{2} Active Tickets by Version (281 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (101 - 200 of 281)

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Ticket Summary Component Version Type Owner Status Created
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2104 Flicker on shapechange change new 02/12/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1975 New item property grid task new 07/11/16
#2102 Standardise order of lines in data files task new 02/05/19
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1927 Missing messages bug confirmed 05/04/15
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#858 Insribing objects Max=# change confirmed 05/18/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1015 Granular ESP change confirmed 11/28/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1298 Update races change d_m confirmed 12/31/10
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1332 Add more mimic/lurker types change GabeCunningham confirmed 01/26/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1457 Improve the run command change d_m confirmed 06/02/11
#1459 Rework Banishment change confirmed 06/05/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1589 Heuristic for obviousness of item properties change magnate confirmed 11/25/11
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
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