{6} All Tickets By Milestone (Including closed) (1971 matches)

A more complex example to show how to make advanced reports.

Results (1 - 100 of 1971)

1 2 3 4 5 6 7 8 9 10 11

v4 (100 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#39 Bring back player ghosts Main game assigned change normal GabeCunningham 10/23/11
#68 Improve the scorefile format, and the method of scoring Main game assigned change low MarbleDice 12/17/09
#78 Improve monster behaviour and AI Main game new change normal 10/21/11
#156 Review and incorporate Leon's dungeon patch reopened change normal 12/24/10
#221 Switch to using cave_info2[][] for player-specific bits assigned task elly 12/18/10
#264 Should be able to identify items in your home confirmed change 12/18/10
#298 Add option to not autopickup with monsters in LOS confirmed change 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI confirmed change 10/21/11
#334 Power comparison in 'l'ook assigned change magnate 10/21/11
#342 Collect stats on player confirmed change 06/02/10
#418 Add timed detections (i.e. non-monster ESP) confirmed change 10/21/11
#435 "Conducts" system new change 04/03/13
#443 Refresh monster list confirmed change 10/21/11
#509 Make "detect magic" a useful spell confirmed change 11/06/11
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#564 Need some analysis of mage spells new task 12/11/09
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#580 Cut down dungeon depth confirmed change 12/18/10
#581 Use a flag-based terrain system new task 07/26/09
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#595 Add more monster race and slay types confirmed change 10/21/11
#599 Linearise the stat system confirmed change 07/26/09
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change 07/26/09
#726 Rationalize damage/effects simultaneously applied confirmed change magnate 10/21/11
#765 Document and improve debug commands confirmed change 01/01/11
#775 Assess distance of missile weapons and magics confirmed change 12/24/10
#837 Give a meaning to object colors new change magnate 10/21/11
#869 Check and revise monster power algorithm assigned change magnate 10/21/11
#963 Pathfinding new change 10/21/11
#992 Make multi-breath effects better than single breath effects confirmed change magnate 10/24/11
#1002 Re-do curses in randart.c new change magnate 10/23/11
#1003 obj-power.c: calculate values for resists based on monster power new change magnate 10/21/11
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned change magnate 10/23/11
#1015 Granular ESP confirmed change 10/21/11
#1024 Rebalance classes new change 12/01/11
#1041 Refactor effects to allow variables assigned task magnate 11/22/11
#1045 Randart activation messages sometimes inappropriate assigned bug magnate 10/21/11
#1113 Take a look at stealth and monster detection confirmed change 10/21/11
#1115 Improve squelch UI confirmed change 12/03/11
#1124 Consolidate flag data into list-* files assigned task magnate 10/21/11
#1161 Split the object list into LOS and aware new change 10/21/11
#1165 Collect stats on randarts assigned task magnate 10/23/11
#1172 Suggestion for change to monster memory display format new change 07/22/10
#1173 Multiple Allocation lines broken confirmed bug magnate 10/21/11
#1191 More info when inspecting items new change 09/10/10
#1205 Rework armour penalties confirmed change magnate 10/21/11
#1233 Replace +blows with -epb confirmed change magnate 10/21/11
#1279 Introduce monster mana confirmed change 10/21/11
#1298 Update races confirmed change d_m 10/23/11
#1332 Add more mimic/lurker types confirmed change GabeCunningham 10/23/11
#1376 Extract text strings for monster spells to an edit file assigned change magnate 04/28/12
#1403 Outstanding refactoring confirmed task magnate 10/21/11
#1407 randarts: ensure that activations do not duplicate flags confirmed bug magnate 10/23/11
#1408 Monster-specific ESP new change 10/21/11
#1421 Add more caster items new change 10/21/11
#1436 Distinguish combat bonuses between weapons, launchers and other sources new change 10/21/11
#1437 Distinguish side effects from damage for monster melee attacks new change magnate 10/21/11
#1442 Set bonuses for artifacts confirmed change magnate 10/25/11
#1450 Store knowledge of what in-LOS monsters have picked up or stolen new change 10/21/11
#1451 Fix random_value parsing so that you can specify certain negative values assigned bug elly 10/23/11
#1497 Create an interactive monster.txt editor new task 07/26/11
#1520 Remove Satisfy Hunger confirmed change 10/23/11
#1548 Review artifact.txt assigned task magnate 10/21/11
#1558 Changes to tvals and svals assigned task magnate 03/26/12
#1560 Racial equipment bonuses/penalties new task magnate 10/23/11
#1562 Get cleverer about affix compatibility new change magnate 06/05/12
#1566 Rewrite tile-picker code confirmed bug noz 10/24/11
#1567 Allow affixes and themes to grant activations new change magnate 10/24/11
#1568 Policy on alloc_prob == 0 new change 11/02/11
#1569 Store o_ptr->num_affixes new task magnate 10/28/11
#1573 Tidy up ID and everseen layers confirmed bug noz 11/05/11
#1579 ID-by-use shows ? for obvious-on-wield effects new bug 11/08/11
#1585 Add bool no_arts to artifact_type new change magnate 11/18/11
#1588 Separate monster casting power from monster level new change 11/25/11
#1589 Heuristic for obviousness of item properties confirmed change magnate 03/01/12
#1595 Ensure that learning a rune triggers check_for_ident on all other carried or worn items new bug 12/11/11
#1598 Replace pseudoID new change 12/16/11
#1600 Create master table for legal affixes new task magnate 06/05/12
#1605 Learning an attribute sometimes does not learn its rune new bug 12/24/11
#1607 Summary flag screens for inventory and home new change 12/26/11
#1622 Fix describe_damage new bug magnate 03/01/12
#1656 Convert archery to the new combat system new change magnate 06/05/12
#1659 Handle flags which trigger at random new bug 06/07/12
#1673 Add the Club of Bullroarer new change 08/31/12
#1812 Keymap bug under Linux, unknown port new bug 12/30/14
#1830 Update SDL frontend to SDL 2.x new task noz 11/07/14
#192 Create an item distribution visualiser closed wontfix task normal 04/05/13
#1433 AI: monsters with passwall get confused by permarock closed fixed (in master) bug 11/11/12
#1658 Make xp drain more proportionate closed fixed (in v4) bug 06/09/12
#1627 Allow affixes to affect balance and heft closed fixed (in v4) change magnate 06/09/12
#1644 Tidy up slays closed fixed (in v4) bug magnate 04/29/12
#757 Look into reducing LOS/LOF closed fixed (in master) change 04/23/12
#1631 Artifact spellbooks don't show up purple in item list closed fixed (in v4) bug magnate 03/18/12
#1623 Monster memory not updated if brand is resisted closed fixed (in v4) bug magnate 03/01/12
#1004 obj-power.c: address weight properly closed fixed (in v4) change magnate 03/01/12
1 2 3 4 5 6 7 8 9 10 11
Note: See TracReports for help on using and creating reports.