{2} Active Tickets by Version (307 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (1 - 100 of 307)

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Ticket Summary Component Version Type Owner Status Created
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1280 Allow --with-varpath to override PRIVATE_USER_DIR bug noz assigned 12/24/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1453 Document pref file syntax & fix in-game interfaces bug takkaria assigned 06/01/11
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1622 Fix describe_damage bug magnate new 03/01/12
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1840 Ensure Visual Studio compatibility bug nckmccnnll assigned 02/15/15
#1881 Object list delay bug reopened 03/27/15
#1927 Missing messages bug confirmed 05/04/15
#1940 Error in configure script. bug new 07/13/15
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2117 Corridor connection issues bug new 04/09/19
#2123 Check what should wake monsters bug reopened 06/04/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#2130 Fully known object showing ? in player display bug confirmed 10/04/19
#2131 Digging message spam bug confirmed 10/04/19
#2132 Player terrain changing silently bug confirmed 10/04/19
#2133 Make sure all elemental attack effects have custom messages bug confirmed 10/04/19
#2135 Runes not learned bug new 10/04/19
#2138 Possible incorrect behaviour or message for monster vulnerability bug new 10/04/19
#2140 Fail to pick up when running bug new 10/04/19
#2142 Monster memory not updating fully bug new 10/04/19
#2144 Sound not working in new game bug new 10/04/19
#2145 Detected traps show as floor until you see them bug new 10/04/19
#2146 Negative duration display bug new 10/04/19
#2147 No Shockbolt tiles for new dwarves bug new 10/04/19
#2148 Noxious Cloud listed damage inaccurate bug new 10/04/19
#2150 Stair placement bug new 10/04/19
#2154 Datafile comments misleading bug new 10/04/19
#2156 Unnecessary lines in object_property.txt bug new 10/04/19
#2157 Game hang on targeting bug new 10/04/19
#2158 Problem with positioning in Windows bug new 10/04/19
#2159 Monsters breathe at squares they can't hit bug new 10/13/19
#2161 Alchemist's Gloves, what are they good for? bug new 10/13/19
#2162 Recall, repeat, crash bug new 10/13/19
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