{6} All Tickets By Milestone (Including closed) (2091 matches)

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3.1.1 beta (21 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#840 Minor typo in weapon descriptions closed fixed (in master) bug magnate 05/14/09
#833 (r1362) Random Artifact Names on Standard Artifacts closed fixed (in master) bug magnate 05/07/09
#834 Truncate pricing.log (to zero length) at startup closed fixed (in master) bug magnate 04/21/09
#818 Revise definition and operation of cache in slay_power() closed fixed (in master) task magnate 04/20/09
#664 refactor get_brand_mult() & pseudo-by-use in attack.c closed fixed (in master) bug magnate 04/13/09
#827 Add power term for multiple resists closed fixed (in master) task magnate 04/10/09
#826 Add power term for object activations closed fixed (in master) task magnate 04/10/09
#823 Include brands on rings in various places closed fixed (in master) task magnate 04/10/09
#754 Egos with extra powers need to be priced better closed fixed (in master) bug magnate 04/08/09
#519 Get the debian bits to the point where they can be autobuilt closed fixed (in master) bug magnate 04/08/09
#819 Secret Frosty Westernesse closed fixed (in master) bug magnate 04/06/09
#705 Randart activations make reference to the artifacts they are derived from closed fixed (in master) bug magnate 03/03/09
#48 Fix randarts Main game closed fixed (in master) change normal magnate 02/07/09
#98 Allow squelch of unknown flavors. Main game closed fixed (in master) Dev change normal pmac 01/23/10
#33 Flasks of oil and torches should have firebrand Main game closed fixed (in master) change normal takkaria 01/23/10
#852 Torches of Brightness description wrong closed fixed (in master) bug takkaria 07/25/09
#367 Prompt for which ring to replace when wearing two closed fixed (in master) change takkaria 07/25/09
#752 Re-examine ID from first principles closed fixed (in master) bug takkaria 07/25/09
#700 Running should not run into immobile monsters closed fixed (in master) bug takkaria 05/23/09
#130 Project admin Project admin closed fixed (in master) task normal takkaria 02/11/09
#30 Write/import new savefile code Main game closed fixed (in master) change normal takkaria 02/11/09

3.1.2 beta (79 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#970 Wrong check when tracking a dead monster in monster_health_attr() closed fixed (in master) bug 07/24/10
#996 Changing color to farmer Maggot's dogs closed fixed (in master) bug 07/24/10
#1022 sdl version sometimes crashes when lighting rooms closed fixed (in master) bug 07/24/10
#1044 "this can never happen!" happens whenever a rod recharges. closed duplicate bug 07/24/10
#1040 Object orgin won't display for item from chest. closed fixed (in master) bug 01/23/10
#1010 Ammo branded by spell doesn't show that in inventory closed fixed (in master) bug 01/23/10
#972 description of itens in store closed fixed (in master) bug 01/23/10
#965 Importing savefile from previous version screws up objects in home closed wontfix bug 01/23/10
#1085 Large memory leak in gtk client closed fixed (in master) bug 01/21/10
#939 Should color*255 be color*257? closed fixed (in master) bug 01/17/10
#1079 Monster list in gtk client causes errors in terminal window closed fixed (in master) bug 01/17/10
#1066 Truncated window names in Mac OS X build closed fixed (in master) bug 01/15/10
#1054 Sensing reveals some ego items closed invalid bug 01/07/10
#1067 Monster list term doesn't update for some actions. closed fixed (in master) bug 01/05/10
#1069 Checking out lost artifact information now puts entries into char history. closed fixed (in master) bug 01/01/10
#1065 Bad names for lost artifacts in knowledge closed fixed (in master) bug 01/01/10
#1053 Chest and ring mimics do not show up in monster knowledge menu closed fixed (in master) bug 12/23/09
#1042 A better fix for the lite room bug. closed fixed (in master) bug 12/13/09
#945 Scrolls of Darkness don't ID rDark. closed fixed (in master) bug 12/05/09
#967 Some artifacts not placed into history when found/ID'd closed duplicate bug 11/22/09
#999 Artifacts that ID-by-use do not show up in character history closed fixed (in master) bug 11/22/09
#927 Change look/target command output closed fixed (in master) change 11/21/09
#933 auto-identify doesn't update AC closed fixed (in master) bug 11/20/09
#994 Imprecise messages closed fixed (in master) bug 11/18/09
#948 Corrupted messages when droping in the home closed fixed (in master) bug 11/10/09
#816 Random teleport and stores closed fixed (in master) bug 11/06/09
#871 / misidentifies ' as Angel closed invalid bug 09/23/09
#943 Wand of teleport other has wrong symbol. closed fixed (in master) bug 09/06/09
