{6} All Tickets By Milestone (Including closed) (2090 matches)

A more complex example to show how to make advanced reports.

Results (1901 - 2000 of 2090)

Triage (59 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#1629 No way to target an empty square with monsters in view closed invalid bug 03/14/12
#1618 Hellhäutige LiveCams closed invalid task 02/12/12
#1608 Barahir has duplicate level info closed invalid bug noz 12/28/11
#1609 Solar Power - How to Install Solar Power at Your Home closed invalid bug 12/28/11
#1552 Longbow of Extra Shots (+1) Only Shoots Once closed invalid bug 10/11/11
#1546 iphone 4 unlock-How to Restore an iPhone That is Unlocked closed invalid bug 09/27/11
#1091 Allow import of monster memory even if we can't import old characters closed invalid change 09/22/11
#1521 crash with randarts closed invalid bug 09/22/11
#1527 Fix gold from chests under no_selling closed invalid bug magnate 09/17/11
#1535 Limit blows with very heavy weapons closed invalid bug magnate 09/17/11
#325 Using single items on floor requires extra prompt closed invalid bug 06/01/11
#1231 Problem starting GTK Interface closed invalid bug 12/04/10
#1206 Game crashes whenever an unrecognized character is entered closed invalid bug 11/17/10
#559 ID store items closed invalid change 01/23/10
#565 can't sell a staff closed invalid bug 01/23/10
#1023 Stores won't buy closed invalid bug 11/30/09
#913 Character dumps have some stats on a new line when they shouldn't be closed invalid bug 07/25/09
#805 testing ticket to see if email notification works closed invalid bug 02/08/09
#793 crazy kobold crash! closed invalid bug 02/03/09
#2083 Object power log info appearing in messaegs closed wontfix bug 06/14/19
#2124 Resistance spell missing RPois closed wontfix bug 06/11/19
#2092 Unreachable area in generate_starburst_room() closed wontfix bug 06/09/19
#2063 Object can sometimes fail to be created in mon_create_drop() closed wontfix bug 06/01/19
#1796 Suppress label when item is removed from inventory. closed wontfix change 10/17/15
#1903 Can't fix disenchantment with scroll of *enchant armour*/*enchant weapon* closed wontfix change 04/14/15
#959 Make --enable-gtk require Pango closed wontfix task 05/11/12
#1282 Crash on startup (v 3.2 Mac OS X 10.4.11 PPC) closed wontfix bug 04/05/12
#952 No solid walls under -mgtk closed wontfix bug 06/12/11
#1343 Free attempts to find unseen invisible monsters closed wontfix bug 03/05/11
#38 Import UIAngband's wizard mode screen editor Main game closed wontfix change normal 12/21/10
#303 Detect monster creates 'visible' monsters that interrupts R* closed wontfix bug 12/18/10
#144 Add main-qt.c Main game closed wontfix change normal 12/18/10
#689 Squelch items in stores closed wontfix bug 12/18/10
#1226 Overhead view and map views reversed closed wontfix bug 11/27/10
#877 Let me disable townspeople closed wontfix change 01/23/10
#866 Tunneling should damage normal weapons closed wontfix change 01/23/10
#32 Replace the current autoroller with Antiband/Zangband's Gameplay closed wontfix change normal takkaria 01/23/10
#304 Shouldn't allow more than one selection for subwindow options closed wontfix bug 01/23/10
#962 Method for detecting some cheating closed wontfix task 09/12/09
#946 Find a licence for the current sound files which is acceptable to Debian closed wontfix change takkaria 08/12/09
#802 Priest is uncomfortable with lucerne hammer closed wontfix bug 02/08/09
#2065 Bad town chunk closed worksforme bug 06/29/19
#2086 Monsters don't attack decoy closed worksforme bug 06/29/19
#2079 Object spoiler improvements closed worksforme change 06/15/19
#2097 Command repeating without input closed worksforme bug 06/11/19
#2090 Minor shop UI bug closed worksforme bug 06/09/19
#2048 Remove Curse not identifying closed worksforme bug 10/02/17
#1351 Unable to open or import save files closed worksforme bug 04/05/13
#1621 Crash associated with Nar the Dwarf closed worksforme bug myshkin 04/18/12
#1368 wizmode: cope with negative values when tweaking objects closed worksforme bug GabeCunningham 04/06/12
#1572 Capitalisation glitch in chardumps and spoilers closed worksforme bug takkaria 10/31/11
#1541 Crash on dying, 3.3.1 closed worksforme bug 09/26/11
#1334 Items can be psuedo'd after ID-by-throwing closed worksforme bug 04/23/11
#1371 gruesome bug leaps and then segfault at C-x; reproducible closed worksforme bug 03/14/11
#1153 Link on Linux with new binutils fails closed worksforme bug 12/18/10
#625 Autosquelch attacking new items closed worksforme bug 01/23/10
#323 Phantom staff in [436] closed worksforme bug 01/23/10
#985 Crash when running ends next to the dungeon wall closed worksforme bug 11/22/09
#968 character creation broken in nightly build closed worksforme bug 11/06/09

