{2} Active Tickets by Version (296 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Results (101 - 200 of 296)

1 2 3
Ticket Summary Component Version Type Owner Status Created
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#1015 Granular ESP change confirmed 11/28/09
#1024 Rebalance classes change new 12/01/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1161 Split the object list into LOS and aware change new 06/22/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1286 SDL: better font selection change new 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1459 Rework Banishment change confirmed 06/05/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1483 Make chests more interesting change new 06/21/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1509 Save entire message history change new 08/06/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1555 Use new character glyphs change new 10/14/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#2081 Add windows console compiling instructions change new 10/29/18
#2104 Flicker on shapechange change new 02/12/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1303 Create savefile loader testsuite task confirmed 01/02/11
#1377 Copyright notices are inconsistent. task confirmed 03/19/11
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1502 Create a master message buffer task confirmed 08/02/11
#1529 Improve package scripts task confirmed 09/05/11
#1530 Fix curly braces, space indenting, line endings, and trailing whitespace task confirmed 09/05/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1914 Messages running together task confirmed 04/17/15
#1975 New item property grid task new 07/11/16
#2078 Help file updates task confirmed 10/27/18
#2094 Careful check of monster movement AI vs 4GAI task confirmed 01/18/19
#2102 Standardise order of lines in data files task new 02/05/19
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#1332 Add more mimic/lurker types change GabeCunningham confirmed 01/26/11
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1298 Update races change d_m confirmed 12/31/10
#1457 Improve the run command change d_m confirmed 06/02/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1283 Move to C99 types change elly pending 12/25/10
1 2 3
Note: See TracReports for help on using and creating reports.