4 9 years
#1165 Collect stats on randarts assigned magnate task v4 9 years
#1172 Suggestion for change to monster memory display format new change v4 9 years
#1173 Multiple Allocation lines broken confirmed magnate bug v4 9 years
#1191 More info when inspecting items new change v4 9 years
#1205 Rework armour penalties confirmed magnate change v4 9 years
#1233 Replace +blows with -epb confirmed magnate change v4 9 years
#1279 Introduce monster mana confirmed change v4 9 years
#1298 Update races confirmed d_m change v4 9 years
#1332 Add more mimic/lurker types confirmed GabeCunningham change v4 9 years
#1376 Extract text strings for monster spells to an edit file assigned magnate change v4 9 years
#1403 Outstanding refactoring confirmed magnate task v4 9 years
#1407 randarts: ensure that activations do not duplicate flags confirmed magnate bug v4 9 years
#1408 Monster-specific ESP new change v4 9 years
#1421 Add more caster items new change v4 9 years
#1436 Distinguish combat bonuses between weapons, launchers and other sources new change v4 9 years
#1437 Distinguish side effects from damage for monster melee attacks new magnate change v4 9 years
#1442 Set bonuses for artifacts confirmed magnate change v4 9 years
#1450 Store knowledge of what in-LOS monsters have picked up or stolen new change v4 9 years
#1451 Fix random_value parsing so that you can specify certain negative values assigned elly bug v4 9 years
#1497 Create an interactive monster.txt editor new task v4 8 years
#1520 Remove Satisfy Hunger confirmed change v4 8 years
#1548 Review artifact.txt assigned magnate task v4 8 years
#1558 Changes to tvals and svals assigned magnate task v4 8 years
#1560 Racial equipment bonuses/penalties new magnate task v4 8 years
#1562 Get cleverer about affix compatibility new magnate change v4 8 years
#1566 Rewrite tile-picker code confirmed noz bug v4 8 years
#1567 Allow affixes and themes to grant activations new magnate change v4 8 years
#1568 Policy on alloc_prob == 0 new change v4 8 years
#1569 Store o_ptr->num_affixes new magnate task v4 8 years
#1573 Tidy up ID and everseen layers confirmed noz bug v4 8 years
#1579 ID-by-use shows ? for obvious-on-wield effects new bug v4 8 years
#1585 Add bool no_arts to artifact_type new magnate change v4 8 years
#1588 Separate monster casting power from monster level new change v4 8 years
#1589 Heuristic for obviousness of item properties confirmed magnate change v4 8 years
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug v4 8 years
#1598 Replace pseudoID new change v4 8 years
#1600 Create master table for legal affixes new magnate task v4 8 years
#1605 Learning an attribute sometimes does not learn its rune new bug v4 8 years
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