{6} All Tickets By Milestone (Including closed) (2128 matches)

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Results (901 - 1000 of 2128)

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3.2.0 (20 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1185 [r2040] Unarmed attacks that hit get no message. closed fixed (in master) bug magnate 11/17/10
#1184 Bug (possible) with rating (level feelings) for OOD objects in r2038 closed fixed (in master) bug magnate 11/17/10
#987 Move to fractional blows closed fixed (in master) change magnate 11/13/10
#1180 Slay power problems closed fixed (in master) bug magnate 07/25/10
#1031 Check difficulties of various devices closed worksforme change magnate 07/24/10
#951 Increase base AC on heavy armour items closed fixed (in master) change magnate 07/24/10
#527 Add a monster light patch closed fixed (in master) dev change magnate 07/04/10
#1167 Fix preserve off mode closed fixed (in master) bug magnate 07/04/10
#503 Resuscitate screen dumps from within stores closed wontfix change magnate 06/27/10
#256 Allow review of store and home contents via the knowledge menu closed fixed (in master) change magnate 06/27/10
#1075 Make -r option work properly again closed fixed (in master) bug magnate 06/27/10
#1225 Gold Remaining often fails to show up in stores closed fixed (in master) bug noz 11/29/10
#1071 Itemlist leaks info closed fixed (in master) bug noz 11/27/10
#979 Object knowledge menus give away artifact flavours closed fixed (in master) bug noz 11/27/10
#76 Assign graphical tiles to the new monsters and objects Main game closed worksforme change normal takkaria 05/21/11
#1219 Preference loading fails closed fixed (in master) bug takkaria 12/16/10
#865 The Trident of Ulmo (and other weapons) does not fit on the object info screen closed fixed (in master) bug takkaria 12/07/10
#731 No selling option closed fixed (in master) change takkaria 12/05/10
#1203 Repeated messages in shops closed fixed (in master) bug takkaria 12/04/10
#1212 Too many confirmations by {!x} inscriptions closed fixed (in master) bug takkaria 11/27/10

