{1} Active Tickets (293 matches)

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Results (1 - 100 of 293)

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Ticket Summary Component Milestone Type Owner Status Created Modified
#919 Create angband-audio package for Debian 3.2.0 task magnate reopened 07/26/09 12/24/12
#1753 Inscribing items in the quiver causes a crash 3.5.1 bug reopened 05/26/13 11/05/14
#1812 Keymap bug under Linux, unknown port 3.5.1 bug new 01/06/14 10/27/14
#1813 Walls lighting is broken under gcu 3.5.1 bug new 01/06/14 11/04/14
#1045 Randart activation messages sometimes inappropriate 4.0 bug magnate assigned 12/15/09 10/21/11
#1173 Multiple Allocation lines broken 4.0 bug magnate confirmed 07/07/10 10/21/11
#1407 randarts: ensure that activations do not duplicate flags 4.0 bug magnate confirmed 04/20/11 10/23/11
#1451 Fix random_value parsing so that you can specify certain negative values 4.0 bug elly assigned 05/30/11 10/23/11
#1566 Rewrite tile-picker code 4.0 bug noz confirmed 10/24/11 10/24/11
#1573 Tidy up ID and everseen layers 4.0 bug noz confirmed 10/31/11 11/05/11
#1579 ID-by-use shows ? for obvious-on-wield effects 4.0 bug new 11/08/11 11/08/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items 4.0 bug new 12/11/11 12/11/11
#1605 Learning an attribute sometimes does not learn its rune 4.0 bug new 12/24/11 12/24/11
#1622 Fix describe_damage 4.0 bug magnate new 03/01/12 03/01/12
#1659 Handle flags which trigger at random 4.0 bug new 06/07/12 06/07/12
#39 Bring back player ghosts Main game 4.0 change GabeCunningham assigned 03/21/07 10/23/11
#68 Improve the scorefile format, and the method of scoring Main game 4.0 change MarbleDice assigned 03/29/07 12/17/09
#78 Improve monster behaviour and AI Main game 4.0 change new 04/08/07 10/21/11
#156 Review and incorporate Leon's dungeon patch 4.0 change reopened 06/16/07 12/24/10
#264 Should be able to identify items in your home 4.0 change confirmed 07/12/07 12/18/10
#298 Add option to not autopickup with monsters in LOS 4.0 change confirmed 07/27/07 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI 4.0 change confirmed 07/28/07 10/21/11
#334 Power comparison in 'l'ook 4.0 change magnate assigned 08/05/07 10/21/11
#342 Collect stats on player 4.0 change confirmed 08/10/07 06/02/10
#418 Add timed detections (i.e. non-monster ESP) 4.0 change confirmed 12/23/07 10/21/11
#435 "Conducts" system 4.0 change new 01/30/08 04/03/13
#443 Refresh monster list 4.0 change confirmed 02/05/08 10/21/11
#509 Make "detect magic" a useful spell 4.0 change confirmed 03/12/08 11/06/11
#518 Maintain savefile compatibility when editing monster.txt 4.0 change GabeCunningham assigned 03/14/08 01/20/11
#531 Show more direct statistics on the character screen, incl. Energy 4.0 change confirmed 03/18/08 12/26/10
#578 Possibly implement a "targetted teleport" feature? 4.0 change new 04/29/08 07/26/09
#580 Cut down dungeon depth 4.0 change confirmed 04/30/08 12/18/10
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player 4.0 change GabeCunningham assigned 05/06/08 10/21/11
#594 Try and make all stats more relevant to all classes 4.0 change confirmed 05/06/08 10/21/11
#595 Add more monster race and slay types 4.0 change confirmed 05/06/08 10/21/11
#599 Linearise the stat system 4.0 change confirmed 05/14/08 07/26/09
#601 Monster AI needs to understand player vulnerabilities 4.0 change confirmed 05/16/08 07/26/09
#619 Potion of flight rather than ring of escape 4.0 change new 07/02/08 07/26/09
#623 tele_to should check the destination more carefully 4.0 change new 07/10/08 07/26/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin 4.0 change confirmed 01/10/09 07/26/09
#726 Rationalize damage/effects simultaneously applied 4.0 change magnate confirmed 01/13/09 10/21/11
#765 Document and improve debug commands 4.0 change confirmed 01/21/09 01/01/11
#775 Assess distance of missile weapons and magics 4.0 change confirmed 01/28/09 12/24/10
#837 Give a meaning to object colors 4.0 change magnate new 04/26/09 10/21/11
#869 Check and revise monster power algorithm 4.0 change magnate assigned 05/28/09 10/21/11
#963 Pathfinding 4.0 change new 09/10/09 10/21/11
#992 Make multi-breath effects better than single breath effects 4.0 change magnate confirmed 11/15/09 10/24/11
