# File: object.txt # This file is used to initialize the "lib/data/object.raw" file, which is # used to initialize the "object kind" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/object.raw" file. # Add some "IGNORE_XXX" flags to Rings, Amulets, etc. XXX XXX # === Understanding object.txt === # N: serial number : & object name~ # G: symbol : color # I: tval : sval : pval # W: depth : rarity : weight : cost # P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac # A: depth/rarity : depth/rarity : etc # C: charges # M: chance of being generated in a pile : dice for number of items # F: flag | flag | etc # D: description # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. The '&' and '~' symbols are use to # include articles and pluralization as necessary to ensure # grammatical correctness in object descriptions. # # For non-English and irregular plurals, the '|' symbol may be used # instead, as in "|singular|plural|". The part between the first and # second | symbol is used for singular, and the part between the second # and third | for plural. The number of | symbols in the name must # always be a multiple of 3. # 'G' is for graphics - symbol and color. There are 15 colors, as # follows: # D - Dark Gray w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Brown # W - Light Gray v - Violet y - Yellow R - Light Red # G - Light Green B - Light Blue U - Light Brown # Another color, "d", is used for "flavoured" items. # 'I' is for basic information. The tval is for the type of item, the # sval identifies the subtype and the pval indicates the amount of # effect the item has, if applicable (a fixed value: variable pvals # are currently hard-coded.) # 'W' is for extra information. Depth is the depth the object is normally # found at (and defines what "level" the object is, when determining how easy # it is to use a wand, staff or rod, rarity determines how common the object # is (currently unused, thanks to the A: allocation lines), weight is in # tenth-pounds and cost is the item's base value. # 'P' is for power information. The items base armor class, its base # damage and pluses to-hit, to-dam and to-ac (assuming the latter # three numbers to be fixed: variable bonuses must be hard-coded.) # 'A' is for allocation - depth and rarity, in pairs. This allows an # item to have multiple natural depths and rarities. It is used to # ensure that certain vital items such as food and identify scrolls # are found throughout the dungeon. The "allocation" depth need not # match the depth as specified in the "W:" line. # 'C' is for charges (wands and staves only). It specifies, in the form x+ydz, # the number of charges a wand or staff should have on creation. # 'F' is for flags. These are fairly self-explanatory. As many F: # lines may be used as are needed to specify all the flags and flags # are separated by the '|' symbol. # 'D' is for description. As many D: lines may be used as are needed # to describe the object. Note that lines will need spaces at their # ends or the beginning of the next line to prevent words from running # together. # Version stamp (required) V:3.0.10 ##### Non-kind (contains the "pile" picture) ##### N:0: G:&:w ##### Mushrooms ##### N:1:Blindness G:,:d I:80:1:500 W:5:0:1:0 A:5/1 F:EASY_KNOW D:It causes blindness that lasts for 199+1d200 turns, unless you have D: resistance to blindness. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:2:Paranoia G:,:d I:80:2:500 W:5:0:1:0 A:5/1 F:EASY_KNOW D:It induces fear that lasts for 9+1d10 turns, unless you have D: resistance to fear. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:3:Confusion G:,:d I:80:3:500 W:5:0:1:0 A:5/1 F:EASY_KNOW D:It induces confusion that lasts for 9+1d10 turns, unless you have D: resistance to confusion. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:4:Hallucination G:,:d I:80:4:500 W:10:0:1:0 A:10/1 F:EASY_KNOW D:It causes you to hallucinate for 249+1d250 turns, unless you have D: resistance to chaos. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:5:Cure Poison G:,:d I:80:12:500 W:10:0:1:60 A:10/1 F:EASY_KNOW D:It neutralizes poison. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:6:Cure Blindness G:,:d I:80:13:500 W:10:0:1:50 A:10/1 F:EASY_KNOW D:It cures blindness. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:7:Cure Paranoia G:,:d I:80:14:500 W:10:0:1:25 A:10/1 F:EASY_KNOW D:It removes your fear. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:8:Cure Confusion G:,:d I:80:15:500 W:10:0:1:50 A:10/1 F:EASY_KNOW D:It cures confusion. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:9:Weakness G:,:d I:80:6:500 W:10:0:1:0 A:10/1 F:EASY_KNOW D:It inflicts 6d6 points of damage, and also reduces strength unless you D: have sustain strength. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:10:Unhealth G:,:d I:80:10:500 W:15:0:1:50 A:15/1 P:0:10d10:0:0:0 F:EASY_KNOW D:It inflicts 10d10 points of damage, and also reduces constitution D: unless you have sustain constitution. D: It may also be thrown to inflict 10d10 points of damage. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:11:Restore Constitution G:,:d I:80:18:500 W:20:0:1:350 A:20/1 F:EASY_KNOW D:It restores constitution to maximum if it is currently below maximum. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:12:Restoring G:,:d I:80:19:500 W:20:0:1:1000 A:20/8:30/4:40/1 F:EASY_KNOW D:It restores to maximum all stats that are currently below maximum. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:13:Stupidity G:,:d I:80:8:500 W:15:0:1:0 A:15/1 F:EASY_KNOW D:It inflicts 8d8 points of damage, and also reduces intelligence unless D: you have sustain intelligence. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:14:Naivety G:,:d I:80:9:500 W:15:0:1:0 A:15/1 F:EASY_KNOW D:It inflicts 8d8 points of damage, and also reduces wisdom unless you D: have sustain wisdom. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:15:Poison G:,:d I:80:0:500 W:5:0:1:0 A:5/1:5/1 F:EASY_KNOW D:It poisons you (adding 9+1d10 points to the poison counter), unless D: you have resistance to poison. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:16:Sickness G:,:d I:80:7:500 W:10:0:1:0 A:10/1 F:EASY_KNOW D:It inflicts 6d6 points of damage, and also reduces constitution unless D: you have sustain constitution. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:17:Paralysis G:,:d I:80:5:500 W:20:0:1:0 A:20/1 F:EASY_KNOW D:It induces paralysis that lasts for 9+1d10 turns, unless you have free D: action. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:18:Restore Strength G:,:d I:80:17:500 W:20:0:1:350 A:20/1 F:EASY_KNOW D:It restores strength to maximum if it is currently below maximum. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:19:Disease G:,:d I:80:11:500 W:20:0:1:50 A:20/1 P:0:10d10:0:0:0 F:EASY_KNOW D:It inflicts 10d10 points of damage, and also reduces strength unless D: you have sustain strength. D: It may also be thrown to inflict 10d10 points of damage. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. N:20:Cure Serious Wounds G:,:d I:80:16:500 W:15:0:1:75 A:15/1 F:EASY_KNOW D:It cures 4d8 points of damage. D: Mushrooms provide nourishment for about 250 turns under normal D: conditions. ##### Normal Food ##### N:21:& Ration~ of Food G:,:U I:80:35:5000 W:0:0:10:3 A:0/1:5/1:10/1 F:EASY_KNOW D:It provides nourishment for about 2500 turns under normal conditions. N:22:& Hard Biscuit~ G:,:U I:80:32:500 W:0:0:2:1 F:EASY_KNOW D:It provides nourishment for about 250 turns under normal conditions. N:23:& Strip~ of Beef Jerky G:,:u I:80:33:1500 W:0:0:2:2 F:EASY_KNOW D:It provides nourishment for about 750 turns under normal conditions. N:24:& Slime Mold~ G:,:g I:80:36:3000 W:1:0:5:2 A:1/1 F:EASY_KNOW D:It provides nourishment for about 1500 turns under normal conditions. N:25:& Piece~ of Elvish Waybread G:,:B I:80:37:7500 W:5:0:3:10 A:5/1:10/1:20/1 F:EASY_KNOW D:It cures 4d8 points of damage and neutralizes poison. D: It provides nourishment for about 3750 turns under normal D: conditions. N:26:& Pint~ of Fine Ale G:,:y I:80:38:500 W:0:0:5:1 F:EASY_KNOW D:It provides nourishment for about 250 turns under normal conditions. N:27:& Pint~ of Fine Wine G:,:r I:80:39:1000 W:0:0:10:2 F:EASY_KNOW D:It provides nourishment for about 500 turns under normal conditions. ## XXX 28 XXX ## ## XXX 29 XXX ## ##### Edged Weapons ##### N:30:& Broken Dagger~ G:|:D I:23:1:0 W:0:0:5:1 A:0/2:5/2 P:0:1d1:-2:-4:0 F:SHOW_MODS N:31:& Bastard Sword~ G:|:W I:23:21:0 W:15:0:140:350 A:15/1 P:0:3d4:0:0:0 F:SHOW_MODS N:32:& Scimitar~ G:|:W I:23:18:0 W:10:0:130:250 A:10/1 P:0:2d5:0:0:0 F:SHOW_MODS N:33:& Tulwar~ G:|:W I:23:15:0 W:5:0:100:200 A:5/1 P:0:2d4:0:0:0 F:SHOW_MODS N:34:& Broad Sword~ G:|:W I:23:16:0 W:10:0:150:255 A:10/1:15/1 P:0:2d5:0:0:0 F:SHOW_MODS N:35:& Short Sword~ G:|:W I:23:10:0 W:5:0:80:90 