{6} All Tickets By Milestone (Including closed) (2134 matches)

A more complex example to show how to make advanced reports.

Results (1401 - 1500 of 2134)

3.1.2 beta (100 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1090 Shields and gloves have the wrong colors closed fixed (in master) bug MarbleDice 01/20/10
#1089 Magic missile visual effect is messed up closed fixed (in master) bug MarbleDice 01/20/10
#1087 Crash with autopickup and full inv and non-empty quiver closed fixed (in master) bug d_m 01/20/10
#1086 Items in home identified on game load closed fixed (in master) bug MarbleDice 01/18/10
#939 Should color*255 be color*257? closed fixed (in master) bug 01/17/10
#1079 Monster list in gtk client causes errors in terminal window closed fixed (in master) bug 01/17/10
#641 Morgoth arts messed up closed fixed (in master) bug takkaria 01/15/10
#1066 Truncated window names in Mac OS X build closed fixed (in master) bug 01/15/10
#1084 Gold generation issue closed fixed (in master) bug 01/14/10
#1083 New auto-repeating searching doesn't disturb properly closed invalid bug 01/14/10
#1081 Correct origin text for chest items closed fixed (in master) bug MarbleDice 01/14/10
#1082 Roll beneath your feet message with squelched items closed fixed (in master) bug MarbleDice 01/14/10
#40 Add autopackage files for Linux Main game closed fixed (in master) change normal magnate 01/13/10
#1054 Sensing reveals some ego items closed invalid bug 01/07/10
#1070 Auto-repeat the search command closed fixed (in master) change MarbleDice 01/05/10
#1067 Monster list term doesn't update for some actions. closed fixed (in master) bug 01/05/10
#1064 'o'pening a non-door square repeats 100 times closed fixed (in master) bug MarbleDice 01/02/10
#1062 !DeepDescent has wrong behaviour at non-recall depth closed fixed (in master) bug 01/02/10
#1069 Checking out lost artifact information now puts entries into char history. closed fixed (in master) bug 01/01/10
#1065 Bad names for lost artifacts in knowledge closed fixed (in master) bug 01/01/10
#732 Add {unseen} indicators for unaware flavours in stores closed fixed (in master) bug 12/30/09
#1056 Strange display errors closed fixed (in master) bug MarbleDice 12/30/09
#1055 Ring of Escaping and (+4 to speed) display closed fixed (in master) bug MarbleDice 12/28/09
#1053 Chest and ring mimics do not show up in monster knowledge menu closed fixed (in master) bug 12/23/09
#288 General store too restrictive in buying habits. closed fixed (in master) bug MarbleDice 12/22/09
#23 256 colour support Main game closed fixed (in master) change normal andrewdoull 12/20/09
#1051 Item list doesn't display squelched items when hide_squelchable is off closed fixed (in master) bug MarbleDice 12/19/09
#1000 Ensure that unique monsters are easily distinguished closed fixed (in master) bug 12/19/09
#1048 Display fail rate instead of weight when aiming, zapping, or using closed fixed (in master) change MarbleDice 12/18/09
#1011 Gain-one-lose-one potions behave funny on failure closed fixed (in master) bug MarbleDice 12/17/09
#954 Ring of Damage display. closed fixed (in master) change MarbleDice 12/17/09
#861 Sell list prices in shops. closed fixed (in master) change MarbleDice 12/17/09
#990 inventory weights could be closer to the items closed fixed (in master) bug MarbleDice 12/17/09
#982 Extra dice should not be displayed from afar closed fixed (in master) change MarbleDice 12/17/09
#782 Launchers of power should always give a chunky damage bonus closed fixed (in master) bug MarbleDice 12/17/09
#229 Empty wands/staffs sold to stores should be recharged closed fixed (in master) bug MarbleDice 12/17/09
#541 Monster recall needs better vulnerablity display closed fixed (in master) dev bug MarbleDice 12/17/09
#1038 object.txt should accept random values closed fixed (in master) bug MarbleDice 12/17/09
#1047 Detect Invisible should detect invisible and normal monsters closed fixed (in master) change MarbleDice 12/15/09
#1043 Stacked rods recharge faster on the ground closed fixed (in master) bug MarbleDice 12/13/09
#1016 Some jewelry doesn't ID on the first wield closed fixed (in master) bug MarbleDice 12/13/09
#1021 ID-by-use doesn't work properly for Defenders closed invalid bug 12/13/09
#1042 A better fix for the lite room bug. closed fixed (in master) bug 12/13/09
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#419 Wands and rods should scale damage in proportion with user's magic device skill closed fixed (in master) change magnate 12/13/09
#1034 Town should not interrupt level feelings closed fixed (in master) bug MarbleDice 12/10/09
#1033 Randart activations should be proportional to overall power closed fixed (in master) change magnate 12/09/09
#945 Scrolls of Darkness don't ID rDark. closed fixed (in master) bug 12/05/09