#1002 Re-do curses in randart.c 4.0 change magnate new 11/22/09 10/23/11
#1003 obj-power.c: calculate values for resists based on monster power 4.0 change magnate new 11/22/09 10/21/11
#1006 Rewrite randart.c for fully comprehensive tracking of combinations 4.0 change magnate assigned 11/22/09 10/23/11
#1015 Granular ESP 4.0 change confirmed 11/28/09 10/21/11
#1024 Rebalance classes 4.0 change new 12/01/09 12/01/11
#1113 Take a look at stealth and monster detection 4.0 change confirmed 02/08/10 10/21/11
#1115 Improve squelch UI 4.0 change confirmed 02/08/10 12/03/11
#1161 Split the object list into LOS and aware 4.0 change new 06/22/10 10/21/11
#1172 Suggestion for change to monster memory display format 4.0 change new 07/03/10 07/22/10
#1191 More info when inspecting items 4.0 change new 09/10/10 09/10/10
#1205 Rework armour penalties 4.0 change magnate confirmed 11/17/10 10/21/11
#1233 Replace +blows with -epb 4.0 change magnate confirmed 12/03/10 10/21/11
#1279 Introduce monster mana 4.0 change confirmed 12/24/10 10/21/11
#1298 Update races 4.0 change d_m confirmed 12/31/10 10/23/11
#1332 Add more mimic/lurker types 4.0 change GabeCunningham confirmed 01/26/11 10/23/11
#1376 Extract text strings for monster spells to an edit file 4.0 change magnate assigned 03/19/11 04/28/12
#1408 Monster-specific ESP 4.0 change new 04/20/11 10/21/11
#1421 Add more caster items 4.0 change new 04/27/11 10/21/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources 4.0 change new 05/21/11 10/21/11
#1437 Distinguish side effects from damage for monster melee attacks 4.0 change magnate new 05/21/11 10/21/11
#1442 Set bonuses for artifacts 4.0 change magnate confirmed 05/22/11 10/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen 4.0 change new 05/28/11 10/21/11
#1520 Remove Satisfy Hunger 4.0 change confirmed 08/26/11 10/23/11
#1562 Get cleverer about affix compatibility 4.0 change magnate new 10/23/11 06/05/12
#1567 Allow affixes and themes to grant activations 4.0 change magnate new 10/24/11 10/24/11
#1568 Policy on alloc_prob == 0 4.0 change new 10/25/11 11/02/11
#1585 Add bool no_arts to artifact_type 4.0 change magnate new 11/18/11 11/18/11
#1588 Separate monster casting power from monster level 4.0 change new 11/25/11 11/25/11
#1589 Heuristic for obviousness of item properties 4.0 change magnate confirmed 11/25/11 03/01/12
#1598 Replace pseudoID 4.0 change new 12/16/11 12/16/11
#1607 Summary flag screens for inventory and home 4.0 change new 12/26/11 12/26/11
#1656 Convert archery to the new combat system 4.0 change magnate new 06/05/12 06/05/12
#1673 Add the Club of Bullroarer 4.0 change new 08/31/12 08/31/12
#221 Switch to using cave_info2[][] for player-specific bits 4.0 task elly assigned 07/08/07 12/18/10
#564 Need some analysis of mage spells 4.0 task new 04/16/08 12/11/09
#581 Use a flag-based terrain system 4.0 task new 04/30/08 07/26/09
#1041 Refactor effects to allow variables 4.0 task magnate assigned 12/13/09 11/22/11
#1124 Consolidate flag data into list-* files 4.0 task magnate assigned 02/25/10 10/21/11
#1165 Collect stats on randarts 4.0 task magnate assigned 06/23/10 10/23/11
#1403 Outstanding refactoring 4.0 task magnate confirmed 04/16/11 10/21/11
#1497 Create an interactive monster.txt editor 4.0 task new 07/26/11 07/26/11
#1548 Review artifact.txt 4.0 task magnate assigned 10/05/11 10/21/11
#1558 Changes to tvals and svals 4.0 task magnate assigned 10/22/11 03/26/12
#1560 Racial equipment bonuses/penalties 4.0 task magnate new 10/23/11 10/23/11
#1569 Store o_ptr->num_affixes 4.0 task magnate new 10/28/11 10/28/11
#1600 Create master table for legal affixes 4.0 task magnate new 12/16/11 06/05/12
#1830 Update SDL frontend to SDL 2.x 4.0 task noz new 11/03/14 11/07/14
#620 Angband doesn't see difference between numpadarrows/diagonals from others. Future bug confirmed 07/03/08 10/01/13
#636 .ini file reading/writing on Windows is extremely inefficient Future bug confirmed 10/01/08 05/04/12
#966 Repeat and Scrolls Future bug takkaria assigned 09/11/09 12/24/13
#1098 make 'distclean' cleans too much, 'clean' too little Future bug noz assigned 01/27/10 09/19/12
#1176 Monster recall fails in subwindow with flickering monsters Future bug d_m assigned 07/17/10 10/21/13
#1245 Windows: flicker on menus Future bug confirmed 12/07/10 04/27/13
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