3.3.0 (80 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#942 Move angband.ico to src\win closed fixed (in master) task 06/22/11
#838 isolated initial room closed fixed (in master) bug 06/13/11
#1145 Afraid monsters should fail to cast spells closed fixed (in master) change 05/22/11
#101 Improve messages a la NPP Interface closed fixed (in master) change normal 05/21/11
#749 A uniform way to access player knowledge of player state closed fixed (in master) task 05/16/11
#318 Consolidate monster entries closed fixed (in master) change 01/30/11
#1135 No sound plays in shops closed worksforme bug 01/22/11
#1074 More colors in monster recall. closed fixed (in master) change 12/26/10
#1181 Make general store buying habits consistent closed fixed (in master) bug 07/13/11
#1356 negative value on adamantite from chest closed fixed (in master) bug 07/12/11
#1308 Repeated observations when walking over stuff closed fixed (in master) bug 07/12/11
#1265 Slow game and map/overhead term window closed fixed (in master) bug 07/12/11
#1486 Crash happening upon monster death closed fixed (in master) bug 07/03/11
#1318 Quality squelching settings not saved when game is exited closed fixed (in master) bug 06/29/11
#1481 Extra -more- prompts appearing in shops closed fixed (in master) bug 06/21/11
#1478 Add pStun to the C display closed fixed (in master) bug 06/20/11
#1482 Monster timed ailments too powerful closed fixed (in master) bug 06/20/11
#1374 Loading window preferences doesn't work closed duplicate bug 06/18/11
#1473 You can't pick anything up if you have no items in your inventory closed fixed (in master) bug 06/17/11
#1471 Ego heavy armours no longer retain to-hit penalty closed fixed (in master) bug 06/17/11
#1430 'n' crashes when previous action used an item that no longer exists closed fixed (in master) bug 06/16/11
#1468 Duplicate Dreads in monster memory closed fixed (in master) bug 06/15/11
#1465 Inventory display bug closed fixed (in master) bug 06/13/11
#1266 SDL Options bug closed fixed (in master) bug 06/13/11
#617 Clicking on "Angband ... dev" button brings an empty red window. closed fixed (in master) bug 06/12/11
#1267 SDL fonts appear in random order closed fixed (in master) change 06/12/11
#1463 Crash on loading 3.2.0 savefile closed fixed (in master) bug 06/11/11
#1063 Rejig squelch defaults closed fixed (in master) change 06/05/11
#1425 Crash when down arrow is pressed. Build 712c297ec6 closed worksforme bug 05/24/11
#1444 Ring of the Mouse <+4,+4> closed fixed (in master) bug 05/23/11
#1423 Accents do not always display properly closed duplicate bug 05/23/11
#1391 Prroblem with Gervais tiles closed fixed (in master) bug 05/22/11
#84 Remove cptr from the game, replace with const char * everywhere Main game closed fixed (in master) task normal 05/21/11
#777 Add 'unsquelch' command closed fixed (in master) change 05/21/11
#1432 game-cmd.c:396: non-ISO C code may cause compile error closed fixed (in master) bug 05/19/11
#1434 SIGSEGV in textui_get_command (Android version) closed fixed (in master) bug 05/18/11
#1388 Traps on trap detection borders should not change colour closed fixed (in master) bug 05/17/11
#1327 The object recall term will not display the first item of the inventory. closed fixed (in master) bug 05/16/11
#1392 object origin crash closed fixed (in master) bug 05/14/11
#1341 Remove off-weapon brands and tone down down +dmg closed fixed (in master) change 05/14/11
#1418 Pressing return while using roguelike keys tunnels downward. closed duplicate bug 05/10/11
#1390 change meteors to travel like bolts closed fixed (in master) change 05/06/11
#1422 Morgoth does not appear on cavern level 100 closed fixed (in master) bug 05/06/11
#21 Add NPP "path to target" feature Main game closed fixed (in master) change normal 05/06/11
#1419 Create drops at monster creation closed fixed (in master) task 05/05/11
#1413 Mage "Reveal Monsters" spell doesn't show invisible monsters closed fixed (in master) bug 05/05/11
#1382 OoD objects should not decrease level feeling closed fixed (in master) bug 05/05/11
#1384 Bugged vault: Curlicues One closed fixed (in master) bug 05/05/11
#1406 Broken Pit closed fixed (in master) bug 04/23/11
#1319 Restore Item glitches + changes closed fixed (in master) bug 04/22/11
#1398 Artifacts revert to base weapon's damage dice closed fixed (in master) bug 04/12/11
#1353 ring of the dog cannot be id'ed closed fixed (in master) bug 04/10/11
#1333 x11 font error closed fixed (in master) bug 04/10/11
#1355 Game crashes when wielding an unid'd bow of extra might closed fixed (in master) bug 04/10/11
#1348 Some summon requirements are broken in 3.2 closed fixed (in master) bug 04/10/11
#1359 some string function is broken closed fixed (in master) bug 04/10/11
#1339 Flawed logic in flag_next() closed fixed (in master) bug 04/10/11
#1357 Labyrinth levels can have double doors closed fixed (in master) bug 04/10/11
#1340 Copy/paste error in parse_frequencies()? closed fixed (in master) bug 04/10/11
#1385 F5 & F6 keys both return F5 closed fixed (in master) bug 04/09/11
#1363 Remaining unique monster colouring problems closed fixed (in master) bug 03/09/11
#1362 Incorrect field of view update for HAS_LITE monsters closed fixed (in master) bug 03/09/11
#1349 Superfluous & in call of memset() for known flags in rd_item() closed fixed (in master) bug 03/09/11
#1345 inconsistent damage sides in standarts closed fixed (in master) bug 03/09/11
#1365 Normal DSMs don't contribute to level rating closed fixed (in master) bug 03/07/11
#1361 Using non-existent item by number causes crash closed fixed (in master) bug 03/07/11
#1352 Hang with compacting monsters on char start closed fixed (in master) bug 03/07/11
#1294 Version 3.2 crashes immediately upon startup (Intel Mac, OS X 10.5.8) closed duplicate bug 03/07/11
#1364 A couple object.txt typos closed fixed (in master) bug 03/07/11
#1337 Crash in nightlies on firing while confused closed fixed (in master) bug 02/21/11
#1346 Pseudo-id / id-by-use issues closed fixed (in master) bug 02/21/11
#1350 STUPID living monsters immune to life drain closed fixed (in master) bug 02/21/11
#1335 Definite article gives away unIDd artifacts on walkover closed fixed (in master) bug 02/21/11
#1326 Savefile does not record town level properly closed fixed (in master) bug 02/14/11
#1311 Being confused and walking into a wall does not cost a turn closed fixed (in master) bug 02/09/11
#1321 Inventory term window has a gray "(nothing)" string in the Burden line closed fixed (in master) bug 02/09/11
#1338 Characters sometimes start out with bad equipment closed fixed (in master) bug 02/08/11
#1250 Rework stat drain & restore potions closed fixed (in master) change 02/08/11
#1096 Drain charged (RBE_UN_POWER) should only drain as many changes as a recharge gives closed fixed (in master) change 01/29/11
#1329 extra ! in flag_is_subset closed fixed (in master) bug 01/22/11
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