{6} All Tickets By Milestone (Including closed) (2129 matches)

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3.1.0 (17 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#152 Common approach to monster/object recall Main game closed fixed (in master) task normal takkaria 05/17/08
#104 show_file() needs fixing Main game closed fixed (in master) bug normal takkaria 05/17/08
#47 Audit memory code Main game closed fixed (in master) task normal takkaria 05/17/08
#26 Display weapon damage when 'I'nspecting weapons Main game closed fixed (in master) change normal takkaria 05/17/08
#356 Test rig for dungeon generation closed fixed (in master) change takkaria 05/17/08
#316 Rebalance wands/rods/staffs closed fixed (in master) bug takkaria 05/16/08
#191 Make the status bar at the bottom display all timed effects closed fixed (in master) change normal takkaria 04/28/08
#214 Import all of Ey's object examination niceties closed fixed (in master) change takkaria 04/28/08
#149 Add item histories (from Ey; "found on xxx", "dropped by xxx") Main game closed fixed (in master) change normal takkaria 04/28/08
#28 Add the quickstart patch Main game closed fixed (in master) change normal takkaria 04/28/08
#25 Add "always_show_list" option Main game closed fixed (in master) change normal takkaria 04/28/08
#24 Auto-wield birth items Main game closed fixed (in master) change normal takkaria 04/28/08
#430 Rewrite object_desc() in a clean, safe, sane manner closed fixed (in master) bug takkaria 01/29/08
#263 DET_RADIUS should be a function of caster level closed fixed (in master) change takkaria 12/23/07
#10 Notes patch Main game closed fixed (in master) change normal takkaria 12/23/07
#417 Move death code to death.c and clean it up closed fixed (in master) bug takkaria 12/22/07
#18 Fix magic mapping and detection Gameplay closed fixed (in master) change normal takkaria 07/08/07

3.1.1 beta (83 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#882 Repeat command on zap ignores uncharged rods closed fixed (in master) bug 07/24/10
#889 Wielding firestar causes it to prompt for a direction. closed fixed (in master) bug 07/24/10
#111 Record a new set of sound effects, under a permissive BSD-style licence Main game closed fixed (in master) task normal 01/23/10
#556 Need a 'reset squelch' option at creation closed fixed (in master) change 01/23/10
#516 Feature Request: Make 'repeat last command' only repeat in-game commands closed fixed (in master) change 01/23/10
#49 Fix object pricing Main game closed fixed (in master) change normal 01/23/10
#886 repeat command ignores prompts closed fixed (in master) bug 01/23/10
#872 = Command, Current Hitpoint warning closed fixed (in master) bug 08/01/09
#695 r1099: Deleting macros breaks closed worksforme bug 07/25/09
#909 Character screen doesn't update correctly while you are in shop or home closed fixed (in master) bug 07/25/09
#878 auto squelch worthless items breaks on restarted character closed wontfix bug 07/25/09
#907 Changing starting gold/eq birth option messes up w/ previous character closed fixed (in master) bug 07/25/09
#814 Lose turn when unable to attack closed fixed (in master) bug 07/25/09
#770 item pickup energy inconsistency closed fixed (in master) bug 07/25/09
#645 Incorrect handling of amnesia when computing spell fail rate closed fixed (in master) bug 07/25/09
#910 /lib/help has the wrong Makefile closed invalid bug 07/25/09
#684 Looking at object.txt, new item "Great Hammer" has 8d1 damage closed invalid bug 07/02/09
#870 No yeeks in monster knowledge browser closed fixed (in master) bug 05/29/09
#854 Can't sell unidentified scroll of darkness closed fixed (in master) bug 05/23/09
#867 r1405 has object flag error on startup closed fixed (in master) bug 05/23/09
#841 Angband crashes on 'File->New' closed fixed (in master) bug 05/22/09
#343 Autosave feature closed fixed (in master) change 04/20/09
#634 Light breathers should light up the room closed invalid change 04/11/09
#655 Priests are now horribly unfair. {Psuedo-ID} closed wontfix bug 04/11/09
#821 Easy Know Missing closed fixed (in master) bug 04/09/09
#557 autosquelch squelches 'good' cursed items closed fixed (in master) bug 04/09/09
#745 monster group movement bug(s) closed fixed (in master) bug 04/09/09
#812 Help handler missing from ui-birth.c closed fixed (in master) bug 04/06/09
#669 r1099: control-E doesn't work well closed fixed (in master) bug 04/05/09
#707 r1099: Display glitch with large overmap windows and town closed fixed (in master) bug 04/05/09
#822 Whip of Valain activation string closed fixed (in master) bug 04/05/09
#797 Some activation descriptions now clumsy closed fixed (in master) bug 02/17/09
#772 Rings of searching do not display closed fixed (in master) bug 02/11/09
