{2} Active Tickets by Version (307 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (201 - 300 of 307)

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Ticket Summary Component Version Type Owner Status Created
#1499 Replace indices in function calls with pointers task new 08/01/11
#1598 Replace pseudoID change new 12/16/11
#1809 Resizing object list and monster list subwindows to very small sizes causes crashes. bug new 12/22/13
#1836 Restoring "highlight player with cursor" would improve accessibility change new 02/01/15
#1548 Review artifact.txt task magnate assigned 10/05/11
#1459 Rework Banishment change confirmed 06/05/11
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1566 Rewrite tile-picker code bug noz confirmed 10/24/11
#2135 Runes not learned bug new 10/04/19
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) bug confirmed 01/11/11
#2127 SDL2 possible memory problems bug new 06/29/19
#1286 SDL: better font selection change new 12/26/10
#1509 Save entire message history change new 08/06/11
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#879 Search the home change magnate assigned 06/16/09
#1697 Seen mimics disappear too early when squelched bug new 10/24/12
#1202 Sensible array for artifact creation task elly new 11/14/10
#1588 Separate monster casting power from monster level change new 11/25/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1315 Shopkeeps overpay for partial ID'd =Mouse bug confirmed 01/10/11
#264 Should be able to identify items in your home change confirmed 07/12/07
#1410 Smooth-scrolling tiles change new 04/21/11
#1550 Socket system change magnate assigned 10/10/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#2144 Sound not working in new game bug new 10/04/19
#1161 Split the object list into LOS and aware change new 06/22/10
#1599 Split up improve_attack_modifier task magnate confirmed 12/16/11
#1273 Squelch menu and knowledge menu show different objects at start of game change myshkin assigned 12/22/10
#1175 Stack items when dropping change new 07/16/10
#2150 Stair placement bug new 10/04/19
#2102 Standardise order of lines in data files task new 02/05/19
#1490 Stat coloring / message bugs bug myshkin assigned 07/05/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1569 Store o_ptr->num_affixes task magnate new 10/28/11
#1992 Strange door placement bug new 04/22/17
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1607 Summary flag screens for inventory and home change new 12/26/11
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1573 Tidy up ID and everseen layers bug noz confirmed 10/31/11
#1504 Tidy up lighting code change takkaria assigned 08/05/11
#377 Too many hacks? task elly assigned 08/27/07
#2167 Typos in help bug new 10/14/19
#1638 Unable to build GCU on OpenBSD bug new 04/03/12
#73 Unify line of sight and projection paths Main game change new 04/08/07
#2156 Unnecessary lines in object_property.txt bug new 10/04/19
#1830 Update SDL frontend to SDL 2.x task noz new 11/03/14
#1298 Update races change d_m confirmed 12/31/10
#1134 Update spoilers and angband-doc package task magnate confirmed 03/22/10
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1555 Use new character glyphs change new 10/14/11
#502 Using the new flavours proposed on the forum? change new 03/06/08
#1639 Visual artifacts left on the screen with tiles bug new 04/04/12
#2166 Weird visuals bug new 10/13/19
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#1586 Win client: handle special keys properly bug new 11/24/11
#1698 Windows does not remember tile size on restart bug new 11/01/12
#1816 Windows port font changing is dodgy bug new 01/12/14
#1245 Windows: flicker on menus bug confirmed 12/07/10
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#1428 [Proposal] Monster Recall Highlighting for Troublesome Monsters change magnate assigned 05/08/11
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1525 create_needed_dirs() should not try to create anything under /usr or /etc bug magnate assigned 08/31/11
#1611 itemlist subwindow interferes with list item command bug molybdenum reopened 12/31/11
#2054 macOS fullscreen issues bug confirmed 09/08/17
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1407 randarts: ensure that activations do not duplicate flags bug magnate confirmed 04/20/11
#636 .ini file reading/writing on Windows is extremely inefficient bug confirmed 10/01/08
#595 Add more monster race and slay types change confirmed 05/06/08
#586 Allow restriction of auto pickup to consumables change confirmed 05/05/08
#105 Better keymap UI Main game change takkaria assigned 04/26/07
#580 Cut down dungeon depth change confirmed 04/30/08
#135 Don't use C reserved identifiers Main game bug confirmed 06/01/07
#574 Enable the good bits of adult_ai_smart without the brokenness change takkaria assigned 04/29/08
#138 Game should be re-entrant Main game task confirmed 06/03/07
#659 Get valgrind reporting that all memory is properly freed at game exit task confirmed 01/06/09
#600 Improve monster drop functionality change confirmed 05/16/08
#150 In-game savefile selector (a la ToME) Main game change new 06/03/07
#599 Linearise the stat system change confirmed 05/14/08
#518 Maintain savefile compatibility when editing monster.txt change GabeCunningham assigned 03/14/08
#601 Monster AI needs to understand player vulnerabilities change confirmed 05/16/08
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player change GabeCunningham assigned 05/06/08
#564 Need some analysis of mage spells task new 04/16/08
#578 Possibly implement a "targetted teleport" feature? change new 04/29/08
#619 Potion of flight rather than ring of escape change new 07/02/08
#156 Review and incorporate Leon's dungeon patch change reopened 06/16/07
#575 Steal more Un rod/wand/staff flavours change new 04/29/08
#594 Try and make all stats more relevant to all classes change confirmed 05/06/08
#581 Use a flag-based terrain system task new 04/30/08
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