{2} Active Tickets by Version (274 matches)

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Results (101 - 200 of 274)

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Ticket Summary Component Version Type Owner Status Created
#1459 Rework Banishment change confirmed 06/05/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1589 Heuristic for obviousness of item properties change magnate confirmed 11/25/11
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#340 Add tests and documentation for z-msg task takkaria confirmed 08/09/07
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#1134 Update spoilers and angband-doc package task magnate confirmed 03/22/10
#1287 Check up on licences of fonts task takkaria confirmed 12/26/10
#1303 Create savefile loader testsuite task confirmed 01/02/11
#1377 Copyright notices are inconsistent. task confirmed 03/19/11
#1403 Outstanding refactoring task magnate confirmed 04/16/11
#1502 Create a master message buffer task confirmed 08/02/11
#1529 Improve package scripts task confirmed 09/05/11
#1530 Fix curly braces, space indenting, line endings, and trailing whitespace task confirmed 09/05/11
#1599 Split up improve_attack_modifier task magnate confirmed 12/16/11
#1914 Messages running together task confirmed 04/17/15
#2094 Careful check of monster movement AI vs 4GAI task confirmed 01/18/19
#1534 Building with curses fails on cygwin bug new 09/14/11
#1579 ID-by-use shows ? for obvious-on-wield effects bug new 11/08/11
#1586 Win client: handle special keys properly bug new 11/24/11
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items bug new 12/11/11
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#1612 Detect trap border interacting poorly with solid walls in GCU bug d_m new 12/31/11
#1622 Fix describe_damage bug magnate new 03/01/12
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#1659 Handle flags which trigger at random bug new 06/07/12
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#1726 Crash in SDL port on exit bug new 04/07/13
#1748 Missing sounds bug new 04/30/13
#1760 Changing font size on Windows doesn't refresh terms properly bug new 07/26/13
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1797 Rename potions of Intellect bug new 11/02/13
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1816 Windows port font changing is dodgy bug new 01/12/14
#1940 Error in configure script. bug new 07/13/15
#1954 Assertion fail in square_istrap() bug new 09/25/15
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#1977 Playing sounds freezes game bug new 09/11/16
#1992 Strange door placement bug new 04/22/17
#2020 Disconnected dungeon bug new 06/07/17
#2038 Amulet of & Amulet~ bug new 08/23/17
#2041 Randarts reported of wrong type in history bug new 08/24/17
#2117 Corridor connection issues bug new 04/09/19
#2127 SDL2 possible memory problems bug new 06/29/19
#2129 Lore has some black spells bug new 08/14/19
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#277 Mini-map overlay/seperate window change new 07/19/07
#291 Delay factor should affect running speed change new 07/27/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#354 Add keep_room_on_screen option change new 08/24/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#837 Give a meaning to object colors change magnate new 04/26/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#963 Pathfinding change new 09/10/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1024 Rebalance classes change new 12/01/09
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1286 SDL: better font selection change new 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1483 Make chests more interesting change new 06/21/11
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