{6} All Tickets By Milestone (Including closed) (2091 matches)

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3.1.2 beta (70 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#419 Wands and rods should scale damage in proportion with user's magic device skill closed fixed (in master) change magnate 12/13/09
#1034 Town should not interrupt level feelings closed fixed (in master) bug MarbleDice 12/10/09
#1033 Randart activations should be proportional to overall power closed fixed (in master) change magnate 12/09/09
#945 Scrolls of Darkness don't ID rDark. closed fixed (in master) bug 12/05/09
#715 Use a better algorithm for magic devices fail rate closed fixed (in master) bug magnate 12/05/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#697 There should be an autotarget nearest monster command closed fixed (in master) change d_m 12/04/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#1013 Multiple brands/slays should print only one message closed fixed (in master) bug magnate 11/29/09
#1019 Make quiver play nice with equipment subwindow closed fixed (in master) bug d_m 11/29/09
#1007 Decouple curse-breaking from enchanting for enchant X scrolls closed fixed (in master) change d_m 11/28/09
#980 Having nothing to ID, or cancelling use of ID, should not take a turn closed fixed (in master) bug MarbleDice 11/26/09
#884 Turn used when using wand/staff with no charges. closed fixed (in master) bug MarbleDice 11/24/09
#995 Update references to copyrights and licences closed fixed (in master) change magnate 11/23/09
#937 Quality squelching levels overflow from box on quality squelch screen closed fixed (in master) bug MarbleDice 11/22/09
#967 Some artifacts not placed into history when found/ID'd closed duplicate bug 11/22/09
#999 Artifacts that ID-by-use do not show up in character history closed fixed (in master) bug 11/22/09
#927 Change look/target command output closed fixed (in master) change 11/21/09
#924 Accessibility: add location informatoin when 'l'ooking closed fixed (in master) change 11/21/09
#933 auto-identify doesn't update AC closed fixed (in master) bug 11/20/09
#991 attacks/round confused if wielding different weapon closed fixed (in master) bug magnate 11/19/09
#994 Imprecise messages closed fixed (in master) bug 11/18/09
#46 Create missing directories on startup Main game closed fixed (in master) change normal d_m 11/18/09
#961 Remove raw file support closed fixed (in master) change 11/18/09
#989 Player can be denied a drop if make_special_artifact fails closed fixed (in master) bug 11/17/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details closed fixed (in master) bug MarbleDice 11/15/09
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects closed fixed (in master) bug MarbleDice 11/15/09
#922 Add "with +str/+dex you will get an extra blow" to object description screens closed fixed (in master) change magnate 11/14/09
#988 Artifact spoilers do not include curses closed fixed (in master) bug 11/13/09
#526 Purge some artifacts closed fixed (in master) dev change magnate 11/13/09
#986 Everburning lantern claims to refill other lanterns closed fixed (in master) bug 11/11/09
#948 Corrupted messages when droping in the home closed fixed (in master) bug 11/10/09
#977 Garbage in message recall window when dropping items in home closed duplicate bug 11/10/09
#957 Display effect durations in player turns closed wontfix change magnate 11/08/09
#771 Make object_desc() make better use of bitflags closed fixed (in master) task 11/08/09
#976 Artifact recall via knowledge menu should use known_flags closed fixed (in master) bug magnate 11/08/09
#960 init_store_txt crashes the linker if ALLOW_TEMPLATES is off closed wontfix bug magnate 11/07/09
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES closed wontfix bug magnate 11/07/09
#983 Get rid of .raw files and the data/ dir closed fixed (in master) task magnate 11/07/09
#981 Problems with randart light source activations closed invalid bug magnate 11/07/09
#743 Add damage estimates for monster spells and spell-like abilities closed fixed (in master) change magnate 11/07/09
#532 Monster recall should make better use of colour closed fixed (in master) dev bug 11/07/09
#929 "I"nspect leaks info the player hasn't learned yet closed fixed (in master) bug magnate 11/06/09
#816 Random teleport and stores closed fixed (in master) bug 11/06/09
#978 Squelched unknown flavours show up in object knowledge menu closed fixed (in master) bug 11/05/09
#975 Potion of Dragon Breath can destroy itself and cause double-delete closed fixed (in master) bug 10/28/09
#225 Dungeon levels too big closed fixed (in master) bug 10/06/09
#871 / misidentifies ' as Angel closed invalid bug 09/23/09
