{2} Active Tickets by Version (274 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Results (1 - 100 of 274)

1 2 3
Ticket Summary Component Version Type Owner Status Created
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1881 Object list delay bug reopened 03/27/15
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1283 Move to C99 types change elly pending 12/25/10
#1534 Building with curses fails on cygwin bug new 09/14/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1622 Fix describe_damage bug magnate new 03/01/12
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1940 Error in configure script. bug new 07/13/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2117 Corridor connection issues bug new 04/09/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#277 Mini-map overlay/seperate window change new 07/19/07
#291 Delay factor should affect running speed change new 07/27/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#354 Add keep_room_on_screen option change new 08/24/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#837 Give a meaning to object colors change magnate new 04/26/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#963 Pathfinding change new 09/10/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1024 Rebalance classes change new 12/01/09
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1286 SDL: better font selection change new 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1483 Make chests more interesting change new 06/21/11
#1509 Save entire message history change new 08/06/11
#1555 Use new character glyphs change new 10/14/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
1 2 3
Note: See TracReports for help on using and creating reports.