{2} Active Tickets by Version (274 matches)

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Results (101 - 200 of 274)

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Ticket Summary Component Version Type Owner Status Created
#1115 Improve squelch UI change confirmed 02/08/10
#1476 Improve stats collection for items change myshkin assigned 06/18/11
#1457 Improve the run command change d_m confirmed 06/02/11
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#1976 Incorrect ncursesw detection on OpenBSD bug new 09/11/16
#858 Insribing objects Max=# change confirmed 05/18/09
#2049 Interaction between selling prices and curses bug confirmed 08/25/17
#1279 Introduce monster mana change confirmed 12/24/10
#1793 Inven/equip context menus fail to allow dropping bug new 10/10/13
#1812 Keymap bug under Linux, unknown port bug new 01/06/14
#1605 Learning an attribute sometimes does not learn its rune bug new 12/24/11
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#2129 Lore has some black spells bug new 08/14/19
#1624 Lurker display issues bug GabeCunningham new 03/02/12
#1702 Lurkers appearing when Reveal Monsters is cast, but not added to monster list bug new 11/11/12
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#1749 Make caverns have a better risk:reward ratio change d_m new 05/09/13
#1483 Make chests more interesting change new 06/21/11
#301 Make disturbance options better change confirmed 07/28/07
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1276 Make status effects more interesting change confirmed 12/23/10
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#1914 Messages running together task confirmed 04/17/15
#277 Mini-map overlay/seperate window change new 07/19/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#1927 Missing messages bug confirmed 05/04/15
#1748 Missing sounds bug new 04/30/13
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1408 Monster-specific ESP change new 04/20/11
#756 More flexible windowing in the gcu-port change new 01/19/09
#1191 More info when inspecting items change new 09/10/10
#1805 More intelligent starting kit for birth_no_recall characters change new 11/19/13
#1283 Move to C99 types change elly pending 12/25/10
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1975 New item property grid task new 07/11/16
#1777 New item tag display (1/2/3 instead of a/b/c) fails with duplicate tags bug new 09/17/13
#1778 New item tag display (1/2/3 instead of a/b/c) not sorted bug new 09/17/13
#372 New panel change behaviour change confirmed 08/25/07
#1700 New playable race: Pixie change new 11/03/12
#1460 Non-English keyboard layouts have problems for commonly-used commands on SDL and OS X bug takkaria reopened 06/06/11
#1949 OSX crash on moving monster list window bug molybdenum assigned 09/01/15
#1549 OSX support for double-height tiles change myshkin assigned 10/09/11
#1881 Object list delay bug reopened 03/27/15
#1403 Outstanding refactoring task magnate confirmed 04/16/11
#963 Pathfinding change new 09/10/09
#1693 Playable (full) troll race change new 10/12/12
#1977 Playing sounds freezes game bug new 09/11/16
#1568 Policy on alloc_prob == 0 change new 10/25/11
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#2045 PowerWyrm's pathfinding improvements change confirmed 08/25/17
#1162 Press a key to make @ flash briefly change new 06/22/10
#1560 Racial equipment bonuses/penalties task magnate new 10/23/11
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#2041 Randarts reported of wrong type in history bug new 08/24/17
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1024 Rebalance classes change new 12/01/09
#1590 Recalibrate level feelings bug magnate assigned 11/26/11
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#443 Refresh monster list change confirmed 02/05/08
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1797 Rename potions of Intellect bug new 11/02/13
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#1499 Replace indices in function calls with pointers task new 08/01/11
#1598 Replace pseudoID change new 12/16/11
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#1548 Review artifact.txt task magnate assigned 10/05/11
#1459 Rework Banishment change confirmed 06/05/11
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#2127 SDL2 possible memory problems bug new 06/29/19
#1286 SDL: better font selection change new 12/26/10
#1509 Save entire message history change new 08/06/11
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#879 Search the home change magnate assigned 06/16/09
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1202 Sensible array for artifact creation task elly new 11/14/10
#1588 Separate monster casting power from monster level change new 11/25/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#264 Should be able to identify items in your home change confirmed 07/12/07
#1410 Smooth-scrolling tiles change new 04/21/11
#1550 Socket system change magnate assigned 10/10/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#1161 Split the object list into LOS and aware change new 06/22/10
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