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS N:36:& Blade~ of Chaos G:|:v I:23:30:0 W:70:0:180:4000 A:70/5 P:0:6d5:0:0:0 F:RES_CHAOS | SHOW_MODS N:37:& Two-Handed Sword~ G:|:W I:23:25:0 W:30:0:200:775 A:30/1:40/1 P:0:3d6:0:0:0 F:SHOW_MODS N:38:& Main Gauche~ G:|:W I:23:5:0 W:3:0:30:25 A:3/1 P:0:1d5:0:0:0 F:SHOW_MODS N:39:& Cutlass~ G:|:W I:23:12:0 W:5:0:110:85 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS N:40:& Executioner's Sword~ G:|:r I:23:28:0 W:40:0:260:850 A:40/1 P:0:4d5:0:0:0 F:SHOW_MODS N:41:& Katana~ G:|:W I:23:20:0 W:20:0:120:400 A:20/1 P:0:3d4:0:0:0 F:SHOW_MODS N:42:& Long Sword~ G:|:W I:23:17:0 W:10:0:130:300 A:10/1:20/1 P:0:2d5:0:0:0 F:SHOW_MODS N:43:& Dagger~ G:|:W I:23:4:0 W:0:0:12:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 F:SHOW_MODS N:44:& Rapier~ G:|:W I:23:7:0 W:5:0:40:42 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS N:45:& Sabre~ G:|:W I:23:11:0 W:5:0:50:50 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS N:46:& Small Sword~ G:|:W I:23:8:0 W:5:0:75:48 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS N:47:& Broken Sword~ G:|:D I:23:2:0 W:0:0:30:2 A:0/2:5/2 P:0:1d2:-2:-4:0 F:SHOW_MODS ##### Blunt Weapons ##### N:48:& Ball-and-Chain~ G:\:D I:21:6:0 W:20:0:150:200 A:20/1 P:0:2d4:0:0:0 F:SHOW_MODS N:49:& Whip~ G:\:D I:21:2:0 W:3:0:30:30 A:3/1 P:0:1d3:0:0:0 F:SHOW_MODS N:50:& Flail~ G:\:D I:21:13:0 W:10:0:150:353 A:10/1 P:0:2d6:0:0:0 F:SHOW_MODS N:51:& Two-Handed Flail~ G:\:y I:21:18:0 W:45:0:280:590 A:45/1 P:0:3d6:0:0:0 F:SHOW_MODS N:52:& Morning Star~ G:\:D I:21:12:0 W:10:0:150:396 A:10/1 P:0:2d6:0:0:0 F:SHOW_MODS N:53:& Mace~ G:\:D I:21:5:0 W:5:0:120:130 A:5/1 P:0:2d4:0:0:0 F:SHOW_MODS N:54:& Quarterstaff~ G:\:U I:21:3:0 W:10:0:150:200 A:10/1 P:0:1d9:0:0:0 F:SHOW_MODS N:55:& War Hammer~ G:\:D I:21:8:0 W:5:0:120:225 A:5/1 P:0:3d3:0:0:0 F:SHOW_MODS N:56:& Lead-Filled Mace~ G:\:D I:21:15:0 W:15:0:180:502 A:15/1 P:0:3d4:0:0:0 F:SHOW_MODS N:57:& Mace~ of Disruption G:\:v I:21:20:0 W:80:0:400:4300 A:80/5 P:0:5d8:0:0:0 F:SLAY_UNDEAD | SHOW_MODS N:58:& Lucerne Hammer~ G:\:B I:21:10:0 W:10:0:120:376 A:10/1 P:0:2d5:0:0:0 F:SHOW_MODS ##### Polearms and Axes ##### N:59:& Beaked Axe~ G:/:s I:22:10:0 W:15:0:180:408 A:15/1 P:0:2d6:0:0:0 F:SHOW_MODS N:60:& Glaive~ G:/:s I:22:13:0 W:20:0:190:363 A:20/1 P:0:2d6:0:0:0 F:SHOW_MODS N:61:& Halberd~ G:/:s I:22:15:0 W:25:0:190:430 A:25/1 P:0:3d5:0:0:0 F:SHOW_MODS N:62:& Awl-Pike~ G:/:s I:22:4:0 W:10:0:160:340 A:10/1 P:0:1d8:0:0:0 F:SHOW_MODS N:63:& Pike~ G:/:s I:22:8:0 W:15:0:160:358 A:15/1 P:0:2d5:0:0:0 F:SHOW_MODS N:64:& Spear~ G:/:s I:22:2:0 W:5:0:50:36 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS N:65:& Trident~ G:/:y I:22:5:0 W:5:0:70:120 A:5/1 P:0:1d8:0:0:0 F:SHOW_MODS N:66:& Lance~ G:/:s I:22:20:0 W:10:0:300:230 A:10/1 P:0:2d8:0:0:0 F:SHOW_MODS N:67:& Great Axe~ G:/:s I:22:25:0 W:40:0:230:500 A:40/1 P:0:4d4:0:0:0 F:SHOW_MODS N:68:& Battle Axe~ G:/:s I:22:22:0 W:15:0:170:334 A:15/1 P:0:2d8:0:0:0 F:SHOW_MODS N:69:& Lochaber Axe~ G:/:D I:22:28:0 W:45:0:250:750 A:45/1 P:0:3d8:0:0:0 F:SHOW_MODS N:70:& Broad Axe~ G:/:s I:22:11:0 W:15:0:160:304 A:15/1 P:0:2d6:0:0:0 F:SHOW_MODS N:71:& Scythe~ G:/:s I:22:17:0 W:45:0:250:800 A:45/1 P:0:5d3:0:0:0 F:SHOW_MODS N:72:& Scythe~ of Slicing G:/:r I:22:30:0 W:60:0:250:3500 A:60/3 P:0:8d4:0:0:0 F:SHOW_MODS ##### Bows, Crossbows, Slings ##### N:73:& Short Bow~ G:}:U I:19:12:0 W:3:0:30:50 A:3/1:50/2 F:SHOW_MODS N:74:& Long Bow~ G:}:U I:19:13:0 W:10:0:40:120 A:10/1:70/2 F:SHOW_MODS N:75:& Light Crossbow~ G:}:s I:19:23:0 W:15:0:110:140 A:15/1:60/2 F:SHOW_MODS N:76:& Heavy Crossbow~ G:}:s I:19:24:0 W:30:0:200:300 A:30/1:80/2 F:SHOW_MODS N:77:& Sling~ G:}:u I:19:2:0 W:1:0:5:5 A:1/1:40/2 F:SHOW_MODS ##### Missiles ##### N:78:& Arrow~ G:{:U I:17:1:0 W:3:0:2:1 M:100:6d7 A:3/1:15/1:50/1 P:0:1d4:0:0:0 F:SHOW_MODS D:It can be shot with a bow. N:79:& Seeker Arrow~ G:{:G I:17:2:0 W:55:0:2:20 A:55/2:80/2 M:100:6d7 P:0:4d4:0:0:0 F:SHOW_MODS D:It can be shot with a bow. N:80:& Bolt~ G:{:s I:18:1:0 W:3:0:3:2 M:100:6d7 A:3/1:25/1:60/1 P:0:1d5:0:0:0 F:SHOW_MODS D:It can be shot with a crossbow. N:81:& Seeker Bolt~ G:{:g I:18:2:0 W:65:0:3:25 M:100:6d7 A:65/2:90/2 P:0:4d5:0:0:0 F:SHOW_MODS D:It can be shot with a crossbow. N:82:& Rounded Pebble~ G:{:s I:16:0:0 W:0:0:4:1 M:100:6d7 A:0/1:10/2 P:0:1d2:0:0:0 F:SHOW_MODS D:It can be shot with a sling. N:83:& Iron Shot~ G:{:s I:16:1:0 W:3:0:5:2 M:100:6d7 A:3/1:40/2 P:0:1d4:0:0:0 F:SHOW_MODS D:It can be shot with a sling. ##### Digging Tools ##### N:84:& Shovel~ G:\:s I:20:1:1 W:1:0:60:10 A:5/2 P:0:1d2:0:0:0 F:SHOW_MODS | TUNNEL N:85:& Gnomish Shovel~ G:\:G I:20:2:2 W:20:0:60:100 A:20/3 P:0:1d2:0:0:0 F:SHOW_MODS | TUNNEL N:86:& Dwarven Shovel~ G:\:B I:20:3:3 W:40:0:120:200 A:40/4 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL N:87:& Pick~ G:\:s I:20:4:1 W:5:0:150:50 A:10/2 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL N:88:& Orcish Pick~ G:\:g I:20:5:2 W:30:0:180:300 A:30/3 P:0:1d3:0:0:0 F:SHOW_MODS | TUNNEL N:89:& Dwarven Pick~ G:\:b I:20:6:3 W:50:0:200:600 A:50/4 P:0:1d4:0:0:0 F:SHOW_MODS | TUNNEL N:90:& Mattock~ G:\:D I:20:7:3 W:50:0:250:700 A:50/2 P:0:1d8:0:0:0 F:SHOW_MODS | TUNNEL ##### Armor ##### N:91:& Pair~ of Soft Leather Boots G:]:U I:30:2:0 W:3:0:20:7 A:3/1 P:2:1d1:0:0:0 N:92:& Pair~ of Hard Leather Boots G:]:U I:30:3:0 W:5:0:40:12 A:5/1 P:3:1d1:0:0:0 N:93:& Pair~ of Metal Shod Boots G:]:s I:30:6:0 W:20:0:80:50 A:20/1 P:6:1d1:0:0:0 N:94:& Hard Leather Cap~ G:]:u I:32:2:0 W:3:0:15:12 A:3/1 P:2:0d0:0:0:0 N:95:& Metal Cap~ G:]:s I:32:3:0 W:10:0:20:30 A:10/1 P:3:1d1:0:0:0 N:96:& Iron Helm~ G:]:s I:32:5:0 W:20:0:75:75 A:20/1 P:5:1d3:0:0:0 N:97:& Steel Helm~ G:]:W I:32:6:0 W:40:0:60:200 A:40/1 P:6:1d3:0:0:0 N:98:& Iron Crown~ G:]:s I:33:10:0 W:45:0:20:500 A:45/1 P:0:1d1:0:0:0 N:99:& Golden Crown~ G:]:y I:33:11:0 W:45:0:30:1000 A:45/1 P:0:1d1:0:0:0 F:IGNORE_ACID N:100:& Jewel Encrusted Crown~ G:]:v I:33:12:0 W:50:0:40:2000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID N:101:& Robe~ G:(:b I:36:2:0 W:1:0:20:4 A:1/1:50/1 P:2:0d0:0:0:0 N:102:& Filthy Rag~ G:(:D I:36:1:0 W:0:0:20:1 A:0/1 P:1:0d0:0:0:-1 N:103:Soft Leather Armour~ G:(:U I:36:4:0 W:3:0:80:18 A:3/1 P:4:0d0:0:0:0 N:104:Soft Studded Leather~ G:(:U I:36:5:0 W:3:0:90:35 A:3/1 P:5:1d1:0:0:0 N:105:Hard Leather Armour~ G:(:U I:36:6:0 W:5:0:100:150 A:5/1 P:6:1d1:-1:0:0 N:106:Hard Studded Leather~ G:(:U I:36:7:0 W:10:0:110:200 A:10/1 P:7:1d2:-1:0:0 N:107:Leather Scale Mail~ G:(:U I:36:11:0 W:15:0:140:450 A:15/1 P:11:1d1:-1:0:0 N:108:Metal Scale Mail~ G:[:s I:37:3:0 W:25:0:250:550 A:25/1 P:13:1d4:-2:0:0 N:109:Chain Mail~ G:[:s I:37:4:0 W:25:0:220:750 A:25/1 P:14:1d4:-2:0:0 N:110:Rusty Chain Mail~ G:[:r I:37:1:0 W:25:0:200:550 A:25/1 P:14:1d4:-5:0:-8 N:111:Augmented Chain Mail~ G:[:s I:37:6:0 W:30:0:270:900 A:30/1 P:16:1d4:-2:0:0 N:112:Bar Chain Mail~ G:[:s I:37:8:0 W:35:0:280:950 A:35/1 P:18:1d4:-2:0:0 N:113:Metal Brigandine Armour~ G:[:s I:37:9:0 W:35:0:290:1100 A:35/1 P:19:1d4:-3:0:0 N:114:Partial Plate Armour~ G:[:W I:37:12:0 W:45:0:260:1200 A:45/1 P:22:1d6:-3:0:0 N:115:Metal Lamellar Armour~ G:[:W I:37:13:0 W:45:0:340:1250 A:45/1 P:23:1d6:-3:0:0 N:116:Full Plate Armour~ G:[:W I:37:15:0 W:45:0:380:1350 A:45/1 P:25:2d4:-3:0:0 N:117:Ribbed Plate Armour~ G:[:W I:37:18:0 W:50:0:380:1500 A:50/1 P:28:2d4:-3:0:0 N:118:Adamantite Plate Mail~ G:[:G I:37:30:0 W:75:0:420:20000 A:75/4 P:40:2d4:-4:0:0 F:IGNORE_ACID N:119:Mithril Plate Mail~ G:[:B I:37:25:0 W:60:0:300:15000 A:60/3 P:35:2d4:-3:0:0 F:IGNORE_ACID N:120:Mithril Chain Mail~ G:[:B I:37:20:0 W:55:0:150:7000 A:55/3 P:28:1d4:-1:0:0 F:IGNORE_ACID N:121:Double Chain Mail~ G:[:s I:37:7:0 W:30:0:250:850 A:30/1 P:16:1d4:-2:0:0 # This shield does not belong here N:122:& Shield~ of Deflection G:):B I:34:10:0 W:70:0:100:10000 A:70/4 P:10:1d1:0:0:10 F:IGNORE_ACID ### The Cloaks ### N:123:& Cloak~ G:(:g I:35:1:0 W:1:0:10:3 A:1/1:20/1 P:1:0d0:0:0:0 N:124:& Shadow Cloak~ G:(:D I:35:6:0 W:60:0:5:4000 A:60/2 P:6:0d0:0:0:4 ### The Gloves ### N:125:& Set~ of Leather Gloves G:]:U I:31:1:0 W:1:0:5:3 A:1/1 P:1:0d0:0:0:0 N:126:& Set~ of Gauntlets G:]:U I:31:2:0 W:10:0:25:35 A:10/1 P:2:1d1:0:0:0 N:127:& Set~ of Cesti G:]:W I:31:5:0 W:50:0:40:100 A:50/1 P:5:1d1:0:0:0 ### The shields ### N:128:& Small Leather Shield~ G:):U I:34:2:0 W:3:0:50:30 A:3/1 P:2:1d1:0:0:0 N:129:& Large Leather Shield~ G:):U I:34:4:0 W:15:0:100:120 A:15/1 P:4:1d2:0:0:0 N:130:& Small Metal Shield~ G:):s I:34:3:0 W:10:0:65:50 A:10/1 P:3:1d2:0:0:0 N:131:& Large Metal Shield~ G:):s I:34:5:0 W:30:0:120:200 A:30/1 P:5:1d3:0:0:0 ##### Rings ##### N:132:Strength G:=:d I:45:24:0 W:30:0:2:500 A:30/1 F:STR | SUST_STR | HIDE_TYPE N:133:Dexterity G:=:d I:45:26:0 W:30:0:2:500 A:30/1 F:DEX | SUST_DEX | HIDE_TYPE N:134:Constitution G:=:d I:45:27:0 W:30:0:2:500 A:30/1 F:CON | SUST_CON | HIDE_TYPE N:135:Intelligence G:=:d I:45:25:0 W:30:0:2:500 A:30/1 F:INT | SUST_INT | HIDE_TYPE N:136:Speed