{2} Active Tickets by Version (307 matches)

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Results (201 - 300 of 307)

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Ticket Summary Component Version Type Owner Status Created
#1255 Allow squelching from look command change new 12/17/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1286 SDL: better font selection change new 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1459 Rework Banishment change confirmed 06/05/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1483 Make chests more interesting change new 06/21/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1509 Save entire message history change new 08/06/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1555 Use new character glyphs change new 10/14/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#2104 Flicker on shapechange change new 02/12/19
#2137 Improve throwing change new 10/04/19
#2155 Improvement to town layout change new 10/04/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1303 Create savefile loader testsuite task confirmed 01/02/11
#1377 Copyright notices are inconsistent. task confirmed 03/19/11
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1502 Create a master message buffer task confirmed 08/02/11
#1529 Improve package scripts task confirmed 09/05/11
#1530 Fix curly braces, space indenting, line endings, and trailing whitespace task confirmed 09/05/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1914 Messages running together task confirmed 04/17/15
#1975 New item property grid task new 07/11/16
#2094 Careful check of monster movement AI vs 4GAI task confirmed 01/18/19
#2102 Standardise order of lines in data files task new 02/05/19
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#379 Average spell damage when browsing. change new 09/02/07
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#963 Pathfinding change new 09/10/09
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#105 Better keymap UI Main game change takkaria assigned 04/26/07
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#580 Cut down dungeon depth change confirmed 04/30/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#564 Need some analysis of mage spells task new 04/16/08
#581 Use a flag-based terrain system task new 04/30/08
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
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