{2} Active Tickets by Version (323 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (1 - 100 of 323)

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Ticket Summary Component Version Type Owner Status Created
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#379 Average spell damage when browsing. change new 09/02/07
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#963 Pathfinding change new 09/10/09
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1881 Object list delay bug reopened 03/27/15
#1901 Monsters acting immediately on summoning bug reopened 04/04/15
#1927 Missing messages bug confirmed 05/04/15
#1940 Error in configure script. bug new 07/13/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2061 Tiles for passable rubble bug reopened 05/20/18
#2063 Object can sometimes fail to be created in mon_create_drop() bug new 07/06/18
#2065 Bad town chunk bug new 09/02/18
#2067 Crash in Command spell bug new 09/15/18
#2068 Spell targeting problems bug new 09/15/18
#2071 Problems with Rune of Protection bug new 09/15/18
#2074 First cast XP too much bug new 09/28/18
#2075 Running interrupt not working? bug new 09/29/18
#2076 Recharge too powerful bug new 10/09/18
#2077 map view problems bug new 10/27/18
#2080 Stores not accepting unID'd armour bug new 10/28/18
#2082 Spell browsing tips don't clear properly bug confirmed 11/11/18
#2083 Object power log info appearing in messaegs bug new 11/11/18
#2084 Memory bug in character history bug new 11/11/18
#2086 Monsters don't attack decoy bug new 12/04/18
#2087 Max mana problem bug new 12/27/18
#2088 Shield bashes are free bug new 01/03/19
#2089 Lighting errors for necromancers bug new 01/05/19
#2090 Minor shop UI bug bug new 01/05/19
#2092 Unreachable area in generate_starburst_room() bug new 01/14/19
#2096 LASH damage looks weird in lore bug new 01/20/19
#2097 Command repeating without input bug new 01/26/19
#2099 Yellow light option not working? bug new 01/26/19
#2100 Monsters stupidly entering lava bug new 01/27/19
#2103 Curses: object appears to have a curse when it doesn't bug new 02/09/19
#2105 Make webs consistent bug new 02/18/19
#2106 Recharge giving too many charges bug new 02/19/19
#2107 Dimension door bug bug new 02/21/19
#2111 Tiles for books, new monsters bug new 03/04/19
#2113 Lighting weirdness with persistent levels bug new 03/27/19
#2114 Shapechange timing issues bug confirmed 03/31/19
#2115 Lantern of shadows bug new 03/31/19
#2117 Corridor connection issues bug new 04/09/19
#2118 Looking at items under monsters difficult bug new 04/09/19
#2119 Ignoring torches now ignores artifacts bug new 04/09/19
#2120 Monster/object list behaviour bug new 04/18/19
#2121 Remove hard-coding of max FEAT_ constant bug confirmed 05/09/19
#2122 Known object number is incorrect, causing crashes bug confirmed 05/20/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#291 Delay factor should affect running speed change new 07/27/07
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