#715 Use a better algorithm for magic devices fail rate closed fixed (in master) bug magnate 12/05/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#697 There should be an autotarget nearest monster command closed fixed (in master) change d_m 12/04/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#1013 Multiple brands/slays should print only one message closed fixed (in master) bug magnate 11/29/09
#1019 Make quiver play nice with equipment subwindow closed fixed (in master) bug d_m 11/29/09
#1007 Decouple curse-breaking from enchanting for enchant X scrolls closed fixed (in master) change d_m 11/28/09
#980 Having nothing to ID, or cancelling use of ID, should not take a turn closed fixed (in master) bug MarbleDice 11/26/09
#884 Turn used when using wand/staff with no charges. closed fixed (in master) bug MarbleDice 11/24/09
#995 Update references to copyrights and licences closed fixed (in master) change magnate 11/23/09
#937 Quality squelching levels overflow from box on quality squelch screen closed fixed (in master) bug MarbleDice 11/22/09
#967 Some artifacts not placed into history when found/ID'd closed duplicate bug 11/22/09
#999 Artifacts that ID-by-use do not show up in character history closed fixed (in master) bug 11/22/09
#927 Change look/target command output closed fixed (in master) change 11/21/09
#924 Accessibility: add location informatoin when 'l'ooking closed fixed (in master) change 11/21/09
#933 auto-identify doesn't update AC closed fixed (in master) bug 11/20/09
#991 attacks/round confused if wielding different weapon closed fixed (in master) bug magnate 11/19/09
#994 Imprecise messages closed fixed (in master) bug 11/18/09
#46 Create missing directories on startup Main game closed fixed (in master) change normal d_m 11/18/09
#961 Remove raw file support closed fixed (in master) change 11/18/09
#989 Player can be denied a drop if make_special_artifact fails closed fixed (in master) bug 11/17/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details closed fixed (in master) bug MarbleDice 11/15/09
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects closed fixed (in master) bug MarbleDice 11/15/09
#922 Add "with +str/+dex you will get an extra blow" to object description screens closed fixed (in master) change magnate 11/14/09
#988 Artifact spoilers do not include curses closed fixed (in master) bug 11/13/09
#526 Purge some artifacts closed fixed (in master) dev change magnate 11/13/09
#986 Everburning lantern claims to refill other lanterns closed fixed (in master) bug 11/11/09
#948 Corrupted messages when droping in the home closed fixed (in master) bug 11/10/09
#977 Garbage in message recall window when dropping items in home closed duplicate bug 11/10/09
#957 Display effect durations in player turns closed wontfix change magnate 11/08/09
#771 Make object_desc() make better use of bitflags closed fixed (in master) task 11/08/09
#976 Artifact recall via knowledge menu should use known_flags closed fixed (in master) bug magnate 11/08/09
#960 init_store_txt crashes the linker if ALLOW_TEMPLATES is off closed wontfix bug magnate 11/07/09
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES closed wontfix bug magnate 11/07/09
#983 Get rid of .raw files and the data/ dir closed fixed (in master) task magnate 11/07/09
#981 Problems with randart light source activations closed invalid bug magnate 11/07/09
#743 Add damage estimates for monster spells and spell-like abilities closed fixed (in master) change magnate 11/07/09
#532 Monster recall should make better use of colour closed fixed (in master) dev bug 11/07/09
#929 "I"nspect leaks info the player hasn't learned yet closed fixed (in master) bug magnate 11/06/09
#816 Random teleport and stores closed fixed (in master) bug 11/06/09
#978 Squelched unknown flavours show up in object knowledge menu closed fixed (in master) bug 11/05/09
#975 Potion of Dragon Breath can destroy itself and cause double-delete closed fixed (in master) bug 10/28/09
#225 Dungeon levels too big closed fixed (in master) bug 10/06/09
#871 / misidentifies ' as Angel closed invalid bug 09/23/09
#969 Bug in get_new_attr: always returns first element of array closed fixed (in master) bug 09/23/09
#943 Wand of teleport other has wrong symbol. closed fixed (in master) bug 09/06/09
#906 Fix main-gtk compiler warnings closed fixed (in master) bug 09/05/09
#43 Move random name lists into an external file Main game closed fixed (in master) task normal magnate 09/05/09
#932 Possible infinite loop bug closed fixed (in master) bug 09/03/09
#955 Smeagol should have HURT_LITE closed fixed (in master) change 09/01/09
#926 Mention artifact activations in character dumps closed fixed (in master) bug magnate 08/23/09
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