#955 Smeagol should have HURT_LITE closed fixed (in master) change 09/01/09
#796 NumPad does not work properly when using PuTTY (main-gcu) closed fixed (in master) bug 08/19/09
#928 I can't attack while afraid, but mobs won't attack either. closed invalid bug 07/29/09
#533 Chart the mana-vs.-damage distribution for mages and priests closed fixed (in master) task 12/18/10
#949 ACS_BULLET doesn't work on the linux console closed fixed (in master) bug 07/24/10
#368 main-gcu should support dynamic resizing closed fixed (in master) bug 01/23/10
#783 Make paralyse somewhat less deadly closed fixed (in master) bug 01/23/10
#374 Add "closest valid target" action when targetting closed fixed (in master) bug 01/23/10
#1084 Gold generation issue closed fixed (in master) bug 01/14/10
#1083 New auto-repeating searching doesn't disturb properly closed invalid bug 01/14/10
#1062 !DeepDescent has wrong behaviour at non-recall depth closed fixed (in master) bug 01/02/10
#732 Add {unseen} indicators for unaware flavours in stores closed fixed (in master) bug 12/30/09
#1000 Ensure that unique monsters are easily distinguished closed fixed (in master) bug 12/19/09
#1021 ID-by-use doesn't work properly for Defenders closed invalid bug 12/13/09
#924 Accessibility: add location informatoin when 'l'ooking closed fixed (in master) change 11/21/09
#961 Remove raw file support closed fixed (in master) change 11/18/09
#989 Player can be denied a drop if make_special_artifact fails closed fixed (in master) bug 11/17/09
#988 Artifact spoilers do not include curses closed fixed (in master) bug 11/13/09
#986 Everburning lantern claims to refill other lanterns closed fixed (in master) bug 11/11/09
#977 Garbage in message recall window when dropping items in home closed duplicate bug 11/10/09
#771 Make object_desc() make better use of bitflags closed fixed (in master) task 11/08/09
#532 Monster recall should make better use of colour closed fixed (in master) dev bug 11/07/09
#978 Squelched unknown flavours show up in object knowledge menu closed fixed (in master) bug 11/05/09
#975 Potion of Dragon Breath can destroy itself and cause double-delete closed fixed (in master) bug 10/28/09
#225 Dungeon levels too big closed fixed (in master) bug 10/06/09
#969 Bug in get_new_attr: always returns first element of array closed fixed (in master) bug 09/23/09
#906 Fix main-gtk compiler warnings closed fixed (in master) bug 09/05/09
#932 Possible infinite loop bug closed fixed (in master) bug 09/03/09
#915 "The x pushes past y" messages should only happen when those monsters are in LOS closed fixed (in master) bug 08/19/09
#940 Investigate reports of macros/keymaps not restoring properly closed fixed (in master) bug 08/19/09
#941 merge priest dStairs & dTraps spells closed fixed (in master) change 08/06/09
#935 Character screen flag display crash closed fixed (in master) bug 08/05/09
#930 Shops pay full price for unIDd items closed fixed (in master) bug 08/02/09
#918 Warn the player when their attack does no damage closed fixed (in master) change 07/28/09
#920 Make permarock a different colour to granite closed fixed (in master) change 07/28/09
#923 Add option to notify player on recharge of any items w/o inscribing !! closed fixed (in master) change 07/28/09
#911 Monster list needs a go-through closed duplicate change 07/26/09
#1090 Shields and gloves have the wrong colors closed fixed (in master) bug MarbleDice 01/20/10
#1089 Magic missile visual effect is messed up closed fixed (in master) bug MarbleDice 01/20/10
#1086 Items in home identified on game load closed fixed (in master) bug MarbleDice 01/18/10
#1081 Correct origin text for chest items closed fixed (in master) bug MarbleDice 01/14/10
#1082 Roll beneath your feet message with squelched items closed fixed (in master) bug MarbleDice 01/14/10
#1070 Auto-repeat the search command closed fixed (in master) change MarbleDice 01/05/10
#1064 'o'pening a non-door square repeats 100 times closed fixed (in master) bug MarbleDice 01/02/10
#1056 Strange display errors closed fixed (in master) bug MarbleDice 12/30/09
#1055 Ring of Escaping and (+4 to speed) display closed fixed (in master) bug MarbleDice 12/28/09
#288 General store too restrictive in buying habits. closed fixed (in master) bug MarbleDice 12/22/09
#1051 Item list doesn't display squelched items when hide_squelchable is off closed fixed (in master) bug MarbleDice 12/19/09
#1048 Display fail rate instead of weight when aiming, zapping, or using closed fixed (in master) change MarbleDice 12/18/09
#1011 Gain-one-lose-one potions behave funny on failure closed fixed (in master) bug MarbleDice 12/17/09
#954 Ring of Damage display. closed fixed (in master) change MarbleDice 12/17/09
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