{2} Active Tickets by Version (296 matches)

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Results (201 - 296 of 296)

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Ticket Summary Component Version Type Owner Status Created
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1024 Rebalance classes change new 12/01/09
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1286 SDL: better font selection change new 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1483 Make chests more interesting change new 06/21/11
#1509 Save entire message history change new 08/06/11
#1555 Use new character glyphs change new 10/14/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2081 Add windows console compiling instructions change new 10/29/18
#2104 Flicker on shapechange change new 02/12/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1975 New item property grid task new 07/11/16
#2102 Standardise order of lines in data files task new 02/05/19
#1283 Move to C99 types change elly pending 12/25/10
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1881 Object list delay bug reopened 03/27/15
#1901 Monsters acting immediately on summoning bug reopened 04/04/15
#2061 Tiles for passable rubble bug reopened 05/20/18
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#105 Better keymap UI Main game change takkaria assigned 04/26/07
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#580 Cut down dungeon depth change confirmed 04/30/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#618 Using the Mouse to look around. change new 07/02/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#623 tele_to should check the destination more carefully change new 07/10/08
#564 Need some analysis of mage spells task new 04/16/08
#581 Use a flag-based terrain system task new 04/30/08
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07

Dev (1 match)

Ticket Summary Component Version Type Owner Status Created
#97 Outstanding menus to fix Main game Dev task takkaria assigned 04/23/07

dev (3 matches)

Ticket Summary Component Version Type Owner Status Created
#620 Angband doesn't see difference between numpadarrows/diagonals from others. dev bug confirmed 07/03/08
#531 Show more direct statistics on the character screen, incl. Energy dev change confirmed 03/18/08
#524 Avoid using atexit() dev task confirmed 03/18/08
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