{6} All Tickets By Milestone (Including closed) (2086 matches)

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Results (701 - 800 of 2086)

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3.1.2 beta (60 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#861 Sell list prices in shops. closed fixed (in master) change MarbleDice 12/17/09
#990 inventory weights could be closer to the items closed fixed (in master) bug MarbleDice 12/17/09
#982 Extra dice should not be displayed from afar closed fixed (in master) change MarbleDice 12/17/09
#782 Launchers of power should always give a chunky damage bonus closed fixed (in master) bug MarbleDice 12/17/09
#229 Empty wands/staffs sold to stores should be recharged closed fixed (in master) bug MarbleDice 12/17/09
#541 Monster recall needs better vulnerablity display closed fixed (in master) dev bug MarbleDice 12/17/09
#1038 object.txt should accept random values closed fixed (in master) bug MarbleDice 12/17/09
#1047 Detect Invisible should detect invisible and normal monsters closed fixed (in master) change MarbleDice 12/15/09
#1043 Stacked rods recharge faster on the ground closed fixed (in master) bug MarbleDice 12/13/09
#1016 Some jewelry doesn't ID on the first wield closed fixed (in master) bug MarbleDice 12/13/09
#1034 Town should not interrupt level feelings closed fixed (in master) bug MarbleDice 12/10/09
#980 Having nothing to ID, or cancelling use of ID, should not take a turn closed fixed (in master) bug MarbleDice 11/26/09
#884 Turn used when using wand/staff with no charges. closed fixed (in master) bug MarbleDice 11/24/09
#937 Quality squelching levels overflow from box on quality squelch screen closed fixed (in master) bug MarbleDice 11/22/09
#708 Untried wands of confuse monster aimed at confusion-resistant monsters updates their monster memory with resistance details closed fixed (in master) bug MarbleDice 11/15/09
#934 Make flags set in monster lore data mean "know the presence or absence of this flag" a la objects closed fixed (in master) bug MarbleDice 11/15/09
#23 256 colour support Main game closed fixed (in master) change normal andrewdoull 12/20/09
#956 printf formatting issues in dumps closed fixed (in master) bug d_m 07/24/10
#1020 equip/takeoff ammo reduces burden closed fixed (in master) bug d_m 07/24/10
#1025 Fire at nearest monster should respect confusion. closed fixed (in master) bug d_m 07/24/10
#1026 Display quiver in char dumps closed fixed (in master) bug d_m 07/24/10
#1027 Items in quiver do not pseudo-ID closed fixed (in master) bug d_m 07/24/10
#34 Add the quiver Main game closed fixed (in master) change normal d_m 01/23/10
#1087 Crash with autopickup and full inv and non-empty quiver closed fixed (in master) bug d_m 01/20/10
#697 There should be an autotarget nearest monster command closed fixed (in master) change d_m 12/04/09
#1019 Make quiver play nice with equipment subwindow closed fixed (in master) bug d_m 11/29/09
#1007 Decouple curse-breaking from enchanting for enchant X scrolls closed fixed (in master) change d_m 11/28/09
#46 Create missing directories on startup Main game closed fixed (in master) change normal d_m 11/18/09
#1009 Crash after character birth when randarts are enabled closed fixed (in master) bug magnate 07/24/10
#294 Dummy object recall issues closed fixed (in master) bug magnate 01/23/10
#974 Randarts: dragon scale mail closed fixed (in master) change magnate 01/23/10
#134 Comply with the FHS for multi-user installations Main game closed fixed (in master) bug normal magnate 01/23/10
#1078 configure should honour --bindir= setting closed fixed (in master) bug magnate 01/22/10
#40 Add autopackage files for Linux Main game closed fixed (in master) change normal magnate 01/13/10
#1032 Add lights to quality squelch menu closed fixed (in master) change magnate 12/13/09
#419 Wands and rods should scale damage in proportion with user's magic device skill closed fixed (in master) change magnate 12/13/09
#1033 Randart activations should be proportional to overall power closed fixed (in master) change magnate 12/09/09
#715 Use a better algorithm for magic devices fail rate closed fixed (in master) bug magnate 12/05/09
#483 Factor out the device failure rate calculation into a seperate function (check_devices(), cmd6.c) closed fixed (in master) bug magnate 12/05/09
#1001 Calculate depth and rarity of randarts in proportion with power closed fixed (in master) change magnate 12/02/09
#984 Make artifacts (and egos?) use the alloc_prob system like base objects closed fixed (in master) change magnate 12/01/09
#1013 Multiple brands/slays should print only one message closed fixed (in master) bug magnate 11/29/09
#995 Update references to copyrights and licences closed fixed (in master) change magnate 11/23/09
#991 attacks/round confused if wielding different weapon closed fixed (in master) bug magnate 11/19/09
#922 Add "with +str/+dex you will get an extra blow" to object description screens closed fixed (in master) change magnate 11/14/09
#526 Purge some artifacts closed fixed (in master) dev change magnate 11/13/09
#957 Display effect durations in player turns closed wontfix change magnate 11/08/09
#976 Artifact recall via knowledge menu should use known_flags closed fixed (in master) bug magnate 11/08/09
#960 init_store_txt crashes the linker if ALLOW_TEMPLATES is off closed wontfix bug magnate 11/07/09
#953 Fix the slay cache w.r.t. ALLOW_TEMPLATES closed wontfix bug magnate 11/07/09
#983 Get rid of .raw files and the data/ dir closed fixed (in master) task magnate 11/07/09
#981 Problems with randart light source activations closed invalid bug magnate 11/07/09
#743 Add damage estimates for monster spells and spell-like abilities closed fixed (in master) change magnate 11/07/09
#929 "I"nspect leaks info the player hasn't learned yet closed fixed (in master) bug magnate 11/06/09
#43 Move random name lists into an external file Main game closed fixed (in master) task normal magnate 09/05/09
#926 Mention artifact activations in character dumps closed fixed (in master) bug magnate 08/23/09
#831 Rewrite or remove self_knowledge() closed fixed (in master) bug magnate 08/23/09
#921 Torches only restocked in general store as quantity 1 closed fixed (in master) bug magnate 07/28/09
#1052 Picking up an artifact should mark it as {special} closed fixed (in master) change takkaria 01/22/10
#641 Morgoth arts messed up closed fixed (in master) bug takkaria 01/15/10

