{2} Active Tickets by Version (274 matches)

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Results (1 - 100 of 274)

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Ticket Summary Component Version Type Owner Status Created
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1280 Allow --with-varpath to override PRIVATE_USER_DIR bug noz assigned 12/24/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1453 Document pref file syntax & fix in-game interfaces bug takkaria assigned 06/01/11
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1622 Fix describe_damage bug magnate new 03/01/12
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1840 Ensure Visual Studio compatibility bug nckmccnnll assigned 02/15/15
#1881 Object list delay bug reopened 03/27/15
#1927 Missing messages bug confirmed 05/04/15
#1940 Error in configure script. bug new 07/13/15
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2117 Corridor connection issues bug new 04/09/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#183 Full mouse playability change new 07/01/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#291 Delay factor should affect running speed change new 07/27/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#342 Collect stats on player change confirmed 08/10/07
#354 Add keep_room_on_screen option change new 08/24/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#756 More flexible windowing in the gcu-port change new 01/19/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#837 Give a meaning to object colors change magnate new 04/26/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
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