Custom Query (70 matches)


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Ticket Summary Status Owner Type Milestone Ticket
#869 Check and revise monster power algorithm assigned magnate change v4
#992 Make multi-breath effects better than single breath effects confirmed magnate change v4
#1002 Re-do curses in randart.c new magnate change v4
#1003 obj-power.c: calculate values for resists based on monster power new magnate change v4
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned magnate change v4
#1015 Granular ESP confirmed change v4
#1024 Rebalance classes new change v4
#1041 Refactor effects to allow variables assigned magnate task v4
#1045 Randart activation messages sometimes inappropriate assigned magnate bug v4
#1134 Update spoilers and angband-doc package confirmed magnate task Future
#1161 Split the object list into LOS and aware new change v4
#1165 Collect stats on randarts assigned magnate task v4
#1173 Multiple Allocation lines broken confirmed magnate bug v4
#1175 Stack items when dropping new change Future
#1182 Changes to regen new change Future
#1191 More info when inspecting items new change v4
#1202 Sensible array for artifact creation new elly task Future
#1205 Rework armour penalties confirmed magnate change v4
#1232 Improve -mgcu behaviour in 16-colour xterms confirmed d_m change Future
#1233 Replace +blows with -epb confirmed magnate change v4
#1255 Allow squelching from look command new change Future
#1259 Allow access to birth options from quickstart screen confirmed change Future
#1273 Squelch menu and knowledge menu show different objects at start of game assigned myshkin change Future
#1279 Introduce monster mana confirmed change v4
#1280 Allow --with-varpath to override PRIVATE_USER_DIR assigned noz bug Future
#1376 Extract text strings for monster spells to an edit file assigned magnate change v4
#1403 Outstanding refactoring confirmed magnate task v4
#1407 randarts: ensure that activations do not duplicate flags confirmed magnate bug v4
#1408 Monster-specific ESP new change v4
#1421 Add more caster items new change v4
#1436 Distinguish combat bonuses between weapons, launchers and other sources new change v4
#1437 Distinguish side effects from damage for monster melee attacks new magnate change v4
#1442 Set bonuses for artifacts confirmed magnate change v4
#1448 Allow specification of seed_randart new change Future
#1449 Throwing should not ID-by-use for non-throwing items confirmed change Future
#1450 Store knowledge of what in-LOS monsters have picked up or stolen new change v4
#1451 Fix random_value parsing so that you can specify certain negative values assigned elly bug v4
#1459 Rework Banishment confirmed change Future
#1476 Improve stats collection for items assigned myshkin change Future
#1483 Make chests more interesting new change Future
#1504 Tidy up lighting code assigned takkaria change Future
#1509 Save entire message history new change Future
#1519 Fix monster_desc confirmed bug Future
#1534 Building with curses fails on cygwin new bug Future
#1555 Use new character glyphs new change Future
#1558 Changes to tvals and svals assigned magnate task v4
#1560 Racial equipment bonuses/penalties new magnate task v4
#1562 Get cleverer about affix compatibility new magnate change v4
#1566 Rewrite tile-picker code confirmed noz bug v4
#1567 Allow affixes and themes to grant activations new magnate change v4
#1568 Policy on alloc_prob == 0 new change v4
#1569 Store o_ptr->num_affixes new magnate task v4
#1573 Tidy up ID and everseen layers confirmed noz bug v4
#1579 ID-by-use shows ? for obvious-on-wield effects new bug v4
#1585 Add bool no_arts to artifact_type new magnate change v4
#1588 Separate monster casting power from monster level new change v4
#1589 Heuristic for obviousness of item properties confirmed magnate change v4
#1590 Recalibrate level feelings assigned magnate bug Future
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug v4
#1598 Replace pseudoID new change v4
#1599 Split up improve_attack_modifier confirmed magnate task Future
#1600 Create master table for legal affixes new magnate task v4
#1605 Learning an attribute sometimes does not learn its rune new bug v4
#1607 Summary flag screens for inventory and home new change v4
#1622 Fix describe_damage new magnate bug v4
#1656 Convert archery to the new combat system new magnate change v4
#1659 Handle flags which trigger at random new bug v4
#1673 Add the Club of Bullroarer new change v4
#1697 Seen mimics disappear too early when squelched new bug Future
#1830 Update SDL frontend to SDL 2.x new noz task v4
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