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Ticket Resolution Summary Owner Reporter
#50 fixed (in master) Fix level feelings magnate takkaria

Currently level feelings are bad.

  • Artifacts currently give a rating boost of 10 or 20 depending on their price. Most ego items give higher rating boosts (up to 30!), and so do Rings of Speed and certain amulets (devotion, magi, trickery, weaponmastery) -- 25 each. This needs tweaking
  • Reduce number of level feelings and make them more obviously different. It is not obvious what is better: "You feel strangely lucky...", "You feel your luck is turning..." or "You like the look of this place...". To a newbie, it isn't even clear that all of these are bad level feelings, close to "boring".
  • Monsters in pits make the feeling too high -- assign a value to the pit, not the monsters therein
  • Consider removing level feelings except on very good levels
  • How object value affects feeling is partially covered by #49.
#51 fixed (in master) Universal use command takkaria

Unsure how the future of this one will pan out with the new command and mouse stuff.

Perhaps import Hugo's "handle" command, but allow the 'default' use of an object to be overwritten by an inscription on the object. eg if '%' is the use command, then allow a !oDetonations to be inscribed with %v to throw the potion instead of drinking it.

#52 fixed (in master) Simplify (at least condense) obscure options takkaria

Matthias Kurzke: "If you want to unify keys, the first thing could be to unify @#$%&= to a general "options and settings" command with submenus. These rarely-used functions don't really need to have extra keys."

This is a good idea. Not sure how to best do it without clutter right now, though.

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