G:=:d I:45:31:0 W:75:0:2:100000 A:75/1 F:SPEED | HIDE_TYPE N:137:Searching G:=:d I:45:23:0 W:5:0:2:250 A:5/1 F:SEARCH | HIDE_TYPE N:138:Teleportation G:=:d I:45:4:0 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | TELEPORT | EASY_KNOW N:139:Slow Digestion G:=:d I:45:6:0 W:5:0:2:250 A:5/1 F:SLOW_DIGEST | EASY_KNOW N:140:Resist Fire G:=:d I:45:8:0 W:10:0:2:250 A:10/1 F:RES_FIRE | IGNORE_FIRE | EASY_KNOW N:141:Resist Cold G:=:d I:45:9:0 W:10:0:2:250 A:10/1 F:RES_COLD | IGNORE_COLD | EASY_KNOW N:142:Feather Falling G:=:d I:45:7:0 W:5:0:2:200 A:5/1 F:FEATHER | EASY_KNOW N:143:Resist Poison G:=:d I:45:20:0 W:40:0:2:16000 A:40/2 F:RES_POIS | EASY_KNOW N:144:Free Action G:=:d I:45:21:0 W:20:0:2:1500 A:20/1 F:FREE_ACT | EASY_KNOW N:145:Weakness G:=:d I:45:2:-5 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | STR | HIDE_TYPE N:146:Flames G:=:d I:45:18:0 W:50:0:2:3000 A:50/2 P:0:0d0:0:0:15 F:RES_FIRE | IGNORE_FIRE | F:ACTIVATE N:147:Acid G:=:d I:45:17:0 W:50:0:2:3000 A:50/2 P:0:0d0:0:0:15 F:RES_ACID | IGNORE_ACID | F:ACTIVATE N:148:Ice G:=:d I:45:19:0 W:50:0:2:3000 A:50/2 P:0:0d0:0:0:15 F:RES_COLD | IGNORE_COLD | F:ACTIVATE N:149:Woe G:=:d I:45:0:-5 W:50:0:2:0 A:50/1 F:LIGHT_CURSE | TELEPORT | WIS | CHR | HIDE_TYPE N:150:Stupidity G:=:d I:45:3:-5 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | INT | HIDE_TYPE N:151:Damage G:=:d I:45:29:0 W:20:0:2:500 A:20/1 D:It boosts your to-dam value. N:152:Accuracy G:=:d I:45:28:0 W:20:0:2:500 A:20/1 D:It boosts your to-hit value. N:153:Protection G:=:d I:45:16:0 W:10:0:2:500 A:10/1 D:It increases your armor class. N:154:Aggravate Monster G:=:d I:45:1:0 W:5:0:2:0 A:5/1 F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW N:155:See Invisible G:=:d I:45:22:0 W:30:0:2:340 A:30/1 F:SEE_INVIS | EASY_KNOW N:156:Sustain Strength G:=:d I:45:10:0 W:20:0:2:400 A:20/1 F:SUST_STR | EASY_KNOW N:157:Sustain Intelligence G:=:d I:45:11:0 W:20:0:2:400 A:20/1 F:SUST_INT | EASY_KNOW N:158:Sustain Wisdom G:=:d I:45:12:0 W:20:0:2:400 A:20/1 F:SUST_WIS | EASY_KNOW N:159:Sustain Constitution G:=:d I:45:13:0 W:20:0:2:400 A:20/1 F:SUST_CON | EASY_KNOW N:160:Sustain Dexterity G:=:d I:45:14:0 W:20:0:2:400 A:20/1 F:SUST_DEX | EASY_KNOW N:161:Sustain Charisma G:=:d I:45:15:0 W:20:0:2:400 A:20/1 F:SUST_CHR | EASY_KNOW N:162:Slaying G:=:d I:45:30:0 W:40:0:2:1000 A:40/1 F:SHOW_MODS D:It boosts your to-hit and to-dam values. ##### Amulets ##### N:163:Wisdom G:":d I:40:6:0 W:30:0:3:500 A:30/1 F:WIS | SUST_WIS | HIDE_TYPE N:164:Charisma G:":d I:40:7:0 W:30:0:3:500 A:30/1 F:CHR | SUST_CHR | HIDE_TYPE N:165:Searching G:":d I:40:5:0 W:15:0:3:600 A:15/1 F:SEARCH | HIDE_TYPE N:166:Teleportation G:":d I:40:1:0 W:10:0:3:0 A:10/1 F:LIGHT_CURSE | TELEPORT | EASY_KNOW N:167:Slow Digestion G:":d I:40:3:0 W:15:0:3:200 A:15/1 F:SLOW_DIGEST | EASY_KNOW N:168:Resist Acid G:":d I:40:4:0 W:10:0:3:300 A:10/1 F:RES_ACID | IGNORE_ACID | EASY_KNOW N:169:Adornment G:":d I:40:2:0 W:10:0:3:20 A:10/1 F:EASY_KNOW N:170:Sustenance G:":d I:40:9:0 W:60:0:3:20000 A:60/6 F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR | F:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:171:the Magi G:":d I:40:8:0 W:70:0:3:30000 A:70/8 P:0:0d0:0:0:3 F:FREE_ACT | SEE_INVIS | SEARCH | SUST_INT | INT | RES_CONFU | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | F:HIDE_TYPE N:172:DOOM G:":d I:40:0:-5 W:50:0:3:0 A:50/1 F:LIGHT_CURSE | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE ##### Scrolls ##### N:173:Enchant Weapon To-Hit G:?:w I:70:17:0 W:15:0:5:125 A:15/1 F:EASY_KNOW D:It attempts to magically enhance a weapon's to-hit bonus once. N:174:Enchant Weapon To-Dam G:?:w I:70:18:0 W:15:0:5:125 A:15/1 F:EASY_KNOW D:It attempts to magically enhance a weapon's to-dam bonus once. N:175:Enchant Armor G:?:w I:70:16:0 W:15:0:5:125 A:15/1 F:EASY_KNOW D:It attempts to enchant a piece of armor once. N:176:Identify G:?:w I:70:12:0 W:1:0:5:50 A:1/1:5/1:10/1:30/1 F:EASY_KNOW D:It reveals all normal (magical but non-hidden) powers of one object. D: (The spell may be aborted without using up the scroll.) N:177:*Identify* G:?:w I:70:13:0 W:30:0:5:1000 A:25/1:40/1:70/1 F:EASY_KNOW D:It reveals all normal and hidden powers of one object. D: (The spell may be aborted without using up the scroll.) ## XXX 178 XXX ## ## XXX 179 XXX ## N:180:Remove Curse G:?:w I:70:14:0 W:10:0:5:100 A:10/1 F:EASY_KNOW D:It removes all ordinary curses from all equipped items. D: Heavy or permanent curses are unaffected. N:181:Light G:?:w I:70:24:0 W:0:0:5:15 A:0/1:3/1:10/1 F:EASY_KNOW D:It lights up an area with a radius of 2 squares, plus the entire room D: if you are currently in one. D: This inflicts 2d8 points of damage on any light-sensitive creatures D: within the radius of the spell. ## XXX 182 XXX ## ## XXX 183 XXX ## N:184:Summon Monster G:?:w I:70:4:0 W:1:0:5:0 A:1/1 F:EASY_KNOW D:It summons 1d3 monsters that are generated at the current dungeon D: level. D: If a monster normally appears in groups, a whole group will appear. D: If a monster normally has escorts, it will appear with escorts. N:185:Phase Door G:?:w I:70:8:0 W:1:0:5:15 A:1/1 F:EASY_KNOW D:It teleports you randomly up to 10 squares away. N:186:Teleportation G:?:w I:70:9:0 W:10:0:5:40 A:10/1 F:EASY_KNOW D:It teleports you randomly up to 100 squares away. N:187:Teleport Level G:?:w I:70:10:0 W:20:0:5:50 A:20/1 F:EASY_KNOW D:It teleports you 1 level up or down (chosen at random). D: The direction will always be down from the town level, and up from D: level 99 if Sauron has not been killed or level 100 if Morgoth has D: not been killed. D: This scroll has no effect when the "Ironman" option is set. N:188:Monster Confusion G:?:w I:70:36:0 W:5:0:5:30 A:5/1 F:EASY_KNOW D:It enchants you with an aura of confusion that causes your hands to D: glow red. The enchantment is dissipated when you strike a monster; D: at that moment an attempt is made to confuse the monster. N:189:Magic Mapping G:?:w I:70:25:0 W:5:0:5:40 A:5/1 F:EASY_KNOW D:It maps out a portion of the level centered on you. N:190:Rune of Protection G:?:w I:70:38:0 W:60:0:5:500 A:60/4:90/1 F:EASY_KNOW D:It inscribes a glyph of warding beneath you. Monsters can't move onto D: the glyph, though they do have a (monster level) in 550 chance of D: breaking the glyph when they try to move there. Note that you can D: still be attacked if you are standing on the glyph! N:191:*Remove Curse* G:?:w I:70:15:0 W:50:0:5:8000 A:50/2:95/1 F:EASY_KNOW D:It removes all ordinary and heavy curses from all equipped objects. D: Permanent curses are unaffected. N:192:Treasure Detection G:?:w I:70:26:0 W:0:0:5:15 A:0/1 F:EASY_KNOW D:It detects all treasure in the immediate area. N:193:Object Detection G:?:w I:70:27:0 W:0:0:5:15 A:0/1 F:EASY_KNOW D:It detects all objects in the immediate area. N:194:Trap Detection G:?:w I:70:28:0 W:5:0:5:35 A:5/1:10/1 F:EASY_KNOW D:It detects all traps in the immediate area. ## XXX 195 XXX ## ## XXX 196 XXX ## N:197:Door/Stair Location G:?:w I:70:29:0 W:5:0:5:35 A:5/1:10/1:15/1 F:EASY_KNOW D:It detects all stairs and doors in the immediate area. N:198:Acquirement G:?:w I:70:46:0 W:20:0:5:100000 A:20/8 F:EASY_KNOW D:It creates one good object on the floor near you. N:199:*Acquirement* G:?:w I:70:47:0 W:60:0:5:200000 A:60/16 F:EASY_KNOW D:It creates 1+1d2 good objects on the ground near you. N:200:Mass Banishment G:?:w I:70:45:0 W:50:0:5:1000 A:50/4:95/4 F:EASY_KNOW D:It removes all monsters within 20 squares of you. D: Uniques are unaffected. D: You take 1d3 points of damage for every monster removed. N:201:Detect Invisible G:?:w I:70:30:0 W:1:0:5:15 A:1/1 F:EASY_KNOW D:It detects all invisible monsters in the immediate area. N:202:Aggravate Monster G:?:w I:70:1:0 W:5:0:5:0 A:5/1 F:EASY_KNOW D:It awakens all sleeping monsters within 40 squares of you, and hastes D: all monsters within line of sight unless they are already hasted. N:203:Trap Creation G:?:w I:70:7:0 W:10:0:5:0 A:10/1 F:EASY_KNOW D:It creates traps on all empty squares within a 1-square radius of you. N:204:Trap/Door Destruction G:?:w I:70:39:0 W:10:0:5:50 A:10/1 F:EASY_KNOW D:It destroys all traps and doors within a 1-square radius of you. ## XXX 205 XXX ## N:206:Recharging G:?:w I:70:22:0 W:40:0:5:200 A:40/1 F:EASY_KNOW D:It recharges a wand or a staff. D: If successful, a wand or staff gains 2+1d(60/((level of D: wand/staff)+2)+1) charges; failure occurs 1 time in (160-(level of D: wand/staff)-(10*(# of charges)))/15, and destroys one wand or staff from the stack. N:207:Banishment G:?:w I:70:44:0 W:40:0:5:750 A:40/4:80/2 F:EASY_KNOW D:It removes all monsters represented by a chosen symbol from the level. D: Uniques are unaffected. D: You take 1d4 points of damage for every monster removed. N:208:Darkness G:?:w I:70:0:0 W:1:0:5:0 A:1/1 F:EASY_KNOW D:It darkens all squares within 3 squares of you, plus the entire room D: if you are currently in