{2} Active Tickets by Version (307 matches)

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Results (201 - 300 of 307)

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Ticket Summary Component Version Type Owner Status Created
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1024 Rebalance classes change new 12/01/09
#1015 Granular ESP change confirmed 11/28/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#963 Pathfinding change new 09/10/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#879 Search the home change magnate assigned 06/16/09
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#858 Insribing objects Max=# change confirmed 05/18/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#837 Give a meaning to object colors change magnate new 04/26/09
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#769 Assertions task elly assigned 01/23/09
#765 Document and improve debug commands change confirmed 01/21/09
#756 More flexible windowing in the gcu-port change new 01/19/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#443 Refresh monster list change confirmed 02/05/08
#435 "Conducts" system change new 01/30/08
#425 Full mouse support in character creation change new 01/05/08
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#414 Import UnAngband's easy_more option change new 12/22/07
#379 Average spell damage when browsing. change new 09/02/07
#377 Too many hacks? task elly assigned 08/27/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#354 Add keep_room_on_screen option change new 08/24/07
#342 Collect stats on player change confirmed 08/10/07
#340 Add tests and documentation for z-msg task takkaria confirmed 08/09/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#301 Make disturbance options better change confirmed 07/28/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#291 Delay factor should affect running speed change new 07/27/07
#277 Mini-map overlay/seperate window change new 07/19/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#223 Add support for paragraphs to textblock change new 07/08/07
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#183 Full mouse playability change new 07/01/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#14 Add "tutorial mode" Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#8 Find-as-you-type monster recall Main game change new 03/18/07
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#623 tele_to should check the destination more carefully change new 07/10/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#618 Using the Mouse to look around. change new 07/02/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#600 Improve monster drop functionality change confirmed 05/16/08
#599 Linearise the stat system change confirmed 05/14/08
#595 Add more monster race and slay types change confirmed 05/06/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#581 Use a flag-based terrain system task new 04/30/08
#580 Cut down dungeon depth change confirmed 04/30/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#564 Need some analysis of mage spells task new 04/16/08
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
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