{6} All Tickets By Milestone (Including closed) (2147 matches)

A more complex example to show how to make advanced reports.

Results (2101 - 2147 of 2147)

v4 (47 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1403 Outstanding refactoring confirmed task magnate 10/21/11
#1407 randarts: ensure that activations do not duplicate flags confirmed bug magnate 10/23/11
#1437 Distinguish side effects from damage for monster melee attacks new change magnate 10/21/11
#1442 Set bonuses for artifacts confirmed change magnate 10/25/11
#1548 Review artifact.txt assigned task magnate 10/21/11
#1558 Changes to tvals and svals assigned task magnate 03/26/12
#1560 Racial equipment bonuses/penalties new task magnate 10/23/11
#1562 Get cleverer about affix compatibility new change magnate 06/05/12
#1567 Allow affixes and themes to grant activations new change magnate 10/24/11
#1569 Store o_ptr->num_affixes new task magnate 10/28/11
#1585 Add bool no_arts to artifact_type new change magnate 11/18/11
#1589 Heuristic for obviousness of item properties confirmed change magnate 03/01/12
#1600 Create master table for legal affixes new task magnate 06/05/12
#1622 Fix describe_damage new bug magnate 03/01/12
#1656 Convert archery to the new combat system new change magnate 06/05/12
#1627 Allow affixes to affect balance and heft closed fixed (in v4) change magnate 06/09/12
#1644 Tidy up slays closed fixed (in v4) bug magnate 04/29/12
#1631 Artifact spellbooks don't show up purple in item list closed fixed (in v4) bug magnate 03/18/12
#1623 Monster memory not updated if brand is resisted closed fixed (in v4) bug magnate 03/01/12
#1004 obj-power.c: address weight properly closed fixed (in v4) change magnate 03/01/12
#828 Make to-hit formula more intuitive closed fixed (in v4) change magnate 03/01/12
#534 Rework critical hits closed fixed (in v4) dev change magnate 03/01/12
#1587 Turn slays/brands into pvals closed fixed (in v4) change magnate 02/12/12
#1559 Make themes more random closed fixed (in v4) change magnate 12/08/11
#1581 Make alloc_max checks use p_ptr->depth closed fixed (in v4) bug magnate 11/11/11
#993 Fully implement HURT_FIRE and HURT_COLD closed fixed (in v4) change magnate 11/06/11
#353 Make dungeon spellbooks into artifacts closed fixed (in v4) change magnate 11/06/11
#1576 Make sure that learning the absence of a rune does not mark it known closed fixed (in v4) bug magnate 11/03/11
#1050 Finer controll for item squelch closed fixed (in v4) change magnate 10/31/11
#1563 Save everseen info somewhere sensible closed fixed (in v4) bug magnate 10/31/11
#800 Sort out bucklers closed fixed (in v4) change magnate 10/31/11
#1565 Use affixes in artifact names closed fixed (in v4) bug magnate 10/26/11
#1540 Remove bogus pvals closed fixed (in v4) task magnate 10/22/11
#1415 Create OF_GOOD to distinguish high-level wearables closed fixed (in v4) task magnate 10/22/11
#1395 Allow ego types to affect item weight closed fixed (in v4) change magnate 10/22/11
#1179 Move ego types to the alloc_prob system closed fixed (in v4) task magnate 10/22/11
#1014 Get rid of the hard limit for artifact lights and jewelry closed fixed (in v4) change magnate 10/22/11
#958 re-add broken/worn weapon/armor types closed fixed (in v4) change magnate 10/22/11
#720 Changes to item generation closed fixed (in v4) task magnate 10/22/11
#587 Think about adding EyAngband item prefixes closed fixed (in v4) dev change magnate 10/22/11
#1597 Chardumps and artifact spoilers do not display object descriptions. closed fixed (in v4) bug myshkin 12/14/11
#1596 Artifact knowledge menu lists never found artifacts closed fixed (in v4) bug myshkin 12/14/11
#1594 Fix random names closed fixed (in master) bug myshkin 12/09/11
#1566 Rewrite tile-picker code confirmed bug noz 10/24/11
#1573 Tidy up ID and everseen layers confirmed bug noz 11/05/11
#1830 Update SDL frontend to SDL 2.x new task noz 11/07/14
#1561 Overhaul knowledge menus closed fixed (in v4) bug noz 11/01/11
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