{2} Active Tickets by Version (271 matches)

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Results (1 - 100 of 271)

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Ticket Summary Component Version Type Owner Status Created
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#105 Better keymap UI Main game change takkaria assigned 04/26/07
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#580 Cut down dungeon depth change confirmed 04/30/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#618 Using the Mouse to look around. change new 07/02/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#623 tele_to should check the destination more carefully change new 07/10/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#564 Need some analysis of mage spells task new 04/16/08
#581 Use a flag-based terrain system task new 04/30/08
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09

Dev (1 match)

Ticket Summary Component Version Type Owner Status Created
#97 Outstanding menus to fix Main game Dev task takkaria assigned 04/23/07

dev (3 matches)

Ticket Summary Component Version Type Owner Status Created
#620 Angband doesn't see difference between numpadarrows/diagonals from others. dev bug confirmed 07/03/08
#531 Show more direct statistics on the character screen, incl. Energy dev change confirmed 03/18/08
#524 Avoid using atexit() dev task confirmed 03/18/08

(empty) (71 matches)

Ticket Summary Component Version Type Owner Status Created
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1280 Allow --with-varpath to override PRIVATE_USER_DIR bug noz assigned 12/24/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1453 Document pref file syntax & fix in-game interfaces bug takkaria assigned 06/01/11
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1622 Fix describe_damage bug magnate new 03/01/12
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1840 Ensure Visual Studio compatibility bug nckmccnnll assigned 02/15/15
#1881 Object list delay bug reopened 03/27/15
#1927 Missing messages bug confirmed 05/04/15
#1939 gcu interface gives a blank screen on OpenBSD. bug new 07/13/15
#1940 Error in configure script. bug new 07/13/15
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
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