one; and blinds you for 3+1d5 turns unless D: you have resistance to blindness. N:209:Protection from Evil G:?:w I:70:37:0 W:30:0:5:50 A:30/1 F:EASY_KNOW D:It grants you the enchantment of protection from evil for a duration D: equal to 1d25 plus three times your character level. N:210:Satisfy Hunger G:?:w I:70:32:0 W:5:0:5:10 A:5/1 F:EASY_KNOW D:It magically renders you well-fed (but not satiated). D: This will also cure a bloated stomach. N:211:Dispel Undead G:?:w I:70:42:0 W:40:0:5:200 A:40/1 F:EASY_KNOW D:It inflicts 60 points of damage on all undead creatures within line of D: sight. N:212:*Enchant Weapon* G:?:w I:70:21:0 W:50:0:5:500 A:50/1 F:EASY_KNOW D:It attempts to magically enhance a weapon's to-dam and to-hit bonuses D: 1d3 times each. N:213:Curse Weapon G:?:w I:70:3:0 W:50:0:5:0 A:50/1 F:EASY_KNOW D:It curses the currently wielded melee weapon, removing all of its D: special powers and changing the weapon's to-hit and to-dam bonuses D: both to -2d5. D: Artifacts have a 1 in 2 chance to resist. N:214:*Enchant Armor* G:?:w I:70:20:0 W:50:0:5:500 A:50/1:50/1 F:EASY_KNOW D:It attempts to enchant a piece of armor 2+1d3 times. N:215:Curse Armor G:?:w I:70:2:0 W:50:0:5:0 A:50/1 F:EASY_KNOW D:It curses the currently equipped body armor, removing all of its D: special powers, reducing the base AC of the armor to 0, and changing D: the magical AC bonus of the armor to -2d5. D: Artifacts have a 1 in 2 chance to resist. N:216:Summon Undead G:?:w I:70:5:0 W:15:0:5:0 A:15/1 F:EASY_KNOW D:It summons 1d3 non-unique undead monsters that are generated at the D: current dungeon level. D: If a monster normally appears in groups, a whole group will appear. D: If a monster normally has escorts, it will appear with escorts. N:217:Blessing G:?:w I:70:33:0 W:1:0:5:15 A:1/1 F:EASY_KNOW D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for D: 6+1d12 turns. N:218:Holy Chant G:?:w I:70:34:0 W:10:0:5:40 A:10/1 F:EASY_KNOW D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for D: 12+1d24 turns. N:219:Holy Prayer G:?:w I:70:35:0 W:25:0:5:80 A:25/1 F:EASY_KNOW D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for D: 24+1d48 turns. N:220:Word of Recall G:?:w I:70:11:0 W:5:0:5:150 A:5/1 F:EASY_KNOW D:It invokes the spell of recall, which takes you from the dungeon to D: the town or from the town to the deepest level you have visited in D: the dungeon. It takes a while for the spell to act. Until then, the D: spell can be canceled by reading a second scroll. N:221:*Destruction* G:?:w I:70:41:0 W:40:0:5:250 A:40/1 F:EASY_KNOW D:It destroys a circular area centered at you with a radius of 15 D: squares, randomly placing new walls and floor space (stairs are D: immune). All monsters and objects (excluding artifacts) are removed D: from the affected area. D: This effect will also cause blindness lasting for 10+1d10 turns D: unless you have resistance to either blindness or light. ##### Potions ##### N:222:Slime Mold Juice G:!:d I:75:2:400 W:0:0:4:2 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It has no effect apart from providing nourishment (for about 200 turns D: under normal conditions). D: Note: These are always Icky Green Potions. N:223:Apple Juice G:!:d I:75:1:250 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It has no effect apart from providing nourishment (for about 125 turns D: under normal conditions). D: Note: These are always Light Brown Potions. N:224:Water G:!:d I:75:0:200 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It has no effect apart from providing nourishment (for about 100 turns D: under normal conditions). D: Note: These are always Clear Potions. N:225:Strength G:!:d I:75:48:0 W:30:0:4:8000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Strength, then permanently D: increases strength. N:226:Weakness G:!:d I:75:16:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces strength (unless you have sustain strength). N:227:Restore Strength G:!:d I:75:42:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores strength to maximum if it is currently below maximum. N:228:Intelligence G:!:d I:75:49:0 W:30:0:4:8000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Intelligence, then permanently D: increases intelligence. N:229:Stupidity G:!:d I:75:17:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces intelligence (unless you have sustain intelligence). N:230:Restore Intelligence G:!:d I:75:43:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores intelligence to maximum if it is currently below maximum. N:231:Wisdom G:!:d I:75:50:0 W:30:0:4:8000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Wisdom, then permanently D: increases wisdom. N:232:Naivety G:!:d I:75:18:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces wisdom (unless you have sustain wisdom). N:233:Restore Wisdom G:!:d I:75:44:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores wisdom to maximum if it is currently below maximum. N:234:Charisma G:!:d I:75:53:0 W:20:0:4:1000 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Charisma, then permanently D: increases charisma. N:235:Ugliness G:!:d I:75:21:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces charisma (unless you have sustain charisma). N:236:Restore Charisma G:!:d I:75:47:0 W:20:0:4:300 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores charisma to maximum if it is currently below maximum. N:237:Cure Light Wounds G:!:d I:75:34:50 W:0:0:4:15 A:0/1:1/1:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 2d8 points of damage, heals 10 points worth of cuts, and D: cures blindness. D: It also provides nourishment for about 25 turns under normal D: conditions. N:238:Clumsiness G:!:d I:75:19:0 W:5:0:4:0 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces dexterity (unless you have sustain dexterity). N:239:Sickliness G:!:d I:75:20:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It reduces constitution (unless you have sustain constitution). N:240:Cure Serious Wounds G:!:d I:75:35:100 W:3:0:4:40 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 4d8 points of damage, heals half of all cut damage plus D: another 50 points, and cures blindness and confusion. D: It also provides nourishment for about 50 turns under normal D: conditions. N:241:Cure Critical Wounds G:!:d I:75:36:100 W:5:0:4:100 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 6d8 points of damage, cures all stunning, heals all cut D: damage, neutralizes poison, and cures blindness, confusion, and amnesia. D: It also provides nourishment for about 50 turns under normal D: conditions. N:242:Healing G:!:d I:75:37:200 W:15:0:4:300 A:15/1:60/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 300 points of damage, cures all stunning, heals all cut D: damage, neutralizes poison, and cures blindness, confusion, and amnesia. D: It also provides nourishment for about 100 turns under normal D: conditions. N:243:Constitution G:!:d I:75:52:0 W:30:0:4:8000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Constitution, then permanently D: increases constitution. N:244:Experience G:!:d I:75:59:0 W:65:0:4:25000 A:65/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It grants either 100000 experience points or half the current D: experience point total plus 10, whichever is less. N:245:Sleep G:!:d I:75:11:100 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It induces paralyzation for 3+1d4 turns, unless you have free action. D: It also provides nourishment for about 50 turns under normal D: conditions. N:246:Blindness G:!:d I:75:7:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It induces blindness for 99+1d100 turns, unless you have resistance to D: blindness. N:247:Confusion G:!:d I:75:9:50 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It induces confusion for 14+1d20 turns, unless you have resistance to D: confusion. D: It also provides nourishment for about 25 turns under normal D: conditions. N:248:Poison G:!:d I:75:6:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It poisons you (adding 9+1d15 points to the poison counter), unless D: you have resistance to poison. N:249:Speed G:!:d I:75:29:0 W:1:0:4:75 A:1/1:40/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns D: if you already are under the effect of a temporary haste D: enchantment). N:250:Slowness G:!:d I:75:4:50 W:1:0:4:0 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It slows you down (-10 to speed) for 15+1d25 turns; this duration is D: cumulative with other temporary slowing enchantments. D: It also provides nourishment for about 25 turns under normal D: conditions. N:251:Dexterity G:!:d I:75:51:0 W:30:0:4:8000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It first acts as a Potion of Restore Dexterity, then permanently D: increases dexterity. N:252:Restore Dexterity G:!:d I:75:45:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores