{2} Active Tickets by Version (281 matches)

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Results (1 - 100 of 281)

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Ticket Summary Component Version Type Owner Status Created
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1280 Allow --with-varpath to override PRIVATE_USER_DIR bug noz assigned 12/24/10
#1451 Fix random_value parsing so that you can specify certain negative values bug elly assigned 05/30/11
#1453 Document pref file syntax & fix in-game interfaces bug takkaria assigned 06/01/11
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1840 Ensure Visual Studio compatibility bug nckmccnnll assigned 02/15/15
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#879 Search the home change magnate assigned 06/16/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1273 Squelch menu and knowledge menu show different objects at start of game change myshkin assigned 12/22/10
#1375 Add Mac OS X support to configure.ac and version.sh support to the Mac build change myshkin assigned 03/18/11
#1376 Extract text strings for monster spells to an edit file change magnate assigned 03/19/11
#1428 [Proposal] Monster Recall Highlighting for Troublesome Monsters change magnate assigned 05/08/11
#1476 Improve stats collection for items change myshkin assigned 06/18/11
#1504 Tidy up lighting code change takkaria assigned 08/05/11
#1549 OSX support for double-height tiles change myshkin assigned 10/09/11
#1550 Socket system change magnate assigned 10/10/11
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#377 Too many hacks? task elly assigned 08/27/07
#769 Assertions task elly assigned 01/23/09
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#1124 Consolidate flag data into list-* files task magnate assigned 02/25/10
#1165 Collect stats on randarts task magnate assigned 06/23/10
#1548 Review artifact.txt task magnate assigned 10/05/11
#1558 Changes to tvals and svals task magnate assigned 10/22/11
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1927 Missing messages bug confirmed 05/04/15
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#858 Insribing objects Max=# change confirmed 05/18/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1015 Granular ESP change confirmed 11/28/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1298 Update races change d_m confirmed 12/31/10
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1332 Add more mimic/lurker types change GabeCunningham confirmed 01/26/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1457 Improve the run command change d_m confirmed 06/02/11
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