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Ticket Summary Milestone Reporter Keywords
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X Future takkaria InputRework sdl mac
#1534 Building with curses fails on cygwin Future magnate gcu
#1579 ID-by-use shows ? for obvious-on-wield effects v4 magnate id
#1586 Win client: handle special keys properly Future PowerWyrm
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items v4 magnate id
#1605 Learning an attribute sometimes does not learn its rune v4 magnate id
#1611 itemlist subwindow interferes with list item command Future d_m itemlist, display, crash
#1612 Detect trap border interacting poorly with solid walls in GCU Future d_m gcu walls
#1622 Fix describe_damage v4 magnate recall id
#1624 Lurker display issues Future GabeCunningham
#1638 Unable to build GCU on OpenBSD Future Aerdan
#1639 Visual artifacts left on the screen with tiles Future fizzix
#1659 Handle flags which trigger at random v4 magnate items
#1697 Seen mimics disappear too early when squelched Future magnate display
#1698 Windows does not remember tile size on restart Future fizzix
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list Future daniel.santos
#1726 Crash in SDL port on exit Future hboetes
#1748 Missing sounds Future PowerWyrm
#1760 Changing font size on Windows doesn't refresh terms properly Future takkaria windows
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags Future takkaria
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted Future takkaria
#1793 Inven/equip context menus fail to allow dropping Future takkaria
#1797 Rename potions of Intellect Future myshkin id
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. Future molybdenum
#1812 Keymap bug under Linux, unknown port v4 takkaria
#1816 Windows port font changing is dodgy Future takkaria
#1881 Object list delay Future nckmccnnll
#1939 gcu interface gives a blank screen on OpenBSD. Future vext01 openBSD
#1940 Error in configure script. Future vext01 openBSD
#1954 Assertion fail in square_istrap() Future nckmccnnll
#1973 coding arithmetic errors 4.1 nckmccnnll
#1976 Incorrect ncursesw detection on OpenBSD Future vext01 openBSD
#1977 Playing sounds freezes game Future vext01 openBSD
#1983 One Ring ID weirdness 4.1 nckmccnnll
#1985 Mouse weirdness in OSX Triage nckmccnnll
#1987 No door into template room 4.1 nckmccnnll
#1992 Strange door placement 4.1 nckmccnnll
#1993 Crashes on creating labyrinth levels 4.1 nckmccnnll
#2001 Bad description of torches 4.1 nckmccnnll
#2002 Pricing issues 4.1 nckmccnnll
#2003 Incorrect description for DSM of Craftsmanship 4.1 nckmccnnll
#2004 Bad (charging) label 4.1 nckmccnnll
#2006 Difficulty of IDing some runes 4.1 nckmccnnll
#2008 Resistance grid not showing curse vulnerability info 4.1 nckmccnnll
#2010 Unbarring Ways problems 4.1 nckmccnnll
#2011 Slay description repetitiveness 4.1 nckmccnnll
#2012 Item destroyed by remove curse doesn't disappear Triage nckmccnnll
#2013 Ignoring cursed objects treats them as egos 4.1 nckmccnnll
#2014 Crash on attempted html dump Triage nckmccnnll
#2015 Out of LoS terrain issues Triage nckmccnnll
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