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Ticket Resolution Summary Owner Reporter
#1641 invalid we buy any car-How To Make A Fair Deal? webuyanycar16
Description

Spam.

#1533 fixed (in master) Reading scroll of light causes seg fault on OpenBSD vext01
Description

On openbsd/i386 with angband 3.3.0 I get a segfault every time when reading the scroll of light.

Backtrace:

Starting program: /usr/local/bin/angband                                                                                                       
                                                                                                                                               
Program received signal SIGSEGV, Segmentation fault.                                                                                           
0x1c06de06 in project_p (who=-1, r=0, y=44, x=166, dam=8, typ=4, obvious=true) at spells1.c:2837                                               
2837            bool seen = (!blind && m_ptr->ml);                                                                                             
#0  0x1c06de06 in project_p (who=-1, r=0, y=44, x=166, dam=8, typ=4, obvious=true) at spells1.c:2837                                           
#1  0x1c06f517 in project (who=-1, rad=2, y=46, x=166, dam=8, typ=4, flg=Variable "flg" is not available.                                      
) at spells1.c:3438                                                                                                                            
#2  0x1c073449 in light_area (dam=8, rad=2) at spells2.c:2651                                                                                  
#3  0x1c017554 in effect_do (effect=EF_LIGHT, ident=0xcfbef3a7, aware=true, dir=5, beam=0, boost=38) at effects.c:824                          
#4  0x1c011284 in do_cmd_use (code=CMD_READ_SCROLL, args=0x3c0355ec) at cmd-obj.c:641                                                          
#5  0x1c01e982 in process_command (ctx=CMD_GAME, no_request=Variable "no_request" is not available.                                            
) at game-cmd.c:677                                                                                                                            
#6  0x1c014df3 in play_game () at dungeon.c:1082                                                                                               
#7  0x1c09a8b6 in main (argc=1, argv=0xcfbf0384) at main.c:445                                                                                 

$1 = (monster_type *) 0x7c7ddfc4                                                                                                               
Cannot access memory at address 0x7c7ddfc4                                                                                                     
The program is running.  Exit anyway? (y or n)

Save file attached. Just read the scroll in the current room.

Patch would be appreciated ASAP, as I am working on upgarding the openbsd port.

Cheers

#1541 worksforme Crash on dying, 3.3.1 vext01
Description

This GDB was configured as "amd64-unknown-openbsd5.0"... (gdb) run -msdl Starting program: /usr/local/bin/angband -msdl [New process 10744] [New process 10744, thread 0x20c01a000]

Program received signal SIGSEGV, Segmentation fault. [Switching to process 10744, thread 0x202338000] 0x000000000048b7f6 in file_lock (f=0x0) at z-file.c:433 433 lock.l_type = (f->mode == MODE_READ ? F_RDLCK : F_WRLCK); (gdb) bt #0 0x000000000048b7f6 in file_lock (f=0x0) at z-file.c:433 #1 0x00000000004633e6 in enter_score (death_time=Variable "death_time" is not available. ) at score.c:188 #2 0x000000000041386f in death_screen () at death.c:426 #3 0x000000000041ab8c in close_game () at files.c:1795 #4 0x0000000000416043 in play_game () at dungeon.c:1840 #5 0x000000000049147a in main (argc=1, argv=0x7f7fffff0df0) at main.c:445

Cheers

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