dexterity to maximum if it is currently below maximum. N:253:Restore Constitution G:!:d I:75:46:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores constution to maximum if it is currently below maximum. N:254:Lose Memories G:!:d I:75:13:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It drains 25% of your experience total, unless you have hold life. N:255:Salt Water G:!:d I:75:5:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It induces vomiting, which will result in severe hunger but will also D: clear away all poison. D: This will also cause 4 turns of paralysis, even if you have free D: action. N:256:Enlightenment G:!:d I:75:56:0 W:25:0:4:800 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It completely lights up and magically maps the current dungeon level. N:257:Heroism G:!:d I:75:32:0 W:1:0:4:35 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 10 points of damage, removes fear and grants you heroism D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. N:258:Berserk Strength G:!:d I:75:33:0 W:3:0:4:100 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 30 points of damage, removes fear and grants you berserk D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty of D: -10 to AC) for 25+1d25 turns. N:259:Boldness G:!:d I:75:28:0 W:1:0:4:10 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It removes fear. N:260:Restore Life Levels G:!:d I:75:41:0 W:40:0:4:400 A:40/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores experience to maximum if it is currently below maximum. N:261:Resist Heat G:!:d I:75:30:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It grants you temporary resistance to fire for 10+1d10 turns. D: Temporary resistance is cumulative with permanent resistance, if one D: of your equipped items provides that. The duration is cumulative D: with other magic providing temporary fire resistance. N:262:Resist Cold G:!:d I:75:31:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It grants you temporary resistance to cold for 10+1d10 turns. D: Temporary resistance is cumulative with permanent resistance, if one D: of your equipped items provides that. The duration is cumulative D: with other magic providing temporary cold resistance. N:263:Detect Invisible G:!:d I:75:25:0 W:3:0:4:50 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It enables you to see invisible creatures for 12+1d12 turns. N:264:Slow Poison G:!:d I:75:26:0 W:1:0:4:25 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It halves the severity of any current poisoning. N:265:Neutralize Poison G:!:d I:75:27:0 W:5:0:4:75 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It neutralizes poison. N:266:Restore Mana G:!:d I:75:40:0 W:25:0:4:350 A:25/1:70/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores mana points to maximum if they are currently below D: maximum. N:267:Infravision G:!:d I:75:24:0 W:3:0:4:20 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It extends the radius of your infravision by 50 feet for 100+1d100 D: turns. ## XXX 268 XXX ## ##### Wands ##### N:269:Light G:-:d I:65:7:0 W:3:0:10:200 A:3/1 P:0:1d1:0:0:0 C:6+d10 D:It lights up a line of squares, inflicting 6d8 points of damage on D: light-sensitive creatures on the line. N:270:Lightning Bolts G:-:d I:65:17:0 W:15:0:10:600 A:15/1 P:0:1d1:0:0:0 C:6+d8 D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a D: 20% chance of getting a lightning beam. N:271:Frost Bolts G:-:d I:65:19:0 W:20:0:10:800 A:20/1 P:0:1d1:0:0:0 C:6+d5 D:It shoots a frost bolt that inflicts 6d8 points of damage, with a 20% D: chance of getting a cold beam. N:272:Fire Bolts G:-:d I:65:18:0 W:30:0:10:1000 A:30/1 P:0:1d1:0:0:0 C:6+d8 D:It shoots a fire bolt that inflicts 12d8 points of damage, with a 20% D: chance of getting a fire beam. N:273:Stone to Mud G:-:d I:65:6:0 W:10:0:10:300 A:10/1 P:0:1d1:0:0:0 C:3+d4 D:It turns the first section of wall encountered by the beam shot by D: this spell into mud. D: Permanent walls are not affected. D: If a monster that is susceptible to rock remover is caught in the D: beam, it will take 20+1d30 points of damage. N:274:Polymorph G:-:d I:65:13:0 W:20:0:10:400 A:20/1 P:0:1d1:0:0:0 C:6+d8 D:It attempts to polymorph a single monster. D: Uniques are unaffected. N:275:Heal Monster G:-:d I:65:0:0 W:3:0:10:0 A:3/1 P:0:1d1:0:0:0 C:8+d20 D:It cures a single monster for 4d6 points of damage. N:276:Haste Monster G:-:d I:65:1:0 W:3:0:10:0 A:3/1 P:0:1d1:0:0:0 C:8+d20 D:It hastes a single monster. N:277:Slow Monster G:-:d I:65:9:0 W:5:0:10:500 A:5/1 P:0:1d1:0:0:0 C:6+d10 D:It attempts to slow down a single monster. D: Uniques are unaffected. N:278:Confuse Monster G:-:d I:65:10:0 W:5:0:10:500 A:5/1 P:0:1d1:0:0:0 C:6+d12 D:It attempts to confuse a single monster. D: Uniques are unaffected. N:279:Sleep Monster G:-:d I:65:8:0 W:5:0:10:500 A:5/1 P:0:1d1:0:0:0 C:8+d15 D:It attempts to put a single monster to sleep. D: Uniques are unaffected. N:280:Drain Life G:-:d I:65:12:0 W:50:0:10:1200 A:50/1 P:0:1d1:0:0:0 C:3+d3 D:It inflicts 150 points of damage on a single monster that is not D: undead, a demon, an elemental, a golem, or a vortex. N:281:Trap/Door Destruction G:-:d I:65:5:0 W:10:0:10:100 A:10/1 P:0:1d1:0:0:0 C:6+d8 D:It destroys all doors and disarms all traps in a line. N:282:Magic Missile G:-:d I:65:15:0 W:3:0:10:200 A:3/1 P:0:1d1:0:0:0 C:6+d10 D:It fires a magic missile that inflicts 3d4 points of damage, with a D: 20% chance of getting a magic beam. N:283:Clone Monster G:-:d I:65:2:0 W:15:0:10:0 A:15/1:50/1 P:0:1d1:0:0:0 C:3+d5 D:It hastes and fully heals a single monster. If the monster is next to D: an empty space and not a unique, a new monster of the same type will D: be created. N:284:Scare Monster G:-:d I:65:11:0 W:10:0:10:500 A:10/4 P:0:1d1:0:0:0 C:3+d5 D:It attempts to scare a single monster. D: Uniques are unaffected. N:285:Teleport Other G:-:d I:65:3:0 W:20:0:10:350 A:20/1 P:0:1d1:0:0:0 C:6+d5 D:It produces a beam that teleports all monsters caught in it up to 100 D: squares away. N:286:Disarming G:-:d I:65:4:0 W:20:0:10:700 A:20/1 P:0:1d1:0:0:0 C:4+d5 D:It produces a beam that disarms all traps, unlocks all locked doors D: and reveals all secret doors. N:287:Lightning Balls G:-:d I:65:21:0 W:35:0:10:1200 A:35/1 P:0:1d1:0:0:0 C:4+d8 F:IGNORE_ELEC D:It shoots a radius-2 lightning ball that inflicts 64 points of damage D: at its center. N:288:Cold Balls G:-:d I:65:23:0 W:40:0:10:1500 A:40/1 P:0:1d1:0:0:0 C:2+d6 F:IGNORE_COLD D:It shoots a radius-2 frost ball that inflicts 96 points of damage at D: its center. N:289:Fire Balls G:-:d I:65:22:0 W:50:0:10:1800 A:50/1 P:0:1d1:0:0:0 C:2+d4 F:IGNORE_FIRE D:It shoots a radius-2 fire ball that inflicts 144 points of damage at D: its center. N:290:Stinking Cloud G:-:d I:65:14:0 W:5:0:10:400 A:5/1 P:0:1d1:0:0:0 C:6+d8 D:It shoots a radius-2 poison cloud that inflicts 12 points of damage at D: its center. N:291:Acid Balls G:-:d I:65:20:0 W:50:0:10:1650 A:50/1 P:0:1d1:0:0:0 C:2+d5 F:IGNORE_ACID D:It shoots a radius-2 acid ball that inflicts 120 points of damage at D: its center. N:292:Wonder G:-:d I:65:24:0 W:3:0:10:250 A:3/1 P:0:1d1:0:0:0 C:8+d15 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:It has a random effect chosen from the various wand effects, except D: Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation. ## XXX 293 XXX ## N:294:Acid Bolts G:-:d I:65:16:0 W:30:0:10:950 A:30/1 P:0:1d1:0:0:0 C:6+d8 D:It shoots an acid bolt that inflicts 10d8 points of damage, with a 20% D: chance of getting an acid beam. N:295:Dragon's Flame G:-:d I:65:26:0 W:50:0:10:2400 A:50/4 P:0:1d1:0:0:0 C:1+d3 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:It shoots a radius-3 fire ball that inflicts 200 points of damage at D: its center. N:296:Dragon's Frost G:-:d I:65:27:0 W:50:0:10:2400 A:50/4 P:0:1d1:0:0:0 C:1+d3 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:It shoots a radius-3 frost ball that inflicts 160 points of damage at D: its center. N:297:Dragon's Breath G:-:d I:65:28:0 W:60:0:10:2400 A:60/4 P:0:1d1:0:0:0 C:1+d3 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:It shoots a radius-3 fire/frost/acid/lightning/poison ball that D: inflicts 200/160/200/180/120 points of damage at its center (damage D: type chosen at random). N:298:Annihilation G:-:d I:65:25:0 W:60:0:10:3000 A:60/4 P:0:1d1:0:0:0 C:1+d2 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD D:It inflicts 250 points of damage on a single monster that is not D: undead, a demon, an elemental, a golem, or a vortex. ## XXX 299 XXX ## ##### Staffs ##### N:300:Trap Location G:_:d I:55:12:0 W:10:0:50:350 A:10/1 P:0:1d2:0:0:0 C:6+d5 D:It detects all traps in the immediate area. N:301:Treasure Location G:_:d I:55:10:0 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 C:8+d20 D:It detects all treasure in the immediate area. N:302:Object Location G:_:d I:55:11:0 