Custom Query (1827 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (31 - 33 of 1827)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Ticket Resolution Summary Owner Reporter
#1038 fixed (in master) object.txt should accept random values MarbleDice MarbleDice
Description

Allow the specification of values in object.txt, for pval, to-hit, to-dam, and to-armor, of the following format:

5+2d6M8

Where 5 is a constant base, 2d6 is a damroll, and M8 is m_bonus(8). The base, the damroll, just the number of dice, and the m-bonus parameter are all optional. A leading negative sign should invert the entire value. This would have several nice benefits:

  • Allow re-balancing of object bonuses without recompiling
  • Allow weapon/armor bonuses to be balanced on a per-sval basis
  • Remove significant hard-coding in object/obj-make.c
  • May simplify auto-identify on jewelry or other objects
#1043 fixed (in master) Stacked rods recharge faster on the ground MarbleDice MarbleDice
Description

Make a stack of 99 Rods of Healing, which recharge in 1000 turns. If you drop them on the ground and zap one, it will recharge in ~11 player turns (~110 game turns).

#1047 fixed (in master) Detect Invisible should detect invisible and normal monsters MarbleDice MarbleDice
Description

As per http://angband.oook.cz/forum/showthread.php?t=2619

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Note: See TracQuery for help on using queries.