v4 (41 matches)

Ticket Summary Component Status Resolution Version Type Priority Owner Modified
#39 Bring back player ghosts Main game assigned change normal GabeCunningham 10/23/11
#68 Improve the scorefile format, and the method of scoring Main game assigned change low MarbleDice 12/17/09
#78 Improve monster behaviour and AI Main game new change normal 10/21/11
#221 Switch to using cave_info2[][] for player-specific bits assigned task elly 12/18/10
#264 Should be able to identify items in your home confirmed change 12/18/10
#298 Add option to not autopickup with monsters in LOS confirmed change 10/21/11
#300 Remove monster AI options, replace with flag-controlled AI confirmed change 10/21/11
#334 Power comparison in 'l'ook assigned change magnate 10/21/11
#342 Collect stats on player confirmed change 06/02/10
#418 Add timed detections (i.e. non-monster ESP) confirmed change 10/21/11
#435 "Conducts" system new change 04/03/13
#443 Refresh monster list confirmed change 10/21/11
#509 Make "detect magic" a useful spell confirmed change 11/06/11
#518 Maintain savefile compatibility when editing monster.txt assigned change GabeCunningham 01/20/11
#531 Show more direct statistics on the character screen, incl. Energy confirmed dev change 12/26/10
#564 Need some analysis of mage spells new task 12/11/09
#578 Possibly implement a "targetted teleport" feature? new change 07/26/09
#580 Cut down dungeon depth confirmed change 12/18/10
#581 Use a flag-based terrain system new task 07/26/09
#591 Monster recovery should happen each turn regardless of how far away monsters are from the player assigned change GabeCunningham 10/21/11
#594 Try and make all stats more relevant to all classes confirmed change 10/21/11
#595 Add more monster race and slay types confirmed change 10/21/11
#601 Monster AI needs to understand player vulnerabilities confirmed change 07/26/09
#619 Potion of flight rather than ring of escape new change 07/26/09
#623 tele_to should check the destination more carefully new change 07/26/09
#692 A Great Wyrm of Power casting fear should have a different success rate from a novice paladin confirmed change 07/26/09
#765 Document and improve debug commands confirmed change 01/01/11
#775 Assess distance of missile weapons and magics confirmed change 12/24/10
#837 Give a meaning to object colors new change magnate 10/21/11
#869 Check and revise monster power algorithm assigned change magnate 10/21/11
#963 Pathfinding new change 10/21/11
#992 Make multi-breath effects better than single breath effects confirmed change magnate 10/24/11
#1002 Re-do curses in randart.c new change magnate 10/23/11
#1003 obj-power.c: calculate values for resists based on monster power new change magnate 10/21/11
#1006 Rewrite randart.c for fully comprehensive tracking of combinations assigned change magnate 10/23/11
#1015 Granular ESP confirmed change 10/21/11
#1024 Rebalance classes new change 12/01/11
#1041 Refactor effects to allow variables assigned task magnate 11/22/11
#1045 Randart activation messages sometimes inappropriate assigned bug magnate 10/21/11
#1113 Take a look at stealth and monster detection confirmed change 10/21/11
#1115 Improve squelch UI confirmed change 12/03/11
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