{2} Active Tickets by Version (274 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (101 - 200 of 274)

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Ticket Summary Component Version Type Owner Status Created
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1286 SDL: better font selection change new 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1459 Rework Banishment change confirmed 06/05/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1483 Make chests more interesting change new 06/21/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1509 Save entire message history change new 08/06/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1555 Use new character glyphs change new 10/14/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#2104 Flicker on shapechange change new 02/12/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1303 Create savefile loader testsuite task confirmed 01/02/11
#1377 Copyright notices are inconsistent. task confirmed 03/19/11
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1502 Create a master message buffer task confirmed 08/02/11
#1529 Improve package scripts task confirmed 09/05/11
#1530 Fix curly braces, space indenting, line endings, and trailing whitespace task confirmed 09/05/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1914 Messages running together task confirmed 04/17/15
#1975 New item property grid task new 07/11/16
#2094 Careful check of monster movement AI vs 4GAI task confirmed 01/18/19
#2102 Standardise order of lines in data files task new 02/05/19
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#1332 Add more mimic/lurker types change GabeCunningham confirmed 01/26/11
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1298 Update races change d_m confirmed 12/31/10
#1457 Improve the run command change d_m confirmed 06/02/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1283 Move to C99 types change elly pending 12/25/10
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#377 Too many hacks? task elly assigned 08/27/07
#769 Assertions task elly assigned 01/23/09
#1202 Sensible array for artifact creation task elly new 11/14/10
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1622 Fix describe_damage bug magnate new 03/01/12
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#837 Give a meaning to object colors change magnate new 04/26/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#879 Search the home change magnate assigned 06/16/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1205 Rework armour penalties change magnate confirmed 11/17/10
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