{2} Active Tickets by Version (307 matches)

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Results (201 - 300 of 307)

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Ticket Summary Component Version Type Owner Status Created
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1589 Heuristic for obviousness of item properties change magnate confirmed 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#2104 Flicker on shapechange change new 02/12/19
#2137 Improve throwing change new 10/04/19
#2155 Improvement to town layout change new 10/04/19
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#340 Add tests and documentation for z-msg task takkaria confirmed 08/09/07
#377 Too many hacks? task elly assigned 08/27/07
#769 Assertions task elly assigned 01/23/09
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1124 Consolidate flag data into list-* files task magnate assigned 02/25/10
#1134 Update spoilers and angband-doc package task magnate confirmed 03/22/10
#1165 Collect stats on randarts task magnate assigned 06/23/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1287 Check up on licences of fonts task takkaria confirmed 12/26/10
#1303 Create savefile loader testsuite task confirmed 01/02/11
#1377 Copyright notices are inconsistent. task confirmed 03/19/11
#1403 Outstanding refactoring task magnate confirmed 04/16/11
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1502 Create a master message buffer task confirmed 08/02/11
#1529 Improve package scripts task confirmed 09/05/11
#1530 Fix curly braces, space indenting, line endings, and trailing whitespace task confirmed 09/05/11
#1548 Review artifact.txt task magnate assigned 10/05/11
#1558 Changes to tvals and svals task magnate assigned 10/22/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1599 Split up improve_attack_modifier task magnate confirmed 12/16/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1914 Messages running together task confirmed 04/17/15
#1975 New item property grid task new 07/11/16
#2094 Careful check of monster movement AI vs 4GAI task confirmed 01/18/19
#2102 Standardise order of lines in data files task new 02/05/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#580 Cut down dungeon depth change confirmed 04/30/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#618 Using the Mouse to look around. change new 07/02/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#623 tele_to should check the destination more carefully change new 07/10/08
#564 Need some analysis of mage spells task new 04/16/08
#581 Use a flag-based terrain system task new 04/30/08
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
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