#969 Bug in get_new_attr: always returns first element of array closed fixed (in master) bug 09/23/09
#943 Wand of teleport other has wrong symbol. closed fixed (in master) bug 09/06/09
#906 Fix main-gtk compiler warnings closed fixed (in master) bug 09/05/09
#43 Move random name lists into an external file Main game closed fixed (in master) task normal magnate 09/05/09
#932 Possible infinite loop bug closed fixed (in master) bug 09/03/09
#955 Smeagol should have HURT_LITE closed fixed (in master) change 09/01/09
#926 Mention artifact activations in character dumps closed fixed (in master) bug magnate 08/23/09
#831 Rewrite or remove self_knowledge() closed fixed (in master) bug magnate 08/23/09
#915 "The x pushes past y" messages should only happen when those monsters are in LOS closed fixed (in master) bug 08/19/09
#796 NumPad does not work properly when using PuTTY (main-gcu) closed fixed (in master) bug 08/19/09
#940 Investigate reports of macros/keymaps not restoring properly closed fixed (in master) bug 08/19/09
#941 merge priest dStairs & dTraps spells closed fixed (in master) change 08/06/09
#935 Character screen flag display crash closed fixed (in master) bug 08/05/09
#930 Shops pay full price for unIDd items closed fixed (in master) bug 08/02/09
#928 I can't attack while afraid, but mobs won't attack either. closed invalid bug 07/29/09
#918 Warn the player when their attack does no damage closed fixed (in master) change 07/28/09
#920 Make permarock a different colour to granite closed fixed (in master) change 07/28/09
#923 Add option to notify player on recharge of any items w/o inscribing !! closed fixed (in master) change 07/28/09
#921 Torches only restocked in general store as quantity 1 closed fixed (in master) bug magnate 07/28/09
#911 Monster list needs a go-through closed duplicate change 07/26/09

3.1.1 beta (30 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#882 Repeat command on zap ignores uncharged rods closed fixed (in master) bug 07/24/10
#889 Wielding firestar causes it to prompt for a direction. closed fixed (in master) bug 07/24/10
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game closed fixed (in master) task normal 01/23/10
#98 Allow squelch of unknown flavors. Main game closed fixed (in master) Dev change normal pmac 01/23/10
#750 Remove ACTIVATE flag closed fixed (in master) bug 01/23/10
#556 Need a 'reset squelch' option at creation closed fixed (in master) change 01/23/10
#516 Feature Request: Make 'repeat last command' only repeat in-game commands closed fixed (in master) change 01/23/10
#760 'n' interacts oddly with inscribed ammo closed fixed (in master) bug 01/23/10
#49 Fix object pricing Main game closed fixed (in master) change normal 01/23/10
#364 Weapons need to be priced in line with their damage-dealing ability closed fixed (in master) bug 01/23/10
#886 repeat command ignores prompts closed fixed (in master) bug 01/23/10
#848 Make the monster list more useful closed fixed (in master) change magnate 01/23/10
#33 Flasks of oil and torches should have firebrand Main game closed fixed (in master) change normal takkaria 01/23/10
#63 Add support for automatically numbering characters ("Rocky IV") Main game closed fixed (in master) change low magnate 01/23/10
#872 = Command, Current Hitpoint warning closed fixed (in master) bug 08/01/09
#529 Make the object recall term window far more useful closed fixed (in master) dev bug 07/26/09
#900 new-id: messages on ID should be consistent and coherent closed fixed (in master) change 07/25/09
#852 Torches of Brightness description wrong closed fixed (in master) bug takkaria 07/25/09
#908 Repeat last command when firing and previous target died fires at oneself (no prompt) closed fixed (in master) bug ajps 07/25/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#909 Character screen doesn't update correctly while you are in shop or home closed fixed (in master) bug 07/25/09
#878 auto squelch worthless items breaks on restarted character closed wontfix bug 07/25/09
#894 new-id: object/identify.c needs a thorough commenting closed fixed (in master) change 07/25/09
#714 setgid problems again closed invalid bug 07/25/09
#907 Changing starting gold/eq birth option messes up w/ previous character closed fixed (in master) bug 07/25/09
#814 Lose turn when unable to attack closed fixed (in master) bug 07/25/09
#835 Ensure that autoconf makefiles are strict about C89 closed fixed (in master) task 07/25/09
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile closed fixed (in master) bug 07/25/09
#367 Prompt for which ring to replace when wearing two closed fixed (in master) change takkaria 07/25/09
#842 Squelching average stuff is squelching more-than-average stuff closed fixed (in master) bug 07/25/09
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