3.1.2v2 (8 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#284 TMJ tracking bug closed fixed (in master) bug 07/24/10
#1107 Wrong colours reported in gcu port closed fixed (in master) bug 02/13/10
#1105 Saving doesn't work on OS X w/ fresh Angband install closed fixed (in master) bug 02/13/10
#1103 Unarmed attacks do not teach attack plusses closed fixed (in master) bug MarbleDice 02/13/10
#1099 Berserk strength glitch closed fixed (in master) bug MarbleDice 02/13/10
#1029 Make "fire at nearest" command work for rogue key bindings also closed fixed (in master) bug d_m 02/13/10
#1028 Quiver possibly overwrites/deletes/loses/combines average,good,great ammo closed fixed (in master) bug d_m 02/13/10
#931 Turn off pricing.log closed fixed (in master) change magnate 02/13/10

3.2.0 (32 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1166 [patch] Add option to disable <enter> command menu closed wontfix change 03/12/12
#1136 Feature Req: Quick option to resize the graphics to match the tileset. closed fixed (in master) change 12/23/10
#232 Solid block characters are invisible under Windows Vista closed fixed (in master) bug 12/22/10
#436 RiscOS Gravity Hound Bug closed invalid bug 12/18/10
#555 Break up visually what happens each "turn" closed fixed (in master) dev change 12/18/10
#558 Vaults don't have good objects closed fixed (in master) bug 12/18/10
#1159 Problems with html screendumps closed wontfix bug 12/18/10
#1117 Error parsing users prf closed fixed (in master) bug 12/18/10
#973 Wildcard (*) in stores accepts anykey closed wontfix bug 12/18/10
#873 auto-inscription prevents stacking of arrows closed fixed (in master) bug 12/18/10
#817 Subwindows are completely blank closed worksforme bug 12/18/10
#339 Squelch help missing, and no rogue-key closed fixed (in master) bug 12/18/10
#1137 graphic glitch while running closed worksforme bug 12/05/10
#1158 Message bug: Bad count when dropping from stacks? closed worksforme bug 11/27/10
#1141 Unable to leave shop after selling closed worksforme bug 11/27/10
#938 Non-maximise mode does not work closed fixed (in master) bug 11/27/10
#1168 Patch for message color vs 3.1.2r1980 closed fixed (in master) change 11/23/10
#1112 Invisible Kobolds and Cave Bears on OSX closed worksforme bug 11/21/10
#421 z-tests.h missing closed fixed (in master) bug 11/21/10
#1195 Blessed diggers are not accepted in the temple closed fixed (in master) bug 10/31/10
#1139 actions menu doesn't work with repeating actions closed fixed (in master) bug 08/04/10
#1169 (#1168) Small bugfix for the message color patch (r1981) closed fixed (in master) bug 07/31/10
#1138 Cheap potions of *healing* closed fixed (in master) bug 07/24/10
#1142 Full screen takes all resources closed fixed (in master) bug 07/24/10
#1132 Refueling a normal torch with a torch of Brightness closed fixed (in master) bug 07/23/10
#1170 v3.1.2r1981 Small bug with Player History and drained levels. closed fixed (in master) bug 07/23/10
#1177 Weapon damage description can show 2 figures if *slay* and slay are present closed fixed (in master) bug 07/22/10
#1144 Player not told when timed effect increases closed fixed (in master) bug 06/27/10
#1143 Darkness only works in the dungeon at night closed fixed (in master) bug 06/27/10
#1152 Slays broken for randarts closed fixed (in master) bug 05/31/10
#759 Number of blows not right on birth screen closed fixed (in master) bug 04/13/10
#1123 Monster list incorrectly telling "aware" when a monster is seen closed fixed (in master) bug 02/26/10
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