{2} Active Tickets by Version (308 matches)

This report shows how to color results by priority, while grouping results by version.

Last modification time, description and reporter are included as hidden fields for useful RSS export.

Results (201 - 300 of 308)

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Ticket Summary Component Version Type Owner Status Created
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#354 Add keep_room_on_screen option change new 08/24/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#756 More flexible windowing in the gcu-port change new 01/19/09
#837 Give a meaning to object colors change magnate new 04/26/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#963 Pathfinding change new 09/10/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1024 Rebalance classes change new 12/01/09
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1255 Allow squelching from look command change new 12/17/10
#1286 SDL: better font selection change new 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1448 Allow specification of seed_randart change new 05/24/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1483 Make chests more interesting change new 06/21/11
#1509 Save entire message history change new 08/06/11
#1555 Use new character glyphs change new 10/14/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1784 Add prompt_direction option back for Timo change new 09/17/13
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1814 Get rid of z-virt change new 01/06/14
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#2104 Flicker on shapechange change new 02/12/19
#2137 Improve throwing change new 10/04/19
#2155 Improvement to town layout change new 10/04/19
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1497 Create an interactive monster.txt editor task new 07/26/11
#1499 Replace indices in function calls with pointers task new 08/01/11
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1600 Create master table for legal affixes task magnate new 12/16/11
#1728 Add a buildbot builder to exercise the build system task new 04/07/13
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1975 New item property grid task new 07/11/16
#2102 Standardise order of lines in data files task new 02/05/19
#1283 Move to C99 types change elly pending 12/25/10
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#1881 Object list delay bug reopened 03/27/15
#2123 Check what should wake monsters bug reopened 06/04/19
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#105 Better keymap UI Main game change takkaria assigned 04/26/07
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#580 Cut down dungeon depth change confirmed 04/30/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#595 Add more monster race and slay types change confirmed 05/06/08
#599 Linearise the stat system change confirmed 05/14/08
#600 Improve monster drop functionality change confirmed 05/16/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#674 Use binary search instead of iteration in alloc tables task confirmed 01/08/09
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#618 Using the Mouse to look around. change new 07/02/08
#619 Potion of flight rather than ring of escape change new 07/02/08
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