{2} Active Tickets by Version (296 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (101 - 200 of 296)

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Ticket Summary Component Version Type Owner Status Created
#2105 Make webs consistent bug new 02/18/19
#2106 Recharge giving too many charges bug new 02/19/19
#2111 Tiles for books, new monsters bug new 03/04/19
#2113 Lighting weirdness with persistent levels bug new 03/27/19
#2114 Shapechange timing issues bug confirmed 03/31/19
#2117 Corridor connection issues bug new 04/09/19
#2118 Looking at items under monsters difficult bug confirmed 04/09/19
#2119 Ignoring torches now ignores artifacts bug new 04/09/19
#2121 Remove hard-coding of max FEAT_ constant bug confirmed 05/09/19
#2123 Check what should wake monsters bug new 06/04/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#291 Delay factor should affect running speed change new 07/27/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#342 Collect stats on player change confirmed 08/10/07
#354 Add keep_room_on_screen option change new 08/24/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#756 More flexible windowing in the gcu-port change new 01/19/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#837 Give a meaning to object colors change magnate new 04/26/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#879 Search the home change magnate assigned 06/16/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#963 Pathfinding change new 09/10/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1015 Granular ESP change confirmed 11/28/09
#1024 Rebalance classes change new 12/01/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#1255 Allow squelching from look command change new 12/17/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1273 Squelch menu and knowledge menu show different objects at start of game change myshkin assigned 12/22/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1283 Move to C99 types change elly pending 12/25/10
#1286 SDL: better font selection change new 12/26/10
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
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