{2} Active Tickets by Version (308 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Results (1 - 100 of 308)

1 2 3 4
Ticket Summary Component Version Type Owner Status Created
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#379 Average spell damage when browsing. change new 09/02/07
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#963 Pathfinding change new 09/10/09
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1881 Object list delay bug reopened 03/27/15
#1927 Missing messages bug confirmed 05/04/15
#1940 Error in configure script. bug new 07/13/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2117 Corridor connection issues bug new 04/09/19
#2123 Check what should wake monsters bug reopened 06/04/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#2130 Fully known object showing ? in player display bug confirmed 10/04/19
#2131 Digging message spam bug confirmed 10/04/19
#2132 Player terrain changing silently bug confirmed 10/04/19
#2133 Make sure all elemental attack effects have custom messages bug confirmed 10/04/19
#2135 Runes not learned bug new 10/04/19
#2138 Possible incorrect behaviour or message for monster vulnerability bug new 10/04/19
#2140 Fail to pick up when running bug new 10/04/19
#2142 Monster memory not updating fully bug new 10/04/19
#2144 Sound not working in new game bug new 10/04/19
#2145 Detected traps show as floor until you see them bug new 10/04/19
#2146 Negative duration display bug new 10/04/19
#2147 No Shockbolt tiles for new dwarves bug new 10/04/19
#2148 Noxious Cloud listed damage inaccurate bug new 10/04/19
#2150 Stair placement bug new 10/04/19
#2154 Datafile comments misleading bug new 10/04/19
#2156 Unnecessary lines in object_property.txt bug new 10/04/19
#2157 Game hang on targeting bug new 10/04/19
#2158 Problem with positioning in Windows bug new 10/04/19
#2159 Monsters breathe at squares they can't hit bug new 10/13/19
#2160 Book colour mismatch bug confirmed 10/13/19
#2161 Alchemist's Gloves, what are they good for? bug new 10/13/19
#2162 Recall, repeat, crash bug new 10/13/19
#2163 Query when running into lava with fire immunity bug new 10/13/19
#2165 Pile integrity failure crash bug new 10/13/19
#2166 Weird visuals bug new 10/13/19
#2167 Typos in help bug new 10/14/19
#2168 Pack should combine after curse removal bug new 10/25/19
#2169 Better datafile documentation bug new 10/25/19
#2170 Crash when commanded monster gets trampled bug new 10/27/19
#2171 Mac port graphics and other issues bug new 11/05/19
#2172 Persistent levels issues bug new 11/16/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#291 Delay factor should affect running speed change new 07/27/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
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