{2} Active Tickets by Version (309 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Results (101 - 200 of 309)

1 2 3 4
Ticket Summary Component Version Type Owner Status Created
#1255 Allow squelching from look command change new 12/17/10
#1286 SDL: better font selection change new 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1483 Make chests more interesting change new 06/21/11
#1509 Save entire message history change new 08/06/11
#1555 Use new character glyphs change new 10/14/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2104 Flicker on shapechange change new 02/12/19
#2137 Improve throwing change new 10/04/19
#2155 Improvement to town layout change new 10/04/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1975 New item property grid task new 07/11/16
#2102 Standardise order of lines in data files task new 02/05/19
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1245 Windows: flicker on menus bug confirmed 12/07/10
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#1519 Fix monster_desc bug confirmed 08/26/11
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1927 Missing messages bug confirmed 05/04/15
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#2054 macOS fullscreen issues bug confirmed 09/08/17
#2130 Fully known object showing ? in player display bug confirmed 10/04/19
#2131 Digging message spam bug confirmed 10/04/19
#2132 Player terrain changing silently bug confirmed 10/04/19
#2133 Make sure all elemental attack effects have custom messages bug confirmed 10/04/19
#2139 Code bug in EARTHQUAKE bug confirmed 10/04/19
#2160 Book colour mismatch bug confirmed 10/13/19
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#342 Collect stats on player change confirmed 08/10/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#858 Insribing objects Max=# change confirmed 05/18/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1015 Granular ESP change confirmed 11/28/09
#1030 Better save location and output for char dump change confirmed 12/04/09
1 2 3 4
Note: See TracReports for help on using and creating reports.