{6} All Tickets By Milestone (Including closed) (2147 matches)

A more complex example to show how to make advanced reports.

Results (2101 - 2147 of 2147)

v4 (47 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1421 Add more caster items new change 10/21/11
#1408 Monster-specific ESP new change 10/21/11
#1403 Outstanding refactoring confirmed task magnate 10/21/11
#1279 Introduce monster mana confirmed change 10/21/11
#1233 Replace +blows with -epb confirmed change magnate 10/21/11
#1205 Rework armour penalties confirmed change magnate 10/21/11
#1173 Multiple Allocation lines broken confirmed bug magnate 10/21/11
#1161 Split the object list into LOS and aware new change 10/21/11
#1124 Consolidate flag data into list-* files assigned task magnate 10/21/11
#1113 Take a look at stealth and monster detection confirmed change 10/21/11
#1045 Randart activation messages sometimes inappropriate assigned bug magnate 10/21/11
#1015 Granular ESP confirmed change 10/21/11
#1003 obj-power.c: calculate values for resists based on monster power new change magnate 10/21/11
#963 Pathfinding new change 10/21/11
#869 Check and revise monster power algorithm assigned change magnate 10/21/11
#837 Give a meaning to object colors new change magnate 10/21/11
#726 Rationalize damage/effects simultaneously applied confirmed change magnate 10/21/11
#595 Add more monster race and slay types confirmed change 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#443 Refresh monster list confirmed change 10/21/11
#418 Add timed detections (i.e. non-monster ESP) confirmed change 10/21/11
#334 Power comparison in 'l'ook assigned change magnate 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI confirmed change 10/21/11
#298 Add option to not autopickup with monsters in LOS confirmed change 10/21/11
#78 Improve monster behaviour and AI Main game new change normal 10/21/11
#1497 Create an interactive monster.txt editor new task 07/26/11
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#765 Document and improve debug commands confirmed change 01/01/11
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#156 Review and incorporate Leon's dungeon patch reopened change normal 12/24/10
#775 Assess distance of missile weapons and magics confirmed change 12/24/10
#264 Should be able to identify items in your home confirmed change 12/18/10
#580 Cut down dungeon depth confirmed change 12/18/10
#221 Switch to using cave_info2[][] for player-specific bits assigned task elly 12/18/10
#1191 More info when inspecting items new change 09/10/10
#1172 Suggestion for change to monster memory display format new change 07/22/10
#342 Collect stats on player confirmed change 06/02/10
#68 Improve the scorefile format, and the method of scoring Main game assigned change low MarbleDice 12/17/09
#564 Need some analysis of mage spells new task 12/11/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#599 Linearise the stat system confirmed change 07/26/09
#581 Use a flag-based terrain system new task 07/26/09
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