{2} Active Tickets by Version (307 matches)

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Results (201 - 300 of 307)

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Ticket Summary Component Version Type Owner Status Created
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1298 Update races change d_m confirmed 12/31/10
#1457 Improve the run command change d_m confirmed 06/02/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1283 Move to C99 types change elly pending 12/25/10
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#377 Too many hacks? task elly assigned 08/27/07
#769 Assertions task elly assigned 01/23/09
#1202 Sensible array for artifact creation task elly new 11/14/10
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1622 Fix describe_damage bug magnate new 03/01/12
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#837 Give a meaning to object colors change magnate new 04/26/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#879 Search the home change magnate assigned 06/16/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#1376 Extract text strings for monster spells to an edit file change magnate assigned 03/19/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#1428 [Proposal] Monster Recall Highlighting for Troublesome Monsters change magnate assigned 05/08/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1550 Socket system change magnate assigned 10/10/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1589 Heuristic for obviousness of item properties change magnate confirmed 11/25/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#1124 Consolidate flag data into list-* files task magnate assigned 02/25/10
#1134 Update spoilers and angband-doc package task magnate confirmed 03/22/10
#1165 Collect stats on randarts task magnate assigned 06/23/10
#1403 Outstanding refactoring task magnate confirmed 04/16/11
#1548 Review artifact.txt task magnate assigned 10/05/11
#1558 Changes to tvals and svals task magnate assigned 10/22/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1599 Split up improve_attack_modifier task magnate confirmed 12/16/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1273 Squelch menu and knowledge menu show different objects at start of game change myshkin assigned 12/22/10
#1375 Add Mac OS X support to configure.ac and version.sh support to the Mac build change myshkin assigned 03/18/11
#1476 Improve stats collection for items change myshkin assigned 06/18/11
#1549 OSX support for double-height tiles change myshkin assigned 10/09/11
#1840 Ensure Visual Studio compatibility bug nckmccnnll assigned 02/15/15
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1280 Allow --with-varpath to override PRIVATE_USER_DIR bug noz assigned 12/24/10
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1453 Document pref file syntax & fix in-game interfaces bug takkaria assigned 06/01/11
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1504 Tidy up lighting code change takkaria assigned 08/05/11
#340 Add tests and documentation for z-msg task takkaria confirmed 08/09/07
#1287 Check up on licences of fonts task takkaria confirmed 12/26/10
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#618 Using the Mouse to look around. change new 07/02/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#623 tele_to should check the destination more carefully change new 07/10/08
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#580 Cut down dungeon depth change confirmed 04/30/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#564 Need some analysis of mage spells task new 04/16/08
#581 Use a flag-based terrain system task new 04/30/08
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
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