#736 k! to squelch does not work immediately closed wontfix bug 02/11/09
#670 r1099: reading ?acquirement off floor does not acquire closed worksforme bug 02/11/09
#661 "You have x number of y" message in store sometimes incorrect closed fixed (in master) bug 02/11/09
#131 Code documentation solution Documentation closed fixed (in master) task normal 02/11/09
#794 Artifact spoiler does not list slays/brands on weapons closed fixed (in master) bug 02/07/09
#651 Cannot reload randart saves in developmental versions closed fixed (in master) dev bug 02/03/09
#562 Ego items shouldn't be 'average' or 'cursed' for squelching closed fixed (in master) bug 01/28/09
#62 Game should be fully dual-licenced Main game closed fixed (in master) change normal 01/25/09
#742 Feedback on tunneling success closed fixed (in master) change 01/25/09
#690 r1099: Effect timeout display should correct for player speed closed fixed (in master) bug 01/25/09
#723 main-gcu.c compile errors closed fixed (in master) bug 01/25/09
#412 Monster list is hallucination-proof closed fixed (in master) bug 01/24/09
#654 Resting not giving Pseudo-id is pointless closed fixed (in master) bug 01/24/09
#673 Description of Identification Spell Wrong closed fixed (in master) bug 01/24/09
#676 Help on Character Creation Screen Broken closed fixed (in master) bug 01/23/09
#724 Critical hit messages out of order in 3.1.0. closed fixed (in master) bug 01/23/09
#755 Fully identified item gets feeling appended to name, no longer stacks with others closed fixed (in master) bug 01/22/09
#764 Magic Mapping Description wrong closed fixed (in master) bug 01/22/09
#763 command.txt grammar error closed fixed (in master) change 01/22/09
#734 Nonsensical slot displayed while shopping closed fixed (in master) bug 01/21/09
#711 Rod of Detection description is wrong closed fixed (in master) bug 01/21/09
#678 r1099: gcu port leaves terminal colors damaged closed fixed (in master) bug 01/21/09
#616 No way to compile on OpenBSD closed fixed (in master) bug 01/18/09
#613 "Harmless" actions prevented by {!*} inscription closed fixed (in master) dev bug 01/17/09
#748 rings of delving don't activate closed fixed (in master) bug 01/17/09
#747 'Start Over' command during character creation doesn't redraw screen properly closed fixed (in master) bug 01/17/09
#737 dwarf priest got killed by light closed invalid bug 01/15/09
#691 r1099: Ring of Open Wounds needs EASY_KNOW (?) closed fixed (in master) bug 01/15/09
#672 r1099: Activating Evenstar gives wrong message closed fixed (in master) bug 01/15/09
#627 Priest Spell "Slow Poison" must be relearned after restarting save file. closed fixed (in master) dev bug 01/09/09
#521 strange startup hang problem on XP closed fixed (in master) bug 01/09/09
#597 CPU spikes on (firefox 3.0b5, csrss.exe) when loading angband 3.0.9b or 3.1.0/current closed fixed (in master) dev bug 01/08/09
#750 Remove ACTIVATE flag closed fixed (in master) bug 01/23/10
#760 'n' interacts oddly with inscribed ammo closed fixed (in master) bug 01/23/10
#364 Weapons need to be priced in line with their damage-dealing ability closed fixed (in master) bug 01/23/10
#529 Make the object recall term window far more useful closed fixed (in master) dev bug 07/26/09
#900 new-id: messages on ID should be consistent and coherent closed fixed (in master) change 07/25/09
#894 new-id: object/identify.c needs a thorough commenting closed fixed (in master) change 07/25/09
#714 setgid problems again closed invalid bug 07/25/09
#835 Ensure that autoconf makefiles are strict about C89 closed fixed (in master) task 07/25/09
#675 Unexplored dungeon in 32x32-enabled Windows port shows the cloak tile closed fixed (in master) bug 07/25/09
#842 Squelching average stuff is squelching more-than-average stuff closed fixed (in master) bug 07/25/09
#709 In graphics mode, the detection radius is displayed wrong closed fixed (in master) bug 07/25/09
#704 Running with shift-arrow keys in roguelike keyset brings up squelch prompt closed fixed (in master) bug 07/25/09
#710 Should ESP radius be rectangular, like the detection area? closed wontfix bug 07/25/09
#788 Learn activations by use closed fixed (in master) bug 07/25/09
#791 Learn AC bonuses after n monster hits/attempted-hits closed fixed (in master) bug 07/25/09
#895 new-id: remove "XXX Eddie" commented bits of obj-desc.c and ensure that the special artifacts have correct names closed fixed (in master) task 07/25/09
#896 new-id: remove artifact_type::cur_num and ::max_num fields closed fixed (in master) change 07/25/09
#898 new-id: come up with a good savefile compat story closed fixed (in master) change 07/25/09
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