{2} Active Tickets by Version (274 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (1 - 100 of 274)

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Ticket Summary Component Version Type Owner Status Created
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#379 Average spell damage when browsing. change new 09/02/07
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#963 Pathfinding change new 09/10/09
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1534 Building with curses fails on cygwin bug new 09/14/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1881 Object list delay bug reopened 03/27/15
#1927 Missing messages bug confirmed 05/04/15
#1940 Error in configure script. bug new 07/13/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2117 Corridor connection issues bug new 04/09/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#291 Delay factor should affect running speed change new 07/27/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#354 Add keep_room_on_screen option change new 08/24/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#414 Import UnAngband's easy_more option change new 12/22/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#1015 Granular ESP change confirmed 11/28/09
#1024 Rebalance classes change new 12/01/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1161 Split the object list into LOS and aware change new 06/22/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
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