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Ticket Resolution Summary Owner Reporter
#344 fixed (in master) p_ptr->command_wrk not reset in get_item() Big Al
Description

If you do an action that requires the selection of an item, and the inventory list pops up by default, then you get odd behavior occasionally regarding browsing inventory vs. equipment.

Eg, in a shop:

  • Press 'd' to sell an item; it (normally) shows you a list of your inventory that you can sell.
  • Then, you can press '/' to view your equipment that you can sell.
  • Sell an item (or just cancel the prompt).
  • Press 'd' again to sell another item; it now shows the list of equipment that you can sell, not the inventory as expected.

I think adding p_ptr->command_wrk = FALSE; to somewhere near the end of get_item() should fix it.

#346 fixed (in master) IDing rods by use Big Al
Description

Zapping a rod with a visible effect should ID the rod itself, as well as the type of rod. Otherwise, the 'charging' indicator doesn't show up, which is a bit odd when you go to zap something and then try to zap again, it says that 'you have no charged rods to zap', even though it looks like you have a charged rod.

#378 fixed (in master) Clone and Fear effect switched Big Al
Description

In effects.c:

		case EF_MON_CLONE:
		{
			if (fear_monster(dir, 10)) *ident = TRUE;
			return TRUE;
		}

		case EF_MON_SCARE:
		{
			if (clone_monster(dir)) *ident = TRUE;
			return TRUE;
		}

which seems obviously wrong.

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