{2} Active Tickets by Version (274 matches)

This report shows how to color results by priority, while grouping results by version.

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Results (101 - 200 of 274)

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Ticket Summary Component Version Type Owner Status Created
#509 Make "detect magic" a useful spell change confirmed 03/12/08
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin change confirmed 01/10/09
#713 Allow spoilers to be generated with a command-line switch change confirmed 01/12/09
#726 Rationalize damage/effects simultaneously applied change magnate confirmed 01/13/09
#744 Making the object list more useful change MarbleDice assigned 01/16/09
#753 Work out some better display for the disarming skill on 'C' screen change confirmed 01/17/09
#756 More flexible windowing in the gcu-port change new 01/19/09
#765 Document and improve debug commands change confirmed 01/21/09
#775 Assess distance of missile weapons and magics change confirmed 01/28/09
#780 Experiment with mana allocation & regen change confirmed 01/30/09
#837 Give a meaning to object colors change magnate new 04/26/09
#850 Look at making use-by-ID of consumables even more viable change confirmed 05/16/09
#857 ^t, !*, !d, !g, and \s change new 05/18/09
#858 Insribing objects Max=# change confirmed 05/18/09
#869 Check and revise monster power algorithm change magnate assigned 05/28/09
#879 Search the home change magnate assigned 06/16/09
#916 Curses: Aggravate should aggravate less change confirmed 07/26/09
#925 Accessibility: add a directional look command change confirmed 07/27/09
#963 Pathfinding change new 09/10/09
#992 Make multi-breath effects better than single breath effects change magnate confirmed 11/15/09
#1002 Re-do curses in randart.c change magnate new 11/22/09
#1003 obj-power.c: calculate values for resists based on monster power change magnate new 11/22/09
#1006 Rewrite randart.c for fully comprehensive tracking of combinations change magnate assigned 11/22/09
#1015 Granular ESP change confirmed 11/28/09
#1024 Rebalance classes change new 12/01/09
#1030 Better save location and output for char dump change confirmed 12/04/09
#1100 Tell the player where character dumps get saved to change takkaria confirmed 01/29/10
#1113 Take a look at stealth and monster detection change confirmed 02/08/10
#1115 Improve squelch UI change confirmed 02/08/10
#1118 Use a more accurate distance function change d_m reopened 02/15/10
#1120 Clean up squelch messages change MarbleDice confirmed 02/19/10
#1161 Split the object list into LOS and aware change new 06/22/10
#1162 Press a key to make @ flash briefly change new 06/22/10
#1172 Suggestion for change to monster memory display format change new 07/03/10
#1175 Stack items when dropping change new 07/16/10
#1182 Changes to regen change new 07/29/10
#1191 More info when inspecting items change new 09/10/10
#1205 Rework armour penalties change magnate confirmed 11/17/10
#1232 Improve -mgcu behaviour in 16-colour xterms change d_m confirmed 12/03/10
#1233 Replace +blows with -epb change magnate confirmed 12/03/10
#1255 Allow squelching from look command change new 12/17/10
#1259 Allow access to birth options from quickstart screen change confirmed 12/19/10
#1268 Switch to ttf fonts in SDL port change confirmed 12/20/10
#1273 Squelch menu and knowledge menu show different objects at start of game change myshkin assigned 12/22/10
#1276 Make status effects more interesting change confirmed 12/23/10
#1279 Introduce monster mana change confirmed 12/24/10
#1283 Move to C99 types change elly pending 12/25/10
#1286 SDL: better font selection change new 12/26/10
#1288 Remove cheat options, move them to wizard mode change takkaria confirmed 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag change confirmed 12/26/10
#1296 Remove 'b'rowse command change confirmed 12/29/10
#1298 Update races change d_m confirmed 12/31/10
#1317 Remove hard-coded dependence on monster display characters change new 01/12/11
#1328 Rewrite target.c so it's less hideous change confirmed 01/21/11
#1332 Add more mimic/lurker types change GabeCunningham confirmed 01/26/11
#1354 avoid save when purposefully set off traps change confirmed 02/19/11
#1375 Add Mac OS X support to configure.ac and version.sh support to the Mac build change myshkin assigned 03/18/11
#1376 Extract text strings for monster spells to an edit file change magnate assigned 03/19/11
#1386 Sort brands by damage change magnate confirmed 04/01/11
#1408 Monster-specific ESP change new 04/20/11
#1410 Smooth-scrolling tiles change new 04/21/11
#1421 Add more caster items change new 04/27/11
#1428 [Proposal] Monster Recall Highlighting for Troublesome Monsters change magnate assigned 05/08/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources change new 05/21/11
#1437 Distinguish side effects from damage for monster melee attacks change magnate new 05/21/11
#1442 Set bonuses for artifacts change magnate confirmed 05/22/11
#1448 Allow specification of seed_randart change new 05/24/11
#1449 Throwing should not ID-by-use for non-throwing items change confirmed 05/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen change new 05/28/11
#1457 Improve the run command change d_m confirmed 06/02/11
#1459 Rework Banishment change confirmed 06/05/11
#1476 Improve stats collection for items change myshkin assigned 06/18/11
#1477 Allow min pval in object.txt change confirmed 06/19/11
#1483 Make chests more interesting change new 06/21/11
#1503 Finish visual editing UI change confirmed 08/04/11
#1504 Tidy up lighting code change takkaria assigned 08/05/11
#1509 Save entire message history change new 08/06/11
#1520 Remove Satisfy Hunger change confirmed 08/26/11
#1524 Remove the various huge *_info arrays, thus removing the need for maxima change confirmed 08/29/11
#1549 OSX support for double-height tiles change myshkin assigned 10/09/11
#1550 Socket system change magnate assigned 10/10/11
#1555 Use new character glyphs change new 10/14/11
#1562 Get cleverer about affix compatibility change magnate new 10/23/11
#1564 Add libtermkey to the GCU port change d_m new 10/23/11
#1567 Allow affixes and themes to grant activations change magnate new 10/24/11
#1568 Policy on alloc_prob == 0 change new 10/25/11
#1585 Add bool no_arts to artifact_type change magnate new 11/18/11
#1588 Separate monster casting power from monster level change new 11/25/11
#1589 Heuristic for obviousness of item properties change magnate confirmed 11/25/11
#1598 Replace pseudoID change new 12/16/11
#1607 Summary flag screens for inventory and home change new 12/26/11
#1656 Convert archery to the new combat system change magnate new 06/05/12
#1673 Add the Club of Bullroarer change new 08/31/12
#1682 Build without ncursesw5-config change new 09/28/12
#1693 Playable (full) troll race change new 10/12/12
#1700 New playable race: Pixie change new 11/03/12
#1714 Accidental Earthquakes aren't fun change new 12/05/12
#1720 The player race "Dunadan" ought to have an accented "u". change new 04/02/13
#1721 Graphical touches to add to the ASCII interface change new 04/03/13
#1745 Add passive LOS searching change new 04/27/13
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