{6} All Tickets By Milestone (Including closed) (2134 matches)

A more complex example to show how to make advanced reports.

Results (1601 - 1700 of 2134)

4.2 (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#2050 Possible items to remove closed fixed (in master) change 06/06/19
#2073 Blackguard spells closed fixed (in master) change 06/01/19
#2093 Requests for customization of the gamedata files closed fixed (in master) change 06/01/19
#2115 Lantern of shadows closed fixed (in master) bug 05/31/19
#1844 Automatically dig with digger when you dig and you have a digger. closed fixed (in master) change 05/31/19
#1723 ranger magic moaning closed fixed (in master) change 05/29/19
#2074 First cast XP too much closed fixed (in master) bug 05/29/19
#2112 Starting stat allocations for classes closed fixed (in master) task 05/29/19
#1773 Re-enable some of the old smart spellcasting sometimes closed fixed (in master) change 05/28/19
#2091 Different colours for gold in quartz and magma closed fixed (in master) change 05/27/19
#2095 Changes to hunger closed fixed (in master) change 05/27/19
#2101 Make hunger a timed effect closed fixed (in master) task 05/18/19
#2109 Teleport distances are silly closed fixed (in master) bug 03/16/19
#2108 Make lore file more robust closed fixed (in master) bug 02/23/19
#2069 Suggested undead spell for necromancers closed fixed (in master) change 11/11/18
#2072 Junk spellbooks closed fixed (in master) bug 11/09/18
#2066 Bad teleport range closed fixed (in master) bug 11/05/18
#2070 Morgoth has no SPIRIT closed fixed (in master) bug 11/05/18
#488 Make monster status changes (confuse/sleep/scare) effective and useful closed fixed (in master) change GabeCunningham 10/09/18
#1488 Too many actions are possible while confused closed wontfix change myshkin 10/09/18
#746 Replace branding spells and prayers with temporary brand closed fixed (in master) change takkaria 10/09/18

Future (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#81 Allow Angband to work on 16-row displays Main game new change normal 04/27/13
#183 Full mouse playability new change normal 04/27/13
#277 Mini-map overlay/seperate window new change 04/27/13
#309 Why are there separate 'p' and 'm' commands? confirmed change 12/18/10
#379 Average spell damage when browsing. new change 07/26/09
#502 Using the new flavours proposed on the forum? new change 04/27/13
#586 Allow restriction of auto pickup to consumables confirmed change 04/27/13
#618 Using the Mouse to look around. new change 08/30/13
#756 More flexible windowing in the gcu-port new change 04/27/13
#857 ^t, !*, !d, !g, and \s new change 07/26/09
#858 Insribing objects Max=# confirmed change 04/05/13
#1162 Press a key to make @ flash briefly new change 06/23/10
#106 Make graphics, sound options in-game options Main game closed fixed (in master) change normal 02/07/15
#859 Batch Reading of Scrolls closed wontfix change 04/05/13
#795 Port to Symbian S60 using SDL closed wontfix task 04/05/13
#8 Find-as-you-type monster recall Main game new change normal 07/26/09
#13 Replace current "interactive" help with context help Main game new change normal 04/27/13
#14 Add "tutorial mode" Main game new change normal 04/27/13
#42 Make all terminal access/printing functions use (y, x) co-ordinates Main game new task normal 05/21/11
#64 Add reference counting for inscriptions Main game new task low 07/26/09
#66 "Panic saves" shouldn't overwrite normal savefiles Main game new task normal 07/26/13
#67 Throwing potions should cause the potions effect on the target Main game new change normal 12/22/09
#73 Unify line of sight and projection paths Main game new change normal 07/26/09
#83 Always use numbers for the labels of spellbooks in the inventory Main game new change low 04/05/13
#138 Game should be re-entrant Main game confirmed task normal 06/01/11
#150 In-game savefile selector (a la ToME) Main game new change normal 04/27/13
#223 Add support for paragraphs to textblock new change 04/27/13
#230 Automatic hiding of sidebar and statusbar new change 04/27/13
#291 Delay factor should affect running speed new change 07/26/09
#301 Make disturbance options better confirmed change 12/18/10
#314 Consider allowing user "notes" in various places in the game new change 07/26/09
#354 Add keep_room_on_screen option new change 04/27/13
#370 Rangers should have reduced chance of arrow breakage confirmed change 12/24/10
#371 Make Banishment and Mass Banishment sound less alike confirmed change 07/26/09
#372 New panel change behaviour confirmed change 04/27/13
#373 Help prevent offscreen deaths confirmed change 12/18/10
#414 Import UnAngband's easy_more option new change 04/27/13
#425 Full mouse support in character creation new change 07/26/09
#485 Add new curses: pval-flipping curse confirmed change 05/20/17
#524 Avoid using atexit() confirmed dev task 11/21/10
#575 Steal more Un rod/wand/staff flavours new change 04/27/13
#600 Improve monster drop functionality confirmed change 06/18/11
#620 Angband doesn't see difference between numpadarrows/diagonals from others. confirmed dev bug 10/01/13
#636 .ini file reading/writing on Windows is extremely inefficient confirmed bug 05/04/12
#674 Use binary search instead of iteration in alloc tables confirmed task 04/05/13
#713 Allow spoilers to be generated with a command-line switch confirmed change 07/26/09
#753 Work out some better display for the disarming skill on 'C' screen confirmed change 06/18/11
#780 Experiment with mana allocation & regen confirmed change 04/05/13
#807 Savefile: remove excess null-bytes confirmed task 12/18/10
#850 Look at making use-by-ID of consumables even more viable confirmed change 04/27/13
#916 Curses: Aggravate should aggravate less confirmed change 05/31/19
#925 Accessibility: add a directional look command confirmed change 04/27/13
#1030 Better save location and output for char dump confirmed change 04/14/13
#1114 Use Sparkle for automatic game updates on OS X new task 06/04/11
#1175 Stack items when dropping new change 04/27/13
#1182 Changes to regen new change 07/29/10
#1245 Windows: flicker on menus confirmed bug 04/27/13
#1255 Allow squelching from look command new change 06/01/11
#1259 Allow access to birth options from quickstart screen confirmed change 12/19/10
#1268 Switch to ttf fonts in SDL port confirmed change 04/27/13
#1276 Make status effects more interesting confirmed change 09/22/11
#1286 SDL: better font selection new change 12/26/10
#1290 Rewrite the debug-mode object flag display so that it doesn't require manual changes for every new flag confirmed change 10/13/11
#1296 Remove 'b'rowse command confirmed change 03/12/12
#1303 Create savefile loader testsuite confirmed task 01/02/11
#1315 Shopkeeps overpay for partial ID'd =Mouse confirmed bug 04/27/13
#1316 Running/Tunnelling not working with arrow keys in Roguelike keyset (nightly builds) confirmed bug 04/27/13
#1317 Remove hard-coded dependence on monster display characters new change 02/07/15
#1328 Rewrite target.c so it's less hideous confirmed change 04/24/11
#1354 avoid save when purposefully set off traps confirmed change 03/09/11
#1377 Copyright notices are inconsistent. confirmed task 02/07/15
#1410 Smooth-scrolling tiles new change 04/21/11
#1448 Allow specification of seed_randart new change 05/24/11
#1449 Throwing should not ID-by-use for non-throwing items confirmed change 05/28/11
#1459 Rework Banishment confirmed change 06/13/11
#1477 Allow min pval in object.txt confirmed change 02/07/15
#1483 Make chests more interesting new change 06/29/11
#1499 Replace indices in function calls with pointers new task 01/21/16
#1502 Create a master message buffer confirmed task 07/26/13
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