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#1323 duplicate Monsters should have unique names GabeCunningham

Here are the monster names that are currently duplicated:

Novices (warrior, rogue, priest, mage, paladin, ranger), Mumak (one of them currently has a special character in the name), Carrion crawler

In all cases, the monster first appears by itself, and then later with "FRIENDS".

I haven't come up with anything clever for the Mumaks or Carrion crawlers, but here are some ideas for the novices:

Warrior -- Squire, Soldier

Rogue -- Pickpocket, Footpad

Mage -- Hedge Mage, Wizard's Apprentice

Priest -- Acolyte, Adept

Ranger -- Scout, Tracker

Paladin -- Defender, Honor Guard

#1324 fixed (in master) Add help files for editing monster.txt etc. GabeCunningham GabeCunningham

Ideally, someone should have to source dive very little in order to add new monsters, items, artifacts, etc. For starters, we need to explain all of the flags. Then it would be nice to explain what the various numbers actually mean; i.e., explicitly give the calculations for things like speed, alertness, etc. Finally, we should make a note of what things may have hardcoded dependencies.

I'm going to start by putting together an explanation of the flags in monster.txt, and go from there.

#1338 fixed (in master) Characters sometimes start out with bad equipment GabeCunningham

A high-elf warrior sometimes starts out with a Short Sword that is bad e.g. (-3, -5). Starting equipment should always be average.

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