{2} Active Tickets by Version (281 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (1 - 100 of 281)

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Ticket Summary Component Version Type Owner Status Created
#8 Find-as-you-type monster recall Main game change new 03/18/07
#13 Replace current "interactive" help with context help Main game change new 03/18/07
#14 Add "tutorial mode" Main game change new 03/18/07
#31 Add a "start kit" option (a la Ey) Main game change magnate confirmed 03/21/07
#39 Bring back player ghosts Main game change GabeCunningham assigned 03/21/07
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game task new 03/21/07
#45 Minimise usage of standard string functions Main game task new 03/21/07
#53 Allow keyset-agnostic keymaps Main game change takkaria assigned 03/21/07
#64 Add reference counting for inscriptions Main game task new 03/27/07
#66 "Panic saves" shouldn't overwrite normal savefiles Main game task new 03/27/07
#67 Throwing potions should cause the potions effect on the target Main game change new 03/27/07
#68 Improve the scorefile format, and the method of scoring Main game change MarbleDice assigned 03/29/07
#71 A "give me a random, reasonably playable character" button Main game change magnate confirmed 04/05/07
#73 Unify line of sight and projection paths Main game change new 04/08/07
#78 Improve monster behaviour and AI Main game change new 04/08/07
#81 Allow Angband to work on 16-row displays Main game change new 04/09/07
#83 Always use numbers for the labels of spellbooks in the inventory Main game change new 04/09/07
#183 Full mouse playability change new 07/01/07
#221 Switch to using cave_info2[][] for player-specific bits task elly assigned 07/08/07
#223 Add support for paragraphs to textblock change new 07/08/07
#230 Automatic hiding of sidebar and statusbar change new 07/08/07
#264 Should be able to identify items in your home change confirmed 07/12/07
#277 Mini-map overlay/seperate window change new 07/19/07
#291 Delay factor should affect running speed change new 07/27/07
#298 Add option to not autopickup with monsters in LOS change confirmed 07/27/07
#300 Remove monster AI options, replace with flag-controlled AI change confirmed 07/28/07
#301 Make disturbance options better change confirmed 07/28/07
#309 Why are there separate 'p' and 'm' commands? change confirmed 07/30/07
#314 Consider allowing user "notes" in various places in the game change new 08/01/07
#334 Power comparison in 'l'ook change magnate assigned 08/05/07
#340 Add tests and documentation for z-msg task takkaria confirmed 08/09/07
#342 Collect stats on player change confirmed 08/10/07
#354 Add keep_room_on_screen option change new 08/24/07
#370 Rangers should have reduced chance of arrow breakage change confirmed 08/24/07
#371 Make Banishment and Mass Banishment sound less alike change confirmed 08/25/07
#372 New panel change behaviour change confirmed 08/25/07
#373 Help prevent offscreen deaths change confirmed 08/25/07
#377 Too many hacks? task elly assigned 08/27/07
#379 Average spell damage when browsing. change new 09/02/07
#414 Import UnAngband's easy_more option change new 12/22/07
#418 Add timed detections (i.e. non-monster ESP) change confirmed 12/23/07
#425 Full mouse support in character creation change new 01/05/08
#435 "Conducts" system change new 01/30/08
#443 Refresh monster list change confirmed 02/05/08
#485 Add new curses: pval-flipping curse change confirmed 02/17/08
#502 Using the new flavours proposed on the forum? change new 03/06/08
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#756 More flexible windowing in the gcu-port change new 01/19/09
#765 Document and improve debug commands change confirmed 01/21/09
#769 Assertions task elly assigned 01/23/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#776 Collect statistics on dungeon generation task d_m assigned 01/30/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#807 Savefile: remove excess null-bytes task confirmed 02/11/09
#837 Give a meaning to object colors change magnate new 04/26/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#876 Check for format-string based security holes task ajps confirmed 06/13/09
#879 Search the home change magnate assigned 06/16/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#963 Pathfinding change new 09/10/09
#966 Repeat and Scrolls bug takkaria assigned 09/11/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1015 Granular ESP change confirmed 11/28/09
#1024 Rebalance classes change new 12/01/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1041 Refactor effects to allow variables task magnate assigned 12/13/09
#1045 Randart activation messages sometimes inappropriate bug magnate assigned 12/15/09
#1098 make 'distclean' cleans too much, 'clean' too little bug noz assigned 01/27/10
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1114 Use Sparkle for automatic game updates on OS X task new 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#1124 Consolidate flag data into list-* files task magnate assigned 02/25/10
#1134 Update spoilers and angband-doc package task magnate confirmed 03/22/10
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1165 Collect stats on randarts task magnate assigned 06/23/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1173 Multiple Allocation lines broken bug magnate confirmed 07/07/10
#1175 Stack items when dropping change new 07/16/10
#1176 Monster recall fails in subwindow with flickering monsters bug d_m assigned 07/17/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1202 Sensible array for artifact creation task elly new 11/14/10
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
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