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 C:6+d15 D:It detects all objects in the immediate area. N:303:Teleportation G:_:d I:55:4:0 W:20:0:50:2000 A:20/1 P:0:1d2:0:0:0 C:5+d4 D:It teleports you randomly with a maximum range of 100 squares. N:304:Earthquakes G:_:d I:55:28:0 W:40:0:50:350 A:40/1 P:0:1d2:0:0:0 C:3+d5 D:It causes an earthquake centered on you that has a 10-square radius; D: this randomly places new walls and floor space. Monsters can be D: caught by a newly created wall; this does not affect monsters that D: can bore through rock or pass through walls, but otherwise monsters D: take 4d8 points of damage if they can evade the falling rock, or are D: lost inside the rock forever if they cannot. N:305:Summoning G:_:d I:55:3:0 W:10:0:50:0 A:10/1:50/1 P:0:1d2:0:0:0 C:1+d3 D:It summons 1d4 monsters that are generated at the current dungeon D: level. D: If a monster normally appears in groups, a whole group will appear. D: If a monster normally has escorts, it will appear with escorts. N:306:Light G:_:d I:55:8:0 W:5:0:50:250 A:5/1 P:0:1d2:0:0:0 C:8+d20 D:It lights up an area with a radius of 2 squares, plus the entire room D: if you are currently in one. D: This inflicts 2d8 points of damage on any light-sensitive creatures D: within the radius of the spell. N:307:*Destruction* G:_:d I:55:29:0 W:50:0:50:2500 A:50/1:70/1 P:0:1d2:0:0:0 C:1+d3 D:It destroys a circular area centered at you with a radius of 15 D: squares, randomly placing new walls and floor space (stairs are D: immune). All monsters and objects (excluding artifacts) are removed D: from the affected area. D: This effect will also cause blindness lasting for 10+1d10 turns D: unless you have resistance to either blindness or light. N:308:Starlight G:_:d I:55:7:0 W:20:0:50:800 A:20/1 P:0:1d2:0:0:0 C:6+d5 D:It fires a line of light in all eight cardinal directions; D: light-sensitive monsters caught in one of the lines take 6d8 points D: of damage. N:309:Haste Monsters G:_:d I:55:2:0 W:10:0:50:0 A:10/1 P:0:1d2:0:0:0 C:8+d8 D:It hastes all monsters within line of sight. N:310:Slow Monsters G:_:d I:55:21:0 W:10:0:50:800 A:10/1 P:0:1d2:0:0:0 C:6+d5 D:It attempts to slow down all monsters within line of sight. D: Uniques are unaffected. N:311:Sleep Monsters G:_:d I:55:20:0 W:10:0:50:700 A:10/1 P:0:1d2:0:0:0 C:6+d5 D:It attempts to put all monsters within line of sight to sleep. D: Uniques are unaffected. N:312:Cure Light Wounds G:_:d I:55:16:0 W:5:0:50:350 A:5/1 P:0:1d2:0:0:0 C:6+d5 D:It cures 1d8 points of damage. N:313:Detect Invisible G:_:d I:55:14:0 W:5:0:50:200 A:5/1 P:0:1d2:0:0:0 C:8+d15 D:It detects all invisible monsters in the immediate area. N:314:Speed G:_:d I:55:22:0 W:40:0:50:1000 A:40/1 P:0:1d2:0:0:0 C:4+d3 D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns D: if you already are under the effect of a temporary haste D: enchantment). N:315:Slowness G:_:d I:55:1:0 W:40:0:50:0 A:40/1 P:0:1d2:0:0:0 C:8+d8 D:It slows you down (-10 to speed) for 15+1d30 turns; this duration is D: cumulative with other temporary slowing enchantments. N:316:Door/Stair Location G:_:d I:55:13:0 W:10:0:50:350 A:10/1 P:0:1d2:0:0:0 C:6+d8 D:It detects all doors and stairs in the immediate area. N:317:Remove Curse G:_:d I:55:6:0 W:40:0:50:500 A:40/1 P:0:1d2:0:0:0 C:4+d3 D:It removes all ordinary curses from all equipped items. D: Heavy or permanent curses are unaffected. N:318:Detect Evil G:_:d I:55:15:0 W:20:0:50:350 A:20/1 P:0:1d2:0:0:0 C:8+d15 D:It detects all evil monsters in the immediate area. N:319:Curing G:_:d I:55:17:0 W:25:0:50:1000 A:25/1 P:0:1d2:0:0:0 C:4+d3 D:It cures all stunning, heals all cut damage, neutralizes poison, and D: cures blindness and confusion. N:320:Dispel Evil G:_:d I:55:24:0 W:50:0:50:1200 A:50/1 P:0:1d2:0:0:0 C:4+d3 D:It inflicts 60 points of damage on all evil monsters within line of D: sight. N:321:Probing G:_:d I:55:23:0 W:30:0:50:2000 A:30/1 P:0:1d2:0:0:0 C:2+d6 D:It probes all monsters within line of sight, giving information both D: on the current hit points of the monsters and many of their D: characteristics and abilities (excluding melee, spellcasting, and D: breath attacks). N:322:Darkness G:_:d I:55:0:0 W:5:0:50:0 A:5/1:50/1 P:0:1d2:0:0:0 C:8+d8 D:It darkens all squares within 3 squares of you, plus the entire room D: if you are currently in one; and blinds you for 3+1d5 turns, unless D: you have resistance to blindness. N:323:Banishment G:_:d I:55:27:0 W:70:0:50:3500 A:70/4 P:0:1d2:0:0:0 C:1+d2 D:It removes all monsters represented by a chosen symbol from the level. D: Uniques are unaffected. D: You take 1d4 points of damage for every monster removed. N:324:Power G:_:d I:55:25:0 W:70:0:50:4000 A:70/2 P:0:1d2:0:0:0 C:1+d3 D:It inflicts 120 points of damage on all monsters within line of sight. N:325:the Magi G:_:d I:55:19:0 W:70:0:50:4500 A:70/2 P:0:1d2:0:0:0 C:2+d2 D:It restores both intelligence and mana points to maximum if either or D: both are currently below maximum. N:326:Perception G:_:d I:55:5:0 W:10:0:50:400 A:10/1 P:0:1d2:0:0:0 C:5+d15 D:It reveals all normal (magical but non-hidden) powers of one object. D: (The spell may be aborted without using up a charge.) N:327:Holiness G:_:d I:55:26:0 W:70:0:50:4500 A:70/2 P:0:1d2:0:0:0 C:2+d2 D:It inflicts 120 points of damage on all evil monsters within line of D: sight, cures 50 points of damage, cures all stunning, heals all cut D: damage, neutralizes poison, removes fear, and also grants you the D: enchantment of protection from evil for a duration equal to 1d25 plus D: three times your character level. N:328:Enlightenment G:_:d I:55:9:0 W:20:0:50:750 A:20/1 P:0:1d2:0:0:0 C:5+d5 D:It maps out a portion of the level centered on you. N:329:Healing G:_:d I:55:18:0 W:70:0:50:5000 A:70/2 P:0:1d2:0:0:0 C:1+d2 D:It cures 300 points of damage, cures all stunning, and heals all cut D: damage. ##### Basic Books ##### N:330:[Magic for Beginners] G:?:R I:90:0:0 W:5:0:30:25 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW N:331:[Conjurings and Tricks] G:?:R I:90:1:0 W:10:0:30:100 A:10/1 P:0:1d1:0:0:0 F:EASY_KNOW N:332:[Incantations and Illusions] G:?:R I:90:2:0 W:20:0:30:400 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW N:333:[Sorcery and Evocations] G:?:R I:90:3:0 W:30:0:30:800 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW N:334:[Beginners Handbook] G:?:G I:91:0:0 W:5:0:30:25 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW N:335:[Words of Wisdom] G:?:G I:91:1:0 W:10:0:30:100 A:10/1 P:0:1d1:0:0:0 F:EASY_KNOW N:336:[Chants and Blessings] G:?:G I:91:2:0 W:20:0:30:300 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW N:337:[Exorcism and Dispelling] G:?:G I:91:3:0 W:30:0:30:900 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW ##### Chests ##### N:338:& Small wooden chest~ G:~:s I:7:1:0 W:5:0:250:20 A:5/1 P:0:2d3:0:0:0 N:339:& Large wooden chest~ G:~:s I:7:5:0 W:15:0:500:60 A:15/1 P:0:2d5:0:0:0 N:340:& Small iron chest~ G:~:s I:7:2:0 W:25:0:300:100 A:25/1 P:0:2d4:0:0:0 N:341:& Large iron chest~ G:~:s I:7:6:0 W:35:0:1000:150 A:35/1 P:0:2d6:0:0:0 N:342:& Small steel chest~ G:~:s I:7:3:0 W:45:0:500:200 A:45/1 P:0:2d4:0:0:0 N:343:& Large steel chest~ G:~:s I:7:7:0 W:55:0:1000:250 A:55/1 P:0:2d6:0:0:0 N:344:& Ruined chest~ G:~:s I:7:0:0 W:0:0:250:0 A:75/1 ##### Various Stuff ##### N:345:& Iron Spike~ G:~:W I:5:0:0 W:1:0:10:1 M:100:6d7 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:These can be placed in doors to make them harder to open. Multiple D: spikes may be used on a single door. Each of the first 7 spikes will D: increase the door's resistance to bashing. Placing more than 7 D: spikes in one door will not have any further effect. N:346:& Wooden Torch~ G:~:u I:39:0:0 W:1:0:30:2 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It is equippable as a light source with a radius of 2 squares, D: or 1 square if it has less than 1500 turns of light remaining. D: It may also be used to fuel another torch, up to a maximum of 6000 D: turns of light. N:347:& Lantern~ G:~:U I:39:1:0 W:3:0:50:35 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_FIRE D:It is equippable as a light source with a radius of 2 squares. D: It may also be used to fuel another lantern. N:348:& Flask~ of oil G:!:y I:77:0:7500 W:1:0:10:3 A:1/1 P:0:2d6:0:0:0 F:EASY_KNOW D:It can be used to fuel a lantern with 7500 turns of light, up to D: a maximum of 15000 turns of light. D: When thrown, it is considered lit, so it does more than nominal D: damage (which occurs even against creatures resistant to fire). # Empty Bottles are no longer generated (no 'A'llocation line) # Keep the entry for savefile compatibility N:349:& Empty Bottle~ G:!:w I:2:1:0 W:0:0:2:0 P:0:1d1:0:0:0 F:EASY_KNOW ##### Here are the Rods ##### ## XXX 350 XXX ## N:351:Door/Stair Location G:-:d I:66:1:70 W:15:0:15:1000 A:15/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It