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Ticket Resolution Summary Owner Reporter
#29 fixed (in master) Store gold that monsters steal in their inventory d_m takkaria

It's wrong to have monsters steal things and you not be able to get such things back by killing them. At the very least, have them "stash" it somewhere, though this may have to wait 'til we have better monster AI.

Raise default number items on a level, to compensate for this -- to 768, or thereabouts.

#30 fixed (in master) Write/import new savefile code takkaria takkaria

At the top of save.c, there was once a comment about moving to a block-based format. I spent some time speccing a format at, which I intend to implement. Its chief advantage over current practice is that instead of the entire savefile having the same version number as the game, each block of data can have its own, which should mean that changes to savefiles aren't quite as scary. Also, a new format with blocks will make it much easier to catch load/save errors, since only a block will be in memory at a time.


  • copy load.c to load-old.c
  • change magic numbers at start of file
  • add in buffer implementation
  • make sf_put() and sf_get() work from buffers
  • remove encryption
  • add headers before each write / turn load into a switch
  • add checksum at end of block
  • refactor
#33 fixed (in master) Flasks of oil and torches should have firebrand takkaria takkaria

It's obvious, really, isn't it?

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