detects all secret doors and stairs in the immediate area. N:352:Trap Location G:-:d I:66:0:50 W:5:0:15:100 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It detects all traps in the immediate area. N:353:Probing G:-:d I:66:7:50 W:40:0:15:4000 A:40/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It probes all monsters within line of sight, giving information both D: on the current hit points of the monsters and many of their D: characteristics and abilities (excluding melee, spellcasting, and D: breath attacks). N:354:Recall G:-:d I:66:3:60 W:30:0:15:4000 A:30/4 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It invokes the spell of recall. N:355:Illumination G:-:d I:66:4:30 W:20:0:15:1000 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It lights up an area with a radius of 2 squares, plus the entire room D: if you are currently in one. D: This inflicts 2d8 points of damage on any light-sensitive creatures D: within the radius of the spell. N:356:Light G:-:d I:66:15:9 W:10:0:15:500 A:10/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It lights up a line of squares, inflicting 6d8 points of damage on any D: light-sensitive creatures on the line. N:357:Lightning Bolts G:-:d I:66:21:11 W:20:0:15:2000 A:20/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a D: 10% chance of getting a lightning beam. N:358:Frost Bolts G:-:d I:66:23:13 W:25:0:15:2500 A:25/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a frost bolt that inflicts 10d8 points of damage, with a 10% D: chance of getting a frost beam. N:359:Fire Bolts G:-:d I:66:22:15 W:30:0:15:3000 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a fire bolt that inflicts 16d8 points of damage, with a 10% D: chance of getting a fire beam. N:360:Polymorph G:-:d I:66:19:25 W:35:0:15:1200 A:35/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It attempts to polymorph a single monster. D: Uniques are unaffected. N:361:Slow Monster G:-:d I:66:17:20 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It attempts to slow down a single monster. D: Uniques are unaffected. N:362:Sleep Monster G:-:d I:66:16:18 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It attempts to put a single monster to sleep. D: Uniques are unaffected. N:363:Drain Life G:-:d I:66:18:23 W:75:0:15:3600 A:75/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It inflicts 150 points of damage on a single monster that is not D: undead, a demon, an elemental, a golem, or a vortex. N:364:Teleport Other G:-:d I:66:13:25 W:45:0:15:1400 A:45/2 P:0:1d1:0:0:0 F:EASY_KNOW D:It produces a beam that teleports all monsters caught in it up to 100 D: squares away. N:365:Disarming G:-:d I:66:14:30 W:35:0:15:2100 A:35/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It produces a beam that disarms all traps, unlocks all locked doors D: and reveals all secret doors. N:366:Lightning Balls G:-:d I:66:25:23 W:55:0:15:4000 A:55/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a radius-2 lightning ball that inflicts 64 points of damage D: at its center. N:367:Cold Balls G:-:d I:66:27:25 W:60:0:15:4500 A:60/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a radius-2 frost ball that inflicts 96 points of damage at D: its center. N:368:Fire Balls G:-:d I:66:26:30 W:75:0:15:5000 A:75/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a radius-2 fire ball that inflicts 144 points of damage at D: its center. N:369:Acid Balls G:-:d I:66:24:27 W:70:0:15:5500 A:70/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots a radius-2 acid ball that inflicts 120 points of damage at D: its center. N:370:Acid Bolts G:-:d I:66:20:12 W:40:0:15:3500 A:40/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It shoots an acid bolt that inflicts 12d8 points of damage, with a 10% D: chance of getting an acid beam. N:371:Enlightenment G:-:d I:66:5:99 W:65:0:15:10000 A:65/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It maps out a portion of the level centered on you. N:372:Perception G:-:d I:66:2:10 W:50:0:15:13000 A:50/8 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It reveals all normal (magical but non-hidden) powers of one object. D: (The spell may be aborted without using up a charge.) N:373:Curing G:-:d I:66:8:999 W:65:0:15:15000 A:65/8 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It cures all stunning, heals all cut damage, neutralizes poison, and D: cures blindness and confusion. N:374:Healing G:-:d I:66:9:999 W:80:0:15:20000 A:80/8 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It cures 500 points of damage, cures all stunning, and heals all cut D: damage. N:375:Detection G:-:d I:66:6:99 W:30:0:15:5000 A:30/8 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It detects all treasure, objects, secret doors, stairs, traps, and D: monsters in the immediate area. N:376:Restoration G:-:d I:66:10:999 W:80:0:15:25000 A:80/16 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It restores experience points and all stats to maximum if any of them D: are below maximum. N:377:Speed G:-:d I:66:11:99 W:95:0:15:50000 A:95/16 P:0:1d1:0:0:0 F:EASY_KNOW | IGNORE_ELEC D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns D: if you already are under the effect of a temporary haste D: enchantment). ##### Special Books (note resistances) ##### N:379:[Resistances of Scarabtarices] G:?:r I:90:4:0 W:40:0:30:10000 A:40/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:380:[Raal's Tome of Destruction] G:?:r I:90:5:0 W:50:0:30:20000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:381:[Mordenkainen's Escapes] G:?:r I:90:6:0 W:60:0:30:30000 A:60/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:382:[Tenser's Transformations] G:?:r I:90:7:0 W:70:0:30:50000 A:70/2 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:383:[Kelek's Grimoire of Power] G:?:r I:90:8:0 W:80:0:30:90000 A:80/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:384:[Ethereal Openings] G:?:g I:91:4:0 W:40:0:30:5000 A:40/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:385:[Godly Insights] G:?:g I:91:5:0 W:50:0:30:10000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:386:[Purifications and Healing] G:?:g I:91:6:0 W:60:0:30:30000 A:60/1 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:387:[Holy Infusions] G:?:g I:91:7:0 W:80:0:30:50000 A:80/2 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW N:388:[Wrath of God] G:?:g I:91:8:0 W:100:0:30:100000 A:100/4 P:0:1d1:0:0:0 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD F:EASY_KNOW ##### Junk ##### # Junk items are no longer generated (no 'A'llocation lines) # Keep the entries for savefile compatibility N:389:& Shard~ of Pottery G:~:r I:3:3:0 W:0:0:5:0 P:0:1d1:0:0:0 F:EASY_KNOW N:390:& Broken Stick~ G:~:r I:3:6:0 W:0:0:3:0 P:0:1d1:0:0:0 F:EASY_KNOW ##### Skeletons ##### # Skeleton items are no longer generated (no 'A'llocation lines) # Keep the entries for savefile compatibility N:391:& Broken Skull~ G:~:w I:1:1:0 W:0:0:1:0 P:0:1d1:0:0:0 F:EASY_KNOW N:392:& Broken Bone~ G:~:w I:1:2:0 W:0:0:2:0 P:0:1d1:0:0:0 F:EASY_KNOW N:393:& Canine Skeleton~ G:~:w I:1:4:0 W:1:0:10:0 P:0:1d1:0:0:0 F:EASY_KNOW N:394:& Rodent Skeleton~ G:~:w I:1:3:0 W:1:0:10:0 P:0:1d1:0:0:0 F:EASY_KNOW N:395:& Human Skeleton~ G:~:w I:1:8:0 W:5:0:60:0 P:0:1d2:0:0:0 F:EASY_KNOW N:396:& Dwarf Skeleton~ G:~:w I:1:7:0 W:5:0:50:0 P:0:1d2:0:0:0 F:EASY_KNOW N:397:& Elf Skeleton~ G:~:w I:1:6:0 W:5:0:40:0 P:0:1d2:0:0:0 F:EASY_KNOW N:398:& Gnome Skeleton~ G:~:w I:1:5:0 W:5:0:30:0 P:0:1d2:0:0:0 F:EASY_KNOW ## XXX 399 XXX ## ##### Dragon Scale Mail ##### N:400:Black Dragon Scale Mail~ G:[:s I:38:1:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_ACID | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:401:Blue Dragon Scale Mail~ G:[:b I:38:2:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_ELEC | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:402:White Dragon Scale Mail~ G:[:w I:38:3:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_COLD | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:403:Red Dragon Scale Mail~ G:[:r I:38:4:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_FIRE | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:404:Green Dragon Scale Mail~ G:[:g I:38:5:0 W:60:0:200:60000 A:60/8 P:30:2d4:-2:0:10 F:RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:405:Multi-Hued Dragon Scale Mail~ G:[:v I:38:6:0 W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:406:Pseudo-Dragon Scale Mail~ G:[:o I:38:10:0 W:65:0:200:60000 A:65/16 P:30:2d4:-2:0:10 F:RES_LITE | RES_DARK | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:407:Law Dragon Scale Mail~ G:[:B I:38:12:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 F:RES_SOUND | RES_SHARD | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:408:Bronze Dragon Scale Mail~ G:[:U I:38:14:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_CONFU | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:409:Gold Dragon Scale Mail~ G:[:y I:38:16:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 F:RES_SOUND | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:410:Chaos Dragon Scale Mail~ G:[:v I:38:18:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 F:RES_CHAOS | RES_DISEN | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:411:Balance Dragon Scale Mail~ G:[:v I:38:20:0 W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD N:412:Power Dragon Scale Mail~ G:[:v I:38:30:0 W:100:0:200:300000 A:100/64 P:40:2d4:-3:0:15 F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | F:RES_CONFU | RES_DISEN | RES_SOUND | RES_SHARD | RES_BLIND | F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS | F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD ## XXX 413 XXX ## ## XXX 414 XXX ## ##### Extra potions ##### N:415:Death G:!:d I:75:23:0 W:55:0:4:0 A:55/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It inflicts 5000 points of damage. D: Death can only be avoided if you have magical invulnerability, which D: just happens to be unavailable in the current version of Angband. N:416:Ruination G:!:d I:75:15:0 W:40:0:4:0 A:40/8 P:0:1d1:0:0:0 F:EASY_KNOW D:It inflicts 10d10 points of damage and permanently decreases all stats D: (even if you have stat sustains). N:417:Detonations G:!:d I:75:22:0 W:60:0:4:10000 A:60/8 P:0:25d25:0:0:0 F:EASY_KNOW D:It inflicts 50d20 points of damage from massive explosions, severe D: cuts (+5000 to the cut counter), and stunning (+75 to the stun D: counter). D: It can also be thrown for 25d25 points of damage. N:418:Augmentation G:!:d I:75:55:0 W:40:0:4:60000 A:40/16 P:0:1d1:0:0:0 F:EASY_KNOW D:It first restores to maximum any stats below maximum, then permanently D: increases all stats. N:419:*Healing* G:!:d I:75:38:0 W:40:0:4:1500 A:40/4:80/2 P:0:1d1:0:0:0 F:EASY_KNOW D:It cures 1200 points of damage, cures all stunning, heals all cut D: damage, neutralizes poison, and cures blindness, confusion, and amnesia. N:420:Life G:!:d I:75:39:0 W:60:0:4:5000 A:60/4:100/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It restores experience and all stats to maximum, cures 5000 points of D: damage, cures all stunning, heals all cut damage, neutralizes poison, D: stops hallucination, and cures blindness, confusion, and amnesia. N:421:Self Knowledge G:!:d I:75:58:0 W:40:0:4:2000 A:40/1 P:0:1d1:0:0:0 F:EASY_KNOW D:It grants knowledge of all special powers (whether intrinsic, D: temporary, or provided by a magical item) that you currently possess. N:422:*Enlightenment* G:!:d I:75:57:0 W:70:0:4:80000 A:70/4 P:0:1d1:0:0:0 F:EASY_KNOW D:It has the powers of the Potions of Enlightenment, Intelligence, D: Wisdom, and Self Knowledge; also identifies all items you are D: carrying, and detects all treasure, objects, secret doors, stairs, D: and traps in the immediate area. ##### Items 423 to 430 are new amulets thought up by JLE ##### N:423:ESP G:":d I:40:13:0 W:50:0:3:25000 A:60/8 F:TELEPATHY | SEARCH | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | F:HIDE_TYPE N:424:Resistance G:":d I:40:14:0 W:60:0:3:20000 A:60/8 F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW | F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD # Note: It looks useless at its depth. In fact, it isn't: it allows the player # to now wear a combination of armor and shield, neither of which has the basic # four resists, without having to find Colluin or Dor-Lomin first. To have this # power too early in the game would make it too easy. N:425:Regeneration G:":d I:40:15:0 W:30:0:3:600 A:30/3 F:REGEN | EASY_KNOW N:426:Devotion G:":d I:40:18:0 W:70:0:3:30000 A:70/8 F:WIS | CHR | SUST_WIS | SUST_CHR | LITE | F:RES_DARK | RES_LITE | RES_FIRE | HOLD_LIFE | F:HIDE_TYPE N:427:Weaponmastery G:":d I:40:19:0 W:70:0:3:30000 P:0:0d0:0:0:0 A:70/8 F:STR | SUST_STR | SUST_CON | FREE_ACT | F:RES_FEAR | RES_DISEN | HIDE_TYPE N:428:Trickery G:":d I:40:20:1 W:70:0:3:30000 A:70/8 F:DEX | SUST_DEX | STEALTH | SPEED | SEARCH | INFRA | F:RES_NEXUS | RES_POIS | HIDE_TYPE N:429:Infravision G:":d I:40:21:0 W:10:0:3:200 A:10/2 F:INFRA | HIDE_TYPE N:430:Resist Lightning G:":d I:40:22:0 W:10:0:3:300 A:10/1 F:RES_ELEC | IGNORE_ELEC | EASY_KNOW ### And a ring ### N:431:Lightning G:=:d I:45:38:0 W:50:0:2:5000 A:50/2 F:RES_ELEC | IGNORE_ELEC | ACTIVATE ### Items 432-436 unused ### ### Three new types of ammo ### N:437:& Mithril Shot~ G:{:B I:16:2:0 W:40:0:4:20 M:100:6d7 A:40/4:65/1 P:0:2d4:5:5:0 F:SHOW_MODS | IGNORE_ACID D:It can be shot with a sling. N:438:& Mithril Arrow~ G:{:B I:17:3:0 W:55:0:2:25 M:100:6d7 A:50/4:90/3 P:0:3d4:0:0:0 F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE D:It can be shot with a bow. N:439:& Mithril Bolt~ G:{:B I:18:3:0 W:50:0:2:30 M:100:6d7 A:60/4:95/3 P:0:3d5:0:0:0 F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE D:It can be shot with a crossbow. ##### Objects 440 - 479 are unused ##### ##### And here starts the gold/gems ##### N:480:copper G:$:u I:100:1:0 W:1:0:0:3 N:481:copper G:$:u I:100:2:0 W:1:0:0:4 N:482:copper G:$:u I:100:3:0 W:1:0:0:5 N:483:silver G:$:s I:100:4:0 W:1:0:0:6 N:484:silver G:$:s I:100:5:0 W:1:0:0:7 N:485:silver G:$:s I:100:6:0 W:1:0:0:8 N:486:garnets G:$:r I:100:7:0 W:1:0:0:9 N:487:garnets G:$:r I:100:8:0 W:1:0:0:10 N:488:gold G:$:y I:100:9:0 W:1:0:0:12 N:489:gold G:$:y I:100:10:0 W:1:0:0:14 N:490:gold G:$:y I:100:11:0 W:1:0:0:16 N:491:opals G:$:W I:100:12:0 W:1:0:0:18 N:492:sapphires G:$:b I:100:13:0 W:1:0:0:20 N:493:rubies G:$:r I:100:14:0 W:1:0:0:24 N:494:diamonds G:$:w I:100:15:0 W:1:0:0:28 N:495:emeralds G:$:g I:100:16:0 W:1:0:0:32 N:496:mithril G:$:B I:100:17:0 W:1:0:0:40 N:497:adamantite G:$:G I:100:18:0 W:1:0:0:80 ##### Objects 498 and 499 are the "Morgoth Artifacts" ##### # These objects, like objects 500 to 511, are never created # without being turned into artifacts. This simplifies the # code for "killing the winner monster". N:498:& Mighty Hammer~ G:\:D I:21:50:0 W:15:0:200:1000 P:0:3d9:0:0:0 F:SHOW_MODS | INSTA_ART N:499:& Massive Iron Crown~ G:]:D I:33:50:0 W:44:0:20:1000 P:0:1d1:0:0:0 F:INSTA_ART ##### Objects 500 to 514 are the "Special Artifacts" ##### # These objects do not specify "full names" because the artifact name # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). # # These objects do specify a "base name", which is used when the object # is "aware" (always true for lites) # # The Lites (and the One Ring) specify "physical colors", which # over-ride the "flavor" colors, if any. Note that the "One Ring" # also has a specific check for "unknown" in which it changes its # name to "a plain gold ring". See "obj-desc.c" # # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", # so we do not need to specify that here. # # Note that the "INSTA_ART" flag is used to prevent these objects from # being created without also turning them into artifacts. This flag # must be specified both here and in the artifact template. # # The reason for having six different "ring" templates and three # different "amulet" templates is to allow each "special artifact" to # have a different "color" and "flavor", and also to allow the use of # special "base names" (such as "Necklace"). # The Phial of Galadriel -- see artifact list N:500:& Phial~ G:~:y I:39:4:0 W:5:0:10:10000 P:0:1d1:0:0:0 F:INSTA_ART # The Star of Elendil -- see artifact list N:501:& Star~ G:~:y I:39:5:0 W:30:0:5:25000 P:0:1d1:0:0:0 F:INSTA_ART # The Arkenstone of Thrain -- see artifact list N:502:& Arkenstone~ G:~:y I:39:6:0 W:50:0:5:50000 P:0:1d1:0:0:0 F:INSTA_ART # The Amulet of Carlammas -- see artifact list N:503:& Amulet~ G:":d I:40:10:0 W:50:0:3:60000 F:INSTA_ART # The Amulet of Ingwe -- see artifact list N:504:& Amulet~ G:":d I:40:11:0 W:65:0:3:90000 F:INSTA_ART # The Necklace of the Dwarves -- see artifact list N:505:& Necklace~ G:":y I:40:12:0 W:70:0:3:75000 F:INSTA_ART # The Ring of Barahir -- see artifact list N:506:& Ring~ G:=:d I:45:32:0 W:50:0:2:65000 F:INSTA_ART # The Ring of Tulkas -- see artifact list N:507:& Ring~ G:=:d I:45:33:0 W:70:0:2:150000 F:INSTA_ART # The Ring of Power 'Narya' -- see artifact list N:508:& Ring~ G:=:d I:45:34:0 W:70:0:2:100000 F:INSTA_ART # The Ring of Power 'Nenya' -- see artifact list N:509:& Ring~ G:=:d I:45:35:0 W:80:0:2:200000 F:INSTA_ART # The Ring of Power 'Vilya' -- see artifact list N:510:& Ring~ G:=:d I:45:36:0 W:90:0:2:300000 F:INSTA_ART # The Ring of Power 'The One Ring' -- see artifact list N:511:& Ring~ G:=:y I:45:37:0 W:100:0:2:5000000 F:INSTA_ART # The Palantir of Westernesse -- see artifact list N:512:& Palantir~ G:~:y I:39:7:0 W:75:0:200:100000 P:0:10d10:0:0:0 F:INSTA_ART # The Elfstone 'Elessar' -- see artifact list N:513:& Elfstone~ G:":g I:40:16:0 W:60:0:3:50000 F:INSTA_ART # The Jewel 'Evenstar' -- see artifact list N:514:& Jewel~ G:":w I:40:17:0 W:40:0:3